Tag: Review

  • Jupiter Ascending Review (From Someone Who Did Not See Jupiter Ascending)

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    When Earth is threatened with total destruction only Jackie from That 70’s Show can save us.

    Jupiter Ascending is the newest from The Wachowskis, who you can only assume have the ability of mind control for convincing Warner to give them $175 million dollars on the idea of Channing Tatum as a space elf and Mila Kunis as queen of the universe.

    Jupiter is a waitress in a diner when Boromir comes along and tells her she is queen of the universe. Sean Bean dies after one sentence because it is in his contract to die in everything and why waste the time developing his character? She thinks he is a psycho until Magic Mike XXELF shows up with a laser gun and huge package then she believes everything must be true.

    The baddie, played by Eddie Redmayne who took a break from acting like a cyborg genius, wants to kill Jupiter and the easiest way to do this is to destroy Earth. He has a secondary motive also. He has plans for a galactic superhighway and Earth is in the way. Don’t think about space as a three dimensional thing. Just go with it.

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    Jupiter and her huge elf love try to fend off the advances of evil. As Earth prepares to fall, Sean Bean returns from the grave and brings help. Ford Prefect, Christopher Eccleston’s Doctor and Delenn from Babylon 5 come with towels in hand to help Jupiter fight off the invaders. After the war is won everyone celebrates and Sean Bean dies again because, yeah.

    Evil Stephen Hawking escapes, and in a big sequel bait setup, we find out he was not behind the invasion of Earth all along. Zaphod Beeblebrox kills Redmayne, whose death scene is more scene chewing than Tom Hardy in Star Trek: Nemesis. He vows to make Jupiter pay for interfering in his galactic roadwork.

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    Wonder about the love story with Mila Kunis and Channing Tatum? Can they make it work being from different species? Just read Saga to see real character development.

    I can’t wait for Jupiter Ascending: Reloaded, when they show the city of Zion and everyone in the theater wonders what the hell is going on and don’t even bother to go to the theater for the trilogy capper, Jupiter Ascending: Revolutions.

  • I, Frankenstein Review (From Someone Who Did Not See I, Frankenstein)

    When Frankenstein rises from the dead, there is revenge on his mind.

    I, Frankenstein stars Sgt. Michael Nantz from Battle: Los Angeles as the title character. He is an undead hero who is here to kick ass and say nothing about bubble gum. When a Columbian drug cartel kills his father, Frank travels to South America to avenge his loss. He gets caught up in a revolution by the citizens who want to be free of the tyrannical control of drug-raged werewolves headed by Benicio del Toro, reprising his roles from Wolf and Escobar at the same time.

    The movie really picks up when he joins forces with twins Percy and Mary Shelley to infiltrate the wolves’ compound. There are plenty of nods to action classics like Lionheart, Cyborg, Bloodsport, Kickboxer, Hard Target, Universal Soldier, Timecop and Double Impact. Lots of kicks to faces and groins.

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    Things get complicated when Frank’s former bride is revealed to be a wolf in disguise. She sides with the cartel to help take down her ex-husband. The citizens start to question Frank’s character when a story about his past comes to light about him killing a girl trying to give him a flower. Frank is able make them believe it was all a mistake and got therapy.

    The final showdown is a huge fight between Frank and the town citizens against the wolves who have taken a concentrated dose of a special drug name AbbyNormal.

    Get ready for the best Frankenstein vs. drugged up wolf movie ever. You will be blown away.

     

  • “I’m The Smart One.” Crimes And Punishments: Sherlock Holmes Review

    Developer Frogwares has been producing Sherlock Holmes games since 2002 for the PC, PS3, Xbox, DS and 3DS. I have not played any of them, not because of any negative reaction, but rather, because I admit my ignorance in not knowing about them (or not paying attention if I actually saw them). I decided to give their newest game in the series, Crime and Punishments, a try after seeing some preview videos earlier in the year.

    I am beyond pleased that I did.

    Crimes and Punishments takes Sherlock and Dr. Watson through six cases of varying circumstances. One involved a murder complete with an archaeologist killed in a locked steam bath with clues leading you into secret catacombs in search of an ancient weapon while another has you investigating the disappearance of a train before your very eyes. Part of the fun is that the beginning of each new case brought a new “ what will this adventure bring” feeling to it.

