Category: Video Games

  • Can Nintendo Win E3?

    Photo courtesy wiiudaily.com
    Photo courtesy wiiudaily.com

    I know, I know, the title of the article is a bit misleading because if this was simply about that question it would be ending with this:

    No. No they can not.

    Damn, that was a bit anti-climatic.

    Microsoft and Sony will own E3 simply because of the new shiny systems they are bringing to the party. Add to that the fact that Nintendo is not even putting on a big press conference and it would seem that the Big N is giving up what very little ground it has. But I am beginning to think that their different approach to E3 may be exactly what Nintendo needs to have more focus put on them. Nintendo has always done things their own way, no matter if it helps or hurts them. This year they will be putting on a series of Nintendo Direct streams during E3 showcasing what the future holds for the ailing Wii U and their handheld giant 3DS. Nintendo is also partnering with Best Buy to bring a bit of E3 to the masses by having E3 game demos playable in 89 stores nationwide.

    There is no doubt that Nintendo will be a distant third when E3 is over in terms of gamer mindshare, but they can still come out of the year’s biggest video game show with a brighter outlook on the future of the Wii U. Here are a few reasons why.

    Photo courtesy pixelenemy.com
    Photo courtesy pixelenemy.com

    Wii U Price Reduction

    This is not confirmed in any way, but many are thinking that E3 will be the perfect time to announce a price drop for the Wii U. I don’t mean a basic price drop either. I am talking taking the 3DS “shit we’re in trouble” route. A normal price drop would be to take the basic set from $299 to $249 and the deluxe from $349 to $299, but when Nintendo cut the price of the 3DS mere months after its launch they slashed it from $249 to $169. This is what they need to do with Wii U. Let’s face it, go in any retailer and Wii U systems are sitting on the shelves. Sales are abysmal and there is no polite way to put that there are no games to play. With a big fall planned software wise, this summer should be when we get a cheaper Wii U and get familiar with it. I hope Nintendo takes this chance to get the Wii U into more homes by cutting the price of the basic set from $299 to $199 and the deluxe from $349 to $279 ($249 would be better, but I don’t see that happening).

    Bring The Heavy Hitters

    This is a easy one to call since Nintendo has already promised multiple Mario titles and a new Smash Bros. This is a good start. Even with everyone jumping from the Wii U like a sinking ship when Nintendo shows up at E3 showing off the new 3D Mario, Mario Kart U, Super Smash Bros and Yoshi Yarn, it will at least get people looking in Nintendo’s direction. I think they also have a couple of aces up their sleeves with Zelda being the main one I think could make a surprise splash. Even if the game is a ways off (which is always when a new Zelda game is shown), just having the franchise show up in a “more than tech demo” form in crisp HD will instantly have fanboys singing praises again.

    Retro Studios is supposed to be in Nintendo’s corner with their brand new game which is rumored to be a sequel to their classic StarTropics. This could go a long way in deciding whether I take the plunge this year for a Wii U.

    These next two are not rumors, just one fansboys hope that Nintendo will swing for the fences with the Wii U this year. Starfox and/or Metroid. In any shape or form for the Wii U. We have three classic Metroid Prime games and I would not mind a follow-up or a new direction for Samus. Starfox has been lying dormant for far too long and is in need of a revival. With the Wii U struggling Nintendo needs to call on all of their franchises to help out.

    Photo courtesy polygon.com
    Photo courtesy polygon.com

    Hold Serve With The 3DS

    This is the one thing it is almost impossible for Nintendo to screw up. The 3DS is a money machine and there is no sign of it stopping. Here is the kicker; there is good reason it is booming because it has one of the best game libraries available and the next year is flush with quality titles that some consoles would kill to have. Want a quick rundown? The Legend of Zelda: A Link to the Past 2, Animal Crossing: New Leaf, Shin Megami Tensei IV, Mario & Luigi: Dream Team, Mario Party 3DS, Project X Zone, Mario Golf: World Tour and Yoshi’s Island 3DS. Almost all of that is this year! At E3 all Nintendo has to do it hold up a 3DS and say, “this is what you want”.

    It is weird to say, but there is almost as much pressure on Nintendo for this year’s E3 as there was last year when many thought they needed to hit a home run with the Wii U and they grounded out on the first pitch. Their home console is, for all intents and purposes, tanking and measures need to be taken to plug up the holes before the Wii U sinks completely. But as a lifelong Nintendo fanboy, I always have hope that there is better days ahead.

