Today at PAX East Capcom dropped a bomb on the video game world and my childlike wonder. They announced that they will be releasing DuckTales Remastered, a redone version of the classic NES game that will release this summer on XBLA and PSN for $14.99.
Jesus, I can not tell you how many times I played through this game when I was a kid. Capcom may not know how to handle Mega Man, but it’s like they reached into my subconscious and pulled out one of the few happy moments with this announcement.
Watch the trailer below while I go touch myself and think about playing this game back when life was more than regret and disappointment and filled with cane jumping like a pogo stick and imagining one day when you could dive into your piles of riches like Scrooge McDuck.
I am greatly anticipating Injustice: Gods Among Us. I loved NetherRealm’s reboot of Mortal Kombat and they have transferred that solid fighting engine to the DC Universe with great looking results. Now the game will be doing like so many games before and offering a season pass. It will costs $14.99 and give you four new playable characters and a new skins pack featuring costumes from Geoff John’s Flashpoint event from a few years ago.
The four characters have not been announced so I will give you four of my guesses.
-Black Mass
-Silver Monkey
-Sgt. Rock
-Amanda Waller (c’mon you know it would be fun)
[amazon_link id=”B0088I7L76″ target=”_blank” container=”” container_class=”” ]Injustice: Gods Among Us[/amazon_link] releases on April 16th.
Alright, today Gearbox released the first of the planned DLC for its giant prison gang rape scene on the Aliens franchise, [amazon_link id=”B005THAX6K” target=”_blank” container=”” container_class=”” ]Aliens: Colonial Marines[/amazon_link]. Just in case you missed our review, give it a peek.
The Bug Hunt DLC is a survival mode where you battle wave after wave of aliens and blah, blah, blah. It sounds like what you find in almost every other multiplayer section of a FPS.
So for the DLC, we will play a little game of numbers.
99.98% of people who have played this game were raped violently from behind by Gearbox.
0.02% is the one guy from EGM who gave this game a stellar 9.0 review for that once proud publication. When you read it, it hurts your soul because it smells of a bought review.
88.7% of players most likely have traded this game in already because of how much of a bastardization of a great film franchise it is.
30% of the remaining 11.3% will buy this DLC hoping, in a last ditch effort, it will make the game worth playing again.
98% of that 30% will realize that they have just wasted 15 more dollars on a horrible ass game.
The remaining 2% will like the DLC and may be mentally retarded.
Now I will readily admit that I am not the Metro 2033 expert around here (that would be our very own Trey Sterling), but I do know that fans are a rabid bunch and the first game sold well enough to warrant a sequel. Metro is set in a post-apocalyptic Russia and will apparently kick your ass if you play lazy. A unique HUD and your ability to ration out your items made sure the game was not for the weak at heart.
This new trailer for Metro: Last Light basically proves to me one thing: no matter what horrors beset the human race in the future, one thing is always crystal clear. Mankind are a bunch of assholes.
There is a Yakov Smirnoff joke here somewhere.
[amazon_link id=”B0053BSMYW” target=”_blank” container=”” container_class=”” ]Metro: Last Light[/amazon_link] releases on May 14th.
See that author line below the title? Don’t believe that! Sometimes here at Nerd Rating we get backed up so I am doing our buddy Trey Sterling a solid and posting his five reasons to get Bioshock Infinite. Thus the title…pay attention!
On with the fun.
Photo courtesy thegamingliberty.com
One week from today, gamers will finally get their hands on BioShock: Infinite, Ken Levine’s long-awaited true successor to 2007’s BioShock. After a publisher mandated numerical sequel – which lacked Levine’s input and tacked on multiplayer – and several delays, we will get to experience the next step in BioShock’s evolution as envisioned by the team at Irrational.
To be perfectly honest, only Metro: Last Light has captivated my anticipation more over the last year or so. We’re going to try a new feature out where we give five high points to our excitement over big releases, and Infinite seemed the perfect guinea pig.*
1. The Story
From the opening plane crash and the “Welcome to Rapture” reveal of the city, the original BioShock asked us if we would kindly step into silent protagonist Jack’s shoes and guide him through that underwater Hell. Infinite changes things up a little by giving us Booker, in that he speaks and has a seemingly well-crafted personality; it also presents us with an almost-constant companion in the form of Elizabeth, as opposed to Rapture’s lonely corridors. “Bring us the girl, and wipe away the debt” is about as far as I’ve allowed myself into this new tale, simply because I don’t want to spoil any surprises Columbia might hold.
2. Skyrails
If you’ve seen any trailers for Infinite, you have presumably seen Booker using these to move about; if not, why are you reading a feature about a game you haven’t seen any trailers for?! Go fix it and come back!
I am genuinely thrilled at the idea of using these roller-coaster style tracks to move between Columbia’s floating buildings, but it is also one of the areas the game could derail (intended) my expectations by not being as free-form as we’ve all been led to believe.
3. Time “Tears”
This is maybe the gameplay feature I know the least about, and I’ve been intentionally keeping it that way. What I do know is this: One of Elizabeth’s abilities let’s her tear holes in space-time, allowing her to transport the two of you – and enemies too, maybe – between different places and times. She can also use it to pull weapons out of thin air, so to speak.
