Tag: ZeniMax

  • Trailer Trash: The Elder Scrolls Online

    Leading up to the release of The Elder Scrolls Online, Bethesda has put together a series of cinematic trailers that rival a lot of Hollywood films for production value and sheer amount of fantasy-epic awesomeness. The trailers follow a trio of warriors – one from each of the game’s “alliances” – as they get caught up in the greater events affecting Tamriel. The trailers are a blast to watch, and I’ve linked them below.

    Pretty fantastic, right? As fans of The Elder scrolls know, the denizens of Tamriel spend most of their time trying to murder each other, at least when not dealing with fire mountains, Oblivion gates, and reincarnated dragons. The new MMO looks to capture that feeling of strife and struggle amidst grand events; this time around Molag Bal, “Daedric Prince of domination and enslavement,” is working to merge Oblivion with the physical world of Nirn.

    I greatly enjoyed the trailers, and would gladly watch a full-length feature, or maybe a series of webisodes, about the “three champions” and their eventual fates. What these videos don’t do, however, is give a genuine representation of The Elder Scrolls Online; I played a few hours of the ESO beta, and can attest that the gameplay is, as expected, about as far from these scenes as the Summerset Isle from Solstheim. To be fair to Bethesda, they aren’t the first game company to do this, nor will they be the last; the most prominent of the bunch is probably Blizzard, whose cinematic wonders for World of Warcraft are a far cry from the point-and-click reality. Hell, at least Elder Scrolls games let you aim your shots!

    The problem with a marketing campaign of this nature, however, is that it’s not 2004 anymore; people know what to expect from an MMO, and doubly so from an Elder Scrolls game. I’m not saying MMOs can’t have engaging action – Tera and Guild Wars 2 have certainly altered the landscape in that regard – but I doubt many people are expecting an Uncharted-style action / platforming sequence like we see that rogue pull off. Everyone who’s even a casual gamer has probably played Oblivion or Skyrim in the past decade, and knows that area-specific damage and destructible environments aren’t a part of the proceedings.

    The other problem is that even if these trailers do reach people out-of-touch enough to buy an MMO and expect action like this, those people certainly aren’t going to keep paying the monthly subscription fee once the truth outs. Nearly everyone in the industry has already questioned how long parent company ZeniMax can keep the game going on a paid basis; I know that every last person I would play this game with, on PC or console, lost interest the second the fee was announced. Even a strong initial showing for a subscriber model can trail off, as microtransactions and tiered payment systems continue to dominate the industry.

    BioWare is one of the leading role-playing developers in the industry right now, and the difference between brand recognition of Star Wars and Elder Scrolls is night and day. The Old Republic got off to what was considered a pretty good start, sales and subscriptions wise; yet it eventually succumbed to a free-to-play model, and still has trouble generating interest from players. I love Star Wars and BioWare; I could go sign up and start playing it right now, and yet it’s not going to happen.

    I know that a lot of companies have money earmarked for marketing, but I really can’t help but wonder if the time and funds put into these trailers is going to pay out in the end. The Elder Scrolls Online is currently an unknown quantity, for sure; MMOs are difficult to review, and the early months don’t necessarily reflect how the game will perform over time. If it didn’t have a fee, I’d probably be getting it when it launches for the One; as it stands, I just hope Bethesda doesn’t waste any more time before getting to Fallout 4.

  • Vault-Tec Verified: Is The Survivor 2299 a Fallout 4 Tease?

    Fallout 4 Vault-Tec

     

    Last week, the site http://thesurvivor2299.com/ made gaming news when after curious fans decoded the Morse code audio signal into a date: 12-22-13. This data has been further corroborated by a countdown timer that came up later in the week, which was of this writing still has just over 22 days, 18 hours left to go.

    Further investigation revealed that the site’s code contains references to Fallout 4, the long-anticipated “true” follow-up to 2008’s Fallout 3, which won numerous Game of the Year awards. Over the course of today, more evidence has come to light regarding the domain registration, which bears the markers of being owned by ZeniMax Media. Finally, the Vault-Tec logo has appeared on the site under the timer.

    The next entry in the franchise was Fallout: New Vegas, which most “vault dwellers” either loved or loathed for its changes in formula. That title’s biggest legacy is probably the controversy after news broke that development studio Obsidian Entertainment was denied bonuses and additional funding, which eventually led to layoffs and apparently affected the development of the game’s disappointing dlc. Apparently the game fell within tenths of a point short of the aggregate review scores – on sites such as Metacritic and GameRankings – that parent company ZeniMax had expected.

    Bethesda Softworks, the developer responsible for Fallout 3, spent the intervening years working on The Elder Scrolls V: Skyrim, and its subsequent DLC; when the company announced that they were done with new content for that title, the general assumption was that their attention would turn to Fallout. In fact, earlier today sources confirmed that the studio has just filed for trademark of “Fallout 4” in Europe.

    The last significant Fallout mention came in the form of a tweet from Erik Todd Dellums on January 8: “To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!” Three Dog was the radio host of Galaxy News Radio in Fallout 3, and remains a fan-favorite from the series.

    As to the site’s authenticity, many of us were cruelly mislead this time last year by a fan-made site with similar implications to Prey 2. It’s worth mentioning that the trademark filing would be a stretch to call coincidence; Fallout 3 takes place in 2277, putting this in the correct time-frame; and finally “The Survivor” has the ring of the pseudonyms given to each numerical Fallout’s main character: the Vault Dweller, Chosen One, and Lone Wanderer, respectively.

    Here’s everything the Fallout wiki The Vault has collected on the site: http://fallout.gamepedia.com/Blog:News/The_Survivor_2299.

  • The Elder Scrolls Online Will Have Monthly Fee. Guess What I Will Not Be Playing?

    Photo courtesy gameinformer.com
    Photo courtesy gameinformer.com

    The Elder Scrolls Online will not be free-to-play as many had hoped. It will take the monthly subscription route and charge users $14.99 a month for the ability to wander through the MMO’s landscape. ZeniMax general manager Matt Firor had this to say about their decision to go with a monthly charge:

    “Going with any other model meant that we would have to make sacrifices and changes we weren’t willing to make.We’ll talk about further discounts, etc. later, but for now, we are very happy to finally announce our model. It’s very simple – you pay once per month after the first 30 days and the entire game is available to you.”

    I was genuinely excited when it was announced that The Elder Scrolls Online would be making its way to consoles. I thought that would mean a free-to-play game with microtransactions that would be easy for console gamers to deal with. Now that it is going to a monthly charge I will just have to pop in my copy of Skyrim…from 2011…that I can still find quests and missions I have not completed yet, even after 100+ hours in the game.