Tag: Ouya

  • E3 2013 Winners And Losers

    Photo courtesy arcadesushi.com
    Photo courtesy arcadesushi.com

    How was that for an E3? After a lackluster event last year, things sure did take a massive upswing this year with Sony and Microsoft bringing out the big guns for their new consoles. And it wasn’t just new shiny black boxes that stole the show. Developers brought their full support with a host of shiny new next-gen offerings. So let’s take a look at who the big winners and losers were from E3 2013.

     

    WINNERS

     

    *Sony

    ps4press9

    To say Sony won E3 is an understatement. They knew what they had to do to get people talking about the Playstation 4 and they did it. Show off the console. Check. Bring a quality lineup of games including a number of wonderful looking indie titles. Check. Punch Microsoft directly in the mouth when it comes to used games and online restrictions. Check. Absolutely floor everyone, me included, with an insane price point ($399). Check. Mission accomplished Sony. You have my pre-order.

    *CD Projeckt Red

    The Witcher 3 had already been revealed a few months back, but when you actually see the game in motion and realize that this is just the first generation of next-gen games, it truly excites to know what is coming. Plus, you know Geralt will probably totally bang one of those mermaids.

    *EA

    Talk about a surprise. I knew EA would be bringing their EA Sports lineup and a new Need For Speed to the table, but then they announced two of my most anticipated dream games ever I knew this was a different EA. A new Mirror’s Edge is coming to next-gen and even though it will not be a true sequel, but a reboot of sorts that gives Faith’s back story, I could not be more excited. Wait…now I am more excited because EA also hit us with the news that DICE is hard at work on a new Star Wars: Battlefront. Nicely done EA.

    *Bungie

    Bungie showed off the first gameplay for Destiny and showed just how ambitious this project is and how they how trying to blur the lines between single and multiplayer gaming.

    *Crytek

    Say what you will about quick-time events in games, I easily overlooked the abundance of them when I watched the Ryse: Son of Rome demo. That game caught my attention in the best way. Maybe it is the sheen of next-gen or just the fact that I would like a game to fulfill my bloodlust now that Spartacus is done, but either way, me likee.

    *Ubisoft

    Yes they have another Assassin’s Creed this year. And yes it looks beautiful. Here is hoping that the pirate setting can freshen things up. Ubisoft is on the win list because of Watch Dogs…for the second E3 in a row. The new demo gets me excited for a new IP from Ubisoft. Kind of like when the first Assassin’s Creed was released. Enjoy it now, because we will be complaining about Watch Dogs V in 2018.

    LOSERS

     

    *Microsoft

    xbox_one_359stepsback_meme

    This is not an indictment on the quality of the games Microsoft showed off at E3. They did a great job with the titles that were shown and there are some that I would genuinely consider purchasing an Xbox One for. This is for Microsoft’s complete lack of tact in the way they have handled the blow back from the perceived “problems” of the Xbox One. From Don Mattrick’s completely asinine statement about buying an Xbox 360 if you have no internet to the incomplete list of countries that can “enjoy” Xbox Live on Xbox One come launch, it was one stumble after another on the PR end. It was a weird week for Microsoft. So weird in fact, that I am not sure if it was a solid showing for a new system or a complete clusterfu** that gave control back to Sony.

    *Nintendo

    Photo courtesy wiiudaily.com
    Photo courtesy wiiudaily.com

    This was the second E3 Nintendo needed a home run and it is the second time in a row they fell short. Last year they failed to sell people on needing a Wii U and this year they did the same thing. You would think that with what was delivered people would be clamoring for their own Gamepad and system. Mario Kart 8, Super Mario 3D World, a new Donkey Kong game from Retro and yet it felt…flat. I liked the new gravity defying antics of Mario Kart and after that it gets disappointing. While Super Mario 3D World is a 3D Mario game (which was promised), I think we were all expecting something more along the lines of Super Mario Galaxy and not a sequel to a 3DS game. Retro doing Donkey Kong is great and all, but the way it was being teased you would think they were bringing back Metroid or working on a new StarTropics game. And there was no Zelda which is cool if they did not have anything ready…but they did! Nintendo has said that they were going to show off the new HD Zelda and decided not to. They do realize their system is tanking and they HAVE TO give gamers a reason to be excited, right?

    Well, at least there is Smash Bros.

    *Ouya

    ouya_family_1273_1326_v2_r2

    Yeah, the Kickstarter darling was at E3, though not in a traditional way. It is quite the funny story of tit for tat that makes both the Ouya and ESA look a bit childish. Just give this a read and see that the most fun stuff may have been happening outside the complex.

