Tag: Uncharted

  • Surprise! Uncharted 4 Delayed To 2016

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    Let’s be honest, we all knew this was coming. Naughty Dog made it official today. With all the staff changes at Naughty Dog over the past year, 2015 was a pipe dream. There is a reason why they are the best developers in the land. It will be worth the wait.

    Here is part of their statement:

    “So we’ve made the difficult choice of pushing the game’s release date. Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards but the high standards that gamers have come to expect from a Naughty Dog title.

    Thank you for your patience – we know the extra wait will be excruciating, but you’ll see it will be worth it as we reveal more about Uncharted 4 over the next year. The team at Naughty Dog will be heads down working through 2015 making sure that Nathan Drake’s story gets the closure it deserves. Come Spring 2016, you and Nate are in for one thrilling, emotional ride.”

     

     

     

     

  • Don’t Try To Dig What We All Say: Trey’s Games Of The Generation Pt. 2

    Check out Part 1 of the list here.

    Metro 2033 (Xbox 360)

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    While working for GameStop, one upshot was that we sometimes came across titles that might have gone unnoticed. A few examples include Demon’s Souls, The Saboteur, and Metro 2033. Erich gets full credit for checking it out initially, but he quickly brought me into the fold. Metro takes the Eastern post-apoc sensibilities of games like STALKER and streamlines the experience into something more akin to Resistance. The atmosphere is unbelievable, and the story managed a unique twist: There’s a “moral choice” system, but the game literally never offers an explanation on what choices affect the outcome, or even lets on that there are alternate endings.

    Mirror’s Edge (Xbox 360)

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    I’m not going to defend this game against its detractors anymore; it had flaws, and certain gameplay mechanics that made is completely impossible for some gamers to enjoy. For my money, though, few games have ever brought the same rush that comes with getting all the moves on a big run exactly right or reacting on pure instinct during the chase sequences. I’m very excited for the sequel, though my fingers are crossed that the developers will keep firearms far, far away from Faith.

    Portal 2 (Xbox 360)

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    “Oh hi, how are you holding up? …because I’m a potato.”

    “*Clap, clap, clap*… oh good, my slow-clap processor made it into this thing. At least we have that.”

    “Ha! I like your style; you make up your own rules just like me. Bean-counter said I couldn’t fire a man just for being in a wheelchair – did it anyway. Ramps are expensive!”

    “Those of you who volunteered to be injected with praying mantis DNA, I’ve got some good news and some bad news: bad news is we’re postponing those tests indefinitely. Good news is we’ve got a much better test for you: fighting an army of mantis men. Pick up a rifle and follow the yellow line. You’ll know when the test starts.”

    Red Dead Redemption (Xbox 360)

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    If Grand Theft Auto is Rockstar’s bread-and-butter, then Red Dead is the five-course meal they were preparing that bread as an appetizer for: It is graphically beautiful, exceptionally well-written, with nearly flawless gameplay, and set in an unbelievably detailed world nearly overflowing with features. On top of all that, there’s a free-roam multiplayer mode that to this day is more entertaining than GTA Online. Plus, Red Dead actually had co-op missions at launch!

    Rock Band (Xbox 360)

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    When my friend Adam got his 360 two months ago, one of the first things I did was bust out my Rock Band instruments and haul them over to his place, immediately installed all of the songs from Rock Band onto the drive to play in Rock Band 2, and finally bought a half-dozen of our favorite songs from the marketplace. That game is seven years old at this point, Adam actually plays bass, we’re both South Park fans (you know which episode, don’t even pretend), and yet to this day kicking on the star-power hitting a perfect solo in “Everlong” still feels bad-ass.

    Shadow Complex (Xbox 360)

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    Beth gets all the credit for this one; she downloaded it while I was at work one day, and had it mostly beaten by the time I got back. It’s a Metroid-style 2D explorer, so there were still countless items and upgrades to collect, and secrets to find, and multiple playthroughs to be had. Owing to some fantastic mechanics and genuine graphical prowess, Shadow Complex helped establish that the Xbox Live Arcade was something to be taken seriously.

