Tag: Killzone

  • Review: Killzone: Shadow Fall

    Killzone-Shadow-Fall1

    Killzone as a franchise has always had lofty expectations. The first game released for PS2 was billed as Sony’s “Halo killer” and failed to punch it in the face. Killzone 2 was shown off at E3 in an infamous video to show off the power of the PS3 which led people to call foul saying that it was an all-CGI trailer that no game could ever look like. When the game released it did look incredible but never as great as the E3 presentation looked.

    Now Sony is here with a powerhouse console and they have called on Guerrilla once again to craft a showcase game that will wow people when they plug in their Playstation 4 for the first time. While they succeed with the visuals and controls the rest of the game falls into the same trappings of almost every other FPS out there and for someone that enjoys the Killzone franchise it disappoints me with what could have been with some more forward thinking.

    The game begins some thirty years after the events of Killzone 3 where the planet of Helghan was destroyed by the Petrusite that the Helghast intended to use on Vekta. Since then the planet of Vekta has been split in two with one half consisting of the Vektan population and the other half the leftover remains of the Helghast. Right off the bat you get a Germanic vibe because the planet is separated by a massive wall that can only hope to keep hostilities at bay. You play as Lucas Kellan, a Shadow Marshal that, as a young child, saw his father murdered by the Helghast as they were attempting to make their way to the Vektan side during the planetwide split. This internal drama adds a bit more depth to the story which has always been on a worldwide scale but now you have more of a personal attachment to the conflict as the story moves forward.

    Right off the bat you will notice how beautiful Killzone: Shadow Fall looks. The first time you see the brightly colored hues you will wonder if you are playing a Killzone title. Buildings are giant and sheen from the reflections of millions of glass plates, mountainsides are covered with foliage and waterfalls that you will spend a few extra minutes admiring before you remember you are here to murder hundreds of enemies. The first third of the game is truly a showcase for what first-person shooters will be offering us in the looks department. After that it sadly goes back into “Killzone mode” with more drab greys and blacks mixed with orange which is still beautiful but takes away from the graphic euphoria you felt when you began the game.

    killzone-shadow-fall

    You will notice in combat that you move a lot faster than previous Killzone’s. You normally felt like you were moving at a slow pace because of the armor you wore but now Guerrilla has taken the weight away and you can move quickly and more freely. Weapons are the normal mix of Vektan and Helghan artillery and few, if any, distinguish themselves as special. The real different aspect of your toys comes in the form of the OWL. This is your small attack drone that you control with the touch pad on the Dualshock 4 controller. Swiping different directions on the pad and hitting L1 will tell your OWL to do various actions including attacking enemies, creating a shield to protect you and even throw out a zipline to access out of reach areas. It is a smart use of the touchpad that feels integral to the gameplay and not gimmicky. This is how the Dualshock 4 should be used.

    Once you get past the initial wave of eye porn visually, Killzone begins to show that it is still caught in the memories of previous installments. The story, while a nice change of pace with the time change, is hurt by voice acting that goes from barely decent to forehead slapping bad. It hurts especially when your leading character sounds like he is reading off a cue card in a studio on a day that he had way more important things to do than this. Imagine Channing Tatum reciting All Quiet on the Western Front.

    Missions begin well with surprisingly wide open areas in daylight lit areas giving you multiple ways to take on enemies. This soon is abandoned for more enclosed spaces and corridor shooting in the more muted Helghan side of the planet. When you begin to get in the later third of the game you will grow tiresome of the FPS staple “we have to hold this position until waves of enemies decide to stop coming”. So much good that is built up that crashes very quickly. If Guerrilla had just kept going with the ideas that impress you in the first few hours this could have been an exceptional gaming experience.

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    Guerrilla has taken a different approach when it comes to multiplayer. There is no experience system to keep up with. You begin with all abilities and weapons open from the very beginning meaning that you can select any possible loadout you want giving everyone equal footing when they begin a match. There are three classes to choose from and you have to complete certain tasks to gain new ranks. There are 10 maps and the Warzone will let you set your own set of match types, rules and more then share your creation online for all to partake in. The no XP approach is different and should open up the game’s multiplayer to gamers who do not feel comfortable getting involved in the Call of Duty’s or Battlefield’s.

