Tag: Titanfall

  • Demons, Dragons And Dropships: Trey’s Game Of The Year 2014

    It is, of course, that time of year again, when we look at the hours upon hours of time spent in front of our TVs and monitors and try to sift through it all and proclaim “These fourteen hours! These fourteen arbitrary hours were the best!” I played an astonishingly small number of games to completion in the past year, and yet have an admittedly huge slate of things waiting in the wings already this year.

    There are games missing from this list that may surprise you, especially since the absence of a few surprised me. South Park: The Stick of Truth captivated me, and I spent a solid twelve hours playing it one Sunday so I could finish it before the weekend was over. Yet I completely forgot about it until I saw it on Scott’s list. MGS V: Ground Zeroes was basically Hideo Kojima inviting me to look into the future and see what true next-Gen games have the potential of being, given the right guidance. No matter how much I love it, though, I can’t in good conscience list it here.

    The end result is a list that I genuinely put time and consideration into, and games which arguably belong if for no other reason than they made a big enough impression – good or bad – to stand out against 365 days’ worth of gaming, reading, watching, listening, and living. On a side note, Thomas Was Alone is out for next-Gen consoles now. No, the rectangles don’t look any different. Yes, you should play through it again.

    …Scott put Skyrim on his list. Was I allowed to put Fallout 3 on mine last year? Nope. Am I bitter? A little. Should he check under his car for homemade bottlecap mines before leaving the house? *Shrug*

    Game of the Year

    Titanfall (Xbox One)

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    If I were making a list of games that are the polar opposite of my 2013 Game of the Year (Thomas Was Alone), Titanfall would be pretty high up there. With the second-biggest hype train this year – the first belongs to a game appearing later on the list – this AAA, story-barren, multiplayer-only, glossy-graphics FPS won me over from the very first beta match I played. The wall-running and jetpacking mechanics have changed mobility in shooters for good, and this pilot still hasn’t gotten tired of hearing “Standby for Titanfall,” and then watching several tons of death plummet down from orbit.

    I will admit that the longevity of Titanfall has slipped a bit in these later months, though that is in no way the fault of the team at Respawn. The monthly free content updates have brought excellent new features and play-modes, even if the promise of new titans remains unfulfilled. Interestingly enough, I have hated most of the new maps I paid for with the season pass, but don’t consider it a waste of money, because each new release at least got us playing Titanfall again for a while.

    Runner-Up #1

    Diablo III: Ultimate Evil Edition (Xbox One)

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    Diablo III has been a flashpoint for gamers over the past few years, largely due to PC-specific issues such as Blizzard requiring an internet connection at all times, the real-world-money auction house, and the genuine lack of endgame content at launch. Constant patches, updates, and the Reaper of Souls expansion have alleviated some of those concerns, none of which were ever a problem with the next-Gen console re-re-release I played.

    Diablo III: UEE joins the ranks of Borderlands, Castle Crashers, and Marvel Ultimate Alliance as being a game where the co-op is so well-executed that it’s an integral part of the experience for me; I only played a few brief hours alone, usually just to grind out one more level before logging off, and rarely enjoyed it. If you have two or three friends and an itch for some classic dungeon-crawling, loot-grabbing, “oh shit, this new ability does what?!” action, this is the game for you.

    Runner-Up #2

    Dragon Age: Inquisition (Xbox One)

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    For years now, Erich and I have mocked people who tried to sway us toward Final Fantasy XIII with the promise of “If you just get past the first thirty hours, it gets really good!” I am sitting at the twenty-hour mark of DA: Inquisition and have loved every minute of it so far, but I’ll be damned if everyone I trust on games won’t shut up about how “the real game doesn’t even start until the twenty-five-hour mark.” The game offers a staggering amount of content, most of which is well-balanced and evenly-paced by having you participate in side activities as a prerequisite to unlocking main quest missions.

    Inquisition manages to do what so many open-world RPGs – looking at you, Elder Scrolls – either can’t or won’t do, in that it never sacrifices “scale” in the name of “scope.” When you decided whether or not to go hunt ten rams in order to help feed and clothe refugees, the end result has a genuine impact on the greater narrative; to the same end, the large-scale, world-changing decisions you make generate real reactions and even consequences within your party, and leave you wondering if saving the world is worth losing a friend.

