Tag: Gearbox

  • The Great Journey – Homeworld: Remastered Collection Preview

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    It occurs to me that I’m very excited about the upcoming Homeworld remastered collection, and have had it pre-ordered for almost a year, without really talking about what it is, or why our readers might want to check it out. I’ve been a fan of the series since its inception, and can’t wait to unbox my collector’s edition this upcoming Wednesday. The trek this series has taken over the years ironically mirrors the plot of the games in many ways, and yet there remains a core fan-base that has rarely wavered in hoping for a new entry.

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    Originally released in 1999, Homeworld completely revamped real-time strategy development at the time by utilizing features such as full three-dimensional space combat, branching campaign paths, and fleet persistence across the entire campaign. Homeworld: Cataclysm was originally developed as an expansion by an outside company, and then released in 2000 as a stand-alone title. Finally, fans got a true sequel, Homeworld 2, in 2003; that year, the source code for the original was also released to aid the mod community.

    For more than a decade, though, there hasn’t been a new entry into the franchise, largely due to financial woes facing the various publishers who owned the IP. The two core games were developed by Relic – the same developers behind W40K: Dawn of War and Company of Heroes – for Sierra, but in 2004 the dev team was acquired by THQ. Sometime in 2007, THQ worked out a deal to acquire the rights to Homeworld from Sierra/Vivendi, but that same year saw many key Relic members leave to found Blackbird Interactive.

    The trail goes cold there for nearly six years, up until THQ filed for bankruptcy in 2013, when both Relic and the Homeworld license went up for auction as the company’s assets were unloaded. Relic was acquired on January 22, 2013 by Sega. Many Homeworld fans were sad to see the series and the developer split up again, but it may have been for the best; Relic’s largest release since then has been Company of Heroes 2, which has been much-maligned due to a relatively short, full-priced base game followed up by exorbitant amounts of paid DLC.

    April 15, 2013 was the final date for sales of THQ assets, and Homeworld fans had not been idle in their hopes to see the franchise live again. A Kickstarter campaign by indie devs Team Pixel raised $70,000 toward bidding on the IP, but that amount was dwarfed by the final winning bid of $1.35 million by Gearbox. This left many people, including myself, wondering just what exactly the house that Borderland built would do with our beloved series.

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    The answer came in July 2013, when Gearbox announced their plans for “HD remakes” of Homeworld and Homeworld 2; those have since been converted into the Homeworld Remastered Collection. The collection includes upgraded versions of both the original and the sequel, as well as optimized versions of the games as they were initially released. This last part is of great interest to fans, as it has become increasingly difficult to keep the titles compatible with newer operating systems and graphics cards.

    Unfortunately, Homeworld: Cataclysm is currently absent from the collection, with reports that the original source code and assets for the game have been lost. The original developer, Barking Dog Studios, was acquired by Rockstar in 2002 and became Rockstar Vancouver, who brought us Bully and Max Payne 3. In 2012, the studio was merged with Rockstar Ontario, and somewhere in all those years and transitions the Cataclysm files apparently disappeared. Gearbox has stated they would certainly like to release an updated Cataclysm, but I personally would rather that time be invested in a new title at this point.

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    In the summer of 2000, I got the GOTY edition of Homeworld, which came with a special soundtrack CD (something I am still glad to own to this day). We had moved into a new house a few years earlier, and I finally had my own room, with my own PC that my dad and I were tailoring to be a gaming rig. I also distinctly remember that I had the game discs with me during my summer trip to spend time at my grandparents’ house, and was thrilled to discover that it could run on their computer.

    That time period was highly influential for gaming in general, and for my own experience in particular; I rarely bought games at release, enjoying instead to wait until there was some sort of collected edition of the base title and its expansions. Notable examples of the trend include the Half-Life Platinum Edition, the Diablo II, StarCraft and Warcraft III “battle chests,” and MechCommander Gold. I also didn’t get games nearly as often, and invested more time into the titles I did have. I miss those days sometimes… but we’re getting off-track!

