Tag: Video Games

  • Square Announces “Weak Sales” Of Tomb Raider, Hitman, Does Not Know How To Handle Money.

    Photo courtesy digitaltrends.com
    Photo courtesy digitaltrends.com

    Square Enix is the company that doesn’t realize they aren’t as big a player as they used to be. They basically owned the 90’s, but have been losing relevance and money for the last dozen years. So it kind of made me sick this morning when I read that they are complaining about weak sales for two huge games.

    Tomb Raider is projected to sell 3.4 million copies and Hitman: Absolution is projected to hit 3.6 million by March 31st.

    Here is my beef. What in the blue hell were Square’s projections of these games??? Hitman had a long break in between entries and I even wondered if people still cared enough to buy another game starring Agent 47. Well 3.6 million people did apparently. And Tomb Raider is the one that is truly getting under my skin. The game has “weak” sales with 3.4 million copies…..in 26 days!!! The game just released on March 5th and Square is bitching about over 3 million copies sold. 97% of games would kill for games like that with the 3% being disappointed consisting of Call of Duty, GTA and Halo.

    This is one of the problems in today’s video game world. You can project a game to sell 6 million copies, but here is the thing publishers, and I will say it slow for you.

    Not. Every. Game. Can. Be. Call. Of. Duty.

    Maybe if you stopped wasting every red cent you had on useless ass Final Fantasy ports for every damn system and phone imaginable, you wouldn’t not have to up your projections so high for every other game to cover your inability to handle your own finances.

    Even [amazon_link id=”B0076ZQSFI” target=”_blank” container=”” container_class=”” ]Sleeping Dogs[/amazon_link], which I fully credit Square with saving from death, was considered a disappointment with 1.5 million copies sold. A new IP (even if it did start as a True Crime game) that has sold over a million copies used to be considered a success.

    Now don’t get me wrong, I understand game development costs are also way higher than they used to be, but I can not accept that a game that has sold over 3 million copies in just 26 days is already considered a disappointment by Square’s standards. At this point the company should be kissing Crystal Dynamic’s ass.

    Be sure and read our review for Sleeping Dogs and our dual review for Tomb Raider here and here.

     

  • Assassin’s Creed IV Makes Collector’s Editions Overly Difficult. New Gameplay Trailer Released.

    AC4BF_COLL_C_mockup_UK

    This is going to be exhausting and some of you already know how exhausting I already consider Assassin’s Creed.

    Not content with one special edition worldwide or anything like that, Ubisoft has announced five special collector’s editions. Three will be available overseas in the UK and Ireland so if you live there congrats!! Here in North America we will be getting the Black Chest Edition and is available exclusively on Ubisoft’s UPlay Network and features a diarama of Capt. Edward Kenway, steelbook case, soundtrack, new in-game content and much more as you can see above.

    The second collector’s set available here is the Black Island Pack which comes with mostly in-game stuff like a new treasure hunting quest, new pistols and multiplayer items. Try and contain your excitement.

    No pricing was given for the collector’s editions. Assassin’s Creed IV releases on October 29th.

    Check out the new gameplay trailer below and before you get all goosebumpy and ready to pre-order, just remember how great the ads were for AC3. The new trailer does appear to try ans take the series in new directions, so let’s hope Ubisoft can deliver on the potential.

  • The RetroN5 Announced… Wait Where’s The N4?

    Photo courtesy polygon.com
    Photo courtesy polygon.com

    So remember earlier this month when we told you about the RetroN4, the console that would play NES, SNES, Genesis and Game Boy Advanced games? Well it seems that maker Hyperkin is going to toss any of those in the desert with all those lost Atari E.T. cartridges.

    At the Midwest Gaming Classic show Hyperkin unveiled the RetroN5. It will play NES, SNES, Genesis, GBA and also Famicom games. SD card slot will be on the system for saves and it will come with an HDMI port and two Bluetooth controllers. Hyperkin hopes to releases the RetroN5 this summer for under 100 bucks.

    At this rate you might as well wait until Christmas when they release the RetroN10 which will play NES, SNES, Master System, Genesis, Game Boy, Game Boy Advanced, Game Gear, Phillips CD-i, Jaguar and 3DO games.

     

  • XCOM: Enemy Unknown Headed To iPhone & iPad. Mac Version Dated.