     

  • Complete List Of Ouya Launch Games

    Photo courtesy ubergizmo.com
    Photo courtesy ubergizmo.com

    The Kickstarter darling is in the hands of its backers now and is almost in the hands of gamers nationwide. On June 4th the Ouya console will make its way onto shelves and we will get to see if it can make a mark in the game industry. The $99 little black box comes with a quad-core Tegra 3 processor running a version of the Android OS. We have all heard of the bells and whistles that they have fit into the system, but one thing we have not known is what will be available on June 4th game wise until today.

    A full list of launch games can be found below. There are 100 titles as well as NES, SNES and N64 emulators that can be downloaded on the Ouya shop. Don’t worry if most of these games sound unfamiliar because every game that will be released on the Ouya will come with a free-to-play demo so you know what kid of game you will be downloading.

    Take a look at the full list below.

    • Abbigale And The Monster
    • A Fist of Awesome
    • Airstrike
    • AmpGear
    • Around the Rock Disc Golf
    • A Space Shooter For 2 Bucks
    • Barley-Break
    • Beast Boxing Turbo
    • Blood
    • Bubblr
    • Bunibon 2
    • Canabalt
    • Chomper Deluxe
    • Combat Demonstration
    • Command Crisis: Callsign
    • ConSoul – x86 PC Emulation
    • Deep Dungeouns of Doom
    • Donut Get!
    • Dubwars
    • EMUya – NES Emulation
    • Escape
    • Escape F2P
    • EVAC
    • Farm Invasion
    • Final Fantasy III
    • Fist of Fury
    • Flying Car
    • Forsaken Planet
    • Gamius Type IV
    • Giana Sisters
    • God Of Blades
    • Grow
    • Guns N Glory WW2
    • Gunslugs
    • Happy Vikings
    • Hexicheckers
    • Highway Rally
    • Ice Rage
    • iMech Online
    • Jelly Bounce
    • Jsidd Code Factory
    • King of Booze
    • King of the Hill
    • Kinito Ninja
    • Knightmare Tower
    • Lemming Rampage 2
    • Lord of Portals
    • Maze City
    • Monocle Man
    • Mosaic
    • Multi Space
    • Mupen64Plus – N64 Emulation
    • Natural Soccer
    • One Tap Hero
    • Orbiter
    • Organ Trail
    • Paper Wings
    • Phoenix Revival
    • Pinball Arcade
    • Pingo: Puzzle Poker
    • Pixel Pig Deluxe
    • Pix n Love Rush
    • Polarity
    • Powerups That Kill
    • Proton Pulse
    • Puddle
    • Puzzle 2
    • Quizania
    • Radiant
    • Rage Runner
    • RED
    • Regular Ordinary Boy
    • Riding Rhodri
    • Saturday Morning RPG
    • Save the Puppies
    • Shuttle Rush
    • Skymaze 3D
    • Sophia’s World
    • Space Buggers
    • Space Repair Inc
    • Space Sokoban
    • Space Tech Quality Assurance
    • Spin Wars
    • Square Off
    • Stalagflight
    • Star Shipping
    • Striker Soccer Euro 2012
    • Stupid Zombies 2
    • Subatomic Kangaroo World Tour
    • Super Daddio 2
    • SuperGNES – SNES Emulation
    • Swindler
    • Syder Arcade
    • The Amazing Frog
    • The Ball
    • The Little Crane that Could
    • The Secret Universe of Alpha
    • The Vestibule
    • Tower Master
    • Twitch.tv
    • Vector
    • Wizorb
    • Word Shaker
    • Zombies & Trains
  • Teaser Trailer For Broken Age, Double Fine’s Kickstarter Funded Game

    Here is the first teaser trailer for Double Fine’s Broken Age which was funded by the $3.3 million that fans gave through Kickstarter last year. It is a point-and-click adventure that tells the story of two children who are living parallel lives in two very different lands.

    I have to admit that I am excited about the possibilities of this game given that it is being funded by fans and can truly give Double Fine free reign to let their imagination run wild with no publisher interference.

    Broken Age can be pre-ordered on PC, Mac and Linux through the game’s website and it will also be made available for the Ouya console.

  • Ouya Founder Says It Can Play Current Hits, But Won’t

    Photo courtesy uncrate.com
    Photo courtesy uncrate.com

    Ouya is going to be getting into the hands of Kickstarter backers on March 28th and consumers in June and founder Julie Uhrman is making the rounds hyping up the $99 Android-based console. At a SXSW panel she was asked if the console would be able to play current console blockbusters and she had an interesting response.

    “Yes, and why would we? Those experiences are great on those devices. You wouldn’t want to play those games anywhere else. But we are going to have exclusive games. … We’re going to have inventive, creative, exciting content that no one else has. At $99, it’s not an either-or decision.”

    Uhrman is really sticking to her guns about keeping Ouya a unique console experience. While on the one hand, it would be great to have a $99 console that you could play Mass Effect 3 on, trying to separate yourself from any competitors could be a gamble that pays off. The entire history of the Ouya has been a gamble and so far, so good.