    After all the smoke has cleared and hundreds of Helghast have fallen by your hands has Guerrilla delivered a system seller? Maybe not a system seller but definitely a system showcase that you can admire for the beautiful graphics and good touchpad controls but what starts as an example of what next-gen shooters should be comes back down to Earth with token FPS attractions and lazy voice acting. If you are going to show off your new PS4 to your friends make sure to do it early in the campaign. Maybe Guerrilla can capture the early magic of Killzone: Shadow Fall and make an entire game like that next go round.

     

    NERD RATING- 7/10

     

     

     

  • Review Roundup: Killzone: Shadow Fall

    kzshadowfall

    The first reviews for Playstation 4 games are rolling out today and in today’s Review Roundup we are going to take a look at how Killzone: Shadow Fall is performing. It is the biggest launch title for Sony’s new console and the one title that shows off the power of the PS4. Let’s see what other outlets are saying about the franchise’s freshman effort in the next generation.

    IGN– 8/10

    “I absolutely adored how it often challenged me to go about things in different and unique ways, especially on certain maps where you can go in any direction you please. Early in the campaign, you find yourself on the Helghan side of the wall in a stunningly beautiful forest searching for the crew of a downed Vektan aircraft, but before you do, you can stray to the far side of the woods to take out the security station. If you’re seen, you could use your special robotic friend, OWL, to shut off alarms and stop reinforcements from coming, or you could simply shoot everybody in your way. There’s not only inherent strategy to be employed here; there’s inherent replayability, too.”

    Kotaku– NO

    “Another thought bubbled as I kept neck-stabbing and shooting through Shadow Fall: if this game wasn’t so astoundingly gorgeous, I’d be bored out of my skull. It’s a cliché that beauty fades and Shadow Fall‘s pulchritude is no exception. Once the wonder faded, it became clear that the game is a collection of missed marks and recycled design.”

    Polygon– 5/10

    “The game constantly fails to find any sort of trajectory or direction, and it suffers as a result. In Guerrilla’s attempts to depict the horrors of a divided society, they often crush the life out of the game with extended “playable” cutscenes showing awful though pedestrian moments in day-to-day New Helghan. But, ironically, the parts of the game where I was able to wander through and soak up the often stunning environments that make up Killzone: Shadow Fall were the moments of the campaign I enjoyed most.”

    Destructoid– 9/10

    “I like Killzone: Shadow Fall for its change of direction from previous series games, as well as its change of pace over other first-person shooters. Guerrilla has tried a few new things this time around, and should be commended as such. I welcome the almost sandbox-ish level approach, and the stealth segments did a nice job of breaking up the standard shooting action. It’s really nice when gameplay concepts win out over big set pieces and cinematic events.”

    Gamespot– 7/10

    “The problem is that none of these activities are particularly interesting. Helghast soldiers roam the larger areas, but they are too few in number, and don’t offer much challenge. There are precious few large-scale shootouts; instead, you typically face a small handful of foes who take your bullets and collapse into a heap of ragdoll limbs without too much trouble. More troublesome is how much time you spend doing relatively little but moving through the game’s admittedly gorgeous spaces.”

    Eurogamer– 7/10

    “Alongside the technology is the craft. The fidelity of the artwork is eye-watering in places; a narrow alley in a shanty town can be just as breathtaking in its detail as the vertiginous, aerial establishing shot that runs under the credits. What you really notice is the lighting – dear God, the lighting. The PS4 has unthrottled the artists’ access to this art and they have run amok, drenching every corner of the game in luscious sunsets, glistening reflections, glaring lens flare and richly coloured, mote-filled shafts of neon. It’s not subtle, but who cares, it’s gorgeous – and it gives even the game’s smaller-scale locations and more intimate moments a glossy, opulent air.”

  • Hey! Buy Games! November 10-17, 2013

    Photo courtesy news.softpedia.com
    Photo courtesy news.softpedia.com

    I am pretty sure you are all aware of what this week is. The next generation begins with the release of the Playstation 4 and a host of launch games. This is just the beginning because things get crazier next week with the Xbox One release and then two weeks from now is Black Friday. Keep checking back with us here for the best Black Friday deals during that week to get you ready for the largest shopping day of the year.