    ‘Splosion Man (Xbox 360)

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    Apparently, my going to work enticed Beth to find all sorts of awesome things on the Live Arcade that summer, as ‘Splosion Man followed right after Shadow Complex. The single-player was challenging and fresh, but it was the seizure-inducing mayhem of co-op that really made this a stand-out title. It’s rare that a game where you and your friends fail so frequently – and often because of each other – only gets more fun as the body count stacks up. Plus, everybody loves doughnuts!

    Thomas Was Alone (PC)

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    I doubt anyone is surprised to see my 2013 Game of the Year on this list, considering how much I raved about the title in two separate articles already. The fact remains that in a generation where annual releases became the norm, “resolution” and “frame-rate” were discussed ad nauseam, and publishers slapped “HD remake” on everything within arm’s reach, Thomas and his friends captured my heart with impeccable gameplay, an incredible soundtrack, and the best narration this side of Bastion.

    Uncharted 2: Among Thieves (PlayStation 3)

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    Uncharted 2 is the single best game I have ever played on my PlayStation 3, and that includes Metal Gear Solid 4. It is inarguably the single best action-adventure title I have ever encountered, and is one of my top ten games ever, period. From the breathtaking opening – dangling off a cliff, clinging to a crashed train car – to the touching ending as Nate comes to grips with his love for Elena and his fear of clowns, Among Thieves delivers the greatest Naughty Dog title to date. Yeah, it’s way better than The Last of Us. Deal with it.

    The Walking Dead: Season One (Xbox 360)

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    My review should tell you all you need to know if you still haven’t experienced Telltale’s masterwork adventure game for yourself; luckily for everyone, it’s also now available on next-Gen consoles! Similar to Thomas Was Alone, The Walking Dead made player-driven storytelling a priority over everything else, and delivered that story through genuinely emotional voice work and a visually arresting art style. Never has there been a character I’d rather look in the eye and shake hands with than Lee, or one I’d rather give a hug to than Clementine.

    Wii Sports (Wii)

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    Who knew that a single disc, packaged in a simple cardboard sleeve, could lead to the sale of more than One Hundred Million Wii consoles worldwide over the last decade? I realized that Nintendo has the best first-party lineup of any existing console manufacturer, but the fact of the matter remains that Zelda isn’t the reason my grandmother briefly knew how to use a Wii remote. From weekly living-room bowling leagues to some of the most intense doubles tennis matches ever experienced, Wii Sports inserted itself into the social consciousness in a way most AAA titles can only dream of.

    Damn, the past eight years have been pretty fantastic for games, and I genuinely hope things only get better from here. If you’re interested in what this new generation has to offer, I highly suggest checking out each contributor’s Game of the Year 2014 picks here on the site. Of course, you could also use this as a checklist and see if there’s anything big you’ve missed; most of these titles should be available for bargain prices. You could also just play Thomas Was Alone.

  • E3 2014- Damn, Is 2015 Going To Be Awesome

     

     

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    E3 is over. While that may make you sad to hear, remember that E3 is not the end all of gaming shows. Hell, if we are being honest it is barely holding onto third best show after Gamescom and PAX and followed by TGS in fourth.

    If this year’s E3 taught us anything it was that 2015 is going to be a clusterfu** of amazing games. There are plenty of fun times ahead this year with Far Cry 4, Dragon Age: Inquisition, Destiny, Shadow of Mordor, Alien: Isolation, Super Smash Bros. and the like, but if we are being honest, companies were squarely focused on the huge titles that will (presumably) be in consoles next year.

    If most of these titles hold serve and release next year, 2015 will be one of the biggest years in video game history. Take a look at the lineup expected to hit next year.

