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  • Star Trek Into Darkness Super Bowl Ad, Release Date Changed

    Photo courtesy BBC America
    Photo courtesy BBC America

    ” I am better.”

    “At what?”

    “Everything.”

    Benedict Cumberbatch was apparently talking to all the other movie trailers that were shown at the Super Bowl because this newest one for Star Trek Into Darkness is thirty seconds of goosebumpy, nerdy feels.

    Can I just say how awesome it is to get Chris Pine in the yellow Starfleet uniform, which we really only got a glimpse of it at the end of 2009’s Star Trek. It also looks as if the Enterprise has see better days as we see it plummeting to Earth.

    We are still taking bets on Cumberbatch’s role. Khan? Possibly. Gary Mitchell? Unlikely since the monthly comic series that bridges the two movies has already had a re-telling of that tale. Maybe he is playing a chryogenically frozen Sherlock that has been thawed out in the future and embraced his madness. The possibilities!

    Star Trek Into Darkness releases on May 17th……NOPE!!

    People that downloaded the official movie app were given the announcement first that Star Trek Into Darkness will now open on Wednesday, May 15th with showtimes beginning at 8PM.

    http://youtu.be/9Mu07BaOx9c

  • L.A. Noire Gag Reel Makes People Remember L.A. Noire Existed

    Photo courtesy fastcompany.com
    Photo courtesy fastcompany.com

    [amazon_link id=”B002I0J5UQ” target=”_blank” container=”” container_class=”” ]L.A. Noire[/amazon_link] may have been delayed more times than a George R.R. Martin novel and gone more over budget than Waterworld, but there is no denying that it was a damn fun game (even if the ending sucked). Now Depth Analysis, the company that headed up the revolutionary facial scanning technology used in the game has released a gag reel that has the actors screwing up their lines. There are a few chuckles from this video and is good to hear voice actors having fun in the studio.

    Small thought: maybe one reason L.A. Noire was way over budget is because they used some money to create a five minute gag reel using the game’s engine and resources. Oh well.

  • Iron Man 3 Extended Super Bowl Trailer

    Photo courtesy of flicksandpicks
    Photo courtesy of flicksandpicks

    If you were like me then you spent a good part of last night’s Super Bowl waiting for the Iron Man 3 trailer. And also, if you were like me, then you were a little disappointed when it was a snippet of an airplane rescue.

    Fear not true believers!!

    The extended trailer (which the Super Bowl ad shared the link to) completely makes up for it. For all you ladies, you get thirty straight seconds of Robert Downey Jr. then we get to see more footage including Happy not looking so happy, Rhodey in full Iron Patriot armor and more Ben Kingsley as The Mandarin. I really don’t see why Disney didn’t foot the bill and put the full trailer up last night.

  • IGN Finally Finds A Buyer

    Photo courtesy Mediatonic
    Photo courtesy Mediatonic

    IGN Entertainment has a new owner. After being on the auction block for six months J2 Global (parent company of Ziff Davis) has purchased the internet gaming giant for an undisclosed amount from News Corp.

    News Corp. bought IGN back in 2005 for $650 million and rumors suggest that the sale was for much, much less than that amount. The sale will include all of IGN’s other networks and sites like 1UP.com.

  • Remember Me’s Sound Wants To Take You On A Journey

    Photo courtesy herocomplex
    Photo courtesy herocomplex

    This new video from the developer diary of Capcom’s newest IP Remember Me interviews composer Olivier Deriviere as he explains the inspiration for the sound in this futuristic tale. The score will be played by the historic London Philharmonia. You also get some new peeks at the gameplay.

    [amazon_link id=”B008XMSR6G” target=”_blank” container=”” container_class=”” ]Remember Me[/amazon_link] releases in May.

  • Gears Of War: Judgment Achievement List

     

    Photo courtesy Kotaku
    Photo courtesy Kotaku

    Baird, Cole and the rest of Kilo Squad are on a mission to clear their names in the prequel [amazon_link id=”B002I0H2AG” target=”_blank” container=”” container_class=”” ]Gears of War: Judgment[/amazon_link] which releases on March 19th. Now the list of achievements have been revealed to show all of you (us) achievements whores what we will have to endure for our 1,000 points.

