Poor Jesse. Without Walter everything is falling apart.
Need For Speed was expected to finish first this past weekend, but had to settle for a disappointing third place with $17.8 million. A new Fast & Furious franchise this is not.
300: Rise of an Empire held strong in its second weekend even though it lost its top spot to Mr. Peabody & Sherman. The CGI dog and kid combo brought in $21.2 million.
Veronica Mars cracked the top ten with $2 million playing in under 400 theaters. Nice job, marshmallows.
1. Mr. Peabody & Sherman- $21.2 million/ $63.2 million
I’ve had my first full week with Microsoft’s entry into this “Next-Gen” fracas, and I thought it worthwhile to follow Scott’s example and give you fine folks and idea of what to expect if you’re picking an Xbox One up this holiday season.
Hardware
The Xbox One is a BIG system. It’s larger and heavier than the 360; you could closely compare it to the original Xbox and not be far off. The surfaces are sleek, but I don’t know if I would call the system “visually appealing.” There is a VERY large vent on the top of the console, and Microsoft has already been very clear that the system is not designed to stand upright. There isn’t a disc tray, but a slot that you feed games and movies into, much like the PlayStation 3.
The console still requires a large “power brick,” which facilitates additional cooling and acts as an extra surge-protector. Anyone who has a 360 is familiar with this setup, and will need to find a place for the brick where there’s plenty of air-flow. In my case, I found that the cord that runs from the socket into the power brick doesn’t stay seated very well, and it repeatedly came disconnected as I tried to arrange everything.
Photo courtesy mp1st.com
The Kinect 2.0 is also larger than its predecessor, but is also more stable, and I don’t think I’ll need a mount like I did last time. The front of the Kinect contains multiple sensors in addition to the camera, and the packaging makes it clear that you should NOT place your hands on that service. The USB connection has been changed to a proprietary plug, and this has removed the need for a separate Kinect power cord.
The controller feels very familiar for anyone who has been an Xbox / 360 gamer, though there are a few minor tweaks to the buttons and triggers. The battery section no longer bulges out, and wired play can be achieved via a standard micro-USB cable, but I was disappointed to find that on is not included. The headset now has a more secure connection, and the Mute / Volume buttons are now on the connection port instead of the wire. My friends and I have found that the mic sounds oddly hollow, but it picks up speech well.
Photo courtesy theverge.com
The biggest addition in terms of input / output is an HDMI in which is designed with the TV app in mind. Assuming you have a compatible cable box with HDMI output, you can run it directly into the Xbox One, and then run the One into your television. The One includes a moderate-quality HDMI cable, so if you’re already using HDMI for your cable box, you won’t have to purchase an additional cord.
I’d estimate my physical set-up time at around twenty minutes, all told.
Interface
When you first boot the system up, it has to be connected to the internet and download a rather hefty update; Microsoft has already admitted that the system is non-functional without these files. You’re then prompted to sign in to Live, or create a Live profile, at either the Silver or Gold level.
On a quick side note, I have yet to discover a way to create a profile that is not Live enabled; the very first thing it asks for when you go to create a new profile is an e-mail address. I found this frustrating, as it eliminates the ease of having profiles for friends or family who only occasionally use the system.
Once you are signed in, the Kinect camera will ask you to identify yourself. The Kinect 2.0’s camera is wide-angle, and picks up people more readily than the original, with fewer requirements for area and lighting. From that point forward, the idea is that the Kinect will recognize and sign-in anyone it has information for; so far, it has recognized me every time, and can pick me out with other people around.
The system then has you do a sound-levels check for use of the voice commands; considering how heavily Microsoft has pushed this feature, I wasn’t surprised. I was surprised, though, when my initial levels – already set higher than I usually use – were deemed “too quiet” for an accurate test. I cranked it up to 11, so to speak, and the system played a brief series of notes. So far, the levels seem to be set correctly, as the device easily recognizes my voice even while watching and playing.
