Tag: Five Reasons

  • Five Reasons: Grand Theft Auto V

    Grand-Theft-Auto-V

    When GTA IV released in 2008, it was impossible not to get swept up in the hype. IGN posted a ten-page review that I considered “masturbatory.” I personally hadn’t enjoyed a GTA since the conversion to 3D; for some reason, I didn’t seem to be able to play them for more than about half an hour without getting a massive headache. Everyone was excited about the open-world multiplayer, including my brother, who went so far as to give me $60 to go pick it up, and I’d be lying if I said the trailers didn’t have me excited. A week later, however, a friend owned that copy, I owned Burnout Paradise, and I owed my brother $60.

    Now the kicker: When Grand Theft Auto V releases next week, I’m buying FOUR copies of it, as an early Christmas gift to that brother, my girlfriend, and my best friend. It would make sense then that if anyone was going to spread the GTA V hype to you nerds, it would be yours truly. Below are my five biggest reasons why this next installment will hopefully not equal a net loss of $240 on my end.

    The Characters

    Rockstar Games has put the story front-and-center this time, with almost every trailer focusing on Michael, Franklin, and Trevor. Apparently, good storytelling is nothing new to the series, or at least that’s what people tell me. I played enough of IV to see the potential, and have heard that the two expansion packs tell great tales. I think Rockstar has a particularly great thing going with the three-character approach, though, as it gives them the chance to look at the city from separate, albeit connected angles.

    Photo courtesy news.softmedia.com
    Photo courtesy news.softmedia.com

    The Skills

    Ask any devoted GTA player what the best game in the series is, and they’re likely to say “San Andreas,” despite it being nearly a decade old. Dig a little deeper, and their reasoning is nearly always the procedural skill trees for different stats. The more you drove, ran, shot, fought, and lived in GTA: SA, the more that was reflected in your character. I have a few friends who discount IV almost entirely due this feature’s removal. Thankfully, skills make a return in V, with several base attributes and several special traits and abilities unique to each of the three characters.

    The Music

    Hand me an open-world, city-based game where I don’t have access to multiple radio stations playing hours worth of content, and I’m going to hand it right back. For instance, I love Forza Horizon, but there are only three in-game radio stations, and I swear each station can’t have a track list of more than ten songs. GTA V tackles the issue with fifteen stations and 240 licensed tracks. To top it off, this installment is the first to feature an original score, which will coincide with certain story and mission developments.

    Red Dead Redemption

    Over the past two weeks, our posse has rediscovered the joys of roaming the wilds from Tall Trees to Perdido, clearing out gang strongholds, hunting legendary bears, and occasionally stopping to pick a wild herb or two. When Red Dead was initially released, you heard a lot about “Grand Theft Horse;” in my group, we now talk about next week’s release as “Red Dead Auto.” Rockstar themselves have continually pointed to RDR as a source of inspiration for changes in GTA V; here’s hoping they’re not just spitting into the wind.

    RDR Horse

    GTA Online

    Seriously, just look at this shit.

  • Five Reasons: The Last Of Us

    Photo courtesy edge-online.com
    Photo courtesy edge-online.com

     

    In 1996, a game developer called Naughty Dog released a game starring a bright orange bandicoot that spun, wore talking tiki masks, had a super-hot girlfriend, and loved “wumpa fruit.” Crash would soon become synonymous with the PlayStation brand, and that mascot-level connection would only grow across the next two generations with Jak & Daxter on the PS2, and Uncharted’s Nathan Drake on the PS3.

    As such, it is fitting that in the twilight before the PlayStation 4 launches in November, Naughty Dog is releasing a game entitled The Last of Us. While this is not actually the absolute final big exclusive for the PS3 (Beyond: Two Souls isn’t until October), it is almost certainly the most anticipated one. Feel free to disagree with that statement in the comments, but only after you’ve read my thoughts below.

    1. Presentation

    In all my years of gaming, few things have ever left me as slacked-jawed as The Last of Us. The character models are incredible, the voice-acting sounds phenomenal, the lighting effects are a sight to behold, the details on the Infected makes me what to throw up, etc. Take note, because I almost never say this: Here is a PS3 exclusive that might not be graphically possible on the 360.

    2. Atmosphere

    Graphical prowess aside, the world that Naughty Dog has crafted feels like a very real, very terrifying place. The Infected are horrifying to behold, but the other survivors are arguably more threatening; you have to wonder how far you would go to survive in a similar situation. I’ll also give kudos for the fact that this world doesn’t look empty or dead just because the people are gone; other life would just have more room to roam.