    On with the games!

    [amazon_link id=”B00BGA9WK2″ target=”_blank” container=”” container_class=”” ]Playstation 4[/amazon_link]

    [amazon_link id=”B00BMFIXOW” target=”_blank” container=”” container_class=”” ]Assassin’s Creed IV[/amazon_link] (PS4)

    [amazon_link id=”B00CXCCFSI” target=”_blank” container=”” container_class=”” ]Battlefield 4[/amazon_link] (PS4)

    [amazon_link id=”B00DBRM3G8″ target=”_blank” container=”” container_class=”” ]NBA 2K14[/amazon_link] (PS4)

    [amazon_link id=”B00CYS5DU8″ target=”_blank” container=”” container_class=”” ]Madden NFL 25[/amazon_link] (PS4)

    [amazon_link id=”B00CXCCI8A” target=”_blank” container=”” container_class=”” ]FIFA 14[/amazon_link] (PS4)

    Resogun (PS4)

    [amazon_link id=”B00GLN49LQ” target=”_blank” container=”” container_class=”” ]Just Dance 2014[/amazon_link] (PS4)

    [amazon_link id=”B00FJWNSU8″ target=”_blank” container=”” container_class=”” ]Injustice: Gods Among Us[/amazon_link] (PS4)

    [amazon_link id=”B00BGAA29M” target=”_blank” container=”” container_class=”” ]Knack[/amazon_link] (PS4)

    [amazon_link id=”B00BGA9YZK” target=”_blank” container=”” container_class=”” ]Killzone: Shadow Fall[/amazon_link] (PS4)

    [amazon_link id=”B00D3RBZHY” target=”_blank” container=”” container_class=”” ]Need For Speed: Rivals[/amazon_link] (PS4, PS3, 360)

    Warframe (PS4)

    [amazon_link id=”B00DCDZP7A” target=”_blank” container=”” container_class=”” ]Skylanders: Swap Force[/amazon_link] (PS4)

    Contrast (PS4)

    [amazon_link id=”B00DUARBTA” target=”_blank” container=”” container_class=”” ] Marvel Lego Super Heroes[/amazon_link] (PS4)

    DC Universe Online (PS4)

    Blacklight: Retribution (PS4)

    [amazon_link id=”B00DV16N6U” target=”_blank” container=”” container_class=”” ]Ratchet & Clank: Into the Nexus[/amazon_link] (PS3)

    [amazon_link id=”B00EM5UJ8M” target=”_blank” container=”” container_class=”” ]XCOM: Enemy Within[/amazon_link] (360, PS3)

     

     

  • All The Pretty In The Killzone: Shadow Fall Launch Trailer

    Photo courtesy gameinformer.com
    Photo courtesy gameinformer.com

    We are only a few days away from the launch of the PS4 and without doubt Killzone: Shadow Fall is the biggest launch title. The fourth game in the Guerrilla series takes advantage of the new power of the console to show a Vekta that is alive and full of bright colors which is a change from the usually drab Killzone franchise.

    Here is a new launch trailer for the shooter that is already on shelves but can’t be played until Friday’s release of the PS4. Have a look.

  • Vekta Isn’t Big Enough For Both Of Us. It’s The New Killzone Story Trailer

    Photo courtesy destructoid.com
    Photo courtesy destructoid.com

    The [amazon_link id=”B00DE2W5XG” target=”_blank” container=”” container_class=”” ]Playstation 4[/amazon_link] is less than a month from launch and Sony is hanging its hat on Killzone: Shadow Fall to really show gamers what the new console is capable of. A new trailer has been released that shows the conflict taking place on Vekta as the remaining Helghast try to occupy the planet with the ISA. I think we all know it is downhill from there.

    Killzone was Sony’s first try at a “Halo killer” and it did not come near that. Killzone 2 was the first game on PS3 that showed what the next-gen (at the time) was capable of and Killzone 3, while not as good as 2, brought an end to the conflict. Now with Killzone: Shadow Fall, we move forward 30 years for the next part of Vekta’s history.

    [amazon_link id=”B00BGA9YZK” target=”_blank” container=”” container_class=”” ]Killzone: Shadow Fall[/amazon_link] releases on November 15th.