The biggest drawback to the voice commands is that the system likes to replace menu choices / file names / app titles with “Item 1,” etc. I understand that this simplifies what commands the Kinect has to recognize, but the end result is that I often cannot tell what “Item 4” corresponds to, forcing me to abandon the voice commands. There is also a forced delay between certain commands; for instance, I can’t just say “Xbox, fast-forward,” but have to say “Xbox, pause” and then wait for the fast-forward and rewind prompts to appear.
Interestingly enough, my biggest complaint about the new Kinect is the motion controls – at least in the menus – which are the entire reason the sensor was created. I have to consciously reach forward to get it to recognize my hands, except for random times it decides me taking a drink is reason enough to rewind a movie, or skip tracks on an album. I haven’t found a way to disable motion controls while leaving voice commands, but I would happily implement such options.
The One’s dashboard isn’t too different from that of the 360, though it is currently rather sparse, all things considered. The only “pages” you can select are Home in the center, Pins to the left, and Store to the right. Home shows your profile, current app, and recent activity; Pins is all apps you have asked the system to put there under your profile; Store takes you to the entire Marketplace, with games, apps, video, music, et al kind of jammed in there. That image at the top of this section – which shows the interface as it’s been advertised – is essentially a big lie. This image below is an accurate portrayal.
I have found it somewhat complicated to navigate the various menu, options, settings, etc. A lot of things are now accessed by using the buttons that replaced “Start” and “Back,” but the console doesn’t give you any real indication of that. Once you do get deep enough into the nested menus, you may find some of the options a bit lacking. For instance, there is now no breakdown of how your memory is being used, or how much life your controller’s battery has left, or what the exact A/V settings being used are.
Xbox Live
As previously stated, all profiles are now expected to be Live profiles, which is probably because you can’t do jack shit without being signed in. Apps, pins, and even some of the more basic settings are tied to whatever profile is currently active. The system tries to make up for this with the Kinect recognition software, which I’ve admittedly not had issue with, though I have to use a controller still. This is because I’ve once again opted to have the console require a series of button presses – six this time, as opposed to four on the 360 – before my profile can be signed in on any console.
I was anticipating a portion of setup time dedicated to signing back into Netflix, Hulu Plus, Skype, and the like, but my One automatically pulled up my user info for the first two. I assume it had that info from the 360 version of the accounts, since my e-mail on those is different from my Live ID; with Skype, it asked me if I wanted to use my Live ID’s address, then prompted for the password, which I had forgotten. I then clicked the “Forgot Password” link, and was taken into the Internet Explorer app to reset it. All-in-all, it was a relatively painless process.
Of course, no matter what Microsoft says, the main focus of Xbox Live is connecting with friends to chat and play games. To that end, the Xbox One kind of sucks, and sucks a good deal more than its predecessor. The Profile/ Friends app on the Home screen takes you to your “News Feed” and “Favorites,” the second of which allows you to see if select friends are online. Because otherwise, you still have to click another tab labeled “Friends” to see who is actually online. See the issue here?
Even better, though, was when I saw that a friend in my favorites was online playing Dead Rising 3, so I shot him a party invite. By that, I mean I opened up the Friends tab, then his profile, the selected the invite option. Because having “Invite to Party” assigned to a single button for the past five years was apparently too difficult to emulate.
It turned out to be useless, since the One does a terrible job of letting you know that you have a party invite, and an even worse job of tracking it down to accept it. Then once you’re in a party, you actually have to stop what you’re doing, and go through nested menus to tell the system to put you in party chat. That’s right, party chat is not the default, and must be manually enabled, even if you’re the player who started the party.
The best part? After waiting a few minutes and figuring he just hadn’t gotten the notification, I called him to see if he wanted to play. He didn’t, mainly because he had been asleep for two hours, with his console powered down. You see, it turns out that your favorites section isn’t exactly up-to-the-minute about who is and isn’t online. In fact, the only way to currently be 100% sure of who is and isn’t online is to select the second “Friends” tab and let it think for a second before it gives you an answer. I’m not kidding; the other day, the Home page said I had seven friends online, and so did the Profile / Friends app when I opened it; when I opened the second tab, though, I watched as over the course of about thirty seconds it realized there were only two friends present.
