Tag: Dragon Age

  • 2014: A Year Of Surprises. Erich’s Game Of The Year

    Surprise, your game does not work. Surprise, this game is awesome. Surprise, you bought the rights to a game without faces.

    Game Of The Year

    Dragon Age: Inquisition

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    No one who knows me will be surprised by a Bioware game being my GOTY, but this is more than that.

    Inquisition checked off almost all of the things I have wanted from the franchise, Epic fights check, Deep conversations with characters who feel like old friends check, Morale ambiguous character missions that leave you feeling cold inside, double check.  I will say that the overall story is a little weak, (Aside from philysophical musings on the nature of Life, the Universe, and Everthing) but the character moments are the strongest of the franchise.

    Runner-Up

    Sleeping Dogs Definitive Edition

    Sleeping_Dogs_13442008158654-589x331 Yes, this is the second time I beat Sleeping Dogs, and yes it remains the best example of a serious take on the open world GTA style game (The Saints Row franchise being a less than serious take) It is no small thing to say that I enjoy punching people in the face in this game more then I enjoy it in the Arkham franchise.  On top of rock solid gameplay, this newer version is simply gorgeous.

    Surprise Of The Year

    South Park The Stick of Truth

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    I have a confession to make, I only started watching South Park last year.  In that year however I watched the first 16 seasons in a mad dash, of laughter, queasiness, and a vague level of not being sure if I should be offended.  All of those things continued to greatness in SoT.  Confession number 2, up until SoT I had never really enjoyed turn based RPG’s. Holy $#!+ balls what a way to get into one.  I only wish we could get another.

    Surprise Runner-Up

    Wolfenstein: The New Order

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    When I watched the first WtNO trailer I was not impressed, and almost immediately wrote it off as a game doomed to fail. Boy, was I wrong.  Wolfenstein brought me back to a time when fighting Nazis was cool, and FPS’ were not cursed by short campaigns, and sequalities.  Back to the days of Halo: Combat Evolved, and Half Life 2.  In short Wolfenstein made me feel young again, and can you ask more from anything?

    Biggest Disappointment

    Watch Dogs

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    We all criticize Blizzard for the shiny lies that are their game trailers, but with Watch Dogs I feel that Ubisoft is equally guilty.  For a game that promised me freedom, and the ability to hack anything, the number of things I could hack was surprisingly limited.  For instance, some police departments are issued guns that can only be fired by the officer the gun is assigned to, why couldn’t I hack guns?  I could hack cars to start them, why couldn’t I turn off cars that were chasing me?  The year before Ubi gave me Jason Brody and Vas, before that Ezio Auditore De firenzi, and Altiar.  For this game they give me Aiden, and boring mob boss number 3 (Irish Pallette).  Now I will give them credit for creating the single best Johnny Gat knockoff ever (Jordi) but why was he not in more of the game?  In a story that is supposed to make me question the security of my data the only real question I am left with is; was that maybe French chick hot?  I am still not sure.

    Disappointment Runner-Up

    Destiny

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    The only reason these two are not switched is that Ubisoft lied to me about Watch Dogs, I lied to myself about Destiny.  I knew that I had not seen enough content from the trailers, I knew that the beta had looked boring as hell.  I knew (breaks into sobbing) I knew…

    Honorable Mention

    Minecraft (Xbox One)

    minecraft There is too much.  For someone who loved the infinite possibilities of Minecraft, the upgraded version scares me on the inside.

  • Demons, Dragons And Dropships: Trey’s Game Of The Year 2014

    It is, of course, that time of year again, when we look at the hours upon hours of time spent in front of our TVs and monitors and try to sift through it all and proclaim “These fourteen hours! These fourteen arbitrary hours were the best!” I played an astonishingly small number of games to completion in the past year, and yet have an admittedly huge slate of things waiting in the wings already this year.

    There are games missing from this list that may surprise you, especially since the absence of a few surprised me. South Park: The Stick of Truth captivated me, and I spent a solid twelve hours playing it one Sunday so I could finish it before the weekend was over. Yet I completely forgot about it until I saw it on Scott’s list. MGS V: Ground Zeroes was basically Hideo Kojima inviting me to look into the future and see what true next-Gen games have the potential of being, given the right guidance. No matter how much I love it, though, I can’t in good conscience list it here.

    The end result is a list that I genuinely put time and consideration into, and games which arguably belong if for no other reason than they made a big enough impression – good or bad – to stand out against 365 days’ worth of gaming, reading, watching, listening, and living. On a side note, Thomas Was Alone is out for next-Gen consoles now. No, the rectangles don’t look any different. Yes, you should play through it again.