     

     

     

     

  • The Last Of Us Season Pass Announced

    Photo courtesy guardian.co.uk
    Photo courtesy guardian.co.uk

    We here at Nerd Rating are on official countdown to The Last of Us. 16 days until Naughty Dog’s much anticipated post-apocalyptic story is finally in our hands.

    Today the studio announced that the game will be getting a Season Pass that will have three DLC packs, two for multiplayer and one for single player. Exactly how the DLC will fit into the single player story is very much a mystery.

    The Last of Us Season Pass will cost $20 and will also give buyers character boosts like increased crafting and healing as well as weapon upgrades and a 90 minute documentary titled “Grounded”.

    Consider this bought.

    Resume countdown: 16 days….

  • Are You A Gamer? Well Microsoft Says You Will Get An Xbox One.

    Photo courtesy xbox
    Photo courtesy xbox

    It is becoming very eerie how much Microsoft is sounding like Sony from 2005 when the Playstation 3 was announced. They are on the top of the heap and may have developed a bit of big head syndrome. Always online with 24 hour internet checks, extra fees for playing games on other profiles are just the beginning of Microsoft’s uphill battle for next-gen supremacy, but they don’t seem to be too worried.

    Take, for example, an interview with Phil Spencer, Microsoft Studios corporate vice-president had with Official Xbox Magazine.

     “We believe that if all you want is gaming, you’ll still pick us, at the end of the day. The super core guys, they will buy everything. They will buy all devices, but most people really only do buy one device, and if you’re going to think about what that one device is, we believe an all-in-one system that does the best games and TV and entertainment will be something that’s really unique.”

    Now there is some truth in that statement in that some hardcore gamers will pick up both systems, but the statement reeks of taking the gaming community for granted. It sounds so passive like “we don’t need to worry about gamers, they will buy shit on a stick if it has Xbox on it”.

    Do we need to begin a ticker for how many times Microsoft can screw up before E3?

     

  • Microsoft Does Not Own Xbox One Domain Names

    Photo courtesy cnet.com
    Photo courtesy cnet.com

    Cybersquatting is not a new thing. People have been making quite a bit of money off of it for years. Buy up a popular available domain name that may need to be used in the future and wait for a company to buy the rights from you. It seems Microsoft is hitting a wall with the Xbox One in that someone owns the domain rights and has for the past two years.

    One man in London owns the rights to XboxOne.com and XboxOne.net and Microsoft has filed a dispute seeking to get these domain names for their use.

    I am not worried about the whole domain name deal. What I am wondering about is why Microsoft just now filed the dispute for these names. They have already snatched up domain names for all of the possible names we had heard about, but this is the first we have heard about this and it is after Microsoft has announced the name of the console.

    This tells me that the Xbox One name was not decided upon until the event was almost upon us or Microsoft changed the name in an attempt to swerve everyone who thought they had the name figured out. The console simply said Xbox on it and a company as large and well thought out as Microsoft had not even filed for the domain names of their next-gen console? Mix this in with the garble of messages about used games and always being online and it looks like Microsoft waited three months after Sony’s press conference and still seemed rushed into an announcement.

  • Xbox One’s New Buttons Revealed

    Photo courtesy gematsu.com
    Photo courtesy gematsu.com

    The new buttons replacing the “start” and “back” buttons will now be known as the “menu” and “view”.

    Microsoft revealed the new uses for the buttons in an article on IGN.

    “The Menu button (on the right) will bring up context-specific menus which game and app developers can design to enhance the user experience. The Menu button could be used in scenarios such as bringing up in-game menus, showing video playback options, and accessing commands on the console’s user interface.”

    Microsoft also said the view button “will change views or provide more information in games and apps. The function of the View button will be driven by developers. Possible uses of the View button include viewing a map during a role playing game, displaying a leaderboard in a first person shooter, and enhancing the navigation of the console’s user interface.”

  • GRID 2 Mono Edition Puts The Pedal to the Metal

    GRID2_Mono Edition_topdown2_sm

    Collector’s Editions of games have really upped the ante in the past few years, growing from little nick-knacks and maybe an art book, to including statues, night-vision goggles, remote-control cars…

    Or, in the case of the GRID 2 Mono Edition, a car. An. Actual. &#^*ing. Race. Car.

    Specifically, the car pictured above: The BAC Mono supercar, capable of 170 MPH. Additionally, you get a complete set of racing gear, and a tour of the BAC factory. Of course, this edition is packaged with the Playstation 3 version of the game, which would matter if it didn’t also include a PS3. Unfortunately, I don’t actually think there’s room in the Mono to store the console on the drive home.

