Category: Video Games

  • The Last Of Us Delayed.

    Photo courtesy playstation.com
    Photo courtesy playstation.com

    Damn.

    Naughty Dog has officially announced that their post-apocalyptic game [amazon_link id=”B007CM0K86″ target=”_blank” container=”” container_class=”” ]The Last of Us[/amazon_link] has been delayed by five weeks. The game will now release on June 14th, which also happens to be a Friday.

    Naughty Dog has released an official statement on the delay:

    “As a team we pride ourselves on setting a very high quality bar for every aspect of our games – gameplay, story, art, design, technology and more. We want to make sure The Last of Us raises that bar even further – for ourselves, and most importantly, our fans.

    As we entered the final phase of development for The Last of Us, we came to realize just how massive Joel and Ellie’s journey is. But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.”

    This hurts a lot considering how long we have been salivating over every bit of coverage we have seen for the past two years, but delays almost always mean that we will be getting a better product and that’s the important thing. But still.

    Damn.

  • New God Of War: Ascension Video Takes You Inside The Motion Capture Studio

    Photo courtesy forbes.com
    Photo courtesy forbes.com

    A new video released by Sony shows the team at Sony: Santa Monica hard at work in the motion capture studio with actors T.C. Carson (Kratos), Jennifer Hale (FemShep, I mean Lysandra) and Troy Baker (Orkos). The three are suited up in spandex and balls which sounds like fun but they are just motion capture suits. One of the things the team is doing differently is recording the voiceover work at the same time as the mo-cap session to give the performances a more authentic feel.

    We then get a look at the programmers as they take the actors mo-cap session and translate that into the game you will see next month.

    God of War: Ascension releases on March 12th.

    SIDE NOTE: I realize this is T.C. Carson’s seventh time voicing the legendary Kratos, but am I the only one that still thinks of Kyle Barker from Living Single? Or am I showing my age. (We are livinnng sinnngle)

  • Watch The Penultimate Episode Of Tomb Raider: The Final Hours

    Photo courtesy techcentrail.co.za
    Photo courtesy techcentrail.co.za

    The next to last episode of the web series Tomb Raider: The Final Hours is now up and focuses on just how much of a strain is put on the team at Crystal Dynamics as they push themselves to get ready for console certification. Host Zachary Levi talks with Darrell Gallagher, head of Crystal Dynamics about how much last minute work his staff of eighty have to put in to find and fix every last bug and hiccup only for days before the game is due to be finished. For those of us who haven’t seen the real backstage grind that goes into a game this size it is a fascinating look.

    [amazon_link id=”B004FS8LYK” target=”_blank” container=”” container_class=”” ]Tomb Raider[/amazon_link] releases on March 5th.

  • Risk: Mass Effect Will Take On The Reapers This Fall

    Photo courtesy softpedia.com
    Photo courtesy softpedia.com

    The Mass Effect Facebook page posted up a nice nice little surprise yesterday with this shot of the Mass Effect Risk game which will be coming this fall from USAopoly, the makers of many other themed versions of Risk including Metal Gear Solid, Halo, World of Warcraft and Starcraft.

    No price was given for the set. Risk: Mass Effect will hit store shelves this fall and hopefully no one will complain about how their games end since it will be there own damn fault.

    Yeah I am still on that Mass Effect 3 kick. The original ending was good. Shut the hell up.

     

  • Is A New Arkham Game Coming This Year?

    Photo courtesy Game Informer
    Photo courtesy Game Informer

    Did WB’s CFO just out the next game in the Batman Arkham series?

    During the Warner earnings call CFO John K. Martin let this little bit slip out when discussing the games division:

    “And we also have a strong games release this year, which will include the next release in the Batman Arkham franchise.”

    About a year ago came word that Rocksteady, developers of the first two Arkham games, were hard at work on another Bat tile that would take place in the Silver Age of Batman lore and possibly have appearances from Justice League members. A lot of reports had pegged the game for a 2014 release date so this may just be a snafu by the Warner chief.

    If another Arkham title was coming this fall logic would tell you that we would have seen at least something as simple as a screenshot by now.

  • Wii U Resident Evil: Revelations Will Have Gamepad Only Play. Sound Familiar?

    Photo courtesy digitalspy.com
    Photo courtesy digitalspy.com

    Capcom has revealed that the upcoming port of Resident Evil: Revelations will support the gamepad only play feature on the Wii U. You know, the feature that lets you play the game on the Wii U gamepad….kind of like playing it on a 3DS…the system it is being ported from. Thus is the circle of Capcom double dipping.