  • Holy Schnikes! Killzone: Shadow Fall Will Be A 50GB Install

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    For those of you that like to download your games digitally to your console, the next generation will certainly see more of games like Killzone: Shadow Fall, but right now, this is a different thing. The upcoming shooter developed by Guerilla will be an almost 50GB install when the game releases alongside the [amazon_link id=”B00CMQTVQO” target=”_blank” container=”” container_class=”” ]Playstation 4[/amazon_link] on November 15th.

    I guess it is a good thing you can play as you download on the Playstation 4 because that might be quite a wait for 50 GB. Fergal Gara, from Sony UK, used this announcement to push Sony’s new download ability.

    “The Play as you Download functionality, for example, means you don’t need the whole file before you go. This is a little bit counterbalanced by the fact the files themselves are getting bloody big. Killzone: Shadow Fall is an uber file – I think it’s cracking on for 50 GB. It looks it, too, when you see it.”

    Call me old fashioned, but I am sticking with discs until someone tells me that I can not buy them anymore and have to use a digital service.

  • Hey! Buy Games! September 8-15, 2013

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    Hockey, Helghast and Hearts (Kingdom) are on the slate this week as well as every Elder Scroll game ever made in one collection. Look at what you can buy this week in video games before the tsunami that is [amazon_link id=”B0050SXKU4″ target=”_blank” container=”” container_class=”” ]GTA V[/amazon_link] comes next week.

    September 10, 2013

    -[amazon_link id=”B00CD8W81Q” target=”_blank” container=”” container_class=”” ]NHL 14[/amazon_link] (360, PS3)

    -[amazon_link id=”B008SBZD5U” target=”_blank” container=”” container_class=”” ]Kingdom Hearts 1.5 HD Remix[/amazon_link] (PS3)

    -[amazon_link id=”B0050SWYTC” target=”_blank” container=”” container_class=”” ]Killzone: Mercenary[/amazon_link] (Vita)

    -[amazon_link id=”B00E9I1FPI” target=”_blank” container=”” container_class=”” ]The Elder Scrolls Anthology[/amazon_link] (PC)

    -[amazon_link id=”B0050SWNZW” target=”_blank” container=”” container_class=”” ]Puppeteer[/amazon_link] (PS3)

    September 12, 2013

    -Tori Tori (Wii U)

  • Trophy Whore: Killzone Mercenary

    Photo courtesy gamespot.com
    Photo courtesy gamespot.com

    Only one week remains until you can get your hands on what looks like the Vita’s first great shooter, [amazon_link id=”B0050SWYTC” target=”_blank” container=”” container_class=”” ]Killzone: Mercenary[/amazon_link]. I hope it can deliver in bringing a true console quality experience to first-person shooters on the Vita.

    For you trophy addicts here is the list of the 53 trophies that will have you busy on Sony’s handheld beginning next week.

    Bronze

    -Aces High – Attain an ace Valor card ranking.

    -Anti-Air – Shoot down 10 enemy VAN-Guard drones in Multiplayer.

    -Beachcomber – Destroy all bamacles in ‘The Package’

    -Blood Bank – Kill 10,000 enemies.

    -Boom Headshot! – Achieve 1,000 headshots.

    -Bridged Sides – Complete mission contract ‘Hostile Takeover’

    -Collateral Considered – Complete ‘The Package’ without any civilian casualties.

    -Come In – Visit Blackjack’s Armory during a mission.

    -Cross Examination – Interrogate the Captain in the Judge’s chamber and save his hostage in ‘Justice For All’

    -Cutting Edge – Brutal Melee 12 enemies consecutively.

    -Decoded – Complete mission contract ‘Code of Engagement’

    -Deflector – Perform a Brutal Melee counter gesture in Multiplayer.

    -Delivered – Complete mission contract ‘The Package’

    -Executioner – Ensure Dr. Savic dies in ‘Hostile Takeover’

    -Firewall Down – Complete a VAN-Guard hack, making no mistakes.

    -Foreign Policy – Complete mission contract ‘Diplomatic Incident’

    -Freshly Baked – Burn an enemy in the Lab 01 incinerator in ‘Blood Money’

    -Get Your Filthy Hands Off – Kill an enemy while they are interrogating a teammate in Multiplayer.

