Tag: Tolkien

  • I Ran (So Far Away). Middle-Earth: Shadow Of Mordor Review

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    Discretion Is The Better Part Of…You Know

    I crouched down looking at the number of orcs occupying the valley below me. There were around seven, though that did not stop my arrogance.

    I can take them.

    I leapt down and began swinging my sword and countering attacks. I got this, I have played the Batman: Arkham series. The controls are close, especially the counter system. In my bloodlust I did not notice one of the orcs blow his horn and before I knew it I was surrounded by sixteen enemies, one of them being a captain that I was in no shape to fight. Still, my bravado got the best of me and kept fighting.

    Then, I died. The captain got me and he was promoted to a higher rank and became more powerful in orc society.

    This was my first thirty minutes with Middle Earth: Shadow of Mordor.

    Lesson #1 of Shadow of Mordor: get use to dying. It will happen. A lot. Here is the catch. Dying is not something to get upset about or yell at your screen even though you know it was your fault. Shadow of Mordor actually becomes more fun once you die a few times. It also helps to run away.

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    Whoever kills you, as I said before, will move up in rank, become more powerful and even remember you when you find him again. I certainly know the perverse pleasure in hunting down the orc who ran you through with his blade. Even when you find him and reveal yourself, they will have a quip ready about how they must not have done a good enough job killing you before. Your enemies remember you just as you remember the names of the ones who have bested you.

    This is all thanks to Shadow of Mordor’s “nemesis system” which takes the future of gaming enemies to the next level. The orcs you fight have ambition, they want to be the best. There is a hierarchy at work and you are not the only one affecting it by killing captains and warchiefs. These orcs will have internal strife, planning their next move to move up the leadership ladder.

    Each captain will have his own sets of strengths and weaknesses that are not known to you until you find out intel on them either through random items on the map or hunting down an orc that has knowledge of that captain. Once you know that a certain captain is afraid of fire or is vulnerable to a charged headshot with your bow, you can plan out your attack. You can even send off orcs with death threats to their captains or warchiefs which raises their power level while also raising the percentage you will get an epic rune drop to put on your weapons. I never would have thought I would use as much strategy in a game that borrows so much from others.

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    Assassin’s Creed: Mordor Asylum

    Don’t worry Tolkien purists, the story of Shadow of Mordor fits quite nicely into the years in between The Hobbit and The Lord of the Rings. As Talion, a captain of Gondor, you begin the game watching your wife and son murdered in front of you before being killed yourself by The Black Hand of Sauron. Awakening in a shadow realm, you are joined by an elf wraith that has become attached to Talion and prevents him from dying. The wraith has amnesia and together you will search out the details of his past while hunting down the killers of your family.

    The game does a great job of connecting events in Tolkien’s universe in a believable way. I was worried going in that there would be some eye-rolling sequence of why Gollum has to be involved in the story, but it comes in a very natural way that made me enjoy the character again. Even when you find out the elven wraiths’ identity, you are left with an “ohhhh” moment that is satisfying.

    While some may knock Shadow of Mordor for taking aspects of Assassin’s Creed and the Batman: Arkham series, you can’t say they do not do it well. Traversing Mordor is a parkour affair along with climbing forge towers to activate fast travel to different parts of the map. Sound familiar? Likewise, combat is strictly Batman, if he had a longsword, bow and dagger and did not mind impaling and beheading anyone who dared crossed his path. It feels crisp and responsive just as in Rocksteady’s Arkham games which is a win, yet not a real 1 to 1 comparison.

    Of course, using these two games as your foundation comes with a few hiccups. You will encounter problems like latching onto walls when you are trying to escape in small spaces, jumping into the middle of an orc party when you meant to zipline on a rope across them as well as the good old Assassin’s Creed favorite of having trouble dropping from ledges.

    Likewise, combat, while working most of the time, won’t register your counters when big parties of orcs are around. To perform a combat execution (which is required to damage certain captains) you need to press two buttons at once. When you have a host of orcs surrounding you and you are trying to target a particular one, it becomes a toss up as to who will lose their head. These are not defining issues, just something you have to get past which is doable with how much fun I had with Shadow of Mordor.