    Biggest Surprise

    Wolfenstein: The New Order (Xbox One)

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    My interest in The New Order was zero from the first trailer, and all the consecutive marketing leading up to launch did little but somehow make me less interested. When Beth told me she was going to pick it up, only our friendship kept me from being overly negative about it. I happened to be off that day, so she brought it over to see if my mind could be changed. The answer was simple: Yes. It could be changed.

    The New Order doesn’t do anything particularly new or flashy; instead, it takes mechanics from a generation of solid shooters – Resistance, Half-Life 2, BioShock, Call of Duty, Rage – throws chest-high cover and health regeneration out the window, wraps it all up in a story that’s way better than I could have ever guessed, and loads it into an incredibly detailed double-barrel shotgun for maximum impact. Oh, and you get to shoot lasers at Nazis on the moon, which makes me wonder why you’re even still reading this.

    Biggest Disappointment

    Destiny (Xbox One)

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    Remember how I said I didn’t feel the Titanfall season pass was a waste of money, because at least it kept us playing Titanfall for a while? Yeah, the $30 I spent on the Destiny season pass might as well have been lit on fire as a sacrifice to Bungie. What fun I had with Destiny was only managed with my friends, and none of them picked up the pass; Hell, several of them don’t even own the game anymore! Those who haven’t traded it in aren’t really chomping at the bit to sacrifice money of their own, and I can hardly blame them.

    Out of all the possible complaints, the best example of why Destiny is an abject failure in my mind comes from the fabled “loot cave” that dominated the servers for several weeks. All of the things that Destiny was supposed to deliver – tight shooter mechanics, cool gear, social participation with random strangers, big public events that pulled in everyone on the map – were realized in that small corner of the Cosmodrome for a few genuinely memorable nights. Then, as best any of us can tell, Bungie heard people were having fun, yelled “Hey you kids, get off our lawn!” and turned on the sprinklers.

    Honorable Mention

    Saints Row IV (Xbox One)

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    Yeah, yeah, Saints Row IV was on my list last year. You know how many shits I give? Z.E.R.O. You know why? Because it’s getting re-released on next-Gen in three weeks! With new content! So guess what that means, kids?! There’s a really good chance that Saints Row IV: Re-Elected is on my 2015 GOTY list, too! Murder time, fun time!!! FOUR MORE YEARS!!

    Dishonorable Mention

    Borderlands: The Pre-Sequel (Xbox One)

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    …*sigh.* This game is on here specifically so that my own, personal shame can be made known. It was 100% my idea to pick it up, and after the disappointment of Destiny, there were several weeks when my mantra was “It’s ok, we’ll have a new Borderlands soon!” It’s not that The Pre-Sequel is a bad game, truthfully. Rather, it’s just… not Borderlands, or even Borderlands 2 (which I thought was inferior to the first one.) We managed… four play sessions? It may have only been three. I don’t care. I’m literally bored from thinking about it.

     

  • This One Time, On The Internet- March 14, 2014

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    Here are the quick hits from the world of movies, TV, games, K-Mart locations, laserdisc collections, whatever catches our fancy.

    Movies

    Avengers: Age of Ultron

    Marvel Studios president Kevin Feige says we can look forward to Hawkeye and Hulk having larger roles in the sequel. This pleases me.

    “Part of the fun of Age of Ultron was saying, you’ve seen another Iron Man adventure before, you see another Thor adventure and another Cap adventure, but we haven’t seen the Green Goliath again. So that was important in the characters you haven’t seen – Hulk being one of them and Hawkeye being one of them – Ultron will make up for it. They have very big parts in Age of Ultron.”

    Pan

    In the long, successful tradition of actors playing characters of different ethnicity, like Johnny Depp in The Lone Ranger or Al Jolson in The Jazz Singer, Rooney Mara (The Girl with the Dragon Tattoo) has been cast as Tiger Lily in 2015’s Pan. This movie sounds like a scene out of Dragon Tattoo…very uncomfortable to sit through.

    Captain America: The Winter Soldier

    Sebastian Stan has revealed that he has a nine picture deal with Marvel Studios. Get ready for Winter Soldier to be around for a long time.