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    The character of Sherlock is a bit in the middle of well known performances. Not quite as eccentric as Cumberbatch, yet not indomitable like Rathbone. I can’t say as much for Watson, who is very much less a memorable character. Funny how I can learn to like different versions of Sherlock, yet Martin Freeman has ruined me on Dr. Watson. He is merely there for the ride and beyond a few short sequences where you swap to play as him, he could have been omitted from the game and I would not have noticed.

    Most of Crime and Punishments is a point and click adventure at its core. You will go around a myriad of different locales, a garden-centric county cabin, Roman baths, multiple trips to Scotland Yard and your famous home at 221B Baker Street, walk around collecting clues trying to piece together the events that led to the crime. Sherlock has many tried and true methods at his disposal including a special vision ability that can see things ordinary eyes can not as well as piece together previous events at your location when evidence has been found. It is nothing new, but helps in your gameplay as the world’s greatest detective.

    Two places the game really lets you live out your “virtual Cumberbatch” is with the character profile feature and Sherlock’s mind palace. Whenever Holmes interviews a suspect or victim you are prompted to inspect them while the camera goes over various parts of their body. You will learn of their intentions, way of life, even where they have been in the previous hours by the look of their clothes, facial features and more. It really is another mini-game in a game full of them, but it furthers the connection with you being Sherlock.

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    When you have enough clues you are prompted to enter Sherlock’s mind and see which clues fit together. This is well done by appearing as firing synapses in Sherlock’s brain. When you near the end of cases you must connect clues with suspects and must deduce who committed the crime and what their motivation was. You can easily accuse the wrong person, so be careful. There is an option at the end of every case to check your findings and see if you were right in your assumptions. If you are wrong you can go back into Sherlock’s mind palace and try another way, so there is really no way to lose. In a game like this, it is not necessary to always be right, but I have to be.

    If you are looking for a fast-paced action title, Crimes and Punishments will disappoint you thoroughly. If, however, you are wanting a search and find adventure and don’t mind lots of mini-games that are well used, give Sherlock a try. You will end up pleasantly surprised with the fix it gives in between the waiting for Season 4.

    Oh, the waiting.

  • I Ran (So Far Away). Middle-Earth: Shadow Of Mordor Review

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    Discretion Is The Better Part Of…You Know

    I crouched down looking at the number of orcs occupying the valley below me. There were around seven, though that did not stop my arrogance.

    I can take them.

    I leapt down and began swinging my sword and countering attacks. I got this, I have played the Batman: Arkham series. The controls are close, especially the counter system. In my bloodlust I did not notice one of the orcs blow his horn and before I knew it I was surrounded by sixteen enemies, one of them being a captain that I was in no shape to fight. Still, my bravado got the best of me and kept fighting.

    Then, I died. The captain got me and he was promoted to a higher rank and became more powerful in orc society.

    This was my first thirty minutes with Middle Earth: Shadow of Mordor.

    Lesson #1 of Shadow of Mordor: get use to dying. It will happen. A lot. Here is the catch. Dying is not something to get upset about or yell at your screen even though you know it was your fault. Shadow of Mordor actually becomes more fun once you die a few times. It also helps to run away.

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    Whoever kills you, as I said before, will move up in rank, become more powerful and even remember you when you find him again. I certainly know the perverse pleasure in hunting down the orc who ran you through with his blade. Even when you find him and reveal yourself, they will have a quip ready about how they must not have done a good enough job killing you before. Your enemies remember you just as you remember the names of the ones who have bested you.

    This is all thanks to Shadow of Mordor’s “nemesis system” which takes the future of gaming enemies to the next level. The orcs you fight have ambition, they want to be the best. There is a hierarchy at work and you are not the only one affecting it by killing captains and warchiefs. These orcs will have internal strife, planning their next move to move up the leadership ladder.

    Each captain will have his own sets of strengths and weaknesses that are not known to you until you find out intel on them either through random items on the map or hunting down an orc that has knowledge of that captain. Once you know that a certain captain is afraid of fire or is vulnerable to a charged headshot with your bow, you can plan out your attack. You can even send off orcs with death threats to their captains or warchiefs which raises their power level while also raising the percentage you will get an epic rune drop to put on your weapons. I never would have thought I would use as much strategy in a game that borrows so much from others.

