Tag: Metal Gear Solid

  • Don’t Try To Dig What We All Say: Trey’s Games Of The Generation Pt. 1

    A little over a year ago, the powers-that-be in gaming decided that the time had come, and released the PlayStation 4 and the Xbox One, bringing to a close the longest console “generation” in gaming history: Seven years for the PlayStation 3, eight for the Xbox 360. This nearly decade-long era saw major shifts in the video game industry and its consumer base: Microsoft rose to new heights thanks to great first-party titles and Xbox Live; Sony handily won the new optical media fight as Blu-ray rose to prominence over HD-DVD; and Nintendo opted to fight on their own terms by releasing the Wii on unsuspecting consumers worldwide.

    The “console wars” raged on… sort of. As people who grew up playing games got older, started families, and began earning “grown-up” amounts of money, it became commonplace to have more than just one console in the house. Hell, I can’t think of a single friend with even a passing interest in games who didn’t own at least two systems, and most households had all three present. Exclusives still exist, but the majority of titles (including many of those on this list) are now cross-platform at launch, or “timed exclusives” that eventually ended up on every platform.

    Thanks to that, this list is not limited to just one system from the past generation, though I did tend to play more things on the 360. This list is in no way meant to be “comprehensive;” there will be things missing that you might have included, or things I included that you might have hated. I’m not claiming these are the best games from the past generation, or even that these are my absolute favorites. When I think about the last eight years, though, these are the titles that stand out most sharply.

    Assassin’s Creed (Xbox 360)

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    No, I don’t mean the entire franchise, though the Ezio trilogy is certainly one for the ages; I mean Assassin’s Creed, the much-maligned, admittedly imperfect first entry in the series. Many people may have forgotten that this blockbuster gaming giant started off as a PS3 exclusive, and after the reveal trailer, I was ready and willing to spend $500 at launch. The mission structure got a little repetitive, but watching Altair go from a real asshole to a real assassin was genuinely moving, and the open-ended free-running inspired greatness in later titles such as Infamous and Sleeping Dogs.

    Battlefield: Cad Company 2 (Xbox 360)

    February 2nd, 2010 @ 00:01:04

    Of all the games on that list, I don’t know that any approach the return-on-investment provided by “Bad Co 2.” We played the single-map beta for this game all night, every night while it was active; the full game consumed weeks’ worth of our lives over the next year; and the Vietnam expansion pulled us back in well after the fun should have run out. For me, this game is the standard by which all other multiplayer shooters are judged, and found wanting. Find me another game where “ram the objective building with a tank until it collapses” is a legitimate strategy, and then we’ll talk.

    BioShock Infinite (PC)

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    I struggled at every turn with which BioShock game to put on this list, and it wasn’t until I was writing these blurbs that Infinite cinched the win. I still think the original has better atmosphere, the supporting characters are stronger, and Rapture still kicks Columbia’s ass in terms of environment. As a representation of this past generation, though, I think Infinite stands above its predecessor, because when you get right down to it, it is a better game. The relationship between Booker and Elizabeth maintains perfection from start to finish, and in my opinion is far more worthy of accolades than the title’s admittedly muddled metaphysical elements.

    Borderlands (Xbox 360)

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    Erich literally had to trick me into playing this; after nearly a week of bugging me about it, he came over under some pretense, installed it on my 360, and shoved a controller in my hands. Six (maybe eight?) hours later, he finally managed to get the disc and leave for home, despite my protestations. For weeks after that, it was almost impossible to get a copy in Tuscaloosa, as anyone with a friend and a console snatched them up. I know the sequel is seen by many as some sort of co-op mecca, but for me Borderlands will always come back to fighting Nine Toes (he also has three balls) in split-screen at 4 am.

    Dead Space (Xbox 360)

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    I have one word: Fear. Few pieces of entertainment have ever instilled in me the fear that the first Dead Space managed. Playing it became a catch-22, trying to balance my desire to keep going with the almost physical dread that came with being in Isaac’s boots. The next two iterations were greeted with mixed feelings and open hostility, respectively, but I don’t think anyone would deny that the original helped break new ground in horror. On some level, games like Amnesia and Outlast owe their success to Dead Space, just as Dead Space built from the foundation established by Resident Evil 4.

    Fallout 3 (PC)

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    I own the collector’s edition of Fallout 3 on the 360, lunchbox, bobble head and all; I even used a friend’s GOTY edition disc to install all of the extra content. It wasn’t until I picked it up this past summer on a Steam sale, though, that I really took the time to appropriately explore the Capitol Wasteland. The game is still captivating: The landscape is simultaneously beautiful and desolate; the characters are appropriately realized; the sheer amount of content is staggering; and finally, the number of nods, homages, and references to all things sci-fi warmed my insides. The moment that still sticks with me the most is when I snuck up behind a feral ghoul sitting near a fire, took him out, and searched him to discover that his only possession was a teddy bear. It was heartbreaking.