4. The Songbird
Anyone who remembers that first BioShock teaser from years ago can attest to the sense of awe and terror inspired by seeing a Big Daddy for the first time. Games of a certain ilk thrive on having such enemies in them, enemies who present such an initial threat to the player that running is the only sensible solution. Half-Life 2’s striders, Metro’s librarians, and Fallout’s super-mutant behemoths are some prime examples. In addition to being terrifying, the Songbird has the added bonus of having unknown motivations that might, when all is said and done, make us question just who the real monster is.
5. Open-Ended Gameplay
It’s become commonplace these days for games in every genre to include some form of upgrade system, wither for your skills, your gear, or both. Yet few achieve the desired result of letting a player genuinely choose how they want to play; the most recent successes are probably Dishonored and Far Cry 3. The original BioShock was another example; to this day, I rarely meet people who played through it using the same weapons and plasmids I saw as indispensable. With the addition of Columbia’s open design and Elizabeth’s talents, here’s hoping Infinite stacks up.
The Final Expectation
When I pick up BioShock: Infinite next week, I plan on jumping into a historical thriller disguised as a shooter, with some heavy sci-fi themes to boot. I don’t expect any one fight to ever feel exactly like another, I expect to occasionally be terrified and hopelessly outmatched, and at least once I expect each character to do something that makes me loathe them even as I root for their success. Oh, and at least once I expect to use the skyrails to land on a zeppelin, set that zeppelin on fire, and then go sliding away as it crashes to the ground so very far below.
*That’s a total lie; Tomb Raider was supposed to be my first one, but I might have… not done it. As is evidenced by the inexistence of an article entitled “Trey’s Five Reasons: Tomb Raider.”
The countdown to Bioshock Infinite has officially begun as we are only one week away from one of the most anticipated games of this generation. To go along with the trailer that premiered during Sunday night’s The Walking Dead, a new trailer shows off the combat of the game. We get to see the first time Booker gets to use Vigor and that the Sky-Hook can also make a pretty handy (and bloody) weapon.
Can we please get someone to break date on this game…..now.
[amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite [/amazon_link] releases on March 26th.
Not to be outdone by Tomb Raider’s numbers, EA has released their own set of numbers for SimCity in a press release. If you really want to read the entire, long winded thing then I applaud you. I am just going to post the numbers that EA touted this morning.
In just two weeks:
– SimCity players have logged more than 15 million hours of online gameplay.
– More than 5.7 million original cities have been created since launch.
– More than 780 million buildings have been built.
– SimCity mayors to date have built enough road and railroad tracks to circle the globe more than 40,000 times.
First thought from me is exactly how many of those cities have been created, lost and recreated because of the SimCity servers not being able to handle the number of players online at one time? It is like when Sony mentions the lifetime sales of the Playstation 2. Sure it may be the best selling console ever, but how many of those consoles were multiple buys by customers because the first few years of PS2’s were pieces of shit? I had three, how about you?
I am happy that Maxis and EA are finally getting the game to a serviceable level, but there is no other way to describe SimCity’s launch other than one of the biggest cluster fu**s to happen in gaming.
We here at Nerd Rating are in the middle of [amazon_link id=”B00A7QA0XE” target=”_blank” container=”” container_class=”” ]Tomb Raider[/amazon_link] fever. We just put up our first review of the reboot handled by Mr. Trey Sterling and my review should be along any day now.
Today, Square has released some fun number facts about Lara’s reboot adventure. Let’s take a look:
– 13,742,891 close calls
-11,067,764 enemies dodged
-147,675,058 enemies killed with a bow
-20,601,083 enemies killed with fire arrows
-356,988,302 arrows looted off of fallen enemies
-5,294,879 deers hunted
-1,417,750 crabs hunted
-3,570,956 tombs raided
I know these number are really inconsequential, but I am a nerd for useless facts like this. I am glad to know that I was not the only one murdering helpless crabs left and right just to gain the tiny bit of salvage to max everything out. I am sitting on 98% completion and I will not be denied!!
If you were watching last night’s episode of The Walking Dead then you were treated to a new sixty second commercial for Bioshock Infinite. The CG trailer has protagonist Booker DeWitt jumping in to rescue Elizabeth from the crazed citizens of Columbia.
It kind of confuses me why they would go with a CG trailer considering how absolutely beautiful the game looks.
[amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] releases on March 26th.
Deep Silver is looking to make some money off of their $22 million dollar acquisition of Volition sooner rather than later. They have officially announced that Saint’s Row IV will release on August 20th, a full month before Grand Theft Auto V.
The company has said that the previously announced DLC for Saint’s Row The Third, “Enter the Dominatrix”, will be rolled into Saint’s Row IV.
Going bigger and weirder (if that is possible) than ever, Saint’s Row IV has the leader of the Saints becoming the President of the United States and has you fighting against an alien force looking to take over the planet. It basically sounds like thy took another one of my favorite THQ franchises, Destroy All Humans, and brings it into the purple dildo wielding world of Saint’s Row.