    3. Character Stories

    The Resident Evil series started losing fans when it became clear that Capcom was more interested in storytelling about their various viruses and conspiracies than their characters. Thankfully, The Last of Us appears to be much more focused on Joel and Ellie’s personal struggles and triumphs; of course, I am interested to know what makes Ellie so important to everyone involved. The best sci-fi has always been more about people than anything else, and I’ve got my fingers crossed on this one.

    Photo courtesy mashable.com
    Photo courtesy mashable.com

    4. New Mechanics

    Most big games have this-or-that new cover feature, AI system, or shell casing shininess engine that marketing loves to hype. The Last of Us is no different, but videos have shown both the “Dynamic Stealth” and “Balance of Power” systems to be more than just hot air. The former refers to the countless different ways players can approach any given situation or obstacle; the latter is the system that governs how enemies react not just to the player, but to the world around them.

    5. The Infected

    Holy *@&^ these things are terrifying to behold, and the noises they make in the trailers almost make me rethink picking up the game. If you’ve never looked up Cordyceps fungus, hit this link and then get back to me. The concept of these things evolving to infect humans is bone-chilling, and the way the physical changes to the hosts have been conceptualized for The Last of Us is exceptional. It won’t be easy to dethrone Necromorphs in terms of terror, but the Infected have the best shot I’ve seen yet.

    I’m not saying The Last of Us is the last great video game ever, or the last great Naughty Dog game ever, or even the last great PS3 game ever (again, Beyond in October, and it looks amazing). But I do genuinely feel like it represents the end of an era, and a culmination of things born on the original Playstation and refined for the last seventeen (!) years of development. I’ll leave you with the trailer below until June 14:

  • Five Reasons: Metro: Last Light

    Photo courtesy hypeup.net
    Photo courtesy hypeup.net

    When [amazon_link id=”B002V16T0Q” target=”_blank” container=”” container_class=”” ]Metro 2033[/amazon_link] was released two years ago, there was almost no marketing behind it, save for a lackluster “Fear the Future” slogan that isn’t really representative of the game. It would have passed completely under my radar if not for Erich Wildgrube, but that’s a story for a later post.

    The important part is that I did eventually play it, and was floored; so floored, in fact, that I am more excited about the release of Metro: Last Light next week than I was for BioShock: Infinite. In case that sounds like crazy-talk, let me shed some hand-crank-battery-powered light on the subject.

    1. The Atmosphere

    We’ve all played those games that draw you in, that really make you feel like you’re in another reality, but 2033 took this to new levels, and Last Light looks to follow suit. I’m not just talking about the creepy parts, either; the most immersive moments look to be the ones spent in the populated stations, watching people go about their daily lives in this world gone sour.

    2. The Gameplay Mechanics

    This may come off sounding like it belongs in the last paragraph, but there are untold little touches in how these games play that really sell the experience. There’s the aforementioned need to hand-crank the battery that runs your flashlight; you check your map and objectives by holding a flickering lighter up to your journal; and new to Last Light, it appears that moisture and steam can obscure your gas-mask visor, so that Artyom must resort to running his palm across it to try and keep it clear.

    3. The Story

    I don’t know that I would say Metro tells a completely original kind of story: Young man must brave a post-apocalyptic world in order to save his loved ones from forces they don’t understand. What it does manage, however, is to tell that story in a way that completely engrosses you; you understand that Artyom both is and isn’t in control of the much larger events going on around him.

    I would also like to squeeze “Characters” in at this point; and by “Characters” I mean “The Rangers”; and by “The Rangers” I of course mean Khan.

    http://metrovideogame.wikia.com/wiki/Khan

    4. The Inhabitants

    http://metrovideogame.wikia.com/wiki/Mutants

    I had to catch myself typing “enemies” in that heading, as anyone who plays the games will soon understand. Metro takes place in a world filled with creatures and beings that go beyond Artyom’s understanding: the violent, animalistic nosalis; the disturbingly intelligent librarians; the unusual, almost playful anomalies; and finally, the mysterious Dark Ones, whose unknown motivations are the driving force of the series.

    5. The Morality System

    Hidden within this post-apoc shooter is a morality system so complex that no one has yet to perfectly pin down exactly what actions beget what outcomes. Most people didn’t realize 2033 had two possible endings until they checked the achievements, and the developers have remained tight-lipped about the system as well.

    What I do know is that these games don’t go in for the whole black-or-white idea of morality, but rather take into account your actions as a player – actions such as stopping to listen to someone play the guitar around a campfire – and how these little things might alter Artyom’s mindset.