    Far Cry 3 (Xbox 360)

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    Beth and I received Far Cry 3 as a very generous gift from her parents, but it came at a cost. After we each unwrapped ours on Christmas morning, her mom sat us down and pointed out that the cover prominently features a man holding a gun, a person buried in the sand, and dead bodies hanging in the trees; she then read the laundry-list of reasons the game is rated Mature by the ESRB. After acknowledging that we were adults, and could make our own choices about what to play, she politely wrapped up with, “I don’t know if there will ever be a ‘Far Cry 4,’ but I can guarantee you it won’t be under this tree.”

    Gears of War 2 (Xbox 360)

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    I knew I would have to buy an Xbox 360 after playing the first Gears of War at a LAN / System Link party in my dorm; I had to be physically restrained from going to Wal-Mart that very instant after my first chainsaw kills. Gears of War 2 only improved upon that formula, with Horde mode being the best inclusion by far. Few cooperative experiences match the thrill getting everyone settled into the right location and rhythm during the early waves, only to have everything fall apart at the claws of a well-placed ticker. It only gets better when one person, alone and out of ammo, manages to finish the wave using nothing but the stock of their shotgun.

    Halo 3 (Xbox 360)

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    There is not a game on this list I am more ambivalent about at times, or one I have said more terrible things about in the heat of the moment. I picked Halo 3 up at midnight, played some multiplayer, and then finished the campaign in one sitting after everyone else had logged off and gone to bed. I hate the story, yet have played the campaign multiple times, and some of the set-pieces still get my heart pumping. The multiplayer options opened up by Forge are staggering, and we still played custom games (Said the Liar!) for hours at a time years after release.

    Mass Effect (Xbox 360)

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    I had no interest in Mass Effect when it came out. Our friend Oz got a copy the first day, then convinced Erich to play it, and several months after the fact I borrowed it and decided to give it a chance at their insistence. I play for six hours, and the next day was overjoyed to discover that a store nearby still had a collector’s edition in stock. To this day, I feel the Mass Effect series is the closest we’ve gotten to games that genuinely capture the spirit of something like Star Trek, and the vast galaxy exploration still impresses with its sheer size.

    Metal Gear Solid 4 (PlayStation 3)

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    I bought a PlayStation 3 to play this game; in fact, I bought the system bundle that included the game. I’ll admit that the cutscenes can get both tedious and extraordinarily silly, but the core gameplay and story remain true to the excellence that is Metal Gear Solid. I could write pages about this game, but all that needs to be said is that the opening moments of your return to Shadow Moses brought tears to my eyes. Those tears evaporated shortly thereafter, of course, when I found myself using *(@^ing Metal Gear Rex to fight Metal Gear Ray as building crumbled around us.

  • E3 2014- Damn, Is 2015 Going To Be Awesome

     

     

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    E3 is over. While that may make you sad to hear, remember that E3 is not the end all of gaming shows. Hell, if we are being honest it is barely holding onto third best show after Gamescom and PAX and followed by TGS in fourth.

    If this year’s E3 taught us anything it was that 2015 is going to be a clusterfu** of amazing games. There are plenty of fun times ahead this year with Far Cry 4, Dragon Age: Inquisition, Destiny, Shadow of Mordor, Alien: Isolation, Super Smash Bros. and the like, but if we are being honest, companies were squarely focused on the huge titles that will (presumably) be in consoles next year.

    If most of these titles hold serve and release next year, 2015 will be one of the biggest years in video game history. Take a look at the lineup expected to hit next year.

    The Witcher 3
    http://youtu.be/2wNiiQpDPJE

    Mortal Kombat X

    Batman: Arkham Knight

    Halo 5: Guardians

    The Order: 1886

    Uncharted 4: A Thief’s End

    Rise of the Tomb Raider

    Metal Gear Solid V: The Phantom Pain

    Dying Light

    Bloodborne

    The Division
    http://youtu.be/WxjhXCYUpk0

    No Man’s Sky

    The Legend of Zelda Wii U

    Yoshi’s Woolly World

    Star Wars: Battlefront

    Xenoblade Chronicles

    Dead Island 2
    http://youtu.be/E6FrU0p7ijw

    Will all of these be released next year? Doubtful (I am looking at you Zelda and Battlefront). Yet, there is an over-abundance of triple-A titles coming in 2015 and then you add in the dozens of indie titles coming, you won’t be able to throw a fat guy in any direction without hitting a good game.

    But really, if you can throw a fat guy any kind of distance you should not be playing games. Maybe do those ESPN strong man competitions. Chop wood, flip tires, have a really long name that sounds like an angry German screaming.

    You go do that. I will play some games.

  • Tactical Espionage Analysis: A Look At Metal Gear Solid: Ground Zeroes

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    It’s been nearly two months since Hideo Kojima let the world get a taste of Metal Gear Solid V with the “prequel” entitled Ground Zeroes; the full game, The Phantom Pain, does not yet have a solid release window. According to Kojima, the intention of Ground Zeroes is to introduce players to the new mechanics involved in the larger game, so that the transition isn’t as jarring. There was also a lot more involved – a misleading trailer from a non-existent company overseen by a fake president who was just Kojima in a wig – but we’ll put a pin in that for now.