    I said earlier that the series’ ups and downs mirror the plot of the games in some ways, and I guess the same can be said of my experience with the franchise. Homeworld opens on the desert world of Kharak, where for the past century previously warring clans have been united by the discovery of the “Guidestone,” a galactic map showing a path away from Kharak to a planet marked only with an ancient word: Hiigara, which means “home.” From that point forward, all effort was put into preparations for the seemingly impossible task of crossing the galaxy and returning to Hiigara. A massive mothership was constructed, and neuroscientist Karan S’jet allowed her nervous system to be joined with the ship’s computers, becoming its core.

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    I’m going to stop talking about the story at this point, because I really hope some of you pick up the remastered collection, and I don’t want to spoil anything. Suffice to say that I, much like the people of Kharak, had no idea what lay in store for me when I installed Homeworld. Rarely has a game affected me as deeply as this one, and listening to the soundtrack as I write this, certain music cues still bring a smile to my face or send a chill down my spine. I can still remember finishing the game and watching the ending cinematic play out, feeling simultaneously elated and forlorn, knowing that something unique was drawing to a close.

    This sense of gravitas is largely imposed by the way the campaign is structured, and then further reinforced by the events of the story. Once the mothership departs Kharak, bearing 600,000 cryogenically frozen colonists across the galaxy, the game does an impressive job of making you feel very isolated. Although you encounter other beings and cultures over the journey, large amounts of time are spent surrounded only by the starry depths of space, watching your resource collectors mine asteroids or your scouts fly patrols, with only the excellent ambient music as accompaniment.

    Homeworld also eschewed many current trends in terms of resource collection, base building, and unit management. Rather than hitting “reset” on your units and resources between missions like in StarCraft, Relic borrowed from games such as XCOM and utilized a persistent fleet from start to finish. This choice really drives home the import of your journey, and forces you to make hard choices when it comes to sacrificing or even abandoning units. The latter choice comes at the end of a few missions where you’re tasked with defending the mothership for a certain amount of time, and then jumping away before being overwhelmed. The mothership is stationary during the campaign, as it has no sub-light engines, only a hyperspace drive; if it gets destroyed, the campaign is over, end of story. Inversely, many smaller ships lack hyperspace drives, and must be docked on a larger ship to complete the jumps.

    Remember the times on Battlestar Galactica when the fleet was ambushed, overwhelmed, or otherwise in jeopardy, but there will still Vipers and Raptors away from the ship, and jumping away would mean stranding those pilots? Or when the Rebel fleet was being picked apart by the second Death Star while the shield generators were still up, but the commanders knew they’d never have another chance to destroy it? Those are the choices Homeworld forces you to make on a regular basis. With limited resources added into the mix, making the wrong choice too often can and will make it impossible to beat the game without starting over.

    Thankfully, the full-space 3D movement and balanced combat system allow for a wide variety of tactics, from hit-and-run blitzes to full-scale fleet engagements. The tactical map and movement controls are perfectly suited to the task, though there is a bit of a learning curve in effectively positioning ships; you’ll also simultaneously be learning the game’s rock-paper-scissors balancing system of fighters, corvettes, and capital ships. Once the system is well in hand, though, it’s extremely satisfying to strip an enemy patrol of their fighter escorts, and then have your corvettes outrun the bigger ships while your own fighters come in from above and below to pick them apart. This allows for people who are better tacticians than they are resource-managers – such as yours truly – to accomplish a lot with relatively small fleets.

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    I didn’t ever play multiplayer against anyone online with the original Homeworld, although I did enjoy skirmishes against the AI; I preferred to simply play through the campaign multiple times, and the same can be said of Cataclysm. When the full sequel was released, though, I was living in a dorm with a phenomenal internet connection and a very active LAN community. To be honest, I never completed the Homeworld 2 campaign – something that I’m excited to rectify with this new release! – because it was more fun to play with everyone else. The sequel introduced some new mechanics, such as deeper research trees, ship upgrades, and unique unit types; the balance had been purposely adjusted to have more multiplayer appeal, and it paid off.