    Photo courtesy houseofgeekery.com
    Photo courtesy houseofgeekery.com

    At PAX East it was announced that XCOM: Enemy Unknown would be released for the Mac on April 25th, but an even bigger surprise was in store for fans of the strategy series. It will also be making its way onto the iPhone and iPad and that it will be the full version of the game not some watered down version.

    “It is a straight port. We have not made any gameplay exceptions. You play the exact same game as on PC or consoles, it’s just now fully playable on an iPhone or an iPad”, says lead designer Jake Solomon.

    [amazon_link id=”B006WQR3V0″ target=”_blank” container=”” container_class=”” ]XCOM: Enemy Unknown[/amazon_link] releases this summer for iPhone and iPad.

  • Capcom Announces DuckTales Remastered. Life As I Know It Is Complete.

    Photo courtesy pu.nl
    Photo courtesy pu.nl

    Today at PAX East Capcom dropped a bomb on the video game world and my childlike wonder. They announced that they will be releasing DuckTales Remastered, a redone version of the classic NES game that will release this summer on XBLA and PSN for $14.99.

    Jesus, I can not tell you how many times I played through this game when I was a kid. Capcom may not know how to handle Mega Man, but it’s like they reached into my subconscious and pulled out one of the few happy moments with this announcement.

    Watch the trailer below while I go touch myself and think about playing this game back when life was more than regret and disappointment and filled with cane jumping like a pogo stick and imagining one day when you could dive into your piles of riches like Scrooge McDuck.

    http://youtu.be/6N0PzqF9gWY

  • Injustice: Gods Among Us Adds A Season Pass

    Photo courtesy polygon.com
    Photo courtesy polygon.com

    I am greatly anticipating Injustice: Gods Among Us. I loved NetherRealm’s reboot of Mortal Kombat and they have transferred that solid fighting engine to the DC Universe with great looking results. Now the game will be doing like so many games before and offering a season pass. It will costs $14.99 and give you four new playable characters and a new skins pack featuring costumes from Geoff John’s Flashpoint event from a few years ago.

    The four characters have not been announced so I will give you four of my guesses.

    -Black Mass

    -Silver Monkey

    -Sgt. Rock

    -Amanda Waller (c’mon you know it would be fun)

    [amazon_link id=”B0088I7L76″ target=”_blank” container=”” container_class=”” ]Injustice: Gods Among Us[/amazon_link] releases on April 16th.

  • Aliens: Colonial Marines DLC Infects Your Consoles. I Have Things To Say.

    Photo courtesy topshotta.com
    Photo courtesy topshotta.com

    Alright, today Gearbox released the first of the planned DLC for its giant prison gang rape scene on the Aliens franchise, [amazon_link id=”B005THAX6K” target=”_blank” container=”” container_class=”” ]Aliens: Colonial Marines[/amazon_link]. Just in case you missed our review, give it a peek.

    The Bug Hunt DLC is a survival mode where you battle wave after wave of aliens and blah, blah, blah. It sounds like what you find in almost every other multiplayer section of a FPS.

    So for the DLC, we will play a little game of numbers.

    99.98% of people who have played this game were raped violently from behind by Gearbox.

    0.02% is the one guy from EGM who gave this game a stellar 9.0 review for that once proud publication. When you read it, it hurts your soul because it smells of a bought review.

    88.7% of players most likely have traded this game in already because of how much of a bastardization of a great film franchise it is.

    30% of the remaining 11.3% will buy this DLC hoping, in a last ditch effort, it will make the game worth playing again.

    98% of that 30% will realize that they have just wasted 15 more dollars on a horrible ass game.

    The remaining 2% will like the DLC and may be mentally retarded.

     

  • Metro: Last Light ‘Salvation’ Trailer

    http://youtu.be/x0NFI6B3nxQ

    Now I will readily admit that I am not the Metro 2033 expert around here (that would be our very own Trey Sterling), but I do know that fans are a rabid bunch and the first game sold well enough to warrant a sequel. Metro is set in a post-apocalyptic Russia and will apparently kick your ass if you play lazy. A unique HUD and your ability to ration out your items made sure the game was not for the weak at heart.

    This new trailer for Metro: Last Light basically proves to me one thing: no matter what horrors beset the human race in the future, one thing is always crystal clear. Mankind are a bunch of assholes.

    There is a Yakov Smirnoff joke here somewhere.

    [amazon_link id=”B0053BSMYW” target=”_blank” container=”” container_class=”” ]Metro: Last Light[/amazon_link] releases on May 14th.