As far as playing games online, we have found both Dead Rising 3 and Need for Speed: Rivals to have exceptional online play, hidden beneath several layers of absolutely awful interface. The biggest issue on hand is a doozy if you’re a long-time Live user: Currently, there is no way to send or receive invites outside of a game. This means you have to rely upon the games’ internal systems, and neither title mentioned is exceptional in this regard.
In Rivals, we found a way for one person to host and another to join, but no way for the host to invite the other players directly. Dead Rising, meanwhile, will only let you send invites if you are in a party; this invite is the automatically accepted, regardless of what the second player might be doing in their game, although it now seems that they have to be waiting in the main menu for it to work.
I will say that these issues only arise when trying to play with a specific friend (DR3) or group of friends (NFS), while general matchmaking seems to work better. Need for Speed simply drops you into an open server with up to five other active players if you want, and the game experience is identical, just with more people. Dead Rising asks you what kind of play-style you’re looking for, and then either lets you host or join accordingly.
Software
First things first: Dead Rising 3 and Need for Speed: Rivals are fun, if you like Dead Rising and Need for Speed games. I was always frustrated by the first DR, and never even played the second one, but positive reviews – some of which mentioned vast improvements over the previous titles – and the promise of co-op paired lured me in. It still has some flaws, and retains a few nuances that might put some people off, but it lets me duct-tape a car battery to a sledgehammer and hit zombies with it. Need for Speed involves driving cars very, very fast; the cars aren’t as pretty as in Forza 5, but one of the “pursuit tech” upgrades lets your car send out a 360◦ shockwave.
If you don’t like these things, you may want to try some of the other titles on hand. I hear Assassin’s Creed IV is “hot shit” on “next-gen,” but I won’t know for a few months yet. Ryse: Son of Rome has been described as visually-perfect “Roman Murder Porn,” so there’s that. I was exceptionally excited for both LocoCycle and Crimson Dragon, but in the face of poor reviews, $20 price tags, and the noticeable lack of trial versions, I opted for NFS instead. Killer Instinct is there, too, and if I still lived with the people required to enjoy fighting games, I might have been swayed by it. All current titles are available for download, albeit at full retail price, and provided you don’t mind installing them.
Of course, even disc-based titles have to install before you play them, though you can start playing to varying degrees of success once they’ve reached a certain point; any available updates are also automatically downloaded when you put the disc in, without signing you out of Live anymore. As mentioned before, the system doesn’t really tell you how memory is being allocated, and so I can’t report on exactly how much space is needed for each install. Suffice to say that the installs were not exactly quick affairs, even by the standards I expect after manually installing games onto the 360.
The final thing I’ll note about games on the One is that the system seems almost designed for digital content, and I think anyone who has spent some time with it will agree. For instance, recently played games appear on the Home menu, inviting you to launch them at will. If you’ve got the disc versions, however, you’ll then of course be prompted to insert the disc; this system was clearly designed with the intention of letting you dive right in without this pause.
Between this snag and the games having to install before they can be played, I can’t help but wonder why I even bothered getting physical copies. If I had gone a different route, I could effortlessly move between the titles I own, on any system I signed in on, without ever needing a disc. The only thing physical copies currently have going for them is that I can lend / borrow a disc at will, which is important for things like Assassin’s Creed, Watch Dogs, and Thief.
On the non-gaming side of things, I’ve already mentioned Netflix, Hulu Plus, and Skype; they do exactly what you would expect them to, though the ability to “snap” a Skype session into the frame – something they are freely showing in their ads – is still conspicuously absent from the product. With those apps taken into account, all that’s really left is TV and SkyDrive.