    Arnold Schwarzenegger

    Watching Arnold crush things with a tank is somehow deeply satisfying. He is doing it for charity as well, so no shame in helping out.

    Games

    Titanfall

    Amazon raised Prime prices this week and now they have been caught deleting low scores for Titanfall by NeoGAF. Ruh Roh, Shaggy.

    Valve

    Check out the redesigned Steam controller which still looks weird as hell, but now with A,B,X and Y buttons.

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    Street Fighter

    Street Fighter: Assassin’s Fist, an original web series, will debut on Machinima. It can’t be any worse than the last two movies…can it? At least the video has no Van Damme or Kristin Kreuk although it looks like the grand master is wearing one hell of an anal bead necklace.

    http://youtu.be/GYjIT-HALrY

    Books

    Harry Potter

    JK Rowling has released a new 2,400 word piece called History of the Quidditch World Cup. It is free and can be read on Pottermore.

  • On the Shoulders of Giants: Trey’s Titanfall Review

    Titanfall Logo

    Yesterday, for the first time in years, I took an entire day off doing one single thing: Playing a video game. With the exception of breaks for meals, doing some laundry between matches, and reading a chapter of The Fellowship of the Ring before bed, I didn’t do anything yesterday other than play Titanfall. In the interest of full disclosure, the event actually began at around 8:30 Tuesday night, since my entire team had the day off on Wednesday. That means a solid 24 hours was mostly dedicated to playing Titanfall.

    This is going to be one of the easiest reviews I’ve ever written, because Titanfall can be boiled down to a single question: Do you have a core group of friends you play online shooters with? If the answer is “yes,” you don’t really need the review, as I assume you’re already playing Titanfall. If the answer is “no,” and you’re wondering if Titanfall is worth it solo, I’m afraid I have some bad news: It’s not worth it solo.

    By “solo,” I mean playing the game solely with an interest in the story being offered, without worrying about being “good” at the game from a multiplayer perspective. For starters, there is ZERO in the way of a single-player experience. This is SOCOM and MAG taken to the next level; yes, there is a campaign, but you literally play through nine of the game’s fifteen maps with some audio and special intro scenes thrown in for good measure. There are other players playing with you, on each side of the story, and to keep things fair it doesn’t matter whether you win or lose each match.

    I knew going in that I wouldn’t care about the story, which is good, because it’s delivered in three of the least efficient manners imaginable in a game like this:

    1)      Audio that plays in the match lobbies.

    2)      Scenes that happen at the beginning and end of each match.

    3)      Audio and picture-in-picture video that plays during the match.

    So basically, they try to tell you the story while you are talking with your team or party about the last match, figuring out your loadouts, talking about the match that just finished, or worst of all, while you are PLAYING THE GAME. I don’t know about you, but in a fast-paced FPS featuring giant robots and jetpacks, I am devoting less-than-zero attention to watching the little video at the top corner of my screen.

    The game randomly picks which side you play as – IMC or Militia – when you begin a campaign, and automatically puts you on the other side when you start your next run. You can’t select individual missions until you’ve beaten both campaigns, which you’ll need to do to unlock all three titan cores. This can be a little frustrating if you’re playing with a party where everyone is at a different part of the game, but we found ways around it until all of us had completed each mission from both sides.

    The side you’re on affects what audio, intro, and in-game story bits you see and hear, but the matches themselves have almost no impact on the story. For instance, one match involves the Militia trying to overload some reactors while the IMC defends them it a hardpoint domination game type. Even if the IMC wins by a landslide, the story finds a way to still have the reactors detonate. This also leads to weird situations when a match is close, where your pilots’ COs alternate radio chatter between “we’re crushing them” and “our forces are being decimated.”

    https://www.youtube.com/watch?v=JtbKyM263tE

    To be as honest as possible, I refrained from doing any research for these next paragraphs, which is the best story synopsis I can give based on having played the campaign from both sides twice: The games takes place far into space, on the “Fringe,” and focuses on a war between the IMC and the Militia. The IMC has decided to start using AI-controlled soldiers called sentinels. The Militia is losing badly, until the IMC ends up attacking a colony where an old, presumed-dead war hero is living. He joins the Militia, and together they stage a series of attacks on IMC bases.

