Blog

  • Joss Whedon Blown Away By Iron Man 3’s Ending

    Photo courtesy craveonline.com
    Photo courtesy craveonline.com

    Well here is another reason to be even more excited for Iron Man 3 this May. Marvel president Kevin Feige has been making the rounds building up the hype machine for the Shane Black directed sequel and in a recent interview he may have gave the biggest reason to think that Iron Man 3 may be the best Marvel movie yet.

    There are a lot of suits in this movie. While it is both a movie in which he spends quite a bit of time outside of the suit, as you see it’s not working and he’s — and he’s with Ty in Tennessee, by the end of it we reveal that underneath the house, which is now covered with rubble, he’s got dozens and dozens of suits.

    And once, throughout the course of the movie, and all that rubble gets pulled aside by construction cranes, just when he needs them, he calls them to the rescue and we have what I think is the biggest most action-packed finale we’ve had. I showed the film to Joss Whedon, who is our writer-director of Avengers and who is currently working on Avengers 2, and he saw the finale of this and he goes, ‘Now what am I supposed to do now? What am I going to do in Avengers 2?’”

    So the ending of Iron Man 3 has Joss Whedon wondering how is going to top it in Avengers 2? Consider my excitement level at maximum thanks to Whedon and his damn opinion.

  • Metro: Last Light ‘Salvation’ Trailer

    http://youtu.be/x0NFI6B3nxQ

    Now I will readily admit that I am not the Metro 2033 expert around here (that would be our very own Trey Sterling), but I do know that fans are a rabid bunch and the first game sold well enough to warrant a sequel. Metro is set in a post-apocalyptic Russia and will apparently kick your ass if you play lazy. A unique HUD and your ability to ration out your items made sure the game was not for the weak at heart.

    This new trailer for Metro: Last Light basically proves to me one thing: no matter what horrors beset the human race in the future, one thing is always crystal clear. Mankind are a bunch of assholes.

    There is a Yakov Smirnoff joke here somewhere.

    [amazon_link id=”B0053BSMYW” target=”_blank” container=”” container_class=”” ]Metro: Last Light[/amazon_link] releases on May 14th.

  • New Trailer For Despicable Me 2

    http://youtu.be/HwXbtZXjbVE

    Gru, Margo, Agnes, Edith and the minions are back this summer in Despicable Me 2. After settling into family life, Gru is kidnapped by the AVL (Anti-Villain League) in hopes that he can help defeat a new super-villain. The new trailer is full of minion goodness so have no worries.

    Despicable Me 2 releases on July 3rd.

  • Trey’s Five Reasons: Bioshock Infinite

    *QUICK NOTE*

    See that author line below the title? Don’t believe that! Sometimes here at Nerd Rating we get backed up so I am doing our buddy Trey Sterling a solid and posting his five reasons to get Bioshock Infinite. Thus the title…pay attention!

    On with the fun.

    Photo courtesy thegamingliberty.com
    Photo courtesy thegamingliberty.com

    One week from today, gamers will finally get their hands on BioShock: Infinite, Ken Levine’s long-awaited true successor to 2007’s BioShock. After a publisher mandated numerical sequel – which lacked Levine’s input and tacked on multiplayer – and several delays, we will get to experience the next step in BioShock’s evolution as envisioned by the team at Irrational.

    To be perfectly honest, only Metro: Last Light has captivated my anticipation more over the last year or so. We’re going to try a new feature out where we give five high points to our excitement over big releases, and Infinite seemed the perfect guinea pig.*

    1. The Story
    From the opening plane crash and the “Welcome to Rapture” reveal of the city, the original BioShock asked us if we would kindly step into silent protagonist Jack’s shoes and guide him through that underwater Hell. Infinite changes things up a little by giving us Booker, in that he speaks and has a seemingly well-crafted personality; it also presents us with an almost-constant companion in the form of Elizabeth, as opposed to Rapture’s lonely corridors. “Bring us the girl, and wipe away the debt” is about as far as I’ve allowed myself into this new tale, simply because I don’t want to spoil any surprises Columbia might hold.

    2. Skyrails
    If you’ve seen any trailers for Infinite, you have presumably seen Booker using these to move about; if not, why are you reading a feature about a game you haven’t seen any trailers for?! Go fix it and come back!

    I am genuinely thrilled at the idea of using these roller-coaster style tracks to move between Columbia’s floating buildings, but it is also one of the areas the game could derail (intended) my expectations by not being as free-form as we’ve all been led to believe.