    Over the years, I have done my best to keep working copies of Homeworld on my system, but the aforementioned difficulties with newer tech are starting to catch up. The core fan-base has remained even more dedicated than myself, with an extensive mod community; in fact, one of the mods for HW 2, known as “Homeworld 2 Complex,” is so popular that many people are waiting until it is available for the remastered version before they pick up the collection. That’s one of the reasons Gearbox decided to include the original versions of the games, and I imagine they’ll sway a considerable number of “purists” by doing so.

    Gearbox is also working with the Blackbird Interactive team – those who originally left Relic – on their new project, “Shipbreakers.” Always intended as a spiritual successor to Homeworld, the game is now an official part of the IP, and is set to take place before the events of the first game. Between this development and the remastered collection, the hope for most fans is that Gearbox is trying to reinvigorate the franchise and get people on-board in anticipation of a genuine sequel. The work that has obviously gone into this new collection can be observed in the videos linked below, and I for one am very happy with how things are finally shaping up for the Hiigarans, Karan S’jet, and all of us who have journeyed with them these fifteen years.

    The Homeworld: Remastered Collection will be released on Steam on Wednesday, February 25.

  • Borderlands 2 Releasing This Spring On Vita. Pre-Orders For Bundle Available Now

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    Ready to take the likes of Salvador and Claptrap on the road? Gearbox has announced that Borderland 2 is coming to the Vita this spring and Sony has followed suit by offering a bundle that includes the new Vita “Slim”, Borderlands 2 and an 8GB memory card for only $199.99.

    The game will come with 6 DLC packs already on the card including: Captain Scarlett and Her Pirate’s Booty, Mr. Torgue’s Campaign of Carnage, Psycho Character Class, Mechromancer Character Class, Collector’s Edition Pack and Ultimate Vault Hunter Upgrade Pack 1.

    The best part about Borderlands getting a portable release is that it will feature cross-save with your PS3 version.

    You can reserve the bundle now on [amazon_link id=”B00HLT0YT0″ target=”_blank” container=”” container_class=”” ]Amazon[/amazon_link].

  • Aliens: Colonial Marines DLC Infects Your Consoles. I Have Things To Say.

    Photo courtesy topshotta.com
    Photo courtesy topshotta.com

    Alright, today Gearbox released the first of the planned DLC for its giant prison gang rape scene on the Aliens franchise, [amazon_link id=”B005THAX6K” target=”_blank” container=”” container_class=”” ]Aliens: Colonial Marines[/amazon_link]. Just in case you missed our review, give it a peek.

    The Bug Hunt DLC is a survival mode where you battle wave after wave of aliens and blah, blah, blah. It sounds like what you find in almost every other multiplayer section of a FPS.

    So for the DLC, we will play a little game of numbers.

    99.98% of people who have played this game were raped violently from behind by Gearbox.

    0.02% is the one guy from EGM who gave this game a stellar 9.0 review for that once proud publication. When you read it, it hurts your soul because it smells of a bought review.

    88.7% of players most likely have traded this game in already because of how much of a bastardization of a great film franchise it is.

    30% of the remaining 11.3% will buy this DLC hoping, in a last ditch effort, it will make the game worth playing again.

    98% of that 30% will realize that they have just wasted 15 more dollars on a horrible ass game.

    The remaining 2% will like the DLC and may be mentally retarded.

     

  • Review: Aliens: Colonial Marines

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    Aliens + Gearbox= A Winner….Right?

    Gearbox Software has become a major player in the video game world with the rise of the Borderlands franchise. Both entries into the series have been massive critical and retail successes and Gearbox has reaped the benefits. So it was no surprise that their game based on the beloved Aliens film was high up on many people’s list. A true sequel to James Cameron’s sci-fi classic from the developers of Borderlands. What could go wrong?

    Everything apparently.

    First off we have to put things in perspective. Gearbox did not finish this game. In actuality, no one outside of the developer really knows exactly how much of this game was worked on by actual Gearbox employees. You see this game has been in development for six years and Gearbox…actually we will get into that a bit later.

