Tag: PC

  • Don’t Try To Dig What We All Say: Trey’s Games Of The Generation Pt. 1

    A little over a year ago, the powers-that-be in gaming decided that the time had come, and released the PlayStation 4 and the Xbox One, bringing to a close the longest console “generation” in gaming history: Seven years for the PlayStation 3, eight for the Xbox 360. This nearly decade-long era saw major shifts in the video game industry and its consumer base: Microsoft rose to new heights thanks to great first-party titles and Xbox Live; Sony handily won the new optical media fight as Blu-ray rose to prominence over HD-DVD; and Nintendo opted to fight on their own terms by releasing the Wii on unsuspecting consumers worldwide.

    The “console wars” raged on… sort of. As people who grew up playing games got older, started families, and began earning “grown-up” amounts of money, it became commonplace to have more than just one console in the house. Hell, I can’t think of a single friend with even a passing interest in games who didn’t own at least two systems, and most households had all three present. Exclusives still exist, but the majority of titles (including many of those on this list) are now cross-platform at launch, or “timed exclusives” that eventually ended up on every platform.

    Thanks to that, this list is not limited to just one system from the past generation, though I did tend to play more things on the 360. This list is in no way meant to be “comprehensive;” there will be things missing that you might have included, or things I included that you might have hated. I’m not claiming these are the best games from the past generation, or even that these are my absolute favorites. When I think about the last eight years, though, these are the titles that stand out most sharply.

    Assassin’s Creed (Xbox 360)

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    No, I don’t mean the entire franchise, though the Ezio trilogy is certainly one for the ages; I mean Assassin’s Creed, the much-maligned, admittedly imperfect first entry in the series. Many people may have forgotten that this blockbuster gaming giant started off as a PS3 exclusive, and after the reveal trailer, I was ready and willing to spend $500 at launch. The mission structure got a little repetitive, but watching Altair go from a real asshole to a real assassin was genuinely moving, and the open-ended free-running inspired greatness in later titles such as Infamous and Sleeping Dogs.

    Battlefield: Cad Company 2 (Xbox 360)

    February 2nd, 2010 @ 00:01:04

    Of all the games on that list, I don’t know that any approach the return-on-investment provided by “Bad Co 2.” We played the single-map beta for this game all night, every night while it was active; the full game consumed weeks’ worth of our lives over the next year; and the Vietnam expansion pulled us back in well after the fun should have run out. For me, this game is the standard by which all other multiplayer shooters are judged, and found wanting. Find me another game where “ram the objective building with a tank until it collapses” is a legitimate strategy, and then we’ll talk.

    BioShock Infinite (PC)

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    I struggled at every turn with which BioShock game to put on this list, and it wasn’t until I was writing these blurbs that Infinite cinched the win. I still think the original has better atmosphere, the supporting characters are stronger, and Rapture still kicks Columbia’s ass in terms of environment. As a representation of this past generation, though, I think Infinite stands above its predecessor, because when you get right down to it, it is a better game. The relationship between Booker and Elizabeth maintains perfection from start to finish, and in my opinion is far more worthy of accolades than the title’s admittedly muddled metaphysical elements.

    Borderlands (Xbox 360)

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    Erich literally had to trick me into playing this; after nearly a week of bugging me about it, he came over under some pretense, installed it on my 360, and shoved a controller in my hands. Six (maybe eight?) hours later, he finally managed to get the disc and leave for home, despite my protestations. For weeks after that, it was almost impossible to get a copy in Tuscaloosa, as anyone with a friend and a console snatched them up. I know the sequel is seen by many as some sort of co-op mecca, but for me Borderlands will always come back to fighting Nine Toes (he also has three balls) in split-screen at 4 am.

    Dead Space (Xbox 360)

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    I have one word: Fear. Few pieces of entertainment have ever instilled in me the fear that the first Dead Space managed. Playing it became a catch-22, trying to balance my desire to keep going with the almost physical dread that came with being in Isaac’s boots. The next two iterations were greeted with mixed feelings and open hostility, respectively, but I don’t think anyone would deny that the original helped break new ground in horror. On some level, games like Amnesia and Outlast owe their success to Dead Space, just as Dead Space built from the foundation established by Resident Evil 4.