I decided to run my cable box through my One, and so far that has been a decision I will probably never regret. The console runs a series of tests to make sure that the signal is being received clearly, then helps you configure “One Guide,” which is supposed to link your provider info with your system so that everything can play nice. In my case, the One Guide couldn’t figure out my correct location for listings, so I still use my cable box remote to navigate, but the experience is still fluid and worthwhile. I have no doubt that the future holds many a television broadcast during which a Live party is enabled for our enjoyment.
I’ve saved SkyDrive for last for two reasons: I have used my One for it more than anything else so far, and it best embodies Microsoft’s talk of “cloud integration” and “multimedia function.” At its core, SkyDrive is just another cloud-storage system, and maybe not even the best on out there. For me, however, it has meant that a number of files – 7.0 gigs, to be precise – from my PC are instantly accessible from my One. I’ve tested it successfully with AVI, MPEG, and MP4 for video, though MKV is unfortunately not supported. As of this writing, I have watched several hours of American television, several more hours of anime, and the RiffTrax for Star Wars: Episode I using the app, and have yet to experience anything but the slightest lag while streaming.
Verdict
I picked up an Xbox One launch day thanks to Amazon’s ability to get more in stock and my family’s generosity at the holidays; before that, I had one pre-ordered, and certainly expected to get it within the New Year window, but it wasn’t a pressing issue. I knew there would be games within the next year that I wanted to play, knew my core gaming group would be getting the One, and knew Christmas was my best shot at getting help buying one until my birthday.
I bought Dead Rising 3 and Need for Speed: Rivals because, out of the launch titles available, they were the ones that interested me the most. If there were no new console this year, and they had been 360 titles, I wouldn’t have paid more than $30 for either of them during a holiday sale. That’s not an indictment of the games, but rather the reality of the situation when it comes to being an early adopter; I knew going in that I was buying potential enjoyment at a premium.
During the weeks leading up to launch, I put upwards of 50 hours into Fallout 3 on my PC, and I’ve also recently put over 20 into Saints Row IV on the 360. I even said at one point that I “wasn’t sure” why I was getting it so early. As soon as Amazon confirmed me for Day One, I was bouncing off the walls with excitement; while that has abated a fraction, I’m still very happy with the product Microsoft delivered. Over the next year, my One will become my primary mainstream gaming and multimedia device, because that’s what I expect it to be; the PlayStation 4 I eventually purchase will see a significant spike in play whenever an exclusive comes out for it, in that I’ll actually be playing it; and my PC will continue to operate at a level far beyond what either console can dream of, while simultaneously lacking the player base to win me away permanently.
A Wii U that I willingly purchase at full price will continue to be the only thing quantum physicists can agree does not exist, has never existed, and will never exist, in all realities across all time and space.
After the first trailer went a different path -to my delight- the second trailer for Need For Speed veers back on the Fast & Furious track. Revenge factor: check. Group of random racial profiles teaming up: check. Howard Stark being villainous and killing a friend: yep. Totally insane car stunt involving a helicopter: you know it. Aaron Paul’s voice proving he could be Batman if he wasn’t 5’7″: a gravely voiced yes.
I really wish I could take credit for that name in the title. I can’t because I saw it online so I just have to applaud whoever thought of it.
Check out the first trailer for Need For Speed starring Breaking Bad’s Aaron Paul. Now before watching I have to warn you that the preview does take a different route than the Fast & Furious series has. There are exotic cars, races and explosions, but the music choice is certainly classing up the joint.
Big Games Like Assassin’s Creed, Need For Speed Reduced.
Black Friday is quickly approaching and to get everyone ready Best Buy has just posted their Black Friday ad and there is plenty to get excited about in the gaming department. The 360, PS3, 3DS and Vita will all have bundles on sale as well as some of the best selling games of the year like Borderlands 2, Assassin’s Creed 3 and Darkstalkers 2 will be almost 50% off.
Here is the rundown on the best of what Best Buy has to offer for gamers.
