Tag: Video Games

  • Scott’s Review: Tomb Raider

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    OK if you follow us here at Nerd Rating on a normal basis (and why wouldn’t you?) you should know how excited we were to finally get our hands on [amazon_link id=”B00A7QA0XE” target=”_blank” container=”” container_class=”” ]Tomb Raider[/amazon_link]. I have been posting every bit of news, trailers, survival guides, any piece I could get my hands on to get you just as excited. The game has been on everyone’s radar since E3 2011 when Crystal Dynamics showed off the first bit of gameplay and wowed everyone on the floor. The team decided to take Lara back to the beginning and show exactly how she became the dual pistol toting, short short wearing adventurer that we first went gaga over back in 1996.

    Did they succeed in bringing Lara back to the forefront of gaming? Let’s take a look and see.

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    I’m just a girl, in the world.

    You are thrust into the story of Tomb Raider much quicker than you might think. Just as you are getting used to seeing this new, younger Lara and her shipmates there is a massive storm and you are washed up on shore after your ship has been broken apart at sea. You find yourself knocked out by someone and regain consciousness hanging upside down in a cave surrounded by dead bodies and a creepy “it puts the lotion on it’s skin” vibe from your surroundings. After freeing yourself, you immediately feel a sense of helplessness that is quite new from most games. You are not a raging badass marine or an ex-con with a load of weapons, you are a scared young woman with not a knife, or hell, even a rock in your possession.

    It is in the beginning parts of Tomb Raider that Crystal Dynamics takes some of the biggest chances. For the first hour or so it is a mixture of learning basic controls and quick time events. Now don’t let the dreaded QTE get you down. This is all done with the express intent to have you more involved in Lara’s dire circumstances on the island and happen far less as you get into the real meat of the gameplay and gunplay. Even when you begin brandishing your first piece of weaponry, a bow stolen off of a rotting corpse, you still have this overall feeling of impotence against what the island has in store for you. It may be weird to read this, but I rather enjoyed this part of Tomb Raider. Hoping my torch would not go out from running water in a cramped, claustrophobic cave of hearing the howl of a pack of wolves that are coming is the way more games should handle the beginning hours of a hero’s story.

    Now if you have read more than one review about Tomb Raider then this is going sound very familiar, but it is probably because it is one of the major trip ups of the game. Over the first hour or two of the game you are introduced to a very human Lara. She shows sadness in her face the first time she has to kill a deer in order to eat on the island. When it finally comes time in having to choose between being (possibly) sexually assaulted and killed or taking a life, it is handled in such a meaningful and dramatic way that you really feel that this game can do no wrong.

    And then it does wrong.

    There is no easing Lara into the process of killing. Once she has evacuated the first man’s head of brain matter, the game thrusts you into the role of killing machine that we are used to. It takes all the previous good works and says “fu** it, here is your action”. But even in one of Tomb Raider’s biggest slip ups, it finds one of its greatest attributes. When you begin to carry pistols, shoguns and more, the controls and gunplay are superb. I did find the quick transition into human grind machine very stark and contrast to the beginning of the game, but dammit if I did not have fun with what the game was throwing at me. As a man who loves Uncharted and will until the day I leave this mortal coil, I can truly say that these controls are what Nathan Drake should only hope to be. I hope Naughty Dog is taking notes off of this because this will be on the Uncharted 4 test. Lara moves with such ease and fluidity. There is no need for a cover button because the game’s auto cover system actually…..get this….WORKS! She naturally takes cover when close to nearby threats and can run out without having to worry about getting stuck to environments or going behind the wrong wall. Whoever at Crystal Dynamics designed this deserves a raise and a nice big cookie because this should be used by every adventure game from here on out.

    Beyond that, Lara’s movements around the rest of the island feel natural. Platforming is just freaking fun especially with the verticality of the levels. The level design lends itself to multiple paths in which to avoid enemies or give two or three different options on how to take them on. Running, jumping, using the climbing ax to ascend and descend rock faces, making rope bridges to climb over gaps and so much more are available to help Lara discover all of what the island has to offer and it all just plain works. I can not applaud the controls enough.