    The Witcher 3
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    Mortal Kombat X

    Batman: Arkham Knight

    Halo 5: Guardians

    The Order: 1886

    Uncharted 4: A Thief’s End

    Rise of the Tomb Raider

    Metal Gear Solid V: The Phantom Pain

    Dying Light

    Bloodborne

    The Division
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    No Man’s Sky

    The Legend of Zelda Wii U

    Yoshi’s Woolly World

    Star Wars: Battlefront

    Xenoblade Chronicles

    Dead Island 2
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    Will all of these be released next year? Doubtful (I am looking at you Zelda and Battlefront). Yet, there is an over-abundance of triple-A titles coming in 2015 and then you add in the dozens of indie titles coming, you won’t be able to throw a fat guy in any direction without hitting a good game.

    But really, if you can throw a fat guy any kind of distance you should not be playing games. Maybe do those ESPN strong man competitions. Chop wood, flip tires, have a really long name that sounds like an angry German screaming.

    You go do that. I will play some games.

  • Uncharted 4: A Thief’s End Trailer Is Here.

    My sweet God…

    Sony ended their press conference last night with our first look (no, the December tease doesn’t count) at the new Uncharted game titled “Uncharted 4: A Thief’s End”.

    In the trailer we see Nathan Drake awakening on a river bank as the familiar voice of Sully discusses one last job with Nate. As with all Uncharted games, we assume things don’t go as planned.

    Although this is a cinematic trailer, let’s not forget that this is Naughty Dog, and I would not be surprised if the finished product looked this good.

    I have watched this trailer a number of times since last night. I won’t say how many, but needless to say, it is a number that would make you question my time management…or sanity.

    Uncharted 4: A Thief’s End releases Holiday 2015.

  • Uncharted Writer, Creative Director Leaves Naughty Dog. Possibly Forced Out?

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    Amy Hennig, the creative director and writer for the Uncharted trilogy, has left Naughty Dog after a decade.

    Sony has issued a statement on Hennig’s departure:

    “We can confirm that Amy Hennig has left Naughty Dog. Amy has made significant contributions to the game industry and we appreciate all she has done for Naughty Dog. The development timeline of Uncharted will not be impacted.”

    The shocking part of this news is that those close to Naughty Dog have said that she was forced out by Neil Druckmann and Bruce Straley, the creative minds behind Naughty Dog’s The Last of Us.

    It does seem odd that she would leave the company in the middle of development of Uncharted on PS4 so there may be some validity to the ousting.

    Naughty Dog is the best developer in gaming right now and the last thing they need is internal problems like this. I loved The Last of Us (it was my GOTY) but Uncharted is their cash cow and she provided Nate, Sully, Elena and company their direction.

    Whoever lands her is going to get a proven gaming great.

  • New Uncharted Teased By Naughty Dog With Trailer

    Sony’s big PS4 launch event aired last night on Spike TV and there were a few fun announcements for the new console but the one that held the most weight for me was the announcement that Naughty Dog is indeed working on a new Uncharted game for the new console.

    A short trailer was shown as a mysterious voiceover talked about being buried alive for 15 years and not being able to outrun the past.

    Is this the new antagonist for Drake in Uncharted? Is it the actual voice of Sir Francis Drake? The trailer is undoubtedly loaded with hints with the biggest one being the skull and crossbones with the three crosses in its forehead. Most comment threads have translated the language around the skull as saying “Today you will be with me in paradise”.

    Could Drake be on a biblical adventure for the Spear of Destiny or some other artifact? What do you think will be the focus of the next Uncharted game?

     

  • The Last Of Us Story DLC Reveal On November 14th

    Photo courtesy egmnow.com
    Photo courtesy egmnow.com

    This is a good news week for DLC involving two of the year’s biggest releases. Today sees the first single player piece for Bioshock Infinite, Burial at Sea, available for download and now Naughty Dog will reveal the first single player DLC for The Last of Us on November 14th.

    The reveal will take place at the Playstation 4 All-Access event which will air on Spike TV at 11PM EST.

    With a big PS4 game being revealed on Thursday and news that The Last of Us will be featured could that mean the PS4 game will be a Naughty Dog game as well? Say it is so Mr. Drake.