    The short version, pun intended, is that news broke a few weeks before Ground Zeroes’ release that it was exceptionally brief. As in “one ninety-minute main mission and a few side objectives” brief; the resulting Internet rage actually caused publisher Konami to drop the price on most editions by $10. Even worse, a player in possession of an early copy of the game reported he had beaten the core mission in just 10 minutes. Suddenly, the new $30 price still seemed gratuitous to the community… of players who had not yet played the game for themselves.

    I apologize, because this is a bit extraneous, but here’s the thing: I paid $50 for Zone of the Enders on PlayStation 2 the day it came out, and it turned out to be a three-hour semi-interaction anime about giant robots. Now that I think about it, the first Z.O.E. was basically “Ground Zeroes” for the far more engaging (and longer) Z.O.E. The Second Runner, which may be my all-time favorite PS2 game. That being said, I never really regretted the purchase, because it included a demo for Metal Gear Solid 2; a demo that could be completed in around five minutes once you knew the layout.

    I knew the layout very, very well by the time I was done with that demo, which I played frequently right up until the day MGS 2 was released.  Much like Ground Zeroes, this demo was the first taste of MGS on an entirely new console generation, with all new mechanics to get familiar with; I can’t tell you how many guards I tranquilized and then dropped over things just to see how far they could fall before the game decided it was a fatal distance.

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    Keeping that in mind, I have been more than pleased with what Ground Zeroes beings to the table; the main mission offers just enough story to draw you in, the new mechanics on display completely revitalize certain aspects of MGS, and the optional missions are far more worthwhile than any of the reviews indicated. Sure, if you go in expecting a full MGS game, the result would be disappointing; I’ve paid more money for less entertainment, though, and anyone who keeps track of gaming in general – and MGS in particular – has no business claiming they were caught off-guard by the final product.

    The experience opens with a Kojima-standard cutscene, which introduces players to some of the characters, shows off the layout of the Guantanamo-inspired outpost, and establishes what Big Boss is doing there. The scene is rendered with the in-game engine, and I am not exaggerating when I say that this is THE single best-looking video game I have ever seen, and probably the best digitally-generated world on top of that.

    Imagine Pixar decided to make a movie about black ops tactical infiltration set in a US prison camp in 1975, at midnight in the middle of a rainstorm. Now make that movie an interactive experience, add slightly more violence than Pixar usually goes for, throw in torture and implications of rape, and you have Ground Zeroes. I say this as a compliment to all aspects of the game, by the way, as I have no doubt the minds at Pixar could tell an unbelievably engrossing story like this one if they were so inclined.

    Big Boss finds himself at this ambiguously-administrated facility in order to rescue two members of his private military corporation Soldiers Without Borders. If that sounds too routine for Metal Gear, these two prisoners happen to both be child soldiers; a thirteen-year-old boy named Chico, and a twenty-something girl named Paz. I realize “twenty-something” may not register with some people as “child soldier,” but past games have revealed that Paz was trained to be an espionage agent from her childhood.

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    The mission open with Boss – now voiced and motion-rendered by Kiefer Sutherland instead of David Hayter, for better or worse – on the outskirts of the camp. Players are tasked with gathering intel to discover where the two captives are held, locating them, and then getting each to one of several rendezvous points for extraction via helicopter. In keeping with the more open-world design for MGS V, there are from more routes and infiltration options than its mostly linear predecessors.

    The first thing that jumped out at me was the new lighting engine on display, and not just in a superficial capacity; instead of clearly defined areas of “light” to avoid and “dark” to hide in, every light source give off realistic rays that merge, overlap, and shift dynamically as you move through the base. Lights can be switched off, shot out, or even used to temporarily blind guards; all of these things can also attract attention, though, and so should be used sparingly.

    The artificial intelligence on display is ground-breaking, both for the Metal Gear series and stealth games in general. While guards still have general routes, the A-to-B-to-A patrols are a thing of the past. Guards will wander off for a smoke, get distracted, interact with one another, and even doze off or succumb to coughing fits. They also have much more realistic reactions to odd sights or sounds: Move too quickly and loudly past a guard, and he will search the area with his flashlight after reporting to HQ; get spotted dead-to-rights by someone working a spotlight, though, and the base is going into full alert.

    At least, it probably is, unless you take advantage of the new “reflex” system when you get spotted. In past MGS games, the level of a guards awareness was indicated by punctuation marks over their head; the red exclamation point – and accompanying music sting – from the first MGS has long been a staple of gaming culture. Later games introduced the ability to shoot the mark and daze the guard, or take him out before he could yell, radio, or fire to alert others.

    In Ground Zeroes, getting spotted no longer comes with an assault from