    They Called Him Karn (10 points) – Completed Museum Of Military Glory
    Open Arms (10 points) – Completed Halvo Bay Military Academy
    The Real Thing (10 points) – Completed Seahorse Hills
    Take Back This City (10 points) – Completed Onyx Point
    I Told You (10 points) – Completed Downtown Halvo Bay
    This One’s Not Over (10 points) – Completed Courthouse
    Friends (10 points) – Completed Aftermath
    Determined (10 points) – Completed all Campaign Chapters on at least Casual difficulty
    Steel Nerves (10 points) – Completed all Campaign Chapters on at least Normal difficult
    Iron Fist (25 points) – Completed all Campaign Chapters on at least Hardcore difficulty
    Lion Heart (50 points) – Completed all Campaign Chapters on Insane difficulty
    Party People (10 points) – Played any section in 4 player Co-Op
    Blood Brothers (50 points) – Completed all Campaign Chapters in Co-op
    Challenge Accepted (5 points) – Completed your first Declassified mission
    Never Give Up (10 points) – Completed at least 20 Declassified missions
    Quality Soldiering (50 points) – Completed all Declassified missions
    A Peek into the Future (10 points) – Watched Aftermath teaser
    The Aftermath (20 points) – Unlocked Aftermath
    Rising Star (10 points) – Attained 50 Stars on at least Casual Difficulty
    Shooting Star (20 points) – Attained 75 Stars on at least Normal Difficulty
    Star Struck (50 points) – Attained 100 Stars on at least Hardcore Difficulty
    Superstar (50 points) – Attained all Stars on Insane Difficulty
    Never Forgotten (10 points) – Recovered 10 COG Tags during the Campaign
    Veteran Remembrance (10 points) – Recovered 25 COG Tags during the Campaign
    Respect for the Fallen (20 points) – Recovered all 48 COG Tags during the Campaign
    Ribbon Master (10 points) – Earned 3 unique Ribbons in any section
    Proud Wearer (5 points) – Equipped your first Medal
    Ready for War (20 points) – Earned at least one Onyx medal
    Sybarite (50 points) – Earned the Onyx “War Supporter” medal
    Seriously Judgmental (75 points) – Completed all Declassified Missions on Insane difficulty
    Level 5 (5 points) – Reached level 5
    Level 10 (10 points) – Reached level 10
    Level 20 (10 points) – Reached level 20
    Level 30 (15 points)- Reached level 30
    Level 40 (25 points) – Reached level 40
    Level 50 (25 points) – Reached level 50
    Let’s Do This (50 points) – Achieved level 50 and chose to re-up for another tour of duty
    Fearless (50 points) – Achieved level 50 a second time and chose to re-up for another tour
    Unstoppable (50 points) – Achieved level 50 a third time and chose to re-up for another tour
    Death to Locust (10 points) – Killed with all classes of COG in Overrun or Survival
    Death to the COG (10 points) – Killed with all classes of Locust in Overrun
    Survivor (10 points) – Completed wave 10 on all maps in Survival mode
    Globe Trotter (10 points) – Won a match on every map in all Versus modes
    Jack of All Trades (10 points) – Won 10 matches of Overrun
    Team Leader (10 points) – Won 10 rounds of Team Deathmatch
    All Rounder (10 points) – Won one match in Free For All, Team Deathmatch, and Domination
    Roaming Free (10 points) – Won one match on every map in Free For All
    Team On Tour (10 points) – Won one match on every map in Team Deathmatch
    Overran (10 points) – Won one match on every map in Overrun
    Dominator (10 points) – Won one match on every map in Domination

  • Love XBL Arcade / Indie Games? You’re Gonna Have a Bad Time.

    Courtesy of Wikipedia
    Courtesy of Wikipedia

    Since it’s initial launch in 2006, the XNA Game Studio developers’ toolkit has seen five iterations, and has been integral to the success of many popular games released under XBL’s “indie” label (I Made a Game With Zombies in It!), as well as a few full-scale Arcade games like Fez, Skulls of the Shogun, and Bastion (pictured above).

    Unfortunately, internal communication seems to indicate that Microsoft is discontinuing support for XNA, at least in its current form. This could potentially be devastating to smaller developers who rely on this toolkit to get their games onto Live.

    It is worth noting that Microsoft hasn’t officially pulled the plug on XNA or talked about a successor platform, so it’s possible there’s something new coming down the pipes. Also, just because they won’t be updating it doesn’t mean they’re taking the existing version away. One might even wonder if no more support for the current generation of tools hints at something new on the horizon…

  • Prey 2 Back in the Hunt?

    Prey_2_promotional_image
    Courtesy of Wikipedia

    When the original Prey was released on 360 in July of 2006, it was met with high praise for its graphical prowess, original story, unique gravity-bending gameplay sections, and its generally ability to horrify / terrify players. Shortly thereafter a sequel was said to be in development by a team at Human Head Games, and in 2011 it was officially announced by publisher Bethesda. Check out the trailer, courtesy of IGN’s YouTube: Prey 2 E3 2011 Trailer.

    Looks pretty amazing, right? Unfortunately, that was the last information released concerning the title. Since then, it has been repeatedly reported as cancelled, and on August of last year it was officially pulled from the products page on Bethesda’s website. Most fans saw that as the final nail in Prey 2’s coffin.

    Until today, when the web is buzzing about www.aliennoir.com, a “countdown site” in the style popularly used for movie and video game reveals. The countdown is obviously in a fictional language, but the internet quickly deciphered the cycle and came up with a date: March 1st, 2013. While we can’t say for certain until then, the symbols seemingly match those used by the aliens in the original Prey, and the four letters at the top appear to spell “PREY” when shifted slightly.