  • New Developer Diary For The Last Of Us Titled ‘Wasteland Beautiful’

    Photo courtesy relyonhorror.com
    Photo courtesy relyonhorror.com

    Naughty Dog has released the second video diary for [amazon_link id=”B007CM0K86″ target=”_blank” container=”” container_class=”” ]The Last of Us[/amazon_link]. “Wasteland Beautiful” focuses on the creation of the environment in this world where humans are on the verge of extinction. A lot of time is spent on how important the lighting is to convey exactly how hauntingly beautiful this world is that has been reclaimed by Mother Nature.

    Naughty Dog is able to draw so much power out of the PS3 it makes me excited for when they finally unveil their first PS4 title. (Uncharted…cough cough.)

    The Last of Us releases on June 14th.

  • Scott’s Review: Tomb Raider

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    OK if you follow us here at Nerd Rating on a normal basis (and why wouldn’t you?) you should know how excited we were to finally get our hands on [amazon_link id=”B00A7QA0XE” target=”_blank” container=”” container_class=”” ]Tomb Raider[/amazon_link]. I have been posting every bit of news, trailers, survival guides, any piece I could get my hands on to get you just as excited. The game has been on everyone’s radar since E3 2011 when Crystal Dynamics showed off the first bit of gameplay and wowed everyone on the floor. The team decided to take Lara back to the beginning and show exactly how she became the dual pistol toting, short short wearing adventurer that we first went gaga over back in 1996.

    Did they succeed in bringing Lara back to the forefront of gaming? Let’s take a look and see.

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    I’m just a girl, in the world.

    You are thrust into the story of Tomb Raider much quicker than you might think. Just as you are getting used to seeing this new, younger Lara and her shipmates there is a massive storm and you are washed up on shore after your ship has been broken apart at sea. You find yourself knocked out by someone and regain consciousness hanging upside down in a cave surrounded by dead bodies and a creepy “it puts the lotion on it’s skin” vibe from your surroundings. After freeing yourself, you immediately feel a sense of helplessness that is quite new from most games. You are not a raging badass marine or an ex-con with a load of weapons, you are a scared young woman with not a knife, or hell, even a rock in your possession.

    It is in the beginning parts of Tomb Raider that Crystal Dynamics takes some of the biggest chances. For the first hour or so it is a mixture of learning basic controls and quick time events. Now don’t let the dreaded QTE get you down. This is all done with the express intent to have you more involved in Lara’s dire circumstances on the island and happen far less as you get into the real meat of the gameplay and gunplay. Even when you begin brandishing your first piece of weaponry, a bow stolen off of a rotting corpse, you still have this overall feeling of impotence against what the island has in store for you. It may be weird to read this, but I rather enjoyed this part of Tomb Raider. Hoping my torch would not go out from running water in a cramped, claustrophobic cave of hearing the howl of a pack of wolves that are coming is the way more games should handle the beginning hours of a hero’s story.

    Now if you have read more than one review about Tomb Raider then this is going sound very familiar, but it is probably because it is one of the major trip ups of the game. Over the first hour or two of the game you are introduced to a very human Lara. She shows sadness in her face the first time she has to kill a deer in order to eat on the island. When it finally comes time in having to choose between being (possibly) sexually assaulted and killed or taking a life, it is handled in such a meaningful and dramatic way that you really feel that this game can do no wrong.

    And then it does wrong.

    There is no easing Lara into the process of killing. Once she has evacuated the first man’s head of brain matter, the game thrusts you into the role of killing machine that we are used to. It takes all the previous good works and says “fu** it, here is your action”. But even in one of Tomb Raider’s biggest slip ups, it finds one of its greatest attributes. When you begin to carry pistols, shoguns and more, the controls and gunplay are superb. I did find the quick transition into human grind machine very stark and contrast to the beginning of the game, but dammit if I did not have fun with what the game was throwing at me. As a man who loves Uncharted and will until the day I leave this mortal coil, I can truly say that these controls are what Nathan Drake should only hope to be. I hope Naughty Dog is taking notes off of this because this will be on the Uncharted 4 test. Lara moves with such ease and fluidity. There is no need for a cover button because the game’s auto cover system actually…..get this….WORKS! She naturally takes cover when close to nearby threats and can run out without having to worry about getting stuck to environments or going behind the wrong wall. Whoever at Crystal Dynamics designed this deserves a raise and a nice big cookie because this should be used by every adventure game from here on out.