    Fallout 3 (PC)

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    I own the collector’s edition of Fallout 3 on the 360, lunchbox, bobble head and all; I even used a friend’s GOTY edition disc to install all of the extra content. It wasn’t until I picked it up this past summer on a Steam sale, though, that I really took the time to appropriately explore the Capitol Wasteland. The game is still captivating: The landscape is simultaneously beautiful and desolate; the characters are appropriately realized; the sheer amount of content is staggering; and finally, the number of nods, homages, and references to all things sci-fi warmed my insides. The moment that still sticks with me the most is when I snuck up behind a feral ghoul sitting near a fire, took him out, and searched him to discover that his only possession was a teddy bear. It was heartbreaking.

    Far Cry 3 (Xbox 360)

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    Beth and I received Far Cry 3 as a very generous gift from her parents, but it came at a cost. After we each unwrapped ours on Christmas morning, her mom sat us down and pointed out that the cover prominently features a man holding a gun, a person buried in the sand, and dead bodies hanging in the trees; she then read the laundry-list of reasons the game is rated Mature by the ESRB. After acknowledging that we were adults, and could make our own choices about what to play, she politely wrapped up with, “I don’t know if there will ever be a ‘Far Cry 4,’ but I can guarantee you it won’t be under this tree.”

    Gears of War 2 (Xbox 360)

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    I knew I would have to buy an Xbox 360 after playing the first Gears of War at a LAN / System Link party in my dorm; I had to be physically restrained from going to Wal-Mart that very instant after my first chainsaw kills. Gears of War 2 only improved upon that formula, with Horde mode being the best inclusion by far. Few cooperative experiences match the thrill getting everyone settled into the right location and rhythm during the early waves, only to have everything fall apart at the claws of a well-placed ticker. It only gets better when one person, alone and out of ammo, manages to finish the wave using nothing but the stock of their shotgun.

    Halo 3 (Xbox 360)

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    There is not a game on this list I am more ambivalent about at times, or one I have said more terrible things about in the heat of the moment. I picked Halo 3 up at midnight, played some multiplayer, and then finished the campaign in one sitting after everyone else had logged off and gone to bed. I hate the story, yet have played the campaign multiple times, and some of the set-pieces still get my heart pumping. The multiplayer options opened up by Forge are staggering, and we still played custom games (Said the Liar!) for hours at a time years after release.

    Mass Effect (Xbox 360)

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    I had no interest in Mass Effect when it came out. Our friend Oz got a copy the first day, then convinced Erich to play it, and several months after the fact I borrowed it and decided to give it a chance at their insistence. I play for six hours, and the next day was overjoyed to discover that a store nearby still had a collector’s edition in stock. To this day, I feel the Mass Effect series is the closest we’ve gotten to games that genuinely capture the spirit of something like Star Trek, and the vast galaxy exploration still impresses with its sheer size.

    Metal Gear Solid 4 (PlayStation 3)

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    I bought a PlayStation 3 to play this game; in fact, I bought the system bundle that included the game. I’ll admit that the cutscenes can get both tedious and extraordinarily silly, but the core gameplay and story remain true to the excellence that is Metal Gear Solid. I could write pages about this game, but all that needs to be said is that the opening moments of your return to Shadow Moses brought tears to my eyes. Those tears evaporated shortly thereafter, of course, when I found myself using *(@^ing Metal Gear Rex to fight Metal Gear Ray as building crumbled around us.

  • Alienware To Release New Steam Machine Yearly, Makes My Brain Hurt

    Alienware-Steam-Machine-main2If you were already on the fence about the myriad of Steam Machines releasing this fall (as I was), this may make you fall off completely, at least for one of them.

    Alienware, whose Steam Machine has certainly been the most talked about because of its design, has delivered the facepalm of the day by announcing that their box will release every year in new iterations. Not only that, but the existing box you purchased will not be customizable like with a PC.