(Items marked “Doorbuster Deals” are only available at the midnight opening until out of stock. Tickets will be handed out at local stores)
-Playstation 3 250GB system w/ Uncharted 1&2, Infamous 1&2 and one month of PS Plus- $199.99 ($100 off) *Doorbuster Deal*
-XBox 360 250GB w/ Skyrim and Forza Motorsports 4- $199.99 ($100 off)
-Playstation Vita Call of Duty: Black Ops 2 Declassified Bundle- $199.99 ($50 off)
-Nintendo 3DS (Fire Red) w/ Super Mario 3D Land- $149.99
-Assassin’s Creed 3 (360, PS3)- $34.99
-Borderlands 2 (360, PS3)- $34.99
-Madden NFL 13 (360,PS3)- $34.99
-Forza Horizon (360)- $34.99
-Diablo 3 (PC)- $34.99
-FIFA Soccer 13 (360, PS3)- $34.99
-Need For Speed: Most Wanted (360, PS3)- $29.99 *Doorbuster Deal*
Besides Halo 4 this is arguably the biggest release of the year. Every bit of the game has wowed anyone that has seen it and the anticipation has been at a fever pitch for months. Finally moving out of the Ezio era and bringing the American Revolution to the forefront looks like it will really pay off for the franchise.
Last year’s game saw a complete change in the control scheme and physics engine so how do you possibly keep it fresh? By celebrating the 15th anniversary of the Attitude Era with its own storyline set as well as having Attitude Era stars on the roster. Don’t like your WWE programming PG? THQ may have the answer by looking to the past.
[amazon_link id=”B0050SWTAQ” target=”_blank” container=”” container_class=”” ]Need For Speed: Most Wanted[/amazon_link] (360, PS3, PC, Vita) $39.99-59.99
My favorite racing series of all time is Burnout. So when it was announced that the guys at Criterion would be releasing the next Need For Speed game you can imagine my excitement. The real wonder of this release is how they managed to fit the entire game, as in every mode, into the Vita. Nice job Criterion.
[amazon_link id=”B0088MVOUC” target=”_blank” container=”” container_class=”” ]Lego Lord of the Rings[/amazon_link] (360, PS3, Wii, PC, Vita, 3DS, DS) $29.99-49.99
Lego Batman 2 was released earlier this year to good reviews as well as being the first Lego game to feature voice acting. Now Lego Lord of the Rings is here and features actual dialogue from all three movies as well as Lego’s own unique humor mixed in. Co-op play are back as with any Lego game as well as tons of hidden goodies and unlockable characters.
This Vita only adventure follows a new assassin, Aveline, as she tries to decipher a Templar plan in New Orleans during the years of the American Revolution. I still have to wonder why they would release the game on the same day as Assassin’s Creed 3. Most people won’t have the money for both and releasing apart from the main game may actually sell a few Vita’s. Sony….that is all.
Next week is a bit lighter on the releases with everyone getting out of the way of Master Chief’s return. That’s right, it’s finally time for Halo 4.
Playstation All-Stars Battle Royale- Oct 23 (PS3, Vita)
There is no hard way to describe Playstation All-Stars Battle Royale. Have you seen, played or otherwise heard about Super Smash Bros.? It’s that….with Playstation characters. Don’t get me wrong, I am not faulting the game for it because I love Smash Bros. and I am definitely going to be getting this. Of course there are small differences in the gameplay but it is still a four player beat em up. Characters are slowly trickling out leading to the October release and include the likes of: Cole McGrath from Infamous, Jak and Daxter, Kratos and Sweet Tooth from Twisted Metal.
Assassin’s Creed 3- Oct. 30 (360,PS3, Wii U)
Another year, another Assassin’s Creed game. I will admit I played 1 & 2 but after that I just lost interest in running around Italy and Europe caring about what Da Vinci is doing. Ubisoft was dangerously close to turning this into the Tony Hawk of action games. Then the reveal of Asassin’s Creed 3 came and it showed a switch in timeline to the American Revolution and I got excited. And for the better part of the year, every time they have shown new footage I have been more impressed. You will be running from snow tipped treetops and even commanding ship in cannon battles. Ubisoft has said that this game will also be the end to Desmond’s storyline.