    Aliens: Colonial Marines has you playing Winter, an everyman marine that is sent to investigate the distress signal set off by Hicks in the film Aliens. Somehow the U.S.S. Sulaco has made its way back to orbit around LV-426 and you and your squad are sent in to see why the ship has mysteriously appeared back there. Right off the bat you cannot help to realize that the script and voice acting in this are horrid. I don’t even mean like in the hard ass military jargon or anything because there are plenty of games that get that right without being laughable, but Colonial Marines is like one of the direct to DVD Starship Troopers bad.

    You can tell that some love of the Aliens franchise was in this at one time. Some of the environments, James Horner’s score and even bringing back veteran actors Lance Henriksen and Michael Biehn to reprise their roles of Bishop and Hicks. But everything that was supposed to make this game a treat for Aliens fans is handled so poorly and lazily that all of the good that made it in the game is overpowered by the heaps of utter uselessness that was in the final product.

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    Is This Really Happening?

    I don’t know exactly where in the development process things went wrong for Colonial Marines, but it is evident that this game needed to be re-worked or scrapped altogether. For almost two years we have been shown demos that showed off a pretty good looking game graphics wise, but the game that awaited me was riddled with so many graphical hiccups that it truly appeared as if I were playing first year 360 title. I could probably put Doom 3 on the original Xbox up against this and this would win…but only by a small fraction. Lighting problems, floating shadows, rampant clipping and piss poor between mission cinemas keep you detached from any sense of world immersion. When aliens explode from gunfire its not so much disgusting collapse of a body as it is a sloppy explosion into eight square pieces.

    If you are used to FPS’s that have minute controls and like to pull off quality headshots then I suggest you go looking elsewhere. Sloppy aiming is rampant with almost no sense of true control in the middle of a firefight. Even with the additon of add-ons (in a poor attempt to make the game seem deeper) to various weapons you will still have a frustrating time trying to pop off aliens or Weyland-Yutani soldiers with any precision.

    One of the best things about the movie Aliens was the sense of helplessness. The fear that the xenomorphs brought was undeniable. You find none of that here. With the exception of one decently designed level in the sewers of Hadley’s Hope where you are without weapons and must make your way through aliens that can only sense you by sound, you always have a host of weapons on your person. At one time I had eleven weapons at my disposal as well as grenades so any fear I would have from the aliens was non-existent because of me basically being an unstoppable badass. When there is no sense of dread, there is no Aliens.

    The multiplayer is just an added on feature that feels like it is there because it is what is required in today’s games. Even the chance to play as the xenos trips up with huge balance issues that make the marines the hunters not the hunted. Sloppy controls hinder any kind of fun that could be gleaned off of this. Multiplayer runs well enough and I had no problem finding parties , but when it is as generic and stunted as this it would almost be a blessing if you couldn’t.

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    My Soul Hurts

    Please do not be fooled by Aliens: Colonial Marines. You may read this and think this review is coming from a place of hate from an uber-fan, but I assure you this is not the case. While I am a fan of the highest regard for this film franchise I still went into Aliens with high hopes despite the hellish development stories and other reviews. I played this game with a set of rose colored glasses and still came out feeling like I had sh** thrown at me.

    Beyond my wildest imagination I could not imagine that after six…damn…years that this game could have shipped like this. Even if Gearbox subbed out the game to secondary developers there should be more than what is offered up to gamers here. For a quick comparison here are some of the games that have come out in the last six years:

    -Uncharted trilogy

    -Mass Effect trilogy

    -Red Dead Redemption

    -Grand Theft Auto 4

    -Fallout 3

    -Skyrim

    -BORDERLANDS 1 and 2 from Gearbox!!

    Think of all the millions of hours and GOTY awards that have been split with this list of games over the past six years. How can anyone tell me that this game should have taken this long to make and come out this bad and broken? Even when the story takes a chance and reveals a MAJOR character long thought dead is actually alive, the explanation given is simply “that’s another story”. No it’s not!! That is the story! That’s why it is such a big deal!! And therein lies the problem with Aliens: Colonial Marines. We have waited so long for a great Aliens game and expectations were met with something unexpected.