    3. Time “Tears”
    This is maybe the gameplay feature I know the least about, and I’ve been intentionally keeping it that way. What I do know is this: One of Elizabeth’s abilities let’s her tear holes in space-time, allowing her to transport the two of you – and enemies too, maybe – between different places and times. She can also use it to pull weapons out of thin air, so to speak.

    4. The Songbird
    Anyone who remembers that first BioShock teaser from years ago can attest to the sense of awe and terror inspired by seeing a Big Daddy for the first time. Games of a certain ilk thrive on having such enemies in them, enemies who present such an initial threat to the player that running is the only sensible solution. Half-Life 2’s striders, Metro’s librarians, and Fallout’s super-mutant behemoths are some prime examples. In addition to being terrifying, the Songbird has the added bonus of having unknown motivations that might, when all is said and done, make us question just who the real monster is.

    5. Open-Ended Gameplay
    It’s become commonplace these days for games in every genre to include some form of upgrade system, wither for your skills, your gear, or both. Yet few achieve the desired result of letting a player genuinely choose how they want to play; the most recent successes are probably Dishonored and Far Cry 3. The original BioShock was another example; to this day, I rarely meet people who played through it using the same weapons and plasmids I saw as indispensable. With the addition of Columbia’s open design and Elizabeth’s talents, here’s hoping Infinite stacks up.

    The Final Expectation
    When I pick up BioShock: Infinite next week, I plan on jumping into a historical thriller disguised as a shooter, with some heavy sci-fi themes to boot. I don’t expect any one fight to ever feel exactly like another, I expect to occasionally be terrified and hopelessly outmatched, and at least once I expect each character to do something that makes me loathe them even as I root for their success. Oh, and at least once I expect to use the skyrails to land on a zeppelin, set that zeppelin on fire, and then go sliding away as it crashes to the ground so very far below.

    *That’s a total lie; Tomb Raider was supposed to be my first one, but I might have… not done it. As is evidenced by the inexistence of an article entitled “Trey’s Five Reasons: Tomb Raider.”

  • Combat Trailer For Bioshock Infinite

    The countdown to Bioshock Infinite has officially begun as we are only one week away from one of the most anticipated games of this generation. To go along with the trailer that premiered during Sunday night’s The Walking Dead, a new trailer shows off the combat of the game. We get to see the first time Booker gets to use Vigor and that the Sky-Hook can also make a pretty handy (and bloody) weapon.

    Can we please get someone to break date on this game…..now.

    [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite [/amazon_link] releases on March 26th.

  • Scott’s Review: Tomb Raider

    tombraider-2013-sn2

    OK if you follow us here at Nerd Rating on a normal basis (and why wouldn’t you?) you should know how excited we were to finally get our hands on [amazon_link id=”B00A7QA0XE” target=”_blank” container=”” container_class=”” ]Tomb Raider[/amazon_link]. I have been posting every bit of news, trailers, survival guides, any piece I could get my hands on to get you just as excited. The game has been on everyone’s radar since E3 2011 when Crystal Dynamics showed off the first bit of gameplay and wowed everyone on the floor. The team decided to take Lara back to the beginning and show exactly how she became the dual pistol toting, short short wearing adventurer that we first went gaga over back in 1996.

    Did they succeed in bringing Lara back to the forefront of gaming? Let’s take a look and see.

    best-game-tomb-raider-hd-wallpaper-Best-2013-Game-Tomb-Raider-HD-Wallpaper

    I’m just a girl, in the world.

    You are thrust into the story of Tomb Raider much quicker than you might think. Just as you are getting used to seeing this new, younger Lara and her shipmates there is a massive storm and you are washed up on shore after your ship has been broken apart at sea. You find yourself knocked out by someone and regain consciousness hanging upside down in a cave surrounded by dead bodies and a creepy “it puts the lotion on it’s skin” vibe from your surroundings. After freeing yourself, you immediately feel a sense of helplessness that is quite new from most games. You are not a raging badass marine or an ex-con with a load of weapons, you are a scared young woman with not a knife, or hell, even a rock in your possession.

    It is in the beginning parts of Tomb Raider that Crystal Dynamics takes some of the biggest chances. For the first hour or so it is a mixture of learning basic controls and quick time events. Now don’t let the dreaded QTE get you down. This is all done with the express intent to have you more involved in Lara’s dire circumstances on the island and happen far less as you get into the real meat of the gameplay and gunplay. Even when you begin brandishing your first piece of weaponry, a bow stolen off of a rotting corpse, you still have this overall feeling of impotence against what the island has in store for you. It may be weird to read this, but I rather enjoyed this part of Tomb Raider. Hoping my torch would not go out from running water in a cramped, claustrophobic cave of hearing the howl of a pack of wolves that are coming is the way more games should handle the beginning hours of a hero’s story.