    -Ghost – Brutal melee an enemy from behind while using the Ghost VAN-Guard.

    -Heads Up – Get crushed by an incoming VAN-Guard capsule.

    -I Want That One – Make a purchase in Blackjack’s armory.

    -Insertion Denied – Kill all troops before they rappel out of a dropship.

    -Is It Safe? – Interrogate an enemy.

    -Just to be Sure – Lock the Admiral in the Vault and detonate the demolition charges in ‘Blood Money’

    -Justice Served – Complete mission contract ‘Justice For All’

    -Killing Machine – Achieve a 10 kill streak in Multiplayer.

    -Low Profile – Access the Security Center without triggering the alarm in ‘Justice For All’

    -Man vs. Machine – Destroy the Helghast Tank without using a D-Charge in ‘Justice For All’

    -Marksman – Kill an enemy at long range.

    -Master at Arms – Use every weapon, grenade, armor and VAN-Guard available in Blackjack’s armory.

    -No Way Home – Destroy the Helghast extraction dropship in ‘Lights Out’

    -Noob – Complete a Multiplayer game round.

    -Preferred Customer – Buy everything in Blackjack’s armory.

    -Redeemer – Rescue an injured teammate in Multiplayer.

    -Reprieve – Ensure Dr. Savic lives in ‘Hostile Takeover’

    -Spangled – Recover after being tranquilized by an enemy in Multiplayer.

    -Strike Out – Complete mission contract ‘Lightning Strike’

    -Supply Chain – Collect the contents from 10 VAN-Guard capsules in multiplayer.

    -Switched Off – Complete mission contract ‘Lights Out’

    -Target Acquired – Complete mission contract ‘Blood Money’

    -Up Close and Personal – In ‘Exit Wounds,’ successfully melee Benoit from behind.

    -Well-Rounded – Win at least one round of all Multiplayer modes.

    Silver

    -Centurion – Complete 100 Multiplayer game rounds.

    -Clean House – Complete all Demolition contracts.

    -Full Deck – Collect a full deck of Valor cards.

    -Fully Briefed – Collect all intel items.

    -Gone Dark – Complete all Covert contracts.

    -Millionaire – Earn 1,000,000 Vektan dollars.

    -Perfect Execution – Complete all Precision contracts.

    -Resolution – Complete all mission contracts

    Gold

    -Above and Beyond – Complete all mission contracts on Veteran difficulty.

    -Dedicated to the Cause – Complete all Covert, Demolition, and Precision contracts.

    Platinum

    -Platinum – Collect all trophies

     

     

  • Sony’s Plan For E3 Success

    Photo courtesy tweaktown.com
    Photo courtesy tweaktown.com

    Sony will be the last press conference on Monday before the actual E3 show begins on Tuesday so they better use the opportunity to absolutely hit me (and you) over the heads with how insanely awesome the PS4 is going to be. Now I have already gone on record and said that Sony has already won me over with their February press conference when they solely put the focus on games. I expect E3 to continue this, especially since Microsoft is getting a bit of blow back from their gimmick heavy Xbox One reveal (which they did say beforehand would happen, but the internet cares not).

    Like with Nintendo, we will offer up a few points that we think Sony should hit on to make sure gamers know the PS4 is a powerhouse that warrants their hard earned money this fall.

    PS4 Price AND Release Date

    This is in no way a guarantee to happen, but it will go a long way to helping out my wallet if I know the when and how much of the Playstation 4. Selfish? Yes, and I don’t mind. Sony could hold one or the other off for a later date, but they know all eyes will be on them on Monday so why not go ahead and throw us gamers a bone?

    I still hold to my thoughts that the PS4 will beat the Xbox One to the shelves, if only by a week or so. October 25th still has a nice ring to it. It is a few weeks after a big PS3 exclusive (Beyond: Two Souls) and a week before the release of Call of Duty: Ghosts.