    And as always, if my words aren’t enough to convince you, maybe pretty pictures and cool sound effects will:

  • Injustice:Gods Among Us Launch Trailer Has Punching, Kicking And Kevin Conroy

    Photo courtesy dc.wikia.com
    Photo courtesy dc.wikia.com

    WB Games has released a launch trailer for Injustice: Gods Among Us. It is not heavy on story (which is great by the way), but it is heavy on punches to the face, tombstones over people’s heads and truth lassos. Oh and Batman and Aquaman get most of the speaking time which is fine with me since Kevin Conroy is back doing Batman’s voice and Aquaman is the King of Atlantis and all. Not an Aquaman fan? You are missing out.

    [amazon_link id=”B0088I7L76″ target=”_blank” container=”” container_class=”” ]Injustice: Gods Among Us[/amazon_link] releases on April 16th, which is next week! So this is the perfect opportunity to check out our Five Reasons why you should buy Injustice.

  • Scott’s Five Reasons: Injustice: Gods Among Us

    Photo courtesy shoryuken.com
    Photo courtesy shoryuken.com

    NetherRealm Studios brought Mortal Kombat back into the mainstream in 2011 with a bloody brawler that controlled like the Kombat of old and added in a fun story and unlockables galore. They threw a lot of people off with their followup, which was not in fact Mortal Kombat 2, but a game featuring characters from the DC Universe using the fighting engine from their MK reboot. Now one could be wary of this seeing as how we have already had to suffer through Mortal Kombat vs. DC Universe, but have no fear, this will not be anything like that.

    Here are my five reasons to pick up [amazon_link id=”B0088I7L76″ target=”_blank” container=”” container_class=”” ]Injustice: Gods Among Us[/amazon_link].

    1. This is NOT Mortal Kombat vs. DC Universe

    The fighting engine in MK vs. DC was tired and had not seen any real change in a long time. That changed with 2011’s Mortal Kombat reboot. Combos felt natural, brutal and moves were easy to pull off. If you lost on higher difficulties it was not for a cheapness factor, it was because you most likely did not strategize your moves well enough against your opponent. After playing the demo for Injustice, it feels these controls are mostly transferred over. Since the DC characters are not having to share the same fighting game as the more brutal MK ones, they do not feel like they have been neutered or made weak to mix well.

    2. Downloadable Content

    Injustice will come with a Season Pass that will include four new unknown characters to the roster as well as new character skins from the Flashpoint event. If you pre-ordered the game at Gamestop you will receive the Red Son pack that gives you alternate costumes for three characters as well as 20 new missions set within the Red Son alternate reality in which Superman crash landed in Russia and became an agent for that country. Best Buy pre-orders will receive a Blackest Night pack which has undead character skins and a special zombie mode for the game. Now don’t worry where you pre-order your game at because all the DLC packs will be made available at a later date to everyone.

    Photo courtesy Xbox.com
    Photo courtesy Xbox.com

    3. The Roster

    There will be a total of 24 playable characters when you pick up Injustice and that is not including the four extras you will be getting with the Season Pass. The part I love about the roster is that you are getting your well known names that you would expect in a game featuring DC characters: Batman, Superman, Wonder Woman, The Joker, Lex Luthor and Bane should surprise no one. Where this game gets it right is the inclusion of heroes and villains that will not be very familiar to fans outside of the comics. Hawkgirl, Black Adam, Ares and Raven are just a few of the names that may have people scratching their heads, but you will get to know them quickly and see how good they can be in a fight. All I ask from NetherRealm is that they make Swamp Thing or Animal Man one of the future characters.

    4. Super Moves

    Since this is not Mortal Kombat, you won’t be getting any bloody fatalities, but I assure you that once you hit your first super move you will not miss the carnage. For example, Aquaman summons a massive tsunami that lifts his opponent up, he stabs him with his trident and feeds him (or her) up to a great white shark. The Joker will assault you with a crowbar Jason Todd-style, shoot you in the face and then blow you up with a rocket launcher. Yeah, badass right? Then there is Superman’s:

    5. Batman

    Photo courtesy winterdrake.com
    Photo courtesy winterdrake.com

    That is all. Batman needs no explanation.

     

    I hope these five reasons have convinced you to, at the very least, give Injustice: Gods Among Us a shot. We will have our review for it up in the future so keep your eyes open.

    Injustice: Gods Among Us releases on April 16th.

     

  • Win A Free Strategy Guide For Bioshock Infinite!!!

    Infinite_series_guide

    We here at Nerd Rating are in love with Bioshock Infinite. We will be doing a dual review for the game like we did for Tomb Raider last month. We are enjoying the game so much that we want one of our lucky readers to be able to get everything out of this amazing work that they possibly can.