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    Lifecycle wise, consoles update every five, six, seven years, we will be updating our Steam Machines every year. There will be no customisation options – you can’t really update it. The platform will continue to evolve as the games become more resource intensive.”

    It seems like Alienware has lost what little sense Valve was trying to instill in these boxes. Some other variations come equipped with extra video card slots for future expansion. I can not perceive why Alienware would try to annualize a game machine like this. This isn’t a $100 Ouya. It is a machine that will, most likely, come in at $500 or more. Now you are asking potential buyers to play with a non-upgradable PC for one year before charging them again.

    Has this hurt the Steam Machine’s already murky future? Will it make consumers look harder at the other brands offering them or turn them off to the concept completely?

  • Hey! Buy Games! September 8-15, 2013

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    Hockey, Helghast and Hearts (Kingdom) are on the slate this week as well as every Elder Scroll game ever made in one collection. Look at what you can buy this week in video games before the tsunami that is [amazon_link id=”B0050SXKU4″ target=”_blank” container=”” container_class=”” ]GTA V[/amazon_link] comes next week.

    September 10, 2013

    -[amazon_link id=”B00CD8W81Q” target=”_blank” container=”” container_class=”” ]NHL 14[/amazon_link] (360, PS3)

    -[amazon_link id=”B008SBZD5U” target=”_blank” container=”” container_class=”” ]Kingdom Hearts 1.5 HD Remix[/amazon_link] (PS3)

    -[amazon_link id=”B0050SWYTC” target=”_blank” container=”” container_class=”” ]Killzone: Mercenary[/amazon_link] (Vita)

    -[amazon_link id=”B00E9I1FPI” target=”_blank” container=”” container_class=”” ]The Elder Scrolls Anthology[/amazon_link] (PC)

    -[amazon_link id=”B0050SWNZW” target=”_blank” container=”” container_class=”” ]Puppeteer[/amazon_link] (PS3)

    September 12, 2013

    -Tori Tori (Wii U)

  • Get A Free Copy Of Batman: Arkham Origins When You Buy Certain NVIDIA Graphics Cards

    Photo courtesy hdwallfan.com
    Photo courtesy hdwallfan.com

    NVIDIA and WB Games have announced that when you buy an NVIDIA graphics card before January 31, 2014, you will receive a copy of [amazon_link id=”B00C7103DO” target=”_blank” container=”” container_class=”” ]Batman: Arkham Origins[/amazon_link] for free.

    Purchase one of the GeForce GTX 660, 660Ti, 670, 680, 760, 770 or 780 cards to get a code for a digital download of the game. Check here for all the details.

    Batman: Arkham Origins releases on October 25th.

  • The Elder Scrolls Anthology Brings Entire History To PC

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    Bethesda is giving PC owners the chance to own every…single…Elder Scrolls game in one handy package.

    Here is the rundown:

    -The Elder Scrolls Arena

    -The Elder Scrolls II: Daggerfall

    -The Elder Scrolls III: Morrowind

    -The Elder Scrolls III DLC: Tribunal

    -The Elder Scrolls III DLC:Bloodmoon

    -The Elder Scrolls IV: Oblivion

    -The Elder Scrolls IV: Knights of the Nine

    -The Elder Scrolls IV DLC: Shivering Isles

    -The Elder Scrolls V: Skyrim

    -The Elder Scrolls V DLC: Dawnguard

    -The Elder Scrolls V DLC: Hearthfire

    -The Elder Scrolls V DLC: Dragonborn

    That’s a lot of Elder Scrolls. Are you excited about having all of these games in one collection?

    The Elder Scrolls Anthology will release on September 10th and retail for $79.99.

  • The PC Master Race

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    For as long as gaming consoles and PCs have existed, there has been tension between hardcore users of either medium. The general argument centers around the idea that consoles are less powerful and malleable, with more expensive games and a need for physical media, but are easier to acquire, use and maintain; PCs run at higher levels and allow for modification, and there are numerous ways to get great deals on games, but parts are more expensive, performance is not guaranteed, and it can require a larger knowledge base to get games to even function properly.