    Revelations was a fun 3DS game and is being given the HD treatment with new weapons and characters for the console release.

    [amazon_link id=”B00B59L9T6″ target=”_blank” container=”” container_class=”” ]Resident Evil: Revelations[/amazon_link] releases on May 21st.

     

  • Eleven Minutes Of Tomb Raider Gameplay

    Photo courtesy gametrailers.com
    Photo courtesy gametrailers.com

    Crystal Dynamics is putting the finishing touches on their reboot of Tomb Raider and today they showed off a new video with eleven  minutes of gameplay. The footage shows some of what we have already seen in snippets from previous looks including Lara’s ride down the rapids and parachuting out of the collapsed airplane. We do get to see Lara’s first interaction with a shanty town as well as the cover system for the game and multiple pathways in certain areas.

    [amazon_link id=”B004FS8LYK” target=”_blank” container=”” container_class=”” ]Tomb Raider[/amazon_link] releases on March 5th.

    http://youtu.be/2NjZtEiosgA

  • Violent Video Games vs. Guns: What’s the Bigger Threat to Your Safety? (UPDATED)

    A recent survey by Public Policy Polling showed that, of those polled, 67% thought video games were a bigger threat to safety than guns.

    67%.

    Here’s a link to the official release of the survey results: PPP Results. As you can see, the survey itself is mostly a generic political poll, a testing-the-waters sort of thing about upcoming elections, and what issues are going to be important to constituents. So why is this question nestled in amongst the herd? For the same reason it’s phrased the way it is: Because every political Tom, Dick, Jane and Harry has a hard-on right now for finding something to blame concerning events like the ones in Aurora and Newtown. Unfortunately, pointing the finger at guns pissed off the people holding the purse straps at the billions-in-campaign-contributions National Rifle Association; they then responded with a press release  in which their CEO Wayne LaPierre showed just how desperate they are by trying to tie these tragedies to video games using some of the most out-dated and irrelevant examples possible. Jump to the 7:00 mark to see for yourself.

    Gaming media – and gamers in general – had a field day with this situation, with responses ranging from serious rebuttals of every word **he** said to memes and comics about how foolish this all sounded. I personally weighed in with the following analogy, which I can’t help but be proud of: The NRA trying to blame violent video games for mass shootings while suggesting that schools need more armed personnel to keep children safe is like McDonald’s blaming the game Cooking Mama for obesity while suggesting that everyone eat more so that fat people feel less alienated.

    Then, though, a not-so-funny thing happened: Instead of seeing this farce for the sickening buck-passing it was, mainstream media and everyday citizens somehow bought this load of garbage. I’m not just talking about your Glenn Becks, Ted Nugents, and rebel-flag tattooed Toby Keith fans. No, folks I know personally who are rational, well-informed individuals from all backgrounds and with political views from across the board are talking about gaming like it’s some kind of disease. Erin Burnett of CNN’s OutFront almost begged a psychologist to say that games can cause violent behavior, and when he wouldn’t she cut the segment off with snide remarks about his answers.

    If you’re confused as to this turn of events, let me clarify with the words of President Andrew Shepherd from The American President. I’m going to replace the name of Richard Dreyfus’s character with the word “they” – as in the media, and lobbyists, and politicians – but I think the effect remains the same:

    “I’d been operating under the assumption that the reason they devote so much time and energy to shouting at the rain was that they simply didn’t get it. Well I was wrong; their problem isn’t that they don’t get it; their problem is that they can’t sell it. We have serious problems to solve, and we need serious people to solve them. And whatever your particular problem is, I promise you, they are not the least bit interested in solving it. They are interested in two things and two things only: making you afraid of it, and telling you who’s to blame for it.”

    Video games are currently filling a role that has been filled by rock ‘n’ roll, movie theaters, dancing, and showing your ankles in public. They’re a bastion of youth that middle-aged and elderly citizens don’t have the same connection with, therefore the whole industry can be easily demonized by the media, politicians, and special interests groups. This is only exacerbated by the fact that very few members of the target audience for this kind of misinformation are going to take the time to actually research the issue.

    Anyone who disagrees with me should take note of the following: The night of the Sandy Hook shooting, numerous media outlets incorrectly identified the shooter, and then ran the Facebook and Twitter profiles of that young man. Somewhere along the way, the fact that he “liked” the page for Mass Effect came up, and that was all the media needed: This guy had killed kindergarteners because of video games. EA / BioWare literally had to shut the page down because of all the negative comments that started appearing, some of which were threatening in nature.