    GRID2_Mono Edition_car full_sm

    This edition will run you a cool $190,000 or so, although shipping is only free in the UK, and potential US buyers have to contact the manufacturer about rates. All of that would matter if they were making more than one of these, which they aren’t. You can hit up this link to check out the pre-order, but the site claims they are already out-of-stock.

    My biggest complaint? Even though the Mono edition has unique box art featuring the supercar, it doesn’t even include a download token to unlock the car in the game.

    I genuinely enjoyed the first GRID; it offered a good balance of simulation and arcade style racing, with some great event types like destruction derbies and midnight touge to round out the standard track events. For everyone who isn’t Speed Racer, the regular version of GRID 2 will be released this upcoming Tuesday, May 28. [amazon_link id=”B0093FO2S4″ target=”_blank” container=”” container_class=”” ]It will be available on Xbox 360, PC, and Playstation 3.[/amazon_link]

  • It’s An Xbox One Cover. Shiny!

    Photo courtesy joystiq.com
    Photo courtesy joystiq.com

    Now is the time when we all start getting excited over the various bells and whistles associated with new consoles since can’t play them and just wait.

    Look! It’s an official Xbox One cover!

    Major Nelson released this picture of the Forza 5 cover so we could get a peek at what the cases will look like for the Xbox One. It’s plastic with a slip sleeve and a paper insert that shows what game you will be purchasing. It says Xbox One at the top with a green background.

    Stop your swooning.

  • Watch Gustavo Fring Read A Story In The Destiny Live Action Trailer

    Photo courtesy dual-ring.net
    Photo courtesy dual-ring.net

    Bungie has released a live action/CGI trailer for Destiny in preparation at  E3 in a few weeks. The trailer was directed by Jon Favreau and stars Giancarlo Esposito from Breaking Bad and Revolution. The trailer is titled “The Law of the Jungle” and features many of Destiny’s different classes fighting on various fronts.

    I am ready to see what Bungie has in store for E3 for Destiny because on paper and in interviews it easily sounds like on of the most ambitious titles in history.

    Here is the official synopsis for the trailer:

    “As a Guardian of the City sets out on an epic, action-packed adventure to reclaim our Solar System, he recalls the moment when he was first taught the most important lesson of all — The Law of the Jungle.”

    http://youtu.be/jS1BM9XRgvw

  • Grand Theft Auto V Collector’s Editions Revealed

    Photo courtesy joytiq.com
    Photo courtesy joystiq.com

    For the tens of millions of you planning to buy Grand theft Auto V in September, Rockstar is tempting you with two different editions of the game.

    The special edition which you can see above comes with a steelbook package, blueprint of Los Santos, artbook, in-game stat boosts for your character, extra weapons and more plane missions. It will retail for $79.99.

    ximage003.jpg.pagespeed.ic.s_8ziNmeR6

    The collector’s edition of the game will get you all of the things I just listed in the special edition as well as a snapback cap (bend your bills dammit), a bank bag so you can look cool while taking McD’s deposits to the bank, ability to play as classic GTA characters in online mode and exclusive vehicles. This will retail for $149.99.

    [amazon_link id=”B0050SXKU4″ target=”_blank” container=”” container_class=”” ]Grand Theft Auto V[/amazon_link] releases on September 17th.

     

  • До свидания, Артём – Metro: Last Light Review

    LL Cover

    Before I launch into the review proper, I’d like to ask that you take the time to read my retrospective on Metro 2033. Whether you’ve played it or not, it will help establish my history with the series going forward.

    If you don’t have the time, I’ll paraphrase: Metro 2033 was a completely unexpected surprise, and even though it is flawed, it remains one of the most atmospheric and compelling story-driven games I have ever played. It was a cult hit, but not really enough to warrant a sequel, so I was thrilled when Last Light was announced.

    Metro: Last Light is a true tale of survival in its own right: The sequel no one expected, it somehow managed to stay on track even as THQ burned around it. That is no doubt thanks to the efforts of the team at 4A Games, who had a polished product ready for Deep Silver to get on shelves almost immediately after the acquisition. I will also give credit to the marketing team that brought us the live-action trailers; assuming those were funded by THQ that was money they probably didn’t have to spend.

    From the marketing, both before and after the property changed hands, it was obvious that this game was going to try and walk the fine line between what made 2033 such a hit (atmosphere, nuance, compelling storytelling) and what the mainstream demands (tighter gunplay, bigger set-pieces, more overt storytelling).