    I played a lot of PC games in my youth, from Commander Keen to Half-Life, and had several custom rigs I built with my dad over the years. Inevitably something would be released that the machine just couldn’t handle, and we would use that as a starting point for the next one; MechCommander, Homeworld, and F.E.A.R. all launched new computers, as I recall.

    Then school, work, money, time and life happened, and the ease of using a console started to matter more; this was further reinforced as I began to game socially, and most of my friends had 360s. My PC became more of a work and media device, with gaming coming in small spurts as Steam sales offered little indie gems or great bargains on the occasional RTS bundle. These were things that didn’t exactly tax my system, at least not on the basic settings required to simply enjoy playing them, and provided me with fun during the summer dry spells for console games.

    It was during this time that the tension between worlds became something more akin to an actual dispute, though it seemed rather one-sided. From what I can tell, console fanboys became more concerned with arguing amongst manufacturers, while the term “PC Master Race” came into use regarding the tendency of some users (and even developers) to look down their nose at console owners. I personally can’t recall ever coming down heavily on either side; both camps had their pros and cons, and the cons for PC gaming directly affected me more.

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    This year, however, my mind changed as it slowly became obvious that I needed a new desktop in general; my existing one had gotten me through grad school, but was pushing five years of use, and had the wear and tear of numerous location changes. In talking with my dad about building a new one, I decided to go ahead and shoot for a substantial gaming rig in the process; my point-of-reference consisted of the high-end recommendations for running Far Cry 3.

    The end results are, in a word, phenomenal. The last two weeks have seen me giving a LOT of free time to optimizing various games, and features for games, and mods for games, etc. If I was friends with me, I’d be sick to death of hearing about my new rig, or seeing screenshots of me running this-or-that, or trying to get me to do something social. The start of the Steam summer sale has only intensified this reaction, but it has also given me more food for thought on the console / PC split.

    I own Fallout 3, Fallout New Vegas, and Skyrim on my 360, including all of the dlc for the Fallouts. I put around 20-30 hours into Skyrim before it lost me; I’ve never played New Vegas, and in nearly five years I’ve put probably 100+ hours into FO3 with ever actually getting very far in the story. My biggest issues were undeniably console-centric: Long load times, ungainly controls, and frustrating UI chief among them.

    I had always heard about how much better their PC counterparts ran, and so last night I took advantage of the sale to pick up the all-inclusive versions of each one on Steam. I followed that up with several hours of modding, and the end results are pretty fantastic; I genuinely feel like I’m playing entirely new experiences, and I can’t wait to put more time in with each one. This comes on top of recent play / mod sessions with STALKER: Shadow of Chernobyl and Torchlight II that yielded similar enjoyment.

    PC MR Skyrim

    I’ve also grabbed a few high-end Free 2 Play titles that have been on my radar for a while, like Hawken and Warframe. Though they are designed as multiplayer titles, most of my play sessions are just me jumping into matches and playing at my own pace. This works better than it would in something like League of Legends or World of Warcraft, because the matchmaking and game types don’t rely heavily on teamwork.

    With that said, I am already starting to notice that my PC gaming trends will probably run more toward single player experiences; the reasons for this are varied, but the most noticeable one is that I’m simply lacking the core group of friends that has been established on my 360. Games where the main draw is co-op / team play with an established party don’t really hold much appeal without my brother, best friend and girlfriend on board. There are also hardware differentials, connection issues, keyboard / voice chat and a number of other things to get used to that Xbox live does for me.

    For instance, last night one of the flash deals would have let me pick up ALL of Borderlands 2 for $30. It was really hard to resist – I’ve heard that the game looks phenomenal on PC, and has some cool mods – but in the end I just couldn’t justify a purchase like that on a game I have NEVER played without co-op. The same thing happened with Defiance, which several of my fellows have on the 360; it was $13 but doesn’t support cross-platform play, and the console version didn’t go down any in price, Steam sale or no. I did pick up Dark Souls, which I already had on 360, because mods allow you to essentially give the game true co-op, and my roommate really wants to play through it together. Also, it was $7, which is less than just the dlc price on 360.