    Want to know what Wikipedia has to say about Mass Effect? “All three games have received critical acclaim for their storyline, characters, romances, voice acting, choices and the depth of the galaxy.” A cursory Google search pulls up that information, but apparently the hate-mongers leaving these comments couldn’t be bothered. When it was finally revealed that the profile in question did not belong to the shooter, many fans took to the restored page to ask those who had defaced it for apologies. I’ll let you guess how successful those requests were.

    Before I go any further, I do want to step back for a second and address something: I own a .40 caliber Walther PPQ handgun that I got for my birthday last year. Her name is Miss Solitaire, after my favorite Bond Girl; Walther manufactures the PPK that Bond has used in most of his exploits. My girlfriend owns a 20 gauge Mossberg pump-action shotgun (Charlie) which she purchased after her first trip to a shooting range while visiting where I grew up in Alabama. My brother owns an arsenal the likes I which I will not disservice by giving incorrect information on.

    My father taught us how to shoot using his .22 rifle before we were even in double-digits; our grandfather continued that teaching, and bequeathed us both several firearms. I feel about as comfortable with a gun in my hand as I do a video game controller, and have shared the joys of recreational shooting with numerous friends and family over the years; watched the eyes of professed anti-gun acquaintances light up as they obliterate a clay pigeon mid-flight or bulls-eye a target 100 yards down range. The sound of a chamber locking into place makes me smile; working the action on my brother’s .308 makes me feel like a king.

    The reason for these feelings of joy is not complicated: When you hold a gun and wield it effectively, you hold death itself in your hands.

    Now, the talking heads are going to say “Well of course we don’t mean video games physically kill people; we just know deep down that they affect players in dangerous ways.” Which is interesting, because with all of the millions of people playing games every day – games like Call of Duty: Black Ops II, Halo 4, Medal of Honor: Warfighter, Far Cry 3, Dead Space 3, Assassin’s Creed 3, and Hitman: Absolution – you would think more of us would have snapped by now if the effects were really that severe. Just for clarification, that little list is composed of critically acclaimed and monetarily successful M-Rated games with a focus on combat that have come out in the last six months; I could probably compile a list like that for every September-February period for the past five years. Yes, violence is a trend in video games, but as my latin teacher used to say when we didn’t remember basic concepts, “Even a barn door retains some of the crap you fling at it.” Yet despite all of the countless gamers out there expertly sniping noobs, performing double-kill air assassinations, and hacking limbs off of reanimated corpses, there aren’t mass killings on an hourly basis. Why? Because video games aren’t real; they are a form of entertainment, and they are designed to be fun.

    You see, when I excel at a video game, I’m really excelling at little more than pushing buttons faster than the computer or other players. There’s more to it, of course; strategy games require tactical skills, puzzle games require logic or deductive reasoning, story-based rpgs require imagination and even moral conceptualizing, etc. I’m a big believer that certain kinds of games can positively affect the player, and there’s been research done to back me up; I’m not so certain video games can make a person more violent, or lead to mass homicide, which is good for me since there is not a single conclusive study that says otherwise.

    I am certain that having access to guns can lead to acts of horrendous violence, and I don’t need a study to tell me that. Even if I didn’t have the aforementioned tragedies as conclusive proof, I have the experience of putting guns in the hands of first-time shooters and watching them hit a target with little to no guidance other than “point it that way.” Sure, in order to wield a gun expertly takes an amazing amount of practice and not a little natural skill, but to just use one to kill? Easiest thing in the world, especially when you’re talking about the kind of random carnage perpetrated in these attacks. Why? Because guns are real; they are a form of weapon, and they are designed to make killing easier. I mentioned my PPQ earlier; would you like to know why I got that model and not the actual “James Bond Gun”? Because the PPK is a smaller caliber, and in the implausable event I ever needed to use it for defense, my father wanted me to be able to “put the son-of-a-bitch in the ground.”

    I’m not after your guns, just like I don’t want anyone after mine; I’m not saying that owning a gun, or being around guns, makes people want kill others any more than video games do. All I’m saying is that guns do make it easier for people who already want to kill others to do so. When it comes to what is a bigger threat to safety, a video game or a gun, the only people who are going to pick option one are either lying or being lied to. So the next time you hear a politician, or a lobbyist, or a reporter tell you that a video game is responsible for the deaths of innocent people, take a moment to think and maybe do a little research before you vent your outrage. If you find that those same people are lying to you to promote their own agenda, and that just makes your blood boil even more, take that anger and do us all a favor.