    Along the way, you’ll play missions with objectives like stealing data from a crashed IMC ship, taking over anti-ship guns to attack a dry-docked IMC ship, and bringing down towers around an IMC base to allow the giant, vicious life-forms that live on the planet to attack. There are also at least three missions where I can’t remember who’s doing what, to whom, or why.

    This culminates in an attack on some kind of base on a world directly next to a star, in which the war hero sacrifices himself, and an IMC commander defects to the Militia, and control of the IMC is granted to Skynet… sorry, “Spyglass,” and a heavily-accented sociopath is a dick to everyone. There are some vague shots of spaceships, and some radio chatter from the corresponding sides. Then, for some reason, the game doesn’t end; there is a final mission where the Militia attacks the sentinel manufacturing facility, and the game essentially gives you another set of vague shots of spaceships and radio chatter.

    If my recollection seems very pro-Militia, it’s because the game doesn’t even try to blur the lines about who the heroes of the game are. The very first mission involves a Militia raid on a fueling facility; if you’re the IMC, you have to stop them, despite the fact that there are numerous civilian ships with the fleet. If you “win,” the heavily-accented psychopath remarks that “Today’s civilians are tomorrow’s militia.” The very next mission starts with sentinels slaughtering civilians, and that same asshole remarking that it’s not a good enough test of their capabilities.

    The woman in this picture could be named Tits McGee for all I know.
    The characterin this picture could be named Tits McGee for all I know.

    All that to say this: I don’t remember a single character name, meaningful moment, or piece of non-cliché dialogue, and I played this through four times. So when I say that the game isn’t worth it for the solo experience, that’s what I mean. Nothing this game provides is worth it outside of the core experience of playing the game. If you think you can play the game online, but without a team or core group, then it might be worth it to keep reading.

    Now that you’ve made it to this point, forget the last four paragraphs and read this: Titanfall is the single best multiplayer experience since Bad Company 2, in my opinion. It is the culmination of a lineage going back to CoD 4: Modern Warfare, and is actually made by many of the same people. It borrows and learns from Battlefield, Halo, Call of Duty, Counter-Strike, Team Fortress, and a half-dozen other pedigree franchises.

    As a moderate FPS veteran of multiple console generations, nothing in the game feels out-of-place, unnatural, or difficult to grasp. There’s a twenty-minute training simulator at the very beginning that gives you the basics, but moves along nicely to keep it from getting boring. There are a few mechanics, such as wall-hanging – hold left-trigger while on a wall – that I didn’t know about until they popped up on a loading screen tip. It also seems like you can switch pilot loadouts at any time without a respawn, or maybe in it’s just in certain circumstances; I really don’t know. These oversights in the tutroial are minor at best.

    Basically, you spend all of your time either as a pilot or piloting a titan; playing as a pilot is like Call of Duty with jetpacks and parkour, and piloting a titan will feel familiar to anyone who has ever played another game with mechs. There are different weapons, perks, explosives, and whatnot available on both sides, and pretty much any play style can be rewarding if utilized correctly. I will say this, though: Moving around on the ground, half-crouched any checking corners is going to get you murdered.

    Titanfall Mobility

    The game is a symphony of mobility, and the most effective players are going to be the ones who can learn how to think in three dimensions, more than any other game on the market. In hardpoint domination, for instance, most areas can be accessed from any side, from above, and potentially from below. While titans can’t jump, players seem to be quickly adapting to the idea that you can call a titan in and then keep moving around outside of it.

    This is accomplished by the game’s impressive auto-titan AI system for the mechs, which can be set to either guard a location or follow you as best they can. More than once I’ve left my titan to guard an area and then run off elsewhere. There are limits – stay gone for too long or go too far and your titan will shut down until you climb aboard again – but the game obviously encourages this play-style. In fact, a later perk allows your titan to be more accurate and efficient while in auto-titan mode.

    The game also rewards people who can manage multiple loadouts as necessary. I tend to find two loadouts, tops, that I excel at and stick with them. In Titanfall, though, I actually have all six loadouts ready at any given time, and switch freely between tactics. The same goes for titan loadouts; what may work well if I’m piloting manually in an attrition game doesn’t necessarily perform well in guard mode during a capture the flag.