    When it comes to the price of the system this is where the guesses are all over the place. Some analysts have recently ventured a guess and said that the PS4 could retail in the $350-$400 range. This is a pipe dream. Now don’t get me wrong, I hope to God that I can get a PS4 for under $400 come this fall, but I just do not see this happening especially with all the hardware under the hood of it. I am already mentally prepared for a $499 price point with a slight possibility of a second sku for $549. We are a different culture than 2005 when Sony floored us with “599 U.S. dollars” for the PS3. We pay $200 for new phones on a regular basis, a large section of the population have tablets that range anywhere from $250-$800, Apple overcharges for a brand name and our country proudly ponies up the cash. I don’t think Sony has to be worried of any backlash when they announce a $500+ console anymore.

    Photo courtesy arcadesushi.com
    Photo courtesy arcadesushi.com

    Use Your Franchise Power

    The real power behind Sony is in its bevy of quality studios and their franchises. Sony Santa Monica, Naughty Dog, Polyphony, Sucker Punch, Guerrilla and Media Molecule are huge developers that handle Sony’s biggest properties and there is not a bad one in the bunch. Microsoft only wishes they had studio strength like that which is probably why they have announced a new initiative to get more studios under their umbrella. We already know that Killzone: Shadow Fall and Infamous: Second Son will be launch titles for the PS4 and should be playable at the show. That is a good start. For Sony to really take a hold of the gaming community they need to show off the PS4’s potential with their other big names. Uncharted, Ratchet and Clank, God of War and others will all eventually make their way onto Sony’s next-gen machine and even just an announcement of one of these will certainly help matters. Please be Uncharted 4.

    Let Microsoft Take The Hit On Used Games Fiasco

    Ever since the Xbox One reveal, Microsoft has quickly gone from elation to damage control over the mixed signals about the online connectivity of its new console and the possibility of charging a full game fee for using games on other consoles. Now Sony has already gone on record and said that the PS4 will not be requiring an internet connection of any kind to play games, but the jury is still, mysteriously, out on a one-time use code for games that will link new games to owners consoles. I think this is inevitable and Sony and Microsoft are going to get a lot of flak, but it is most likely publisher driven. So since Microsoft is already the “bad guy” in this scenario let that keep being the story for as long as possible. Let the idea a new game code marinate in people’s brains for a few months before announcing that the PS4 will require them also. It may not be a popular decision, but at least most of the heat will have died down.

    Photo courtesy turntherightcorner.com
    Photo courtesy turntherightcorner.com

    Wherefore Art Thou Vita?

    Even with slow sales, the Vita keeps chugging along and has, in the year and a half since its release, built up quite the quality library. The addition of PS Plus to the handheld has added a lot of extra value giving buyers anywhere from 6-11 free games with a year of Plus. Guerrilla Games Killzone: Mercenary is looking like the true current-gen handheld FPS we have been waiting on. Beyond that it gets a little thin, but fear not, Remote Play is coming along to save the day. News is that Sony is requiring all games that will release on the PS4 that are not Move oriented to have Remote Play between the console and the Vita. Now I know that Remote Play on the PSP was sketchy as hell, but the Vita is a powerhouse for a handheld system and should have no problem running a scaled down version of games with its beautiful OLED screen. The Vita will never be a competitor to the 3DS, but Sony can still ensure that it carves out its own unique niche.

    Stay The Course

    It has been so far, so good for Sony and the PS4 and there is no reason why they should not leave E3 feeling as if they are in the driver’s seat for the next-gen consoles. They took a calculated risk in February when they went all in with gamers. Microsoft will keep up with their “all in one” presentation for the Xbox One so all Sony needs to do is keep hedging their bets on the gaming community wanting a system that is built from the ground up to play games. This next generation will be like no other with Sony and Microsoft splitting paths on their company strategy when it comes to consoles. To me, Sony is easily winning the word of mouth battle with gamers and come E3 all they need to do is stay focused on the games.

     

     

     

     

  • Killzone: Mercenary Moves Up Release Date

    Photo courtesy officialplaystationmagazine.uk
    Photo courtesy officialplaystationmagazine.uk

    The Playstation Vita’s biggest fall release is getting a change in release date to avoid Grand Theft Auto.

    Killzone: Mercenary is moving from September 17th to September 10th wisely avoiding the release of Grand Theft Auto V. The portable shooter had already set its September 17th date before GTA changed from its spring release to its current one. At least Sony is giving the Vita title a chance instead of leaving it buried.