    “Point it that way.”

    ***UPDATE***

    CBS is reporting that Sandy Hook shooter Adam Lanza was acting out fantasies generated by violent video games. They are also reporting that he was trying to “outscore” the death toll from the July 2011 attacks perpetrated by Anders Behring Breivik in Norway. CBS is citing “law enforcement officials” as their source.

    Lt. Paul Vance of the Connecticut State Police, however, has publicly dismissed the report AND has spoken directly with CBS concerning the inaccuracies.

    I really wish I had a job where I could tell baseless lies to millions of people and then not be held accountable when someone with credibility denounces me

  • A Few Thoughts on Next-Gen Consoles

    PS4

    We’re seeing the peak of the current console generation. The franchises that have been the staple of the two heavy-hitters (360 & PS3) are either on their third (fourth) installments, or will be within the next year. Nintendo, meanwhile, finds its support in franchises that aren’t tied to stories that need an ending, and can be adapted to new hardware easily. While it’s true that this current run has a longer lifespan than previous generations – something that has only been extended by the additions of the Kinect and the Move – I think it’s time to start thinking about what kind of announcements we can be expecting as early as E3. I’ve decided to do a breakdown that examines what I think the “next big thing” will be.

    1. The Idea
    2. The Hardware
    3. The Software
    4. The Subscription Service

    Finally, I’ll give what evidence – real and imaginary – I have as to how some of my predictions are already all but confirmed, as well as address some of the glaring problems with my concept.

    The Idea

    I’ll get straight to the point on this part.

    • I think the first genuine next generation console will be completely downloading based.
    • I don’t believe it will have any sort of disc-reader, and there won’t be hard copies of the games.
    • Current subscribers to the older generation service will be able to move their profile over, along with any supported content.
    • The initial games will also have versions available on the older console, and there will be support for cross-generation interaction.
    • At launch, backwards compatibility will be limited to a few downloadable “classics.”

    Just let that sink in.

    Before you go into knee-jerk reaction mode, take a look at the current industry. Steam, or other services like it, have more or less eliminated the hard-copy side of PC gaming, something which was met with severe resistance at first. While it’s true that the same drawbacks still exist – no physical copy of the game to call your own, any nice paper manuals or art books, etc – these things have not kept some services from exploding over the past five years.

    Current console-based online services already offer services that could be used as the groundwork for such a system: games on demand, downloadable expansions, older-generation classics with updated gameplay, etc.

    Players have already been acclimated to the concept of an online profile that contains large amounts of their data, both on the front-end (XBL, PSN) and within the games themselves (all of a player’s advancement in any Call of Duty is stored on the servers).

    There’s one more thing I’d like to get out of the way now: we’ve already hammered out one very specific point, which is that this would more than likely be a Microsoft console. The concept, as I see it at least, would need the specialization of a software company, and one that already had a solid foundation in online console services. To be blunt, I don’t think that PSN is worth the price – and it’s free. They have stepped up with some of the features of Playstation Plus – free games, discounted games – but in the long run I would not trust Sony to produce this sort of device and support it efficiently. Anyone who disagrees is more than welcome to Google “PSP Go” and then get back to me. The one big positive in their corner is the partnership with Steam, which would conceivably allow them to turn certain duties over to people who handle this kind of thing far, far more effectively.

    You didn’t come here to listen to me whine about Sony, though; otherwise you would have clicked the link to my article “Why Sony Smells Bad and Is Icky Too.” You came to read an overly long list of bullet points about the future of console tech from someone who has never worked in the industry, and dang it, I’m going to oblige:

    XBox720

    The Hardware

    • No optical drive
    • 500 gig + hard drive
    • Required high-speed internet connection
    • Optional motion controls
    • Wireless peripherals
    • Support for at least eight players
    • Very portable

    The Software

    • Three game categories: Full Retail, Arcade, Indie
    • Apps: Streaming video / music, full web browsing
    • Integration with other devices (computers, phones, tablets)
    • Eventual move to streaming of some game content
    • No disc manufacturing should mean lower starting prices
      • Older game prices will drop at more consistent rates after release
      • Games can be bundled and sold in series / developer sets
      • Greatest Hits / GOTY Editions will simply replace existing SKUs