    …Scott put Skyrim on his list. Was I allowed to put Fallout 3 on mine last year? Nope. Am I bitter? A little. Should he check under his car for homemade bottlecap mines before leaving the house? *Shrug*

    Game of the Year

    Titanfall (Xbox One)

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    If I were making a list of games that are the polar opposite of my 2013 Game of the Year (Thomas Was Alone), Titanfall would be pretty high up there. With the second-biggest hype train this year – the first belongs to a game appearing later on the list – this AAA, story-barren, multiplayer-only, glossy-graphics FPS won me over from the very first beta match I played. The wall-running and jetpacking mechanics have changed mobility in shooters for good, and this pilot still hasn’t gotten tired of hearing “Standby for Titanfall,” and then watching several tons of death plummet down from orbit.

    I will admit that the longevity of Titanfall has slipped a bit in these later months, though that is in no way the fault of the team at Respawn. The monthly free content updates have brought excellent new features and play-modes, even if the promise of new titans remains unfulfilled. Interestingly enough, I have hated most of the new maps I paid for with the season pass, but don’t consider it a waste of money, because each new release at least got us playing Titanfall again for a while.

    Runner-Up #1

    Diablo III: Ultimate Evil Edition (Xbox One)

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    Diablo III has been a flashpoint for gamers over the past few years, largely due to PC-specific issues such as Blizzard requiring an internet connection at all times, the real-world-money auction house, and the genuine lack of endgame content at launch. Constant patches, updates, and the Reaper of Souls expansion have alleviated some of those concerns, none of which were ever a problem with the next-Gen console re-re-release I played.

    Diablo III: UEE joins the ranks of Borderlands, Castle Crashers, and Marvel Ultimate Alliance as being a game where the co-op is so well-executed that it’s an integral part of the experience for me; I only played a few brief hours alone, usually just to grind out one more level before logging off, and rarely enjoyed it. If you have two or three friends and an itch for some classic dungeon-crawling, loot-grabbing, “oh shit, this new ability does what?!” action, this is the game for you.

    Runner-Up #2

    Dragon Age: Inquisition (Xbox One)

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    For years now, Erich and I have mocked people who tried to sway us toward Final Fantasy XIII with the promise of “If you just get past the first thirty hours, it gets really good!” I am sitting at the twenty-hour mark of DA: Inquisition and have loved every minute of it so far, but I’ll be damned if everyone I trust on games won’t shut up about how “the real game doesn’t even start until the twenty-five-hour mark.” The game offers a staggering amount of content, most of which is well-balanced and evenly-paced by having you participate in side activities as a prerequisite to unlocking main quest missions.

    Inquisition manages to do what so many open-world RPGs – looking at you, Elder Scrolls – either can’t or won’t do, in that it never sacrifices “scale” in the name of “scope.” When you decided whether or not to go hunt ten rams in order to help feed and clothe refugees, the end result has a genuine impact on the greater narrative; to the same end, the large-scale, world-changing decisions you make generate real reactions and even consequences within your party, and leave you wondering if saving the world is worth losing a friend.

    Biggest Surprise

    Wolfenstein: The New Order (Xbox One)

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    My interest in The New Order was zero from the first trailer, and all the consecutive marketing leading up to launch did little but somehow make me less interested. When Beth told me she was going to pick it up, only our friendship kept me from being overly negative about it. I happened to be off that day, so she brought it over to see if my mind could be changed. The answer was simple: Yes. It could be changed.

    The New Order doesn’t do anything particularly new or flashy; instead, it takes mechanics from a generation of solid shooters – Resistance, Half-Life 2, BioShock, Call of Duty, Rage – throws chest-high cover and health regeneration out the window, wraps it all up in a story that’s way better than I could have ever guessed, and loads it into an incredibly detailed double-barrel shotgun for maximum impact. Oh, and you get to shoot lasers at Nazis on the moon, which makes me wonder why you’re even still reading this.

    Biggest Disappointment

    Destiny (Xbox One)

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    Remember how I said I didn’t feel the Titanfall season pass was a waste of money, because at least it kept us playing Titanfall for a while? Yeah, the $30 I spent on the Destiny season pass might as well have been lit on fire as a sacrifice to Bungie. What fun I had with Destiny was only managed with my friends, and none of them picked up the pass; Hell, several of them don’t even own the game anymore! Those who haven’t traded it in aren’t really chomping at the bit to sacrifice money of their own, and I can hardly blame them.