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    The only mechanic that the game really fails at explaining is “burn cards,” though we all pieced them together fairly quickly. Basically, these are one-time use bonuses that last from when you use them until you die and respawn. You have a maximum of three slots, and cards can be set in each slot from your deck between matches. Once in a match, they can be activated from the loadout menu. Some will kick in instantly, others not until your next spawn, and you can only have one active at a time.

    The effects they offer include upgraded perks, enhanced weapons, extra XP, or even instant-access to a titan; normally, titans have a “build timer” that can be reduced by scoring points in various ways. There is a twenty-five card limit to your deck, so it’s worthwhile to use and even discard cards frequently. Early on I tried to keep cards for “that one special occasion,” but quickly found this wasn’t worth the space, as I just never used those cards.

    Interestingly enough, I’ve already written a fair amount more than I intended to, or even really thought possible. To be honest, though, I don’t really think I’ve offered much insight; I’m ok with that, because again, there’s no insight to offer. Odds are anyone with even a passing interest in this game already owns it, especially if they have friends they game with. I’m sure there are a handful of FPS enthusiasts out there who won’t mind picking it up and playing with strangers; if so, more power to them, because this is a Hell of a game.

    As multiplayer-driven experiences like Call of Duty and Battlefield have grown bloated in recent years, I’ve stood by and sneered. I don’t have anything against a great multiplayer experience, but all I saw was the same game coming out ad-infinitum. If you had told me I would willingly pay $60 for a game that was online-only, and featured a lackluster campaign I would only grind through to get unlocks, I would not have been pleasant in response. As it stands – or, in this case, falls – I’m going to wrap up the review here, “because Titanfall.”

    I downloaded Titanfall directly from the Xbox One marketplace. It was my first time ever getting a launch of this magnitude digitally, and I have no complaints thus far. It is also [amazon_link id=”B00DB9JYFY” target=”_blank” container=”” container_class=”” ]available on PC, and will be released for the Xbox 360 on March 25.[/amazon_link]

  • Review Roundup: Titanfall

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    Well it is finally here; the game many bought an Xbox One for. Titanfall is launching and the reviews are starting to come in. Is it the killer app that Xbox One owners have been waiting on?

    Note: Our review will be up after we have spent plenty of time on public servers playing the full game.

    IGN8.9/10

    “Titanfall’s great strengths is the simplicity and natural feel of movement. Whether you’re jetpack-jumping and wall-running as a pilot, or dashing around with your titan’s lateral jets, you just aim at where you want to go and press A. You’ll never wrestle with a video game-y quick-time event or button-mashing sequence in order to execute a badass move. It always happens in the most straightforward way it can.

    Polygon9/10

    “Each of Titanfall’s 15 maps presented a new opportunity to experiment with my environment, to see where I could get to on foot. I found “lines” to take, alternating my wall-runs over extended spaces, making jumps I never thought I would make. Respawn even encourages this behavior — you accelerate as you run along the side of a building, and jumping from one surface to another can build an incredible amount of speed.

    Videogamer8/10

    “Whereas Call of Duty is bloated and wobbling towards death by gluttony, leaning on cheap gimmicks (Michael Myers?), Respawn – and Zampella – know what the real appeal is. 6v6 is a smart move, allowing for (stupid) bots to keep you killing while giving the titans room to manoeuvre. It’s a game of trade-offs, discarding the vogue for Yet More Unlockable Bullshit and instead confronting players with obvious choices: strength or speed, light or fast, yet still asking them to adapt to change when the hardware is called in. Unlike killstreaks, everyone gets a titan, choosing from three available types: how you plan for that eventuality is all-important.”

    Gamespot9/10

    “Between pilots and titans, there are a lot of different elements that come together in Titanfall matches, and they do so with remarkable fluidity. Each map is designed to let both pilot and titan thrive; some areas are only accessible to pilots, others are the domain of titans, but large swathes accommodate both in the struggle for dominance.”

  • This One Time, On The Internet- March 10, 2014

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    Here are some quick hits in the world of movies, TV, games, Halloween costumes, French-Canadian affairs, whatever catches our fancy.