    Beyond that, Lara’s movements around the rest of the island feel natural. Platforming is just freaking fun especially with the verticality of the levels. The level design lends itself to multiple paths in which to avoid enemies or give two or three different options on how to take them on. Running, jumping, using the climbing ax to ascend and descend rock faces, making rope bridges to climb over gaps and so much more are available to help Lara discover all of what the island has to offer and it all just plain works. I can not applaud the controls enough.

    The island is not exactly open-world, but it takes the Arkham Asylum approach to make it feel like the massive levels all interconnect together to create an open-world game. Every open area has its own section on the overall island map and holds its own litany of collectibles to be found and tombs to be raided. There are diaries of various characters that will open up the story, GPS caches scattered throughout and various artifacts to be discovered. All of these are basically here to serve two purposes: to get you more XP so you can upgrade Lara’s abilities and weapon uses and to completely piss off OCD gamers, like myself, that need to see a 100% completion number by your game save.

    Lara’s upgrade system is not going to set the game world on fire with how unique it is, but it gets the job done. Most of her abilities are what we have seen in every game such as taking less damage from falls and stealth kills. There is a good reason to upgrade all of these because you are awarded a different melee kill with every weapon you have equipped. When an enemy attacks and you dodge, you are given a small window to hit the Y button and incapacitate your opponent then they are at your mercy for a brutal, bloody kill.

    The weapon upgrade system is a mixture of unneeded fluff and useful tools. While I don’t really care about putting a silencer on my pistol when I am going in guns blazing, I do have to upgrade my bow parts to be able to make rope bridges and attach a grenade launcher to my assault rifle to blast into new areas. Tomb Raider has mixed the fluff and needed together well enough so you don’t feel like you are simply wasting your time upgrading most weapons. Realistically there is a point you can stop when you unlock all the new ways to get to previous areas, but I was already engrossed with getting the achievement points that there was no reason to stop there.

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     Lara and the smoke monster

    Tomb Raider creates such an entertaining locale with the island that it is a bit of a down note to say that the story is not up to par with the rest of the production. When Lara’s adventure begins there is any number of directions that the story could have gone. But you realize all too soon that she is the only fully developed character in the game. The rest of the people are a veritable who’s who of video game cliches. As I think back on the game, I am trying to remember any of the names of Lara’s shipwrecked crew that I spent the game trying to save and I can only think of one and that is just because she may have had lesbian feelings for Lara and well…I am a guy. Survival is your main motivation, but don’t expect much in the way of caring about your group enough to rescue them. Honestly I am glad, for their sake, that it wasn’t a choice like at the end of Far Cry 3 because I would be the only one getting out alive.

    When you become aware of the “twist” in Tomb Raider’s story it is a big disappointment. Guess what?? It’s supernatural!! If Uncharted had not already blew my dick off with that back in 2006 then I would be agape with surprise. There were so many more places to take this story, especially with the great and noticeable nods to TV shows like LOST and movies like The Descent. Don’t get me wrong, you won’t make your way through Tomb raider rolling your eyes or anything, but you are not going to tell people to pay 60 bucks for its story either. It is just a shame that they spent so much time making Lara such a real and relatable protagonist that it is doing her a disservice by surrounding her with a forgettable secondary cast of characters and a hokey story that has been done before (and in Uncharted’s case, better).

    Don’t get me wrong, when Tomb Raider does something right, it does it very right. The game is visually stunning and really should be at the forefront of any argument as to why this current generation still has a lot of life left in it. There were times going back through the game to find all the collectibles that I would stop for a moment and appreciate just how much work went into making this game a realization. The story does leave something to be desired, but that is why we have that wonderful word: sequel. Crystal Dynamics has crafted a game that is a solid stepping stone for a new Lara Croft that will hopefully yield greater results in the future. Gameplay is as smooth as any action game and the upgrade system is more than serviceable. If Crystal Dynamics can get Lara a better cast of characters and a stronger story then there is no telling just how great the next Tomb Raider game could be.