Assassin’s Creed 3: Liberation- Oct. 30 (PS Vita)
Finally! A big name game to play on my Vita! A man can only live on so many Minis and old PSP downloads. This side story to AC3 sees you take control of a female assassin in New Orleans and the surrounding swamp lands. It will take full use of all the Vita’s features like the gyroscope and front and rear touchpad. Whether those are used well remains to be seen but I am just glad to have a big title on the Vita. I do have to question Ubisoft releasing this the same day as AC3. It seems like it will just get lost in the big release of AC3 and other games.
Need For Speed: Most Wanted- Oct. 30 (360, PS3, PC, Vita)
EA has finally done their long running Need For Speed franchise a massive favor by handing over the reigns to Criterion Games, the creators of my favorite racing franchise Burnout. A large open world environment welcomes gamers who will be racing around and evading cops. All info about racing times and takedows, etc. will be loaded automatically to servers and compared to friends in real time. The game is a beauty and seems to keep the spirit of Burnout alive, just in a different package.
WWE 13- Oct. 30 (360, PS3, Wii)
THQ has fallen on about as hard a times as you can have without completely going out of business. But one bright spot is the resurgence of their WWE license last year. By going back and starting development over from scratch and using a vastly improved physics engine, WWE 12 enjoyed massive sales. Now that THQ has raised the bar it is now their task to try and surpass that and they are hoping to do that with the addition of the Attitude Era. The WWE Legends this year will be Attitude Era stars and allow you to play through storylines and shows set in the good old TV-14 days.
Halo 4 (360)
Halo 4 is going to be a massive seller this fall. Of that there is no doubt. But even with the millions of guaranteed sold copies that will fly off the shelf this fall this game may be one of the biggest gamble ever for Microsoft. Bungie has left and gone their own way so it is up to 343 Studios to carry on the banner of Master Chief and they have to straddle a thin line of keeping faithful to the original Halo game while trying to blaze a new trail in the Master Chief saga. The first gameplay has looked very good and one can only hope the multiplayer can reach the heights of previous installments.
Call of Duty: Black Ops 2- Nov. 13 (360, PS3, PC)
I am the first one to admit that I am not a big Call of Duty fan. I haven’t truly liked a COD game since the first Modern Warfare. I keep praying Activision doesn’t turn this into Tony Hawk but I understand you gotta keep striking while the fire is hot and the COD fire is still burning strong. I will say that I am decidedly intrigued about Black Ops 2. With it’s futuristic take on the franchise, to the script written by David Goyer and music done by Trent Reznor Treyarch is trying to hit the right notes to make me pick this up. And for the COD series, that may be a win.
Hitman: Absolution- Nov. 20 (360, PS3, PC)
Eidos is becoming the king of bringing back dormant franchises. While about everyone has seen their footage of Tomb Raider, which is due next year, this fall they are bringing Agent 47 out of mothballs for some more garrote wiring fun. The gameplay is not ground breaking but it looks much smoother and forgiving that previous Hitman iterations. I hope this game turns out as good as it’s looking cause Agent 47 should have many more stories to tell.
Far Cry 3- Dec. 4 (360,PS3,PC)
Far Cry is back and it is going back to the jungle. Leaving behind the African savanna for a setting like the first game will be a welcome addition because while I liked Far Cry 2’s openness I did not like the African setting. The thing that really has me excited is the four player co-op play with it’s own story and set of objectives. And one can assume getting mysterious powers during the game will be a guarantee.
One omission is the Wii U. Since there is no release date confirmed I thought I would give the set games their time. We do know that New Super Mario Bros. Wii U should be a launch title as well as EA just announcing that Madden NFL 13, FIFA 13 and Mass Effect 3 would all be available for the Wii U at launch.
This fall doesn’t look as strong as last year but there are still many quality games to be had including some new IP’s which is a nice breather from the sequels.