    Luckily the makers knew when to change things up at the right time. Just when you think you have gotten a handle on the map of Mordor, you journey to another land that offers greener pastures (literally) which is a welcome change from the cold, dead rock edifices of Mordor. It gave me new energy to look around and learn a new place while enjoying the colored landscapes littered with ruined buildings.

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    Make Love, Not Warchiefs

    Mordor opens up even more when you fully open up your set of powers. When you learn the ability to control the orcs you dominate you can begin to play an epic game of political chess by having captains work their way to become a warchiefs bodyguard just to have them assassinate him and become your pawn that has his own army that will do your bidding. You can work your way to control every warchief, having an army that your enemies can not hope to defeat. I understand holding these powers for later on in the game for storytelling purposes, though I would have loved earlier access to try more machinations that my mind created.

    My video game history with Middle-Earth has been checkered to say the least. From Interplay’s The Lord of the Rings on SNES to The Third Age on Xbox, I have played it all. Hell, I even bought The Hobbit on Xbox in the early 2000’s. The one made by Sierra. Yeah, I have been burned plenty. Not here.

    You will spend well over 30 hours in Mordor if you want to find every trinket and complete side quests. None of it ever grew tiresome. Do you need to be a Tolkien fan to enjoy all the nuances and information in the appendices? It helps. Luckily all you need to enjoy Middle-Earth: Shadow of Mordor as a game is a love of well-crafted action with lively combat and a genuine feeling that you want something new in your enemies. It is the best game to ever use the Tolkien license. I would stake my finest batch of Old Toby on it.

     

     

  • A Scientifically Accurate Retelling of Lord of the Rings

    Photo courtesy of motywdrogi.pl
    Photo courtesy of motywdrogi.pl

    Now this may not be news to everyone, but it’s definitely exciting for me.  I’ve never read the Lord of the Rings trilogy — I’ve heard too many complaints about its structure and detail and painstakingly slow progress.  As such, I’m satisfied with the movies alone.

    However, apparently one man, Russian scientist Kirill Yeskov, believed that the books were poorly written — not because of their length and detail, but because of their lack of detail.  According to him, “Middle Earth has several built-in physical defects” in its interpretation of nature, such as improper considerations for continent structure and solar system activity.  He even criticizes more basic concepts like the fact that Tolkien never discussed the monetary systems of the various societies.

    In this translated essay, Dr. Yeskov discusses the reasons for his criticism, as well as his ultimate (and successful) goal: to retell the story in a more realistic and scientifically accurate manner, with an entirely new book, titled The Last Ring-Bearer.  “It is of a dual nature,” Yeskov says, “I bow before Demiurge Tolkien who had created an amazing Universe, but am rather cool toward Tolkien the Storyteller, author of the tale of four Hobbits and their quest.”

    A translated version of Yeskov’s book can be downloaded for free here.  I do not plan to read it since I do not even have an original reading of Tolkien’s text to compare it to, but I am interested to know how his story varies.  I, for one, never considered the scientific implications of Middle Earth; I simply enjoyed the franchise for what it appeared to be.  In my experience, I have learned that criticism and speculation are often more harmful than beneficial — if you look at the details too closely, you lose the big picture altogether (as well as your enjoyment of it).  But I nonetheless find Yeskov’s argument interesting and new, and so I am intrigued.

  • Review: Lego The Lord Of The Rings (PS Vita)

    Handheld Travels To Middle-Earth.

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    With the release of The Hobbit this year Lego seized the opportunity to release sets based on J.R.R. Tolkien’s classic work as well as its follow-up, The Lord of the Rings. Now as any gamer should know this inevitably meant that we would be receiving a video game translation. With Star Wars, Pirates of the Caribbean and Batman already under their gaming belt the folks at Traveller’s Tales now had the opportunity to bring one of the most beloved film trilogies to life in the wonderful world of Lego. This is the review of that game’s not as large but still enjoyable cousin.

    By now, if you have played any of the Lego licensed games (Star Wars, Pirates, etc.) then you know what you are going to get here. Like my Lego Batman 2 review, you are basically fulfilling your inner loot monster by bashing everything in sight in the pursuit of Lego pieces to build structures to inaccessible areas and to spend on unlockable characters.

    As I said, by now we know the name of the game so the real appeal is the license that is attached to it and The Lord of the Rings is as strong as it gets. You will make your way through all three movies with many different variations of party members from the entire fellowship with Legolas, Gimli, Boromir and more, then swapping to two or three member groups according to where in the trilogy story you happen to be playing through.