  • Tiger Woods PGA Tour 14 Celebrates Golf’s Past

    Photo courtesy operationsports.com
    Photo courtesy operationsports.com

    A pair of new trailers for Tiger Woods PGA Tour 14 show how this year’s entry into the franchise will be a celebration of golf’s great history. To go along with the list of modern day stars like Tiger Woods and Rory McIlroy, there is a host of legends including the likes of Ben Hogan, Jack Nicklaus and Seve Ballesteros.

    The game will feature an all new physics engine as well as player specific swings and classic versions of historic courses.

    [amazon_link id=”B00A7QA0Q6″ target=”_blank” container=”” container_class=”” ]Tiger Woods PGA Tour 14[/amazon_link] releases on March 26th.


  • Steamlight Suicide Run: Redline Review

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    Pedal to the Extra-Terrestrial Metal

    Love. Betrayal. Redemption. Intergalactic war. Magic princesses. Gearheads. You’ll get to experience all of this and more in Redline, a 2010 animated film from director Takeshi Koike (The Animatrix: World Record) and animation studio Madhouse (Trigun, X, Ninja Scroll). The film follows the racing exploits of “Sweet JP” as he tries to win the interstellar racing competition Redline, the culmination of five years’ worth of qualifying events. It’s a wild ride with cool cars, some great characters, slick animation, and the catchiest end-credits tune I’ve heard in a while.

    (Speed Racer + Outlaw Star) * F-Zero

    The film opens the way any good racing flick should: In medias res during the Yellowline qualifying event, with the first few minutes focusing on a group of fans hanging out at one of the courses requisite checkpoints hoping to catch a glimpse of the racers as they speed by. It does a really good job of establishing the universe we’re in – multiple alien species, bets being placed on the race, fans talking about their favorite drivers – while simultaneously drawing the viewer into the anticipation of finally getting to see the cars. When they finally speed by for half a second, leaving sonic booms and cheering fans in their wake, the payoff is worth it.

    From that point on, the story follows JP pretty consistently. He heads to the planet where all of the Redline participants are getting prepped, coming into contact with several of them; one racer in particular – “Cherry-Boy Hunter” Sonoshee – catches his eye as the days tick by. But he’s also got to focus on getting his car ready with the help of his childhood best friend and mechanic, Frisbee. He’s raced hard to get to this point, but events from his past and Frisbee’s ties to the mob just might cost him the race, his reputation, and his relationship with Sonoshee.

    The other driving force (intended) of the plot is that the Redline race commission has decided to hold the event on Robo-World, the capitol planet of a militaristic empire who wants less-than-nothing to do with the event. As such, the commission has to enlist the help of racing fans – and even some of the racers – to plan and execute a means of having the race on this extraordinarily hostile, armed-to-the-teeth world. It’s a cool idea that helps expand a bit of our understanding of this universe, and pays off with some excellent action sequences.

    Interspersed throughout the film are glimpses into the lives of the other drivers, but these never total more info than you’d find in the “bio” descriptions of each contestant in any given combat-racing or fighting video game manual. The end result is that none of them every feel as complete as I would have liked. There is one standout side-character in the form of JP’s aging four-armed “scrounger” – scrapheap and junkyard specialists who help racers and mechanics find parts for their rides.

    314095-redline_hd02

    In Red, White and Blue Flash Paint

     The animation on display here ranges from fantastic to frustrating, and anyone familiar with any of Madhouse’s other work will probably immediately recognize some of my points on both sides. The overall quality is top-notch, from character designs to backgrounds to the little details on the vehicles. There are very few anime clichés on display here, and it’s obvious a lot of imagination went into this film. The characters – whether they be humans, four-armed aliens or lumbering robo-men – all move realistically; little touches like the minor limp Frisbee has add to the experience in a pleasingly subtle way.

    My only complaint is that some of the action-heavy sequences get, what’s the word… frenetically muddled. The car and military ship designs are great, but they become almost unrecognizable when in motion; there were several moments when I wasn’t sure whether to be cheer or groan because I simply didn’t know who had just done what to who and how. If that sentence gave you a headache, it succeeded in getting my point across.

    I watched it in hi-def, and that would be my suggested method of viewing if you can manage; unfortunately, I was only using 2-channel audio, so I can speak to surround-sound quality, but there are definitely places where it could be put to great use.

    Checkered Flag

    If you like any of the three titles I compared it to in my first heading, you’ll dig Redline. It’s not an overly complicated film; hell, it’s not as complicated a film as I made it out to be at the start of this review. A dude with anime Elvis hair drives an awesome car at impossible speeds against a bunch of other cool cars while a military superpower tries to kill them. If that sounds like your cup of nitrous, then climb in and buckle up, because we’re getting to that finish line.

    NERD RATING – 8.5 / 10

    [amazon_link id=”B005WMQ5R8″ target=”_blank” container=”” container_class=”” ]Redline Blu-ray Edition[/amazon_link]