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    Assassin’s Creed: Mordor Asylum

    Don’t worry Tolkien purists, the story of Shadow of Mordor fits quite nicely into the years in between The Hobbit and The Lord of the Rings. As Talion, a captain of Gondor, you begin the game watching your wife and son murdered in front of you before being killed yourself by The Black Hand of Sauron. Awakening in a shadow realm, you are joined by an elf wraith that has become attached to Talion and prevents him from dying. The wraith has amnesia and together you will search out the details of his past while hunting down the killers of your family.

    The game does a great job of connecting events in Tolkien’s universe in a believable way. I was worried going in that there would be some eye-rolling sequence of why Gollum has to be involved in the story, but it comes in a very natural way that made me enjoy the character again. Even when you find out the elven wraiths’ identity, you are left with an “ohhhh” moment that is satisfying.

    While some may knock Shadow of Mordor for taking aspects of Assassin’s Creed and the Batman: Arkham series, you can’t say they do not do it well. Traversing Mordor is a parkour affair along with climbing forge towers to activate fast travel to different parts of the map. Sound familiar? Likewise, combat is strictly Batman, if he had a longsword, bow and dagger and did not mind impaling and beheading anyone who dared crossed his path. It feels crisp and responsive just as in Rocksteady’s Arkham games which is a win, yet not a real 1 to 1 comparison.

    Of course, using these two games as your foundation comes with a few hiccups. You will encounter problems like latching onto walls when you are trying to escape in small spaces, jumping into the middle of an orc party when you meant to zipline on a rope across them as well as the good old Assassin’s Creed favorite of having trouble dropping from ledges.

    Likewise, combat, while working most of the time, won’t register your counters when big parties of orcs are around. To perform a combat execution (which is required to damage certain captains) you need to press two buttons at once. When you have a host of orcs surrounding you and you are trying to target a particular one, it becomes a toss up as to who will lose their head. These are not defining issues, just something you have to get past which is doable with how much fun I had with Shadow of Mordor.

    Luckily the makers knew when to change things up at the right time. Just when you think you have gotten a handle on the map of Mordor, you journey to another land that offers greener pastures (literally) which is a welcome change from the cold, dead rock edifices of Mordor. It gave me new energy to look around and learn a new place while enjoying the colored landscapes littered with ruined buildings.

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    Make Love, Not Warchiefs

    Mordor opens up even more when you fully open up your set of powers. When you learn the ability to control the orcs you dominate you can begin to play an epic game of political chess by having captains work their way to become a warchiefs bodyguard just to have them assassinate him and become your pawn that has his own army that will do your bidding. You can work your way to control every warchief, having an army that your enemies can not hope to defeat. I understand holding these powers for later on in the game for storytelling purposes, though I would have loved earlier access to try more machinations that my mind created.

    My video game history with Middle-Earth has been checkered to say the least. From Interplay’s The Lord of the Rings on SNES to The Third Age on Xbox, I have played it all. Hell, I even bought The Hobbit on Xbox in the early 2000’s. The one made by Sierra. Yeah, I have been burned plenty. Not here.

    You will spend well over 30 hours in Mordor if you want to find every trinket and complete side quests. None of it ever grew tiresome. Do you need to be a Tolkien fan to enjoy all the nuances and information in the appendices? It helps. Luckily all you need to enjoy Middle-Earth: Shadow of Mordor as a game is a love of well-crafted action with lively combat and a genuine feeling that you want something new in your enemies. It is the best game to ever use the Tolkien license. I would stake my finest batch of Old Toby on it.

     

     

  • “Loot, Loot, Bang, Bang” Erich’s Destiny Review

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    I have put 18 some odd hours into Destiny, and while most of those were enjoyed I want to talk about 6 of those hours in particular.

     Loot Cave:

    Most of my time in Destiny has been spent in the company of my three man fire team, rarely have we come into contact with other players, but then something strange happened we found ourselves working side by side with other Guardians.  Working hand in hand with a common goal.  What was that goal you ask, The Loot Cave.

    These pseudo events which consisted of half a dozen of more of us shooting into a cave of eternally spawning Fallen, who graciously walked into our oncoming rounds sacrificing themselves and dropping loot of varying degrees at their feet.