    Welcome back Ms. Croft. You are a survivor.

  • Adventure Found Me: Trey’s Tomb Raider Review

    Stonking Great T*ts

    TR Boobs

    I was around 12 or 13 when I got my first Tomb Raider game (Tomb Raider 2 on the Playstation, to be exact), so I was just the right age to feel all the ways that most gamers have felt about Lara croft at one point or another. I cannot tell a lie: I even went so far as to secretly use the family computer to (gasp!) try and look up cheats to make her more… Naked. That’s the right word. However, underneath all the hormones was a young gamer just starting to really understand that games could be more than just idle distractions. TR 2 doesn’t tell the best story in the world, but it did feature some amazing locales and genuinely engaging platforming, with some moderate puzzle-solving for good measure.

    That was the last retail release I actually picked up in the franchise before now, though I did play the demos for most all of them and rent a few others along the way. I watched with everyone else as the series stagnated, then tried to evolve, then tried to recapture its former glory. By the time we got to TR: Anniversary (2007) and TR: Legend (2008), the release of Uncharted only served to highlight the franchise’s slow descent into obscurity.

    Training Bra

    TR Lara

    Everything old is new again, and we find a fresh-faced Lara Croft in a cabin on a ship on her way to investigate… something. The game starts off with a bang, and then a thud, scream, puncture wound, explosion and cave-in. If the idea was to make the player feel as overwhelmed and exhausted as Lara, the developers succeeded in spades. The end of this initial rush finds Lara stranded on a remote island, cut off from her crew and in desperate need of some shampoo, trail mix, and a good abdominal surgeon; she manages a bow, some arrows, and a rock tied to a stick.

    From there, the player must try to survive, meet up with the others, and find a way off the island, in that order. Of course, things don’t always go as planned; there’s at least one group of haggard, possibly fanatical men running around kidnapping people and trying to do bad things to attractive young women. One of these lucky gentleman has the dubious honor of becoming the first person Lara ever kills; he does not die well. In fact, he dies so “not well” that I had to look at the ESRB rating and discover that the game did in fact receive a “M for Mature.”

    TR Twist

    Lara again finds herself separated from the crew, and then… I didn’t care anymore. I’m sorry for jumping the gun on this, but I can’t help it. The story in this game is a mess, and it honestly became kind of a distraction. The main thrust is supposed to be the whole “A Survivor is Born” tagline; that’s what the game’s last achievement is called, and then the damned words poop up on the screen pre-credits with a music spike to boot. I’ll admit that your first three kills – a deer, a wolf, and then Rapey McFeels-You-Up – are executed in such a way that they have gravitas, but literally two minutes after that you’re murdering guys left and right. Hell, five minutes after that the game is actively encouraging you to drop lanterns on guys and burn them alive.

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    Hot on the heels of that failed plot device are the rest of your crew, who might as well be called the following: BFF / Lover Maguffin, Dead by the End Mentor, Obvious Betrayal Glasses Guy, Nerdy Glasses Guy, Sassy Black Woman, Surly First Mate from UK, and Ethnic Heritage Wisdom Man.

    The issue here is that the game seems to put all of its story stock in you giving a crap about these people, without ever giving you a single instance to get to know anything about them. The game’s maguffin character, Sam, is either Lara’s best friend or her lesbian lover; I honestly could not tell you which, because the games provides evidence toward both ends. This takes all the urgency out of a majority of the story, since I lack a point of reference for these characters, their relationship to Lara and each other, and their basic motivations. All it would have taken was an introductory level on the ship, where you interacted with each of them while learning a few mechanics, to give the player some bearing for the remainder of the plot.