    The Subscription Service

    Standard Features

    • Continue to store account on server and locally
    • Licenses stored on server, content stored locally
    • Unlimited downloads of content
    • Accounts on “Home” console will have unlimited access to local content
    • Direct monetary transactions (No more “points” or “wallets”)

    Basic Account

    • Access to marketplace
    • Delayed access to certain demos / add-ons
    • Friends list
    • Chat ability
    • Limited cloud storage

    Premium Account

    • Expanded cloud storage
    • Multiplayer access
    • Early content access
    • Free/ discounted items
    • Free/ discounted access to partnered services
    • Tiered loyalty pricing
    • Content rental
    • Content “lending” to friends’ accounts
    • Direct streaming of supported content
    • Family discount bundles

    Evidence That I’m a Psychic Genius

    Not to toot my horn, but I’ve been chipping away at this idea for a while, and with each passing day the industry does more and more things that support my theory. For triple-A titles, the time between retail launch and availability for downloading is getting shorter and shorter. More and more mid-range developers are turning to Arcade / PSN titles to generate revenue; some developers like Double Fine and Twisted Pixel have risen to prominence almost exclusively through downloadable titles. Going direct-download would eliminate manufacturing costs for publishers, which would theoretically mean lower prices and the potential for games that are a risky investment to see the light of day.

    On the internet-connectivity front, while initial reaction to digital rights management (DRM) systems that require internet connection was harsh, it hasn’t stopped games that utilize them from being exceptionally successful. Nor has the need for internet slowed the progress of paid and free-to-play MMOs and strategy games. And while I have met a few people in passing who own consoles but have no internet, I can’t say I personally have any gamer friends who aren’t connected any time they play. The availability concerns of five years ago are almost a moot point, as the spread of fiber optic and advancements in broadband technology mean all but the most rural areas can get high-speed connections.

    Reasons I’m a Drivel-Spewing Crackpot

    While all of this hyper-connected-instant-download talk sounds fun, there are more than a few reasons this would never work. For starters, gaming is a retail industry, and you know when retail makes the most money: Holidays. You take away the ability of girlfriends, brothers, aunts, and parents to put games under a tree or in a birthday bag, and you can almost hear the slam of doors as studios shut down. Speaking of parents, they’re going to have to start learning how these systems work in case something goes wrong with one of the accounts; they’ll need to be familiar enough with the system to purchase games, at the very least. Games which will need to be paid for with a credit or debit card, or monetary value cards like the ones current sold for Steam and PSN.

    Of course, those same parents – or even adult gamers – might be stymied from buying anything when they realize that maybe they should have listened to what the guy at GameStop Was saying about “internet only” something-or-other. I couldn’t even begin to give you an exact figure on how many systems / titles (PSP Go, MAG, Starcraft II, World of Warcraft) I sold to people who looked me in the eye and said they understood, only to try and return the items a few hours later.  Not to mention that even the most tech-savvy buyer is helpless in the face of a service outage; Comcast issues keeping you from playing online are one thing, but to have your console rendered completely unusable might be a deal breaker for consumers.

    Photo courtesy techradar.com
    Photo courtesy techradar.com

    The Middle Ground

    In all likelihood, this concept may be a little too radical for consoles that will conceivably be announced and launched this year. That being said, devices like Valve’s “Piston” and the Ouya are paving the way, and I do think we’ll see an increase in titles that have launch-day on demand availability. There might even be room in publishers’ plans for smaller projects that get used as test dummies for digital-only distribution; who knows, some games might even be offered on a direct-streaming service. We’ll also see an increase in cloud storage limits, and better streamlining when using one profile on multiple devices.

    Whatever is (or isn’t) coming down the pipes, it’s definitely an exciting time to be a gamer. What are some of your hopes, fears, wants, needs, and dreams for the future of consoles?

  • New Trailer For Lego City Undercover

    Photo courtesy gamespot.com
    Photo courtesy gamespot.com

    The more I see of Lego City Undercover, the more I really think this could become a game that could move some Wii U consoles….with the right marketing. This newest trailer has a lot of gameplay footage including car chases, tightrope action between rooftops and a look at how the Wii U gamepad will be used in the game. Now that I have just finished Sleeping Dogs this should easily fill the hole in the open-world game spot in my heart.

    [amazon_link id=”B002I0K3PM” target=”_blank” container=”” container_class=”” ]Lego City Undercover[/amazon_link] releases on March 18th.

    http://youtu.be/c23XvgFv9Lw