    Movies

    The Amazing Spider-Man 2

    If you love Paul Giamatti, don’t expect too much of him in the next Spider-Man releasing next month. Director Marc Webb has said that Rhino will only appear in the sequel for four minutes. His character is in the planned third movie also so just watch Sideways a lot until it comes out in 2016.

    TV

    Cosmos

    Want to see why we need more programs like Cosmos on the air? Take a look at this.

    Game of Thrones

    Here is a new trailer for the new season of Game of Thrones which returns April 6th. Plan your parties accordingly.

    http://youtu.be/xIASaUUwklk

    Constantine

    Will Constantine be a smoker on his new show? Writer and producer, David S. Goyer, gives an “answer”:

    “That’s a tricky one on network TV. We’re negotiating right now. He will have his signature trench coat and skinny tie. I would say that the show clings more closely to the source material than the film did. Even though the film was interesting.”

    Tricky my ass. That is one of the character’s main crutches. That would be like the CW pitching Arrow and saying he only shoots Nerf arrows at enemies because real ones hurt.

    The Talking Dead

    CM Punk will be making his first public appearance since leaving WWE in January on this Sunday’s The Talking Dead. He was announced using his real name, Phil Brooks, on last night’s episode.

    Games

    Gone Home

    The popular PC game will be making its way to consoles in 2014. This excites me almost as much as Titanfall tomorrow. That is saying something.

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    Titanfall

    The game will run at 792p resolution when it launches tomorrow. If this concerns you, go crawl in a hole and stay there. Absolutely zero fucks should be given if the game is fun.

  • This One Time, On The Internet- February 25, 2014

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    Our new feature will give you the quick hits from the world of the interwebs in movies, games, TV, ballroom dancing, lighting fixtures, whatever catches our eye.

    Movies

    Star Wars Episode VII

    There are reports from multiple sites and sources that both Benedict Cumberbatch AND Gary Oldman are set for the next Star Wars directed by J.J. Abrams. If this is true, the force is strong with this movie. As long as the name Hayden Christensen is nowhere to be found.

    The Amazing Spider-Man 3

    Marc Webb will come back to direct the third (sixth) Spider-Man movie. They will be wasting no time. It is planned for release on June 10, 2016.

    Dredd 2

    While in Germany at a Star Trek convention, Karl Urban said that conversations had started with Lionsgate and writer Alex Garland about a follow-up to 2012’s amazing Dredd. The film bombed at the box office but since has picked up a lot of ground in DVD and Blu-Ray sales.

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    Indiana Jones

    It looks like Harrison Ford is on his way to donning his whip and fedora two more times. The price for getting him back to do Star Wars may have been a commitment by Disney (who bought the rights to Indy as well) to make two more Dr. Jones tales. What will they do about Indy’s kid since Shia is not famous anymore (his words, not mine)?

    Console Wars

    Seth Rogen and Evan Goldberg are keeping busy with their work to bring Preacher to AMC and now they are wanting to make a film version of Blake Harris’ Console Wars which tells of Nintendo and Sega’s fight for supremacy in the 90’s.

    Independence Day 2

    Will Smith has officially said no to the sequel because he is too busy riding the wave of money made by After Earth last year. He won’t be in the sequel to the one sci-fi movie people want to see him in but he will make garbage with Shyamalan?

    TV

    Heroes

    Did you hear the big news? NBC is pulling a 24 and bringing back Heroes for a 13 episode mini-series in 2015. The run will feature all-new characters although they say that some people from the original run may return. They were doing so well until they said that.

    http://youtu.be/xXUjpHHfTLY

    Games

    Metal Gear Solid V: Ground Zeroes

    The next-gen version of the prequel to The Phantom Pain has been dropped in price by 25% to $29.99. Likewise, I am now 25% more likely to buy the game.

    Titanfall

    The shooter will require up to 40GB of space on your Xbox One. Damn next-gen, you take up space.

    World of Warcraft

    If you want more than one of your WOW characters to level up to 90 it is going to cost you. The new expansion, Warlords of Draenor, will allow you to level one character up to 90 but other characters will run you $60. For a game that has been taking $15 a month from around ten million people for a decade, that’s harsh.