     

  • A Few Thoughts on Next-Gen Consoles

    PS4

    We’re seeing the peak of the current console generation. The franchises that have been the staple of the two heavy-hitters (360 & PS3) are either on their third (fourth) installments, or will be within the next year. Nintendo, meanwhile, finds its support in franchises that aren’t tied to stories that need an ending, and can be adapted to new hardware easily. While it’s true that this current run has a longer lifespan than previous generations – something that has only been extended by the additions of the Kinect and the Move – I think it’s time to start thinking about what kind of announcements we can be expecting as early as E3. I’ve decided to do a breakdown that examines what I think the “next big thing” will be.

    1. The Idea
    2. The Hardware
    3. The Software
    4. The Subscription Service

    Finally, I’ll give what evidence – real and imaginary – I have as to how some of my predictions are already all but confirmed, as well as address some of the glaring problems with my concept.

    The Idea

    I’ll get straight to the point on this part.

    • I think the first genuine next generation console will be completely downloading based.
    • I don’t believe it will have any sort of disc-reader, and there won’t be hard copies of the games.
    • Current subscribers to the older generation service will be able to move their profile over, along with any supported content.
    • The initial games will also have versions available on the older console, and there will be support for cross-generation interaction.
    • At launch, backwards compatibility will be limited to a few downloadable “classics.”

    Just let that sink in.

    Before you go into knee-jerk reaction mode, take a look at the current industry. Steam, or other services like it, have more or less eliminated the hard-copy side of PC gaming, something which was met with severe resistance at first. While it’s true that the same drawbacks still exist – no physical copy of the game to call your own, any nice paper manuals or art books, etc – these things have not kept some services from exploding over the past five years.

    Current console-based online services already offer services that could be used as the groundwork for such a system: games on demand, downloadable expansions, older-generation classics with updated gameplay, etc.

    Players have already been acclimated to the concept of an online profile that contains large amounts of their data, both on the front-end (XBL, PSN) and within the games themselves (all of a player’s advancement in any Call of Duty is stored on the servers).

    There’s one more thing I’d like to get out of the way now: we’ve already hammered out one very specific point, which is that this would more than likely be a Microsoft console. The concept, as I see it at least, would need the specialization of a software company, and one that already had a solid foundation in online console services. To be blunt, I don’t think that PSN is worth the price – and it’s free. They have stepped up with some of the features of Playstation Plus – free games, discounted games – but in the long run I would not trust Sony to produce this sort of device and support it efficiently. Anyone who disagrees is more than welcome to Google “PSP Go” and then get back to me. The one big positive in their corner is the partnership with Steam, which would conceivably allow them to turn certain duties over to people who handle this kind of thing far, far more effectively.

    You didn’t come here to listen to me whine about Sony, though; otherwise you would have clicked the link to my article “Why Sony Smells Bad and Is Icky Too.” You came to read an overly long list of bullet points about the future of console tech from someone who has never worked in the industry, and dang it, I’m going to oblige:

    XBox720

    The Hardware

    • No optical drive
    • 500 gig + hard drive
    • Required high-speed internet connection
    • Optional motion controls
    • Wireless peripherals
    • Support for at least eight players
    • Very portable

    The Software

    • Three game categories: Full Retail, Arcade, Indie
    • Apps: Streaming video / music, full web browsing
    • Integration with other devices (computers, phones, tablets)
    • Eventual move to streaming of some game content
    • No disc manufacturing should mean lower starting prices
      • Older game prices will drop at more consistent rates after release
      • Games can be bundled and sold in series / developer sets
      • Greatest Hits / GOTY Editions will simply replace existing SKUs

    The Subscription Service

    Standard Features

    • Continue to store account on server and locally
    • Licenses stored on server, content stored locally
    • Unlimited downloads of content
    • Accounts on “Home” console will have unlimited access to local content
    • Direct monetary transactions (No more “points” or “wallets”)

    Basic Account

    • Access to marketplace
    • Delayed access to certain demos / add-ons
    • Friends list
    • Chat ability
    • Limited cloud storage

    Premium Account

    • Expanded cloud storage
    • Multiplayer access
    • Early content access
    • Free/ discounted items
    • Free/ discounted access to partnered services
    • Tiered loyalty pricing
    • Content rental
    • Content “lending” to friends’ accounts
    • Direct streaming of supported content
    • Family discount bundles

    Evidence That I’m a Psychic Genius

    Not to toot my horn, but I’ve been chipping away at this idea for a while, and with each passing day the industry does more and more things that support my theory. For triple-A titles, the time between retail launch and availability for downloading is getting shorter and shorter. More and more mid-range developers are turning to Arcade / PSN titles to generate revenue; some developers like Double Fine and Twisted Pixel have risen to prominence almost exclusively through downloadable titles. Going direct-download would eliminate manufacturing costs for publishers, which would theoretically mean lower prices and the potential for games that are a risky investment to see the light of day.