    Now if you have read more than one review about Tomb Raider then this is going sound very familiar, but it is probably because it is one of the major trip ups of the game. Over the first hour or two of the game you are introduced to a very human Lara. She shows sadness in her face the first time she has to kill a deer in order to eat on the island. When it finally comes time in having to choose between being (possibly) sexually assaulted and killed or taking a life, it is handled in such a meaningful and dramatic way that you really feel that this game can do no wrong.

    And then it does wrong.

    There is no easing Lara into the process of killing. Once she has evacuated the first man’s head of brain matter, the game thrusts you into the role of killing machine that we are used to. It takes all the previous good works and says “fu** it, here is your action”. But even in one of Tomb Raider’s biggest slip ups, it finds one of its greatest attributes. When you begin to carry pistols, shoguns and more, the controls and gunplay are superb. I did find the quick transition into human grind machine very stark and contrast to the beginning of the game, but dammit if I did not have fun with what the game was throwing at me. As a man who loves Uncharted and will until the day I leave this mortal coil, I can truly say that these controls are what Nathan Drake should only hope to be. I hope Naughty Dog is taking notes off of this because this will be on the Uncharted 4 test. Lara moves with such ease and fluidity. There is no need for a cover button because the game’s auto cover system actually…..get this….WORKS! She naturally takes cover when close to nearby threats and can run out without having to worry about getting stuck to environments or going behind the wrong wall. Whoever at Crystal Dynamics designed this deserves a raise and a nice big cookie because this should be used by every adventure game from here on out.

    Beyond that, Lara’s movements around the rest of the island feel natural. Platforming is just freaking fun especially with the verticality of the levels. The level design lends itself to multiple paths in which to avoid enemies or give two or three different options on how to take them on. Running, jumping, using the climbing ax to ascend and descend rock faces, making rope bridges to climb over gaps and so much more are available to help Lara discover all of what the island has to offer and it all just plain works. I can not applaud the controls enough.

    The island is not exactly open-world, but it takes the Arkham Asylum approach to make it feel like the massive levels all interconnect together to create an open-world game. Every open area has its own section on the overall island map and holds its own litany of collectibles to be found and tombs to be raided. There are diaries of various characters that will open up the story, GPS caches scattered throughout and various artifacts to be discovered. All of these are basically here to serve two purposes: to get you more XP so you can upgrade Lara’s abilities and weapon uses and to completely piss off OCD gamers, like myself, that need to see a 100% completion number by your game save.

    Lara’s upgrade system is not going to set the game world on fire with how unique it is, but it gets the job done. Most of her abilities are what we have seen in every game such as taking less damage from falls and stealth kills. There is a good reason to upgrade all of these because you are awarded a different melee kill with every weapon you have equipped. When an enemy attacks and you dodge, you are given a small window to hit the Y button and incapacitate your opponent then they are at your mercy for a brutal, bloody kill.

    The weapon upgrade system is a mixture of unneeded fluff and useful tools. While I don’t really care about putting a silencer on my pistol when I am going in guns blazing, I do have to upgrade my bow parts to be able to make rope bridges and attach a grenade launcher to my assault rifle to blast into new areas. Tomb Raider has mixed the fluff and needed together well enough so you don’t feel like you are simply wasting your time upgrading most weapons. Realistically there is a point you can stop when you unlock all the new ways to get to previous areas, but I was already engrossed with getting the achievement points that there was no reason to stop there.

    TombRaider_2013-03-08_15-10-31-87

     Lara and the smoke monster

    Tomb Raider creates such an entertaining locale with the island that it is a bit of a down note to say that the story is not up to par with the rest of the production. When Lara’s adventure begins there is any number of directions that the story could have gone. But you realize all too soon that she is the only fully developed character in the game. The rest of the people are a veritable who’s who of video game cliches. As I think back on the game, I am trying to remember any of the names of Lara’s shipwrecked crew that I spent the game trying to save and I can only think of one and that is just because she may have had lesbian feelings for Lara and well…I am a guy. Survival is your main motivation, but don’t expect much in the way of caring about your group enough to rescue them. Honestly I am glad, for their sake, that it wasn’t a choice like at the end of Far Cry 3 because I would be the only one getting out alive.