  • Trey’s Five Reasons: Bioshock Infinite

    *QUICK NOTE*

    See that author line below the title? Don’t believe that! Sometimes here at Nerd Rating we get backed up so I am doing our buddy Trey Sterling a solid and posting his five reasons to get Bioshock Infinite. Thus the title…pay attention!

    On with the fun.

    Photo courtesy thegamingliberty.com
    Photo courtesy thegamingliberty.com

    One week from today, gamers will finally get their hands on BioShock: Infinite, Ken Levine’s long-awaited true successor to 2007’s BioShock. After a publisher mandated numerical sequel – which lacked Levine’s input and tacked on multiplayer – and several delays, we will get to experience the next step in BioShock’s evolution as envisioned by the team at Irrational.

    To be perfectly honest, only Metro: Last Light has captivated my anticipation more over the last year or so. We’re going to try a new feature out where we give five high points to our excitement over big releases, and Infinite seemed the perfect guinea pig.*

    1. The Story
    From the opening plane crash and the “Welcome to Rapture” reveal of the city, the original BioShock asked us if we would kindly step into silent protagonist Jack’s shoes and guide him through that underwater Hell. Infinite changes things up a little by giving us Booker, in that he speaks and has a seemingly well-crafted personality; it also presents us with an almost-constant companion in the form of Elizabeth, as opposed to Rapture’s lonely corridors. “Bring us the girl, and wipe away the debt” is about as far as I’ve allowed myself into this new tale, simply because I don’t want to spoil any surprises Columbia might hold.

    2. Skyrails
    If you’ve seen any trailers for Infinite, you have presumably seen Booker using these to move about; if not, why are you reading a feature about a game you haven’t seen any trailers for?! Go fix it and come back!

    I am genuinely thrilled at the idea of using these roller-coaster style tracks to move between Columbia’s floating buildings, but it is also one of the areas the game could derail (intended) my expectations by not being as free-form as we’ve all been led to believe.

    3. Time “Tears”
    This is maybe the gameplay feature I know the least about, and I’ve been intentionally keeping it that way. What I do know is this: One of Elizabeth’s abilities let’s her tear holes in space-time, allowing her to transport the two of you – and enemies too, maybe – between different places and times. She can also use it to pull weapons out of thin air, so to speak.

    4. The Songbird
    Anyone who remembers that first BioShock teaser from years ago can attest to the sense of awe and terror inspired by seeing a Big Daddy for the first time. Games of a certain ilk thrive on having such enemies in them, enemies who present such an initial threat to the player that running is the only sensible solution. Half-Life 2’s striders, Metro’s librarians, and Fallout’s super-mutant behemoths are some prime examples. In addition to being terrifying, the Songbird has the added bonus of having unknown motivations that might, when all is said and done, make us question just who the real monster is.

    5. Open-Ended Gameplay
    It’s become commonplace these days for games in every genre to include some form of upgrade system, wither for your skills, your gear, or both. Yet few achieve the desired result of letting a player genuinely choose how they want to play; the most recent successes are probably Dishonored and Far Cry 3. The original BioShock was another example; to this day, I rarely meet people who played through it using the same weapons and plasmids I saw as indispensable. With the addition of Columbia’s open design and Elizabeth’s talents, here’s hoping Infinite stacks up.

    The Final Expectation
    When I pick up BioShock: Infinite next week, I plan on jumping into a historical thriller disguised as a shooter, with some heavy sci-fi themes to boot. I don’t expect any one fight to ever feel exactly like another, I expect to occasionally be terrified and hopelessly outmatched, and at least once I expect each character to do something that makes me loathe them even as I root for their success. Oh, and at least once I expect to use the skyrails to land on a zeppelin, set that zeppelin on fire, and then go sliding away as it crashes to the ground so very far below.

    *That’s a total lie; Tomb Raider was supposed to be my first one, but I might have… not done it. As is evidenced by the inexistence of an article entitled “Trey’s Five Reasons: Tomb Raider.”

  • Combat Trailer For Bioshock Infinite

    The countdown to Bioshock Infinite has officially begun as we are only one week away from one of the most anticipated games of this generation. To go along with the trailer that premiered during Sunday night’s The Walking Dead, a new trailer shows off the combat of the game. We get to see the first time Booker gets to use Vigor and that the Sky-Hook can also make a pretty handy (and bloody) weapon.

    Can we please get someone to break date on this game…..now.

    [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite [/amazon_link] releases on March 26th.