    Laziness.

    NERD RATING- 4.5/10

     

     

  • Aliens: Colonial Marines Extended Trailer

    Photo courtesy wiiudaily.com
    Photo courtesy wiiudaily.com

    We are less than a week away from the release of [amazon_link id=”B005THAX6K” target=”_blank” container=”” container_class=”” ]Aliens: Colonial Marines[/amazon_link], which Gearbox seems to have had in development since Bush was in office. We will have your review up for it as soon as we can, but to get you ready for your return to the Sulaco and LV-426 here is an extended trailer which shows the marines fighting their way through the xenomorph horde level by level.

    And if this wan’t enough, be sure and check out all the rest of the Aliens: Colonial Marines videos.

    Aliens: Colonial Marines releases on February 12th.

  • Aliens: Colonial Marines “Kick Ass” Trailer

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    Gearbox is back with another trailer for [amazon_link id=”B005THAX6K” target=”_blank” container=”” container_class=”” ]Aliens: Colonial Marines[/amazon_link]. In it you are tasked by your commander to become the ultimate marine and take back your comrades from the xenomorph masses.

    This trailer shows a good bit of gameplay and ends with you taking control of a power loader like Ripley at the end of Aliens. Whether you say “get away from her you bitch” when you play the game is entirely up to you. I will be saying it though.

    Aliens: Colonial Marines releases on February 12th.

  • Aliens: Colonial Marines Alien Hive Video

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    Gearbox has released another video in their ‘Concept to Game’ series for [amazon_link id=”B005THAX6K” target=”_blank” container=”” container_class=”” ]Aliens: Colonial Marines[/amazon_link]. This short video shows off the art for the alien hive which is located in the engineering room of the U.S.S. Sulaco. The art then transforms into the final in-game product giving off the very creepy vibe that this game needs.

    Aliens: Colonial Marines releases on February 12th on Xbox 360, PS3 and PC with a Wii U release coming later in the year.

  • Aliens: Colonial Marines Story Trailer

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    Gearbox Software has released another video for [amazon_link id=”B005THAX5Q” target=”_blank” container=”” container_class=”” ]Aliens: Colonial Marines[/amazon_link]. This one focuses on the actual story of the game which has this set of marines arriving to LV-426 17 weeks after the distress signal was sent out in the 1986 movie. We even get greeted at the beginning by Cpl. Hicks (bandaged and all) warning that all members of his squad are K.I.A.

    Check out the story trailer below. Aliens: Colonial Marines releases on February 12, 2013.

  • Aliens: Colonial Marines “Concept To Game” Video

    Here is the newest video from developer Gearbox for their upcoming game Aliens: Colonial Marines.

    This short video shows a sample of the concept art of Hadley’s Hope and how it has been translated into the virtual world. It is a nice look at the exterior of the planet and see how exactly decimated it is since Ripley and Bishop let it go nuclear at the end of the movie Aliens. Gearbox is doing a good job of giving people just enough to get excited about the game without showing off too much.

    Aliens: Colonial Marines releases on February 12, 2013.

  • Aliens: Colonial Marines New Survivor Mode Trailer

    Aliens Goes Into “Horde Mode”

    One of the games that is on my definite pick up list next year is [amazon_link id=”B005THAX6K” target=”_blank” container=”” container_class=”” ]Aliens: Colonial Marines[/amazon_link] and now the guys at Gearbox have revealed a new multiplayer mode for the game.

    The Survivor mode will see a team of four marines controlled through online cooperative multiplayer as they try survive against wave after wave of xenomorph attacks. Does it sound overly original? No, but it doesn’t have to because when you think about it the movie Aliens is basically a two and a half hour survivor mode so let’s just say that this game has as good a reason to have one as any other.

    Have a look at the trailer below to see Survivor mode in action.

    Aliens: Colonial Marines releases on February 12, 2013.