    When you become aware of the “twist” in Tomb Raider’s story it is a big disappointment. Guess what?? It’s supernatural!! If Uncharted had not already blew my dick off with that back in 2006 then I would be agape with surprise. There were so many more places to take this story, especially with the great and noticeable nods to TV shows like LOST and movies like The Descent. Don’t get me wrong, you won’t make your way through Tomb raider rolling your eyes or anything, but you are not going to tell people to pay 60 bucks for its story either. It is just a shame that they spent so much time making Lara such a real and relatable protagonist that it is doing her a disservice by surrounding her with a forgettable secondary cast of characters and a hokey story that has been done before (and in Uncharted’s case, better).

    Don’t get me wrong, when Tomb Raider does something right, it does it very right. The game is visually stunning and really should be at the forefront of any argument as to why this current generation still has a lot of life left in it. There were times going back through the game to find all the collectibles that I would stop for a moment and appreciate just how much work went into making this game a realization. The story does leave something to be desired, but that is why we have that wonderful word: sequel. Crystal Dynamics has crafted a game that is a solid stepping stone for a new Lara Croft that will hopefully yield greater results in the future. Gameplay is as smooth as any action game and the upgrade system is more than serviceable. If Crystal Dynamics can get Lara a better cast of characters and a stronger story then there is no telling just how great the next Tomb Raider game could be.

    Welcome back Ms. Croft. You are a survivor.

  • SimCity By The Numbers…This Should Be Fun

    Photo courtesy gengame.net
    Photo courtesy gengame.net

    Not to be outdone by Tomb Raider’s numbers, EA has released their own set of numbers for SimCity in a press release. If you really want to read the entire, long winded thing then I applaud you. I am just going to post the numbers that EA touted this morning.

    In just two weeks:
    – SimCity players have logged more than 15 million hours of online gameplay.
    – More than 5.7 million original cities have been created since launch.
    – More than 780 million buildings have been built.
    – SimCity mayors to date have built enough road and railroad tracks to circle the globe more than 40,000 times.

    First thought from me is exactly how many of those cities have been created, lost and recreated because of the SimCity servers not being able to handle the number of players online at one time? It is like when Sony mentions the lifetime sales of the Playstation 2. Sure it may be the best selling console ever, but how many of those consoles were multiple buys by customers because the first few years of PS2’s were pieces of shit? I had three, how about you?

    I am happy that Maxis and EA are finally getting the game to a serviceable level, but there is no other way to describe SimCity’s launch other than one of the biggest cluster fu**s to happen in gaming.

  • Tomb Raider By The Numbers

    Photo courtesy of joystiq.com
    Photo courtesy of joystiq.com

    We here at Nerd Rating are in the middle of [amazon_link id=”B00A7QA0XE” target=”_blank” container=”” container_class=”” ]Tomb Raider[/amazon_link] fever. We just put up our first review of the reboot handled by Mr. Trey Sterling and my review should be along any day now.

    Today, Square has released some fun number facts about Lara’s reboot adventure. Let’s take a look:

    – 13,742,891 close calls

    -11,067,764 enemies dodged

    -147,675,058 enemies killed with a bow

    -20,601,083 enemies killed with fire arrows

    -356,988,302 arrows looted off of fallen enemies

    -5,294,879 deers hunted

    -1,417,750 crabs hunted

    -3,570,956 tombs raided

    I know these number are really inconsequential, but I am a nerd for useless facts like this. I am glad to know that I was not the only one murdering helpless crabs left and right just to gain the tiny bit of salvage to max everything out. I am sitting on 98% completion and I will not be denied!!

  • New Bioshock Infinite Commercial

    If you were watching last night’s episode of The Walking Dead then you were treated to a new sixty second commercial for Bioshock Infinite. The CG trailer has protagonist Booker DeWitt jumping in to rescue Elizabeth from the crazed citizens of Columbia.

    It kind of confuses me why they would go with a CG trailer considering how absolutely beautiful the game looks.

    [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] releases on March 26th.

     

  • New Trailer For Game Of Thrones Season 3

    http://youtu.be/R4XSeW4B5Rg

    Damn there is too much good TV going right now. We are closing in on the end of The Walking Dead, Vikings is way better than I had thought it would be and Bates Motel premiered last night. Let’s not forget that we are also only a few short weeks away from Season 3 of Game of Thrones.

    HBO has released a new trailer with a ton of new footage in it including what I like to call “Brienne and Jaime’s Excellent Adventure”.

    Was that bear I saw? Hell yeah it was! Brienne doesn’t care! She takes what she wants!!

    Game of Thrones premieres on March 31st.