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     My favorite aspect of this pseudo event were the times when the screen would flash and the words “The Enemy moves against each other” would pop up at the bottom of the screen.  The loot for that event was not great, but having dozens of enemies on screen at a time and half a dozen of more guardians fighting alongside you were moments to treasure.

     Those 4 hours we spent raiding the first Loot Cave were genuine fun, the 2 we have spent on the second have been less fun, but still enjoyable.  I still do not know how I feel about the other 12 hours I have played.

    Loot Cave- 9/10

    Could have had better loot.

    Playing Destiny has been fun, but have I enjoyed Destiny?  The sad truth is I am still not sure whether I enjoyed Destiny or rather that I enjoyed shooting at things with friends.

    Shooting at things with friends- 7/10

  • “My Density Has Brought Me To You” Scott’s Destiny Review

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    My Density Has Brought Me To You

    Destiny has been on everyone’s radar for a couple of years ever since Bungie parted ways with Microsoft (and Halo). Designed to be the next big thing, Bungie partnered with Activision, planning a trilogy of games over the next ten years with Activision sinking $500 million into development and marketing of the first game alone.

    Like Peter Dinklage’s Ghost would say: So, you know, no pressure.

    What is Destiny? That is a good damn question. The easy way to describe it would be Halo mixed with Borderlands, with some World of Warcraft, plus a dash of Diablo, and that is the easy way. In truth, it is hard just to say it is a combination of many games. That is a bit of a disservice, but like many said who played the game before release, the only way to really understand Destiny is to play it.

    Maybe you haven’t played it and are relying on this review to help you decide if you should help Activision recoup some of that petty cash they put up. For that I am sorry, I just pissed in your cereal. I will try my best to describe what I thought about the game and we will see how it goes.

    First and foremost, Destiny is a first-person shooter. Not surprising from Bungie and it is the part that plays to their strengths the most. Controls are tight and less floaty than Halo. If you are any kind of gamer you will feel at home with the controls in no time. No new territory is broken in button mapping, just good old fashioned shooting like we are used to.

    There is your obligatory paragraph about how the game controls. Now, let’s get into what makes Destiny unique.

    Not content to make “just another shooter”, Bungie has made Destiny always online meaning that while you are playing out your story you will have other Guardians (the heroes of this tale) on the same world as you doing the same. This is the definition of a mixed bag. In one sense, it is annoying for some who like to feel like the hero of their story just to see other players running around.

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    Thank You, Now Go Away

    I personally have never felt so bipolar playing a game before. Let’s say I go back to Earth, Venus or the Moon to grind out some XP and loot. I set up my sniper rifle and start lining up targets just to have some jackass run in guns blazing and take my kills. Thanks, asshole. Of course, he (or she) doesn’t know this, they are just doing the same thing I am, but we’re sharing a world. Welcome to the future. Plus, enemies always respawn in the same areas continuously so I just yelled at Pwnage911 for no reason.

    On the other not so raging hand, if I am doing a story mission and get in a bind where my ass is getting handed to me, MaryJaneLvr69 could come up and, in his loving kindness, give enemies someone else to worry about, allowing my shields to recharge and we both take out the bad guys. I wave, he waves back, all is well.

    See what I mean.

    One of the catches about Destiny is that all missions can be played with three man fire teams. While I get the social nature of this, I found myself doing it on very few occasions. I felt like a solo campaign because that is how I wanted my story to progress. While the game fully accommodates single-player, you can tell in places that Bungie reeeaaally wants you to use friendship as your ally.

    Between missions you will spend your time at The Tower, a safe haven for Guardians inside The City which is being protected by The Traveler, a giant orb that came to Earth to share its knowledge and helped humanity go beyond the boundaries of Earth. This came with a price. The Traveler has an enemy called The Darkness and they don’t believe in a thing called love and they definitely don’t want to listen to the rhythm of our hearts.

    At The Tower camera moves to a third person perspective allowing you to get a good look at your Guardian as well as other Guardians roaming around. Other players from around the world will be doing business along with you and you can wave, point and dance with them to your hearts content. When you are done doing the Carlton, The Tower is your hub for everything. You will speak to your class leader, receive and collect bounties, buy new weapons, armor and all the fun kill toys you need.