    On the internet-connectivity front, while initial reaction to digital rights management (DRM) systems that require internet connection was harsh, it hasn’t stopped games that utilize them from being exceptionally successful. Nor has the need for internet slowed the progress of paid and free-to-play MMOs and strategy games. And while I have met a few people in passing who own consoles but have no internet, I can’t say I personally have any gamer friends who aren’t connected any time they play. The availability concerns of five years ago are almost a moot point, as the spread of fiber optic and advancements in broadband technology mean all but the most rural areas can get high-speed connections.

    Reasons I’m a Drivel-Spewing Crackpot

    While all of this hyper-connected-instant-download talk sounds fun, there are more than a few reasons this would never work. For starters, gaming is a retail industry, and you know when retail makes the most money: Holidays. You take away the ability of girlfriends, brothers, aunts, and parents to put games under a tree or in a birthday bag, and you can almost hear the slam of doors as studios shut down. Speaking of parents, they’re going to have to start learning how these systems work in case something goes wrong with one of the accounts; they’ll need to be familiar enough with the system to purchase games, at the very least. Games which will need to be paid for with a credit or debit card, or monetary value cards like the ones current sold for Steam and PSN.

    Of course, those same parents – or even adult gamers – might be stymied from buying anything when they realize that maybe they should have listened to what the guy at GameStop Was saying about “internet only” something-or-other. I couldn’t even begin to give you an exact figure on how many systems / titles (PSP Go, MAG, Starcraft II, World of Warcraft) I sold to people who looked me in the eye and said they understood, only to try and return the items a few hours later.  Not to mention that even the most tech-savvy buyer is helpless in the face of a service outage; Comcast issues keeping you from playing online are one thing, but to have your console rendered completely unusable might be a deal breaker for consumers.

    Photo courtesy techradar.com
    Photo courtesy techradar.com

    The Middle Ground

    In all likelihood, this concept may be a little too radical for consoles that will conceivably be announced and launched this year. That being said, devices like Valve’s “Piston” and the Ouya are paving the way, and I do think we’ll see an increase in titles that have launch-day on demand availability. There might even be room in publishers’ plans for smaller projects that get used as test dummies for digital-only distribution; who knows, some games might even be offered on a direct-streaming service. We’ll also see an increase in cloud storage limits, and better streamlining when using one profile on multiple devices.

    Whatever is (or isn’t) coming down the pipes, it’s definitely an exciting time to be a gamer. What are some of your hopes, fears, wants, needs, and dreams for the future of consoles?

  • New Ouya Consoles To Be Released Annually

    Photo courtesy techradar.com
    Photo courtesy techradar.com

    Speaking to different outlets at this year’s DICE, Ouya CEO Julie Uhrman revealed that the Ouya console, which will release this March for Kickstarter backers and is up for pre-order for June release to everyone else, will have yearly iterations taking advantage of cheaper component prices year to year and better processors.

    “As it relates to iterating the console and refreshes, our strategy is very much similar to the mobile strategy. There will be a new Ouya every year. There will be an Ouya 2 and an Ouya 3. We’ll take advantage of faster, better processors, take advantage of prices falling. So if we can get more than 8GB of Flash in our box, we will. And in so doing, make sure that all games are backwards compatible.”

    Uhrman also talked about what the Ouya will launch with internally, “We’re launching on the Tegra 3. It’s a quad-core A9 chip. Because it’s not a mobile device, we don’t have to balance power for battery life. So when all four quads are running, it’s 1.6GHz. It’s gonna be the best Tegra 3 device on the market.”

    Each owner will have an Ouya account that will link to the user no matter what version of the Ouya they are using.

    Some may scoff at the thought of a yearly console, but for the premium price of $99 it really is no different from getting a yearly phone, which many people already do.

     

     

  • Ouya Console Will Be Out In June. Sold At Best Buy, Target And Others

    Photo courtesy ibtimes
    Photo courtesy ibtimes

    Ouya, the console that helped put Kickstarter on the front page by garnering over $8.5 million in donations, will see its release in June. The system has over 200 titles in development for the Android based system including the hugely popular Minecraft.

    Ouya will cost $99.99 and come with a console and one controller. Extra controllers will be made available for $49.99. Gamestop, Best Buy, Target and Amazon are among the leading retailers that will be carrying the system. If you backed the Ouya Kickstarter then you will be able to buy the system in March.

    Pre-orders are now being taken for the June release. Will the Ouya truly start a console revolution or will it join the eternal closet of damnation with the Jaguar, 3DO and Virtual Boy?