     

    Finally, the game commits that most dire of sins in games where there are collectibles scattered throughout the world; instead of enhancing the story, these knickknacks are given the burden of telling significant parts of the story. This bleeds over a little into the previous paragraph, but is at its worst concerning the aforementioned other island inhabitants, previous visitors to the island, and the island itself. The most noticeable victim is the game’s main villain, as everything about him – name, motivations, favorite flavor of ice cream – Lara just seems to know, but the player can only discover by stopping mid-play to read his diary pages. This is compounded by the fact that, while text for such items is narrated when looking at it in menus, it cuts off if you try and keep playing while listening.

    I’m not saying there’s nothing good about the story, especially considering there’s an insane twist at one point that they managed to keep completely off-the-radar during marketing. I don’t want to spoil too much, but I will say that the parts involved in this twist help the game earn its Mature rating in spades. The final act you take as the player – an event that is teased several points during the story – will also make long-time fans of the series smile.

    Sports Bra

    For those of you who like to cheat and look at our scores first, you’re probably wondering “How did we get that number from everything negative he just said?” That number comes 100% from the gameplay; the platforming, shooting, puzzle-solving, free roaming, and set-piece surviving is all executed near flawlessly.

    TR Setpiece

    The first thing I have to talk about here is pacing, because the game wouldn’t be the same if it didn’t flow as well as it did. The basic formula is this: You’ll start in an open area where you might have platforming and combat, with a chance to look around and find hidden goodies; those tend to flow directly into linear action / platforming sections where the pace picks up; finally, you are thrust into a setpiece that mixes run-and-gun with zero-tolerance platforming, usually while the area you’ve been in comes to pieces around you. Inevitably you escape and do a bit of light platforming until you reach the next big area. The end result is that I almost never got bored, and found it hard to stop playing most nights.

    The open areas are marvels of design, with multiple ways to get to and from each ledge, hill, and rope. The main draw of these areas is to scavenge for material you can use to upgrade your gear; secondary to me was the chance to find a hidden tomb; the last thing on my list was usually collectables, but damned if I didn’t get invested when I saw something I couldn’t quite reach. Most of these areas are usually visited twice, and tend to contain out-of-reach items you’ll need a gadget from the upcoming linear bit to finally obtain.

    TR Enviro

    The combat is, in my opinion, an enormous step forward for games of this ilk thanks to two words: Auto. Cover. When you’re in an area with enemies nearby, any Lara approaches immediately becomes cover; move away from it, and Lara simply disengages and moves freely. Never again do expect to press a button for cover in an Uncharted game, only to take cover behind the wrong thing and then get stuck there as enemies use Drake for target practice.

    Unfortunately, Tomb Raider does take a bad cue from its alternate-gender franchise: At the very climax of the game, it forgets to be an adventure-platformer with shooting elements and tries to be Gears of War. I don’t know what douche is infiltrating dev meetings at Naughty Dog and Crystal Dynamics, but his pitch is always the same: “Hey, right near the end, let’s throw double the number of enemies from any previous sections in there, only we’ll find arbitrary ways to make the environment cramped. Then let’s cap that off with a multi-stage boss fight involving quick-time events and waves of regular enemies.” I don’t know who you are, but if I ever find you, I’m going to discover your weak spot and deal damage until I can do something horrible to you once you’ve been downed. Three. Times. In. A. Row.

    *Obvious Gripe Voice* This is an intense 3D platformer, where the platforms are occasionally falling, breaking, burning, or some other nonsense, and sometimes during these sections it becomes infuriatingly difficult to determine where the ^(@& I’m supposed to be jumping. *End O.G.V.*

    The only other flaw comes in the lack of instruction concerning upgrading your weapons… or maybe my complaint is with modifying them? I don’t know, because the game won’t tell me. Essentially, one of them uses scrap to do standard upgrades, and one requires you to find parts scattered throughout the game to do a complete overhaul on your weapon. The latter of these two is so inconsistent – where you get the parts, how to tell if you have any parts, determining what parts you may have missed and need to go back for – that entire forums have sprung up about the topic. My honest suggestion is that you just kind of roll with things on your first playthrough, since the overhaul happens automatically at the next campfire once you have all the required parts. After you’ve finished, you can go back worry about any pieces you’re missing.

