Tag: Roundup

  • Review Roundup: Battlefield 4

    Photo courtesy t3.com
    Photo courtesy t3.com

    EA will once again take on Call of Duty this year with Battlefield 4. While the shooter has never come close to taking over the throne from Activision’s giant, it has its own niche in the FPS world. Battlefield 3 was forgettable it we are being honest. The multiplayer was decent and the story was…well I am pretty sure it involved words written in crayon on construction paper. Has DICE been able to make a more well crafted experience this time around? God I hope so because they are developing Star Wars: Battlefront and they better not screw it up.

    Reviews, go!

    IGN– 8/10

    Single player- “Its campaign is an obnoxious assault of explosions, blood, profanity, and anger wrapped in an apparent parody of a first-person shooter. In five hours, Battlefield 4 hits on almost every predictable cliché expected: Tank mission, boat mission, stealth mission, jailbreak, sewers, sudden but inevitable betrayal, dastardly Russians, defying orders, and, of course, a torture sequence.”

    Multiplayer- “Where Battlefield 4 most brilliantly distances Battlefield 3 is in its map design. The best Battlefield maps are challenging and satisfying, demanding you take advantage of everything at your disposal, and Battlefield 4 does this extremely well.”

    Kotaku– Not Yet

    Single Player- “Occasionally in Battlefield 4’s solo campaign you’ll meet some variance. Jump out of a plane to land on a ship, ready to attack immediately after landing. Ride a speedboat while shooting down those of the enemies’. Hike around that quintessential snow level. You know the sort of thing if you’ve ever played any shooter ever.”

    Multiplayer- “You can destroy levees and flood part of the map, forcing everyone to swim. You’ll block off paths and create new ones. Battlefield has always been a playground of death, and now DICE has given you even more play-doh to work with.”

    Game Informer– 8.75/10

    Single Player- ” The story culminates with a choice-driven ending, but given my lack of attachment to the characters I hardly felt engaged enough to weigh my options seriously. Thankfully, the campaign is short, clocking in at roughly five hours.”

    Multiplayer- “No matter what mode or class you are playing, you continually earn rewards thanks to the deep and varied progression system featured in Battlefield 4. The variety is staggering, with more types of sights, grips, knives, rocket launchers, and camo than any previous Battlefield game. Some are unlocked by ranking up your class or weapon, and others can be acquired at random in a Battlepack, which you receive roughly every three levels.”

    Videogamer– 9/10

    Single Player- “The campaign is one of Battlefield’s best, too, and though DICE continues to stray a little too far into ‘loud and dumb’ COD territory rather than make the most of its large-scale, all-out war heritage, the explosive set pieces offer just enough to keep players entertained throughout the 5 hour experience.”

    Multiplayer- “Unlike Battlefield 3, multiplayer appears to be launching in a finely tuned state, with a major balancing overhaul providing a mechanically-solid framework. Though weapon unlocks and upgrades still require a healthy time investment, early balancing issues are sidestepped by providing newcomers with a decent armoury, while vehicle weapon spamming has been restricted by a new cooldown-based ammo counter.”

    Gamespot– 8/10

    Single Player- “But Battlefield is about more than just multiplayer these days, and the single-player campaign in BF4 also has some exciting moments. These are sequences that channel the freedom and variety of multiplayer; the levels spent mostly in corridors and in close-quarters combat are more frequent, however, and not nearly as enjoyable.”

    Multiplayer- “Fortunately, the online stage is expertly set for some exhilarating moments. One of the best new things about BF4 is Obliteration mode, in which two teams fight to gain control of a bomb and use it to blow up three enemy positions. Unlike returning standby Conquest mode, in which the battle ebbs and flows between a handful of set positions, Obliteration boasts conflict zones that can change in a flash with the timely use of land, air, and sea vehicles.”

     

  • The Last Of Us Review Roundup

    Photo courtesy geekgamerz.com
    Photo courtesy geekgamerz.com

    We are still a bit over a week away from the release of Naughty Dog’s post-apocalyptic adventure, [amazon_link id=”B007CM0K86″ target=”_blank” container=”” container_class=”” ]The Last of Us[/amazon_link], but today the first reviews began rolling out and it seems that the long desired game is living up to the massive hype. We will have our review ready for you as soon as we get our copy and undoubtedly lose ourselves in it. Until then, take a look at what other media sites are saying about The Last of Us.

    IGN– 10/10

    “The Last of Us seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. It never slows down, it never lets up, and frankly, it never disappoints. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable”

    CNET

    “The Last of Us is a brutally realistic and often shocking depiction of a world in crisis, but is undeniably fun to play. It perfectly captures a civilization on the brink through its believable and hellish atmosphere. It represents one of the strongest console exclusives in a long time and is absolutely a must-have experience for mature PlayStation 3 gamers.”

    Joystiq– 5/5

    “The relationship that grows between Ellie and Joel as they fight to protect one another is the most genuine I’ve ever seen, brought to life by superb writing and excellent performances. It’s more than a father-daughter archetype, more than an easy ploy to tug at the heartstrings. A deep love blooms between the two of them, tinged with a sadness that sometimes makes it difficult to bear.”

    Kotaku

    “In other words, as with so many post-apocalyptic stories before it—Hello, zombie clichés!—The Last of Us‘s fungal pandemic is really just table-setting for a much more intimate, human story. Like last year’s The Walking Dead game, this isn’t actually a tale of zombies and bandits and the end of the world. It’s a tale of loss and hope and friendship and family that just happens tofeature zombies and bandits and the end of the world. And it’s a fine, worthy tale, at that.”

    Game Informer– 9.5/10

    The Last of Us is a deeply felt, shockingly violent game that questions what we’re willing to sacrifice and, more disturbingly, what we’re willing to do to save the ones we love. The conclusion offers no easy answers. You won’t forget it.”

    Giant Bomb– 5/5

    “The Last of Us is a bold work, especially for a developer recently known for strapping us into cinematic roller coasters. The Last of Us is not fun, at least not in the traditional sense, and that’s exactly why it’s so interesting.”

    Destructoid– 10/10

    “There is more to The Last of Us than just combat and “emotional” story tropes. To touch on its setpiece moments, to detail its beautiful changes in pace, would be to spoil too much. It cannot be said enough, however, that Naughty Dog’s new best creation is complete, and when I saycomplete, I mean it to pay the highest of compliments. I do not want more from The Last of Us: I do not need more. As the last line was uttered and the credits ushered in the close, I was done. The Last of Us had achieved everything it needed to achieve in order to provide me with everything I wanted.”

    Polygon– 7.5/10

    ” It achieves incredible emotional high points about as often as it bumps up against tired scenario design that doesn’t fit its world. Survival in the post-apocalypse requires compromise, but The Last of Us has given up something vital.”