    “How can you do that!?”, I hear you screaming at your computer screen as people in Starbucks look at you like a mental patient.

    It is as simple as answering five questions. Just read the five questions below and message us your answers to either our Facebook page or direct message our Twitter and be entered to win. That’s it!!

    Ready? Set? Skyhook!

    1. In what year does BioShock Infinite take place?
    2. What is the name given to the game’s super-powerlike abilities?
    3. Handymen have one weak spot; what is it?
    4. Name three characters other than Booker or Elizabeth.
    5. What was #4 on our “Five Reasons” to be excited about Bioshock Infinite?

    Good luck everyone!!

  • Trey’s Five Reasons: Bioshock Infinite

    *QUICK NOTE*

    See that author line below the title? Don’t believe that! Sometimes here at Nerd Rating we get backed up so I am doing our buddy Trey Sterling a solid and posting his five reasons to get Bioshock Infinite. Thus the title…pay attention!

    On with the fun.

    Photo courtesy thegamingliberty.com
    Photo courtesy thegamingliberty.com

    One week from today, gamers will finally get their hands on BioShock: Infinite, Ken Levine’s long-awaited true successor to 2007’s BioShock. After a publisher mandated numerical sequel – which lacked Levine’s input and tacked on multiplayer – and several delays, we will get to experience the next step in BioShock’s evolution as envisioned by the team at Irrational.

    To be perfectly honest, only Metro: Last Light has captivated my anticipation more over the last year or so. We’re going to try a new feature out where we give five high points to our excitement over big releases, and Infinite seemed the perfect guinea pig.*

    1. The Story
    From the opening plane crash and the “Welcome to Rapture” reveal of the city, the original BioShock asked us if we would kindly step into silent protagonist Jack’s shoes and guide him through that underwater Hell. Infinite changes things up a little by giving us Booker, in that he speaks and has a seemingly well-crafted personality; it also presents us with an almost-constant companion in the form of Elizabeth, as opposed to Rapture’s lonely corridors. “Bring us the girl, and wipe away the debt” is about as far as I’ve allowed myself into this new tale, simply because I don’t want to spoil any surprises Columbia might hold.

    2. Skyrails
    If you’ve seen any trailers for Infinite, you have presumably seen Booker using these to move about; if not, why are you reading a feature about a game you haven’t seen any trailers for?! Go fix it and come back!

    I am genuinely thrilled at the idea of using these roller-coaster style tracks to move between Columbia’s floating buildings, but it is also one of the areas the game could derail (intended) my expectations by not being as free-form as we’ve all been led to believe.

    3. Time “Tears”
    This is maybe the gameplay feature I know the least about, and I’ve been intentionally keeping it that way. What I do know is this: One of Elizabeth’s abilities let’s her tear holes in space-time, allowing her to transport the two of you – and enemies too, maybe – between different places and times. She can also use it to pull weapons out of thin air, so to speak.

    4. The Songbird
    Anyone who remembers that first BioShock teaser from years ago can attest to the sense of awe and terror inspired by seeing a Big Daddy for the first time. Games of a certain ilk thrive on having such enemies in them, enemies who present such an initial threat to the player that running is the only sensible solution. Half-Life 2’s striders, Metro’s librarians, and Fallout’s super-mutant behemoths are some prime examples. In addition to being terrifying, the Songbird has the added bonus of having unknown motivations that might, when all is said and done, make us question just who the real monster is.

    5. Open-Ended Gameplay
    It’s become commonplace these days for games in every genre to include some form of upgrade system, wither for your skills, your gear, or both. Yet few achieve the desired result of letting a player genuinely choose how they want to play; the most recent successes are probably Dishonored and Far Cry 3. The original BioShock was another example; to this day, I rarely meet people who played through it using the same weapons and plasmids I saw as indispensable. With the addition of Columbia’s open design and Elizabeth’s talents, here’s hoping Infinite stacks up.

    The Final Expectation
    When I pick up BioShock: Infinite next week, I plan on jumping into a historical thriller disguised as a shooter, with some heavy sci-fi themes to boot. I don’t expect any one fight to ever feel exactly like another, I expect to occasionally be terrified and hopelessly outmatched, and at least once I expect each character to do something that makes me loathe them even as I root for their success. Oh, and at least once I expect to use the skyrails to land on a zeppelin, set that zeppelin on fire, and then go sliding away as it crashes to the ground so very far below.

    *That’s a total lie; Tomb Raider was supposed to be my first one, but I might have… not done it. As is evidenced by the inexistence of an article entitled “Trey’s Five Reasons: Tomb Raider.”