    So what I’ve basically just said is that there’s no reason not to play games like Skyrim exclusively on PC, right? Wrong. While it will certainly be my preferred method of play from here on, I spent at least six hours last night just downloading, installing, modding, tweaking, launching, crashing, re-tweaking, and generally fiddling with things. Even with longer load times and digging thru menus, the first six hours I spent with Fallout 3 on my 360 got me a fair amount further into the game. Hell, I spent one solid hour trying to get a mod suite to work without crashing before I said “Fuck it” and just uninstalled the whole thing.

    What have I learned from all of this? That having an awesome rig that can run crazy graphics and mods is deeply satisfying, if you have the patience for it. It does not, however, supplant the ease of use that comes with consoles, especially in terms of multiplayer accessibility. Does fiddling with the command line for twenty minutes in order to make the texture on some rocks look slightly better constitute a “master race”? Probably not, but then neither does listening to prepubescent douchebags curse poorly in a Halo or Gears match. I’m excited about how these games look on my PC, sure, but the real joy comes from feeling like I can finally play these games and talk about them with people.

    That’s my biggest gripe with any fan-generated turf wars, really, is that it just fosters this culture of dissent in the gaming community. I’m not saying that discussion of performance has no place in the dialogue; if a game runs like shit on this platform but is stable on another, I’d like to know. Just don’t tell me that I haven’t really played Far Cry 3 if I don’t have full the komodo dragon droppings texture pack enabled, because I guarantee you I took out more bases without being detected than you did. Remember: “Small people talk about other people’s set-up, average people talk about processors, great people talk about adding a “Total Recall” mod that includes the chick with three tits.”

  • All Bioshock Infinite Alternate Covers Available To Print

    Photo courtesy digitaltrends.com
    Photo courtesy digitaltrends.com

    Irrational has released all of the alternate covers for [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] that were up for fan vote before the game released. All of the covers can be accessed on the Bioshock Infinite website and have copies available for print for the PS3, 360 and PC versions of the game.

    Our dual review for Bioshock Infinite from Trey Sterling and I will be up soon.

  • Teaser Trailer For Broken Age, Double Fine’s Kickstarter Funded Game

    Here is the first teaser trailer for Double Fine’s Broken Age which was funded by the $3.3 million that fans gave through Kickstarter last year. It is a point-and-click adventure that tells the story of two children who are living parallel lives in two very different lands.

    I have to admit that I am excited about the possibilities of this game given that it is being funded by fans and can truly give Double Fine free reign to let their imagination run wild with no publisher interference.

    Broken Age can be pre-ordered on PC, Mac and Linux through the game’s website and it will also be made available for the Ouya console.

  • XCOM: Enemy Unknown Headed To iPhone & iPad. Mac Version Dated.

    Photo courtesy houseofgeekery.com
    Photo courtesy houseofgeekery.com

    At PAX East it was announced that XCOM: Enemy Unknown would be released for the Mac on April 25th, but an even bigger surprise was in store for fans of the strategy series. It will also be making its way onto the iPhone and iPad and that it will be the full version of the game not some watered down version.

    “It is a straight port. We have not made any gameplay exceptions. You play the exact same game as on PC or consoles, it’s just now fully playable on an iPhone or an iPad”, says lead designer Jake Solomon.

    [amazon_link id=”B006WQR3V0″ target=”_blank” container=”” container_class=”” ]XCOM: Enemy Unknown[/amazon_link] releases this summer for iPhone and iPad.

  • Dates For Quakecon 2013

    QuakeCon
    Photo courtest pcgamer.com

    Id and Bethesda have announced the dates for the 18th annual king of LAN gaming, Quakecon.

    The Hilton Anatole Hotel in Dallas, Texas will host the event on August 1-4 and hotels should be offering booking specials. As always the event itself is free just be sure and don’t forget to lug your PC there so you won’t look…weird.

    Check out the Quakecon site for more details.