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  • The First Xbox One Custom Controller Goes To Titanfall

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    Are you already tired of your two month old Xbox One controller and need a change? Microsoft knows what ails you. Take a look at the custom controller for Titanfall that will release this March. It will only set you back $64.99 or roughly 1/4 the price of the [amazon_link id=”B00G2HSX86″ target=”_blank” container=”” container_class=”” ]Titanfall Ultra Mega Huge Look At This Bastard Collector’s Edition[/amazon_link].

    Of course you could just tell people it is some kind of rare Mass Effect 2 or Deus Ex controller for Xbox One. As long as it is a game that has an over-dependence on orange colors and is futuristic it will work.

  • Titanfall’s Max Player Count Is Six Vs. Six. Everybody Calm Down

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    Vince Zampella from Respawn Entertainment, developer of Titanfall, revealed on Twitter that the maximum players on a map will be twelve consisting of two teams of six. He stated that that number of players felt right with the A.I. bots that will also be occupying the maps.

    As with everything, the internet has become foaming at the mouth with complaints about it being too small, which I am certain is something these people hear a lot.

    I would actually prefer a smaller player count especially since there will already be A.I. controlled characters and titans to deal with. You do not need 128 people on a map to have fun in multiplayer. Let’s not forget, this is the same Titanfall that has done nothing but amaze everyone who have played it the past nine months. Smaller player counts has not changed that.

    Titanfall releases on March 11th.

     

  • Titanfall Confirmed as 100% Microsoft Exclusive *Updated*

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    Exclusives are nothing new to the game industry, but recent years have seen developers and publishers opting for time-limited exclusivity contracts: A title – or even extra content – starts out on only one system, but eventually moves to all platforms. When Titanfall showed up with only Xbox 360, Xbox One and PC versions announce, everyone assumed the PlayStation 4 version would show up in time.

    According to recent press, however, the first game from Respawn Entertainment – made up largely of veteran Call of Duty developers from Infinity Ward – will bring it’s high-octane mech-driven action to Microsoft platforms only, forever and always. The developer cites Microsoft’s cloud and dedicated server support as essential to having the game run correctly.

    According to Jon Shiring, an engineer for the developer, ““Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea. So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go.”

    This news is a potential game-changer as we approach the launch of each new console, considering the pedigree that Respawn carries. The gameplay footage for Titanfall is arguably the most unique thing to emerge from the ever-growing sea of first-person shooters in recent years. I’ll readily admit that Titanfall holds my interest considerably more than even Bungie’s Destiny, based on what we’ve seen so far.

    Personally, I think there was probably also a substantial amount of money involved, techno-babble aside. I agree that Microsoft offers the better option as far as online multiplayer support; “free” games help ease the cost of PlayStation Plus, but they don’t counter Xbox Live’s superiority in letting people play together. While we’ve already seen the footage of “Halo 5,” I think Microsoft understands that they need a franchise that is decidedly Next-Gen; Xbox One needed its Halo: Combat Evolved or Gears of War to set the stage.

    Here’s hoping Titanfall delivers come March 14.

    UPDATE: Both Respawn and EA have attempted to clarify statements from yesterday, and have possibly succeeded in making it all more convoluted. The main point that seems to keep coming up is that the exclusivity does NOT apply to all future Titanfall titles, as was widely reported; it is only the current title that is guaranteed to Microsoft. This definitely changes things down the line, but doesn’t influence the fact that Microsoft has secured a key piece in swaying people about what console to buy over the next six months.

  • Xbox One Invites You To Have Fun With Titans, Zombies And Zachary Quinto In New Commercial

    Photo courtesy allgamesbeta.com
    Photo courtesy allgamesbeta.com

    Where was this thinking earlier this year when Microsoft was shooting themselves in the foot while running on broken glass with their inability to market the Xbox One? They have righted the course since then and this commercial hits all the right notes for the system. Titanfall, Dead Rising 3, Ryse and Forza are represented well and you even have a Zachary Quinto appearance with an woman eerily reminiscent of Penelope Cruz.

    Good job Microsoft.

    [amazon_link id=”B00CMQTVMI” target=”_blank” container=”” container_class=”” ]Xbox One[/amazon_link] releases on November 22nd.

    http://youtu.be/_1mfIg1I3zE