    Body by Victoria

    TR Bloody

    From a technical perspective, the game is fairly impressive. The graphics are crisp and consistent, and the environments are appropriately detailed and populated; some of the draw distances are fantastic, especially at times when you’re looking at something in the distance and thinking “I’m going to be there, soon.” I never noticed any real clipping, tearing, or what have you. The game does occasionally slow to a crawl while auto-saving, sometimes several times in a few minutes if you’re picking up lots of collectables in a small area. The sound is stellar, though the music, voices, and effects are sometimes balanced poorly; for some odd reason, sound effects and dialogue volume can’t be adjusted separately.

    I did “enjoy” finding one massive technical flaw in the game, something which I can attest that others have encountered as well, but I’m going to save that for after my final score. For now, just know that it was game-breaking, for all intents and purposes. My sincere hope is that it has already been patched.

    This isn’t twelve-year-old me’s Tomb Raider, that’s for damn sure; while Lara isn’t unattractive by any means, she spends the entire game so dirty, bloody, beaten, and exhausted that sexualizing her would take several long showers and at least two major surgeries.  Though the writing of Lara’s rebirth as a “survivor” may not deliver, the gameplay delivers on almost every front, and definitely points toward the series having found better footing after years of clinging to the crumbling ledges of nostalgia. I can tell you this much: If the sequel can make the same leap that Uncharted took for Among Thieves, then Lara’s adventures can find me anytime.

    TREY’S NERD RATING – 8.5

     

    Third Nipple

    *Spoiler Alert* This section talks about a bug that concerns a late-game gear acquisition.

    The bug I encountered is not uncommon; in fact, so many players have encountered it that there are numerous forums and videos dedicated to it already. No one seems to have found a clear pattern on how to avoid it; either it happens to you, or it doesn’t. In its current state, it is game-breaking, as the area you are in cannot be (easily) gotten out of, and reloading a save – or even rebooting the whole game – does nothing to solve it.

    TR Glitch 1

    At one point, you find yourself on a derelict ship deck with no discernible way through; luckily for you, Lara has just acquired an item that allows her to pull heavy objects into new positions. The idea is that you find a weak spot in the deck, then use this gear to swing a crane holding cargo over the area. This lets you shoot the pulley on the crane and drop the cargo through the deck, allowing you to proceed.

    If the glitch gets you, the animation for the crane swinging triggers, but the cargo remains in its original location in mid-air. When the crane reaches the spot above the deck, the pulley snaps, and you actually hear the sound effects that indicate the cargo has fallen through the weak point. The cargo hasn’t moved, though, and the placeholder graphics for the deck remain intact, barring your passage.

    TR Glitch 2

    I spent half an hour trying to figure things out, and finally took to the web. What I eventually found was a video solution that made use of another glitch. I called the weak spot “placeholder graphics” because that’s exactly what they are, to the point where everything that’s not Lara herself – arrows, bullets, grenades, etc – can pass right through them. The solution I found involved positioning Lara at exactly the right spot between the deck and this placeholder. If you do it just right, she goes into her falling animation, because as far as the game is concerned she is falling. If you can keep her hovering there long enough, she slowly sinks past the placeholder and falls through to the corridor below. When you look back up, the deck appears broken, and you can climb freely between the two areas as intended.

    I have numerous rants on this subject, but I condensed it to this: There’s no way this got past QA, which means that they caught it, but the underlying issues were too big to try and fix without delaying launch. Instead, the team released an unusually large (23 MB!) day-one patch to try and fix the problem.

    But what about people who don’t have the internet on their console; while I know I’m usually not a big supporter of that group, this annoys me on their behalf for some reason. Probably because I do have internet, and got the patch, and still got screwed. What if I had been playing more frequently those first days after launch, before the issue became well-documented online? I would have had to restart my whole playthrough, and just crossed my fingers that it wouldn’t happen again.

    In the end, the glitch genuinely did not affect my final score, which is a testament to how much fun the rest of the game was.