    The Tower also can be used as an extended pause button because there damn sure isn’t one when you are on missions. With the game being always online when you begin any mission, whether it is story, strikes or just patrol grinding for XP and loot, you best be prepared to see it to the end. The only hope you have is to find a safe place, or as I call them a “poop zone” where enemies will not (hopefully) find you if you have to step away. There are some caves and buildings that seem to offer respite, but don’t be surprised if you stop to text or have nature call and hear a Vandal shooting your face off.

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    Here’s A Story, Of A Guy Named Me

    Truth be told, I did not get invested in the story as much as I thought I would. Often I would get a chunk of story information from Ghost or some new characters and think “that sounds important and I have no idea why”. It is kind of like playing the first Gears of War. There is a war on and you know there is much more that needs to be fleshed out in future games. Destiny’s story seems like a good introduction to a book that should open up fully later. Maybe that was by design which I completely understand since Bungie is planning on Destiny taking up the next ten years of their time.

    While Destiny’s story may be middling, both in quality and in length, the endgame Bungie has in place should keep people playing for a very long time. They have committed to keep content coming with DLC and special strike and Crucible events. Destiny wants to stay on your radar throughout the year and with a heavy list of fall games coming, Bungie determined to keep the Destiny splash big.

    Something Destiny excels at is level baiting. Say you are a level 16 and an enemy happens to drop a new helmet. When you inspect it, you see you have to be a level 18 to wear it. Dammit, I want to wear that helmet, to level 18 I will go!

    Once you reach level 20, Destiny opens up a whole new set of armor and weapon varieties. Gaining XP is all well and good for getting your character to 20, but after you will be on the lookout for light. Any type of armor (clothing, helmets, etc.) that contain light will help you go beyond level 20. It was a good change of pace for me. If you simply had to keep farming for XP then anyone could reach the level cap of 30 in no time. With you always on the lookout for light, it gave me incentive to go out on more patrols and strikes hoping for that engram drop that will get me closer to 30.

    In a game like this, that asks you to go on missions for the sake of leveling up and getting better armor and weapons there better be plenty of variety in the loot. Destiny meets this standard easily. Now, it may not be on the dizzying levels of Borderlands or Diablo, but there is a staggering amount of loot to mine for. Many have complained about the game’s repetitiveness, especially on patrol missions, but I never had a problem losing hours hitting those damn green beacons, even if it is a different variation of the same thing.

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    Mass Meh-ffect

    This is one of the things that people had problems with. They were expecting some large-scale space-faring adventure. Destiny is that…to a point. Overall, the game’s “single-player” experience is shorter than you would expect. You will only go to three planets and the moon. Once there, the maps are large, but not large enough you can not learn the ins and outs of them and use your Sparrow (think speeder bike from Return of the Jedi) to get around easily. I think many were expecting more of a Mass Effect type of experience.

    I will not fault Destiny for something I would praise Diablo for because I did not fully understand what the game was going to be going into it. I had nothing but fun jumping on, not even worrying about story or Crucible, just to run around, shoot whatever came my way, enjoy the experience and if I happened to find a rare engram to decode it was a bonus.

    Firefights are hot and heavy with overall difficulty ramping up just enough to make it difficult in places, but not reaching the levels of “why did I throw my controller Verlander-style into the wall?”. Each planets’ missions, patrols and strikes all come with a suggestion of what level you should be at to take it on. You can go in any order you want, changing the difficulty before you land in your ship. If you are quite the hardcore shooter, you might want to go and take on a level 14 strike at level 10. I commend your bravery. I went the route of least resistance. I would grind and get my Guardians a few levels above the suggestion and make it a bit easier. By a bit, a mean a very small bit. I like Destiny’s difficulty settings being set by character level and not a choice before the game.

    Making use of all your class attacks opens up combat in a way Halo never could. Grenade attacks, supers, double jumps, using your speeder as a flying explosive, all of this brings a powerful feeling despite being overwhelmed by a giant number of enemies and a giant number you will face, especially on any of the game’s strike missions which can last for quite a while.

    Each planet holds its own different species to try and keep your heroic deeds at bay. The Fallen, The Hive, The Vex (aliens from Independence Day) and The Cabal (space turtles from the TV commercial) are all fighting each other along with the Guardians. When you are dealing with The Fallen or The Hive, I could not help get a distinct Halo feeling like when you would be in the middle of fights between The Covenant and The Flood. Even The Hive have an enemy type called Thrall, which basically runs at you screaming like an infected zombie. I can hear Chief calling.