    Out of all the possible complaints, the best example of why Destiny is an abject failure in my mind comes from the fabled “loot cave” that dominated the servers for several weeks. All of the things that Destiny was supposed to deliver – tight shooter mechanics, cool gear, social participation with random strangers, big public events that pulled in everyone on the map – were realized in that small corner of the Cosmodrome for a few genuinely memorable nights. Then, as best any of us can tell, Bungie heard people were having fun, yelled “Hey you kids, get off our lawn!” and turned on the sprinklers.

    Honorable Mention

    Saints Row IV (Xbox One)

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    Yeah, yeah, Saints Row IV was on my list last year. You know how many shits I give? Z.E.R.O. You know why? Because it’s getting re-released on next-Gen in three weeks! With new content! So guess what that means, kids?! There’s a really good chance that Saints Row IV: Re-Elected is on my 2015 GOTY list, too! Murder time, fun time!!! FOUR MORE YEARS!!

    Dishonorable Mention

    Borderlands: The Pre-Sequel (Xbox One)

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    …*sigh.* This game is on here specifically so that my own, personal shame can be made known. It was 100% my idea to pick it up, and after the disappointment of Destiny, there were several weeks when my mantra was “It’s ok, we’ll have a new Borderlands soon!” It’s not that The Pre-Sequel is a bad game, truthfully. Rather, it’s just… not Borderlands, or even Borderlands 2 (which I thought was inferior to the first one.) We managed… four play sessions? It may have only been three. I don’t care. I’m literally bored from thinking about it.

     

  • Want More Than 15 Minutes Of Dragon Age: Inquisition Gameplay? Good, Here Is 16

    Teasing my eyes and ears with new Dragon Age: Inquisition footage will get you everywhere, Bioware.

    So much pretty. Want to see more.

    Dragon Age: Inquisition releases on October 7th.

    My body is ready.

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  • September Game Informer Features Dragon Age: Inquisition, Developer Video Shown

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    The newest issue of Game Informer will delve into the new open-world of Dragon Age: Inquisition from Bioware. A new developer video shows how the developer is trying to listen to fans and give them what they want in this latest entry in the franchise. It looks like they are well on their way in correcting the mistakes from Dragon Age II and even go as far as to make comparisons to Baldur’s Gate in the video. That is reason enough to get excited.

    Check out the video below. The new issue of Game Informer will be on newsstands soon.

    Dragon Age: Inquisition releases in 2014.

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  • Dragon Age III Swaps To Next Gen, Influenced By Skyrim

    Bioware Delays Sequel To 2014.

    Dragon Age III has officially been moved to next-gen platforms and will see a release date switch from “late” 2013 to “who can guess” in 2014. The switch was announced via an EA level designer’s LinkedIn profile.

    Also on the Dragon Age front is Bioware’s Aaryn Flynn saying that the next game will focus heavily on exploration which comes as welcome news to someone who was frustrated by Dragon Age II’s more linear approach. In his interview in the new issue of Game Informer, Flynn also noted that the game can not help but to be influenced by the massive success of Skyrim.

    “You can’t look at a game like Skyrim and not think about how impressive what they’ve accomplished is — or [think] that’s an interesting new direction or that there was something that didn’t work well for them that we could take in a new direction.”

    Let’s just hope they don’t take too much away from Skyrim and make DA3 unplayable on Playstation 3’s.

  • Dragon Age 3 Officially Announced

    Can Bioware Win Back Dragon Age Fans With Third Entry?

    Bioware has announced that the Dragon Age franchise will be returning to consoles next year and will be using a new engine.

    General manager of Bioware Montreal and Edmonton Aaryn Flynn also seems to know that a lot of fans were turned off by Dragon Age 2 (this one included) and wants fans to know that a lot of work is going into making this game a brand new Dragon Age.

    “The Dragon Age team has been working on Dragon Age 3: Inquisition for almost two years now. We’ve been poring over player feedback from past games and connecting directly with our fans. They haven’t held back, so we’re not either. With Dragon Age 3: Inquisition, we want to give fans what they’re asking for – a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral.”

    Bioware is not resting on their laurels when it comes to how Dragon Age 3 will run. They have partnered up with DICE to use the Frostbite 2 engine as the games base. Frostbite 2 was used in the creation of last year’s Battlefield 3 and the game looked stunning so one can only guess how well it will be used in the hands of Bioware.

    Dragon Age 3: Inquisition will be released in late 2013.