    LL D6

    The changes in storytelling are apparent right from the start, with the events of the last game being chronicled for the player in a series of cutscenes narrated by protagonist Artyom. Scenes that took place outside of first-person were rare in 2033, but are more prominent in Last Light. The main plot is also touched upon more frequently; while I don’t want to say it is “spoon-fed,” there are a few characters that might as well have names like Exposition Jones.

    A legitimate reason for the shift in tone, main-plot-wise, is that this is no longer the story of a desperate young man groping his way through the tunnels, coming upon the larger world almost by happenstance. Artyom is a full member of the Spartan rangers now, the enigmatic peace-keepers and trailblazers from 2033. After the discovery of the military installation D6, the rangers made it their base, but word of the spoils in contains has spread to factions like the fascist Reich and the communist Red Line. The ensuing tension and possibility of war intertwines with another (spoiler-heavy) plot thread to form the main thrust of the narrative. As such, it makes sense that this story would focus more on the larger issues and intricacies of the world, since Artyom is now privy to them.

    LL Rangers

    Fortunately, the world is still full of little side conversations and small acts of humanity for you to witness and participate in. I actually felt a little overwhelmed by how busy some of the populated stations were, and know for a fact that a missed some little moments here and there. One of the ways these games gauge Artyom’s demeanor – something which impacts the possible endings – is by how often you stop to listen and interact; statistically, fewer things trigger the system this time, but you never know until after the fact. The guys at 4A really outdid themselves scripting and programming all of them, and it would be a shame to rush past it all.

    Personally, I didn’t care if I was getting “credit” for it or not, because these little moments are so well written and integrated into the world. Beyond just deepening the atmosphere, some of them also provide useful information about your objectives, or where to locate hidden supplies. My personal favorite was watching an old man make shadow-puppets of animals for children. Most of the time the kids thought he was making creatures like nosalis or demons; when he tried to explain the animals that lived before the war, they either didn’t believe him, or got scared by his descriptions. It was a moment of raw humanity and genuine heartbreak.

    LL Shadows

    Easily the best new populated area is Venice station, which was never visited in 2033. “Venice” is not the actual name of the station, but rather a nickname given to it because all of the tunnels around it are flooded, creating a kind of canal system. This obviously means most of the economy is based on fishing, and the station itself is laid out like a bayou shanty town, with several levels of buildings having been constructed around and above the water. Also of note is Theatre Station, so named because it resides under the famous Bolshoi Theatre. It is the cultural hub of the Metro, and Artyom can actually take in a performance there… though the show isn’t what it used to be.

    LL Venice

    Due to the story changes, there are also more instances where you will be in tunnels or stations surrounded by human enemies, and it’s up to you whether you want to run-and-gun or stick to the shadows. New to the series is a non-lethal takedown, which allows you to dispatch guards without making Artyom a murderer; if you or an unconscious body gets spotted, though, all bets are off as the alarm klaxons blare and heavily-equipped reinforcements storm the area. A few changes to the formula keep things fresh, such as one station that is burning around you; this limits your hiding places, challenges you to move quickly, and even forces you to give up on certain routes as they become blocked.

    LL Fire

    That’s not to say there aren’t still plenty of times the player finds themselves alone in an abandoned tunnel, or wandering through the ruins of the city above. Those moments are still present, and still hold ever bit as much tension as they did in 2033. It brings me no shame to admit that I sometimes took a break so that my hands could rest from their white-knuckle grip on my controller. As with any solid genre entry, familiar mutants are intermingled with new monstrosities, such as the aquatic shrimps and the arachnid spider-bugs. Each species also has multiple variations this time around, with standard grunt-types, tougher and smarter officer-types, and even the occasional boss-level behemoth.

    LL Bear

    Unfortunately, there weren’t as many memorable areas that hinged on the dominance of a certain species: The watchmen hoards roaming the DeadCity; the lost tunnels swarming with lurkers; the minefields of amoebas in D6. Finally, nothing in Last Light comes even remotely close to the experience of the Library, and the terror and tension of trying to keep line-of-sight with the hulking librarians even as they charged at you. Even the boss fights are all variants of the familiar “big baddie in a semi-circular arena” fight, with a slight environmental or mechanic twist throw in.