    The island is not exactly open-world, but it takes the Arkham Asylum approach to make it feel like the massive levels all interconnect together to create an open-world game. Every open area has its own section on the overall island map and holds its own litany of collectibles to be found and tombs to be raided. There are diaries of various characters that will open up the story, GPS caches scattered throughout and various artifacts to be discovered. All of these are basically here to serve two purposes: to get you more XP so you can upgrade Lara’s abilities and weapon uses and to completely piss off OCD gamers, like myself, that need to see a 100% completion number by your game save.

    Lara’s upgrade system is not going to set the game world on fire with how unique it is, but it gets the job done. Most of her abilities are what we have seen in every game such as taking less damage from falls and stealth kills. There is a good reason to upgrade all of these because you are awarded a different melee kill with every weapon you have equipped. When an enemy attacks and you dodge, you are given a small window to hit the Y button and incapacitate your opponent then they are at your mercy for a brutal, bloody kill.

    The weapon upgrade system is a mixture of unneeded fluff and useful tools. While I don’t really care about putting a silencer on my pistol when I am going in guns blazing, I do have to upgrade my bow parts to be able to make rope bridges and attach a grenade launcher to my assault rifle to blast into new areas. Tomb Raider has mixed the fluff and needed together well enough so you don’t feel like you are simply wasting your time upgrading most weapons. Realistically there is a point you can stop when you unlock all the new ways to get to previous areas, but I was already engrossed with getting the achievement points that there was no reason to stop there.

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     Lara and the smoke monster

    Tomb Raider creates such an entertaining locale with the island that it is a bit of a down note to say that the story is not up to par with the rest of the production. When Lara’s adventure begins there is any number of directions that the story could have gone. But you realize all too soon that she is the only fully developed character in the game. The rest of the people are a veritable who’s who of video game cliches. As I think back on the game, I am trying to remember any of the names of Lara’s shipwrecked crew that I spent the game trying to save and I can only think of one and that is just because she may have had lesbian feelings for Lara and well…I am a guy. Survival is your main motivation, but don’t expect much in the way of caring about your group enough to rescue them. Honestly I am glad, for their sake, that it wasn’t a choice like at the end of Far Cry 3 because I would be the only one getting out alive.

    When you become aware of the “twist” in Tomb Raider’s story it is a big disappointment. Guess what?? It’s supernatural!! If Uncharted had not already blew my dick off with that back in 2006 then I would be agape with surprise. There were so many more places to take this story, especially with the great and noticeable nods to TV shows like LOST and movies like The Descent. Don’t get me wrong, you won’t make your way through Tomb raider rolling your eyes or anything, but you are not going to tell people to pay 60 bucks for its story either. It is just a shame that they spent so much time making Lara such a real and relatable protagonist that it is doing her a disservice by surrounding her with a forgettable secondary cast of characters and a hokey story that has been done before (and in Uncharted’s case, better).

    Don’t get me wrong, when Tomb Raider does something right, it does it very right. The game is visually stunning and really should be at the forefront of any argument as to why this current generation still has a lot of life left in it. There were times going back through the game to find all the collectibles that I would stop for a moment and appreciate just how much work went into making this game a realization. The story does leave something to be desired, but that is why we have that wonderful word: sequel. Crystal Dynamics has crafted a game that is a solid stepping stone for a new Lara Croft that will hopefully yield greater results in the future. Gameplay is as smooth as any action game and the upgrade system is more than serviceable. If Crystal Dynamics can get Lara a better cast of characters and a stronger story then there is no telling just how great the next Tomb Raider game could be.

    Welcome back Ms. Croft. You are a survivor.

  • SimCity By The Numbers…This Should Be Fun

    Photo courtesy gengame.net
    Photo courtesy gengame.net

    Not to be outdone by Tomb Raider’s numbers, EA has released their own set of numbers for SimCity in a press release. If you really want to read the entire, long winded thing then I applaud you. I am just going to post the numbers that EA touted this morning.