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    The real shame of this game is that it is, once again, a port of the 3DS version of the game which truly undermines the power of the Vita. The system is billed as a console in your hands and guess what? It is. So the fact we are made to play a simple port of another handheld is a bit disappointing knowing that this game could easily have been closer to the console version with just a little extra work. The back box art promises to take you through the open world of Middle-Earth and having played Lego Batman 2 extensively on a console apparently my definition of open world and Traveller’s Tales differs greatly. The areas are big enough to explore around to gather Lego pieces and solve minor puzzles but you will not lose yourself in the vast expanse of Tolkien’s world.

    Controls are serviceable especially since the Vita has dual analogs. Make no mistake, this is a button masher and your square button will get a workout. Some areas are a bit frustrating with jumping onto small places with no real shadow to guide you as to where you are so some jumps are guesswork. Nothing will overly frustrate you but the feel of the controls are not top notch either.

    On the good side is that almost every main character from the trilogy are represented well with each one having a special ability that you must use to access hidden pieces needed to continue. Gandalf can float objects into place, Gimli can bum rush into things and Aragorn can use his tracking ability are just a few of the attributes that you have at your disposal. There are some places, especially in the Fellowship section, where you will be using four or five members of your party to get secret items together.

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    Like Lego Batman, The Lord of the Rings features voice acting. They have taken samples from the Peter Jackson trilogy and used them throughout the game. On the downside they do not sound all that good. It sounds like a cassette tape played over clear music. So the cut in and cut out of the voices is very noticeable but the inclusion of the movie dialogue is still a welcome sound. Also there are good bits of the soundtrack in the background and it sounds much better than the dialogue. It really does add a lot to be able to run around The Shire and hear Howard Shore’s soft hobbit theme playing.

    In the end, if you are trying to decide between the console and handheld versions there really is no contest. And it still upsets me that a system as powerful as the Vita is still getting stuck with 3DS ports which hinder the quality of the game but honestly I had a little bit of fun with [amazon_link id=”B0088MVOU2″ target=”_blank” container=”” container_class=”” ]Lego The Lord of the Rings[/amazon_link]. If you are looking for a Vita game to sink a few hours into and get your Tolkien fix it is not a bad game to pick up. Given that is on sale.

    NERD RATING- 7/10

  • New Hobbit Posters Give Every Character A Chance To Shine

    Seventeen New Posters For Us To Enjoy.

    The Hobbit is fast approaching an we are now in the full fledged marketing blitz. Today has seen the release of character posters for every major player in Peter Jackson’s return to Middle Earth. Leave it to The Hobbit and go big over every other movie and release seventeen posters at once. It makes Harry Potter look like an indie film. Take a look below and let us know which are your favorites.

    I am personally going with Dwalin. And why does Thorin look like he has joined the Night’s Watch?

    The Hobbit releases on December 14th.

     

     

  • The Hobbit: An Unexpected Journey’s Runtime Is…..Short

    In an interview with Empire Magazine, director Peter Jackson has said that the first film in The Hobbit trilogy will be the shortest of all of the Tolkien films so far.

    “It’s looking like it’s going to be about ten minutes shorter than Fellowship. So it’s going to be officially our shortest Middle-earth yet. I mean, Fellowship was just under three hours and this is about 2 hours 40 minutes at the moment.”

    This really shouldn’t surprise anyone with The Hobbit being split into three films that the runtimes would be shortened a bit. But with the length of movies these days 2:40 is about the norm. The Avengers ran 2:20 and The Dark Knight Rises was 2:45.

    The Hobbit: An Unexpected Journey releases on December 14th.

     

  • Third Hobbit Film Gets A Release Date; Middle Film Now Named The Desolation Of Smaug

    The third Hobbit title will release on July 18, 2014 completing the recently expanded version of the Tolkien classic. The title will be The Hobbit: There and Back Again. Sound familiar? Yeah, they reshuffled since we are getting three flicks now. The Hobbit: An Unexpected Journey will open December 14, 2012, The Hobbit: The Desolation of Smaug on December 13, 2013 and The Hobbit: There and Back Again finishes out the trilogy on July 18, 2014.