Tag: Isolation

  • Review Roundup: Alien: Isolation

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    If you know me, or are on the site enough, you know that Alien is my favorite film franchise of all time. I went through the pain of Alien: Colonial Marines (check out my review) and have been awaiting Alien: isolation since it was first shown. Creative Assembly looked like they were trying to erase the thoughts of Gearbox’s abortion and capture the spirit and horror of the Ridley Scott 1979 original.

    The reviews are now in and it is the literal definition of a mixed bag. Most praise the game for the low-tech futuristic look of the environment and the terror that comes with the alien never following any type of pattern. The complaints come in a story that stretches too long with the aliens’ penchant for always finding you being a main concern.

    We will have our review up as soon as I have had a chance to go through the game myself. These reviews actually make me more excited to play the game. With them ranging from mediocre to great there is no expectation from other sites, just my own going into the game.

    IGN5.9/10

    “Unfortunately, the campaign mirrors the Sevastopol itself: the longer it drags on, the more it falls apart as it begins to tumble out of orbit and towards a gas giant. Ripley’s nightmare became my own as Isolation moved its goalposts back so many damn times that it was almost comical.”

    Polygon6/10

    “This overexposure undermines the power and terror the alien inspires. Every time I thought I heard the monster, every blip on my motion tracker, was a cause for a tightness in my chest at first. By the 300th time I dived under a table or into a locker, I wasn’t scared anymore — I was annoyed. Once the alien becomes an irritation rather than a force of nature, much of the horror in Alien: Isolation vanishes.”

    Videogamer9/10

    The rest of the game’s mechanics dovetail expertly. It’s non-linear, similar to Metroid, so you’ll be revisiting old areas with new ways to access certain parts of the station. Along with Ron Cobb’s famous designs and the changing nature of the environment, the structure gives the game a good sense of not just progression but also of mounting despair, as Sevastopol, its population, and your chances of survival seem to disintegrate.”

    Game Informer7.75/10

    “While players must contend with an unhelpful map system and some annoying quick-time event sequences, the biggest source of frustration comes from the checkpoint system, which requires players to manually save at designated stations. While this structure necessitates even more backtracking, reaching a save station always provides a much-needed sense of relief, and I grew to appreciate the old-school mechanic. That said, the save system elicited more than a few curses. Losing a bunch of progress when the xenomorph pops out of nowhere and kills you with a single, unforeseen tail stab isn’t scary, just frustrating.”

    Gamespot6/10

    “No–it’s the endless meandering in between that proves troublesome, much of it intended to build tension, but most of it falling victim to a neverending sameness. I say neverending, but in reality, Alien: Isolation limps to its frustrating ending after many hours more than it can support. This is four hours’ worth of a great idea stretched into 14-plus hours of messy stealth gameplay, creaky video game cliches, and limp exploration.”

    Eurogamer8/10

    “It’s utterly invigorating – some of my most tense and memorable horror gaming moments evercame while playing this game – but it can also be painfully infuriating. You’ll be killed seemingly at random with no warning. You’ll grit your teeth as you reload over and over – the game only keeps your two most recent saves, so you can’t skip back too far – tackling long sections multiple times until you finally creep through, as much by luck as judgment.”

    CVG8/10

    One of the big questions going into Isolation was whether or not Creative Assembly could stretch out the core concept of its cat-and-mouse hunts into a full-length title. Could creeping around corners and hiding in cupboards really sustain an entire 15-20 hour game? Good news: the pacing in Isolation is mostly spot-on. The Alien isn’t overused – its introduction is a pleasing slow-burn and the creature even disappears for a couple of hours later on.”

  • The Cast Of Alien Talks About Being In Alien: Isolation

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    See the cast of the original Alien (Sigourney Weaver, Tom Skerritt, Harry Dean Stanton, Yaphet Kotto, Veronica Cartwright) talk about being brought back into the world that made them movie legends.

    You will be able to play as the crew of the Nostromo when you pre-order Alien: Isolation in the DLC titled Crew Expendable.

    If you could see the smile that was on my face when I watched this video, you would think I need mental help.

    Alien: Isolation releases on October 7th.

  • See The Trailer For Alien: Isolation DLC “Crew Expendable”, Featuring The Voices Of Sigourney Weaver, Tom Skerritt & Yaphet Kotto

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    Alien: Isolation was already near the top of my list for new games this year. Everything I have seen from the new game by The Creative Assembly made me believe that they knew just what Alien fans were expecting, especially after being violated by Gearbox with Aliens: Colonial Marines.

    Now with the DLC titled Crew Expendable, they have taken another step towards owning this Alien lovers heart.

    The cast of the 1979 original (Sigourney Weaver, Harry Dean Stanton, Tom Skerritt, Yaphet Kotto and Veronica Cartwright) will voice their game counterparts as you try to find and flush the alien from the Nostromo. Ash will be in the DLC also, but Ian Holm will not be voicing him.

    I wish I could convey the amount of feels hearing Weaver, Skerrit and Kotto in the new trailer for the DLC. Alien is my favorite film franchise, making this something special.

    Alien: Isolation releases on October 7th.

  • Alien: Isolation Is The Stuff Nightmares Are Made Of. New Trailer Shown

    God, I hate you Colonial Marines.

    That is my first thought everytime I see new videos from Alien: Isolation. Creative Assembly continues to show off their love of Ridley Scott’s original Alien in their new trailer. It amazes me how they have absolutely nailed 1979’s future look with an attention to detail that looks to be second to none.

    It gives me chills thinking about it. Carefully making your way somewhere, watching out for an enemy that knows your scent and wants to devour you. Kind of like marriage.

    Now we just need a digital Yaphet Kotto and all will be well.

    Alien: Isolation releases on October 7th.

     

  • Alien: Isolation Wants To Make You Think, Not Learn Patterns

    Alien: Isolation is very high up on my list of games to play in 2014 and for good reason. It sets you in a giant space station with little to no weapons and one smart xenomorph, then tells you to survive.

    The Creative Assembly is developing Alien: Isolation as a survival game set firmly in the world of Ridley Scott’s Alien film. You play as Amanda Ripley, daughter of Sigourney Weaver’s Ellen, as she tries to find out what happens to her mother.

    The video shows how the makers are wanting the game to be about the terror. The alien is not on a set course of searching for you, but rather an A.I. that will do its own thing. This means no two playthroughs will be alike. Hiding in the same spot won’t always work because the alien will always be taking new paths and adapting to the sights and sounds you leave behind.

    After the disaster that was Aliens: Colonial Marines (which we gave a 4.5 in our review), Alien: Isolation is shaping up to be the balm for that burn left by Gearbox.

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