    In just two weeks:
    – SimCity players have logged more than 15 million hours of online gameplay.
    – More than 5.7 million original cities have been created since launch.
    – More than 780 million buildings have been built.
    – SimCity mayors to date have built enough road and railroad tracks to circle the globe more than 40,000 times.

    First thought from me is exactly how many of those cities have been created, lost and recreated because of the SimCity servers not being able to handle the number of players online at one time? It is like when Sony mentions the lifetime sales of the Playstation 2. Sure it may be the best selling console ever, but how many of those consoles were multiple buys by customers because the first few years of PS2’s were pieces of shit? I had three, how about you?

    I am happy that Maxis and EA are finally getting the game to a serviceable level, but there is no other way to describe SimCity’s launch other than one of the biggest cluster fu**s to happen in gaming.

  • Tomb Raider By The Numbers

    Photo courtesy of joystiq.com
    Photo courtesy of joystiq.com

    We here at Nerd Rating are in the middle of [amazon_link id=”B00A7QA0XE” target=”_blank” container=”” container_class=”” ]Tomb Raider[/amazon_link] fever. We just put up our first review of the reboot handled by Mr. Trey Sterling and my review should be along any day now.

    Today, Square has released some fun number facts about Lara’s reboot adventure. Let’s take a look:

    – 13,742,891 close calls

    -11,067,764 enemies dodged

    -147,675,058 enemies killed with a bow

    -20,601,083 enemies killed with fire arrows

    -356,988,302 arrows looted off of fallen enemies

    -5,294,879 deers hunted

    -1,417,750 crabs hunted

    -3,570,956 tombs raided

    I know these number are really inconsequential, but I am a nerd for useless facts like this. I am glad to know that I was not the only one murdering helpless crabs left and right just to gain the tiny bit of salvage to max everything out. I am sitting on 98% completion and I will not be denied!!

  • New Bioshock Infinite Commercial

    If you were watching last night’s episode of The Walking Dead then you were treated to a new sixty second commercial for Bioshock Infinite. The CG trailer has protagonist Booker DeWitt jumping in to rescue Elizabeth from the crazed citizens of Columbia.

    It kind of confuses me why they would go with a CG trailer considering how absolutely beautiful the game looks.

    [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] releases on March 26th.

     

  • Saint’s Row IV Will Take You From Crack House To White House On Aug. 20

    Photo courtesy ripten.com
    Photo courtesy ripten.com

    Deep Silver is looking to make some money off of their $22 million dollar acquisition of Volition sooner rather than later. They have officially announced that Saint’s Row IV will release on August 20th, a full month before Grand Theft Auto V.

    The company has said that the previously announced DLC for Saint’s Row The Third, “Enter the Dominatrix”, will be rolled into Saint’s Row IV.

    Going bigger and weirder (if that is possible) than ever, Saint’s Row IV has the leader of the Saints becoming the President of the United States and has you fighting against an alien force looking to take over the planet. It basically sounds like thy took another one of my favorite THQ franchises, Destroy All Humans, and brings it into the purple dildo wielding world of Saint’s Row.

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  • Ouya Founder Says It Can Play Current Hits, But Won’t

    Photo courtesy uncrate.com
    Photo courtesy uncrate.com

    Ouya is going to be getting into the hands of Kickstarter backers on March 28th and consumers in June and founder Julie Uhrman is making the rounds hyping up the $99 Android-based console. At a SXSW panel she was asked if the console would be able to play current console blockbusters and she had an interesting response.

    “Yes, and why would we? Those experiences are great on those devices. You wouldn’t want to play those games anywhere else. But we are going to have exclusive games. … We’re going to have inventive, creative, exciting content that no one else has. At $99, it’s not an either-or decision.”

    Uhrman is really sticking to her guns about keeping Ouya a unique console experience. While on the one hand, it would be great to have a $99 console that you could play Mass Effect 3 on, trying to separate yourself from any competitors could be a gamble that pays off. The entire history of the Ouya has been a gamble and so far, so good.

     

  • This Dragonborn Statue Will Shout 300 Bucks Out Of Your Wallet

    All photos courtesy Gaming Heads
    All photos courtesy Gaming Heads

    Soooo what is the dragon shout for “take my money now”?