    I know anyone familiar with Metro 2033 will know that one of the main complaints was the gunplay, and is probably waiting for me to talk above whether or not it has improved. The thing is, I never had any issue with the gunplay in 2033; it doesn’t play like a Call of Duty or a Battlefield, but I never got the impression it was supposed to. These aren’t the well-oiled, super-sleek, camo-customized weapons of a twitch shooter; these are well-worn, battle-scarred, hand-me-down tools of survival.

    LL Weapon

    Each gun still feels like it fits well within the world and the game; each one has its own pros and cons, handles differently, and is perfectly suited to at least one combat approach. I think you could probably tell a lot about someone’s Metro experience by asking them what weapons they favored for the majority of the game. Personally, I opted for the following:

    • A silenced “bastard” machine gun with and extended stock and an IR scope, perfect for shooting out lights and tracking patrols in the dark.
    • An AK with a reflex sight, laser dot and extended magazine for when the quiet approach wasn’t an option against human targets.
    • A sawn-off, quadruple-barrel shotgun with both stock attachments for accurately turning charging mutants into little, scattered bits of flesh and bone.

    Overall, there are at least a dozen weapons at your disposal, ranging from more refined military hardware, to jury-rigged, gas-powered weapons of necessity, to truly unique items like the helsing. Each weapon is customizable, with slots for barrel, optics, stock, and miscellaneous additions; thankfully, except for on instance after what is essentially the tutorial level, the game doesn’t ever permanently strip you of your hard-earned gear.

    While I didn’t think the weapons handled noticeably different from 2033, you are presented with a few more situations where combat is 100% the focus of the area. In addition to the aforementioned boss fights, there are a couple of hold-the-line scenarios as you wait to be able to access the next area, and a few times you find yourself surrounded by enemy troops who are already alerted to your presence. The game’s climax in particular is about as action-packed as you can get, and I’m sure will be seen by some as a total sell-out to the mainstream shooter crowd. Of course, there is an achievement for completing the game without a single human kill, which means the developers are challenging us to avoid the carnage even as their level designs steer us into its path.

    LL Combat

    I do have issue with some slight changes to the user interface, and the visibility of weapons in the field of view. Several gear items that had a dedicated button in 2033 are now relegated to sub-menus that pop up when a certain button is held; additionally, weapons and gear have been split between two such menus, yet the gear menu still feels crowded. More than once I switched my secondary weapon while trying to replace the filter in my gas-mask or charge my flashlight. I was also disappointed that throwing knives became a secondary weapon, meaning that we no longer get the physical presence of Artyom’s hands when trying to line up shots with them.

    There were also changes for the better, especially when it comes to the gas mask and its filters. The system for tracking how much time was left while using the filters was much improved, and the mask as a whole had a more immersive presence while being worn. There’s even a button for wiping water, mud, and gore off of the visor, and I sometimes pressed it for fun just because the attention to detail was that cool. I also loved the ability to use my lighter and gun at the same time, and frequently utilized it as my primary source of illumination; the fact that it burned away cobwebs and could light the occasional torch or lamp was just an added bonus.

    LL Lighter

    All of these things combine to make a game that is a sequel to 2033 in literal terms of continuing the story, a spiritual successor in terms of continuing to craft and refine this universe, and feels almost like a reboot in terms of the approach to the combat experience. The resulting Last Light experience is very reminiscent of its predecessor: It gets the majority of things right most of the time, absolutely nails it all here and there, and despite a few fumbles the whole thing comes together nicely. The atmosphere and ambient storytelling I adored are still present, even if set against a revised backdrop, and I have no doubt that this isn’t my last time taking this particular journey with Artyom.

    I don’t know that I can say which game I liked “better”; my preference for one at any given time could probably be attributed to my mood. I think a fitting comparison would be the differences between feeling like watching Alien and watching Aliens. 2033 is a lonely game, one filled equally with quiet moments of reflection, moments of raw terror, and moments of wonder at the world Artyom never knew lay beyond Exhibition station. Last Light is more populated, its reflective moments more observational than introspective, its tension driven more by human machinations, and its potential stakes are higher.

    LL Hope

    Last Light is very much a game that will give back as much as you put into it, for better or for worse. Artyom must decide whether the dark ones, mutants, and other factions are hostile and a threat, or simply misguided and misunderstood; so must we decide what the Metro can do for us, or will do to us. In the end I can’t help but feel like we are all watching shadow puppets on the wall. What you choose to see in them is up to you.

    [amazon_link id=”B0053BSN82″ target=”_blank” container=”” container_class=”” ]I played Metro: Last Light on the XBox 360; it is also available on PC and Playstation 3.[/amazon_link]