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    This Used To Be Fun, Bungie

    What I was hoping would be the strongest part of Destiny’s package ended up being its weakest point. Bungie’s multiplayer renown is legendary (pun intended), yet somehow anytime I played Crucible I felt an utter lack of fun. It wasn’t for a want of a Halo clone or anything. Sometimes I really could not put my finger on it, but I would finish matches saying, “well I wish I just spent (enter time amount here) doing something else”.

    There are four different types of Crucible matches: Control, Clash, Rumble and Skirmish. Other types titled Salvage, The Iron Banner and Combined Arms have come up as limited time events and will pop up from time to time. They all have their varying forms of rules with capture the flag and deathmatch modifiers. They say that player level does not affect Crucible play. Sometimes I had to question that. Don’t get me wrong, I am not being an elitist that makes excuses. I get my ass handed to me plenty and move on because it is just a game, but there were times playing a Control match where it just seemed like someone who was a few levels above me was TOO good. Not because of ability, but because the so-called “leveling down” didn’t seem to exist.

    If I had a favorite mode it would be Skirmish. This sees two teams of three in a deathmatch that feels more intimate and requires more teamwork with bonuses for reviving teammates. Maybe it was the slightly smaller scale of Skirmish that I latched onto since the rest of the game has you randomly playing in fire teams of three. Even with finding a mode that I liked, the fact that there is no private matchmaking (yet) hurts especially when you are just a casual multiplayer shooter like myself and would rather play with friends.

    While Halo’s multiplayer would give me many sleepless nights (I am not kidding, the sun would be rising), I mostly played Crucible to get any bounties that were being offered for XP and Crucible points. With as much fun as I was having with the rest of the game, it was a bit of a letdown.

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    Happy (Alien) Trees

    One thing no one can deny is that Destiny is a visually arresting game. The landscapes all vary largely between planets and hold their own unique look and historical culture. From the snow-capped vistas in Russia to a city on Venus that made me reminisce on The Last of Us, I frequently found myself admiring the gorgeous worlds Bungie had created. It makes the fact that the story is on the lean side more apparent. Such beautifully crafted environments scream to be given purpose and more than just a few lines from Dinklage as you explore.

    You would think with a weak story, lack of space exploration and the multiplayer issues I would be ready to give this game a weak score and be on my way. There’s the catch. I want to go home right now and get back into Destiny. It is addictive. I have never played a game that screams at me to call out its faults and yet all I want to do is play as much as I can.

    Here is the reason: Destiny is damn fun. Plain and simple.

    Sometimes as gamers we can not deny when a game catches us, not because of its epic storytelling or unforgettable characters, but simply because it has the ability to hit that part of our brain that says “maybe we should stop playing” and our response is “shut up, brain”. Should I have gotten bored by the repetitiveness of the patrols, the disappointing multiplayer, the vanilla story? Most likely. Still, I want to go right now and play it.

    Bungie tried to fit many types of games into one ambitious project. They may not have succeeded in some ways and many people are left with lost expectations. I had expectations too and even though some of them were dashed, what remained was a great shooter with enough loot, quality shooting and side objectives to make Destiny a lot of fun.

    Isn’t that what we are looking for from our games? Fun.

  • Where Is The Destiny Review?

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    Destiny has been out for a week and we wanted to assure you that a review is coming. Actually reviews are coming. We will be doing multiple reviews because we think this game deserves varied opinions.

    There is a lot to take in with Destiny especially when reviewing it. We want to make sure every aspect of the game has been played so we can form an honest opinion about Bungie’s new IP. There are some who released reviews early for the sake of being first and some who put lots of time in before giving final judgment. We want to be the latter.

    I can tell you that the reviews you see from us will be from hours and hours of gameplay and only be available when we feel we have a firm opinion on every piece of Destiny.

     

  • Review: Slight Return

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    All honesty up front about this review- I have a small part in it. So I am reviewing this with some bias. It would be a complete lie to say I could do so otherwise.

    In 1999, two teenagers made a crime drama called Revolver Action. It was a VHS wonder that would never see the light of day beyond the family and friends who were involved with it.

    Behold the power on the internet!

    https://www.youtube.com/watch?v=AKfkQVsjYaM

    Very rough, yet who am I to judge? I never made a movie in my teenage years. They have a one-up on me (and maybe you) there.