    Gaming Heads have crafted this 1/6 scale figure of Dovahkiin the Dragonborn from [amazon_link id=”B004HYK8Y8″ target=”_blank” container=”” container_class=”” ]The Elder Scrolls V: Skyrim[/amazon_link] to make all of your nerd friends jealous and all of your other friends wonder about why you can’t spend money wisely.

    It stands 16″ tall and comes with two different arm attachments. One with a fire spell that appears to pulsate and the other with a shorter sword. A certificate of authenticity and all the usual good stuff that accompanies a $300 dollar figure will come along with it.

    There will only be 500 pieces made and retails for $329.99.

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  • Meet Kilo Squad In The New Gears Of War: Judgment Trailer

    We are only days away from a return to Sera in Gears of War: Judgment. The prequel is set 14 years before the events in Gears of War and stars the returning Damon Baird, Augustus Cole and the rest of Kilo Squad.

    Who is the rest of Kilo Squad you might ask? Well that is just what the video released today answers for you. Kilo Squad is made up of Baird, Cole, Paduk and Sofia so go watch the new video and get a quick look at your new teammates.

    [amazon_link id=”B002I0H2AG” target=”_blank” container=”” container_class=”” ]Gears of War: Judgment[/amazon_link] releases on March 19th.

  • Is Miyamoto Concerned About The Wii U’s Performance?

    Photo courtesy nintendo.com
    Photo courtesy nintendo.com

    Shigeru Miyamoto told The New York Times that he knows the Wii U is not exactly lighting the sales charts on fire right now, but he is confident on the system’s future.

    “Certainly in the short term I would want to see it performing with probably a little more momentum. I think in the long term I’m not at a point where I’m concerned yet.”

    If anything, Nintendo is known for their ability to keep support for their hardware going even through rough sales and Miyamoto still feels that the Wii U can be the entertainment hub of everyone’s living room.

    “I think that the Wii U still has a long future. We really view it as being the ideal device that families are going to want to have connected to that screen in the living room that everyone is going to gather around and watch.”

    I have no doubt that the Wii U will be around for a while no matter what the sales numbers look like. Nintendo only sold 57,000 Wii U’s in January and 80,000 in February, but there is still ample time to turn this around. E3 is right around the corner and they have promised that Smash Bros. and the new 3D Mario will be shown. I think Nintendo is a big price drop and a solid holiday list of games away from being back in the equation. Just look at the 3DS for example.

     

  • The Real Reason The Bioshock Movie Died

    Photo courtesy complex.com
    Photo courtesy complex.com

    In some of the greatest stories written, a creator must kill his creation before it gets out of control. Thus is the story of the Bioshock movie. At a recent BAFTA event, Bioshock creator Ken Levine was blatantly honest about why audiences never got to take a cinematic trip into Rapture.

    He decided to kill his own creation.

    “Take Two is one of those companies that gives a lot of trust to their creative people and so they said to me, ‘if you want to kill it Ken, kill it’. And I killed it.”

    This came about after Universal trimmed the budget from $200 million to $80 million and director Gore Verbinski left the project over the budget reduction. And why did the studio suddenly get cold feet and slash the budget by so much? Would you believe [amazon_link id=”B001FB55H6″ target=”_blank” container=”” container_class=”” ]Watchmen[/amazon_link]?

    “There was a deal in place and it was actually in production at Universal, and Gore Verbinski was directing it. And what happened was – this is my theory – it’s a very big movie and Gore was very excited about it and he wanted to make a very dark, what he would call a ‘hard-rated’ horror film – an R rated film with a lot of blood. Then The Watchmen came out – and I really liked The Watchmen – but it didn’t do well for whatever reason and the studio got cold feet about making an R rated $200 million film.”

    I don’t blame Levine for wanting to keep the movie from beginning if he didn’t feel wholly comfortable with the direction it was heading. As far as Universal getting cold feet, I don’t blame the failure of Watchmen, I blame the comic fans who clamored for a big screen version of the greatest graphic novel ever written and didn’t go and give it the support it needed.