    Now fifteen years later the events of Revolver Action come back to haunt Cain and Whitey when their former associate Mr. Fat is killed and they learn that the brother of the man they betrayed is out for revenge.

    Helped out by a former F.B.I. agent, they work their way through anybody that knows where the man threatening their families lives is hiding as he plans his vengeance.

    If you take the time to watch Revolver Action you will see how much better Slight Return looks and feels. The cuts and wipes are well done and you can’t beat the soundtrack. The montage in the middle of the film should have you smiling even if you had nothing to do with this film.

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    I wish there could have been a bit more exposition spent on Michael’s character exploring more of his ruthlessness. While the body count is high, Michael could have had a few more bloody kills to add to his vengeful nature in the film. Who knows, maybe there is a third brother hanging around out there?

    I don’t know if they filmed Revolver Action with a sequel in mind, but now that one has come and the story has been expanded, I would not mind seeing more from Cain and Whitey, even though they are “done”.

    I said I would review this movie without any bias, but I simply can’t. I won’t blow smoke up your ass and say this movie is anything more than it is. There are flaws, yes, but there is also a lot of hard work involved and the finished product came out (to me) enjoyable as hell.

    I hope you will give Slight Return a watch and tell us what you think about it. It runs only 45 minutes and if you have seen all three Transformers movies you have used nine hours of your life for that, spend 45 minutes giving this a try and leave your comments below.

    And watch the outtakes after the movie is over. There may or may not be a True Detective bit.

    NERD RATING- 7.5 8.5 (sorry, it gets a bump because, reasons)

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  • Review Roundup: Thief

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    Garrett is back, making his stealthy debut on next-gen consoles. When the first gameplay was shown last year, many called it a Dishonored clone which meant that they had never played the original Thief which Dishonored borrowed heavily from.

    Now Thief is back to claim its spot as the premier stealth title on the market. What do the first reviews say about Garrett’s return?

    It seems he may have gotten caught with his hands in people’s pockets.

    IGN6.8/10

    “Some of the campaign missions that follow the bland, supernatural-driven story take you to distinctive locations, like a colorful brothel and a genuinely creepy asylum. But too often the level design is claustrophobic and doesn’t leave much room to maneuver. They do have branching paths, and a handful of interesting puzzles, at least.”

    KotakuNO

    “The City has more dead-ends than it has escape routes. It’s constantly patrolled by dangerous guards, but if they spot you, whatever chase ensues will likely be brief, ending either with Garrett cornered or with the player taking advantage of one of several ridiculous ways to exploit enemies’ shonky artificial intelligence. For example, you can begin to jimmy open a window and guards will immediately stop chasing you, even if they were right on your heels. Curses, he got away!

    Polygon6/10

    “Too many enemies, too-small corridors and too finicky response from Garrett stifles the sense of exploration that Eidos Montreal pays lip service to early on. Gear teases the potential for experimentation and variability in approach, but is depressingly underutilized. Example: rope arrows can only be fired at a few specific points throughout the game, and other tools often feel superfluous or wasted.

    Game Informer8/10

    “None of Garrett’s capers feel like retreads of other missions. In one moment, I was sneaking through a mansion’s courtyard, diving for cover before bursts of lightning illuminated the shadows, and in the next I was barreling through a burning section of the city, dodging flames and falling girders. One heart-pounding mission had me exploring a haunted asylum in a sequence that reminded me more of survival horror games like Amnesia: The Dark Descent than a traditional stealth mission.”

    Destructoid7.5/10

    “One of the best parts of the game is the ability to completely customize the difficulty. You can do things like disable manual saves, disabling Focus powers entirely, allow stealth takedowns only, or eliminate the ability to takeout enemies at all. There’s also extended options like an Iron Man mode, where you’re required to beat the game in one life without saves. It’s insane how many options there are, and gamers who are looking for a challenge will find it with Thief.”

    Eurogamer6/10

    “Indeed, Thief is a frustrating game as much as it is a disappointing one. There are glimmers of what could have been: the exquisite concept art used in the loading screens shows the care and attention that’s gone into conceptualising this dim-lit world; the cloying density of the city – a higgledy-piggledy mess of housing built on housing – has a marvellous sense of place, and many of the optional missions in this hub area, in which you have to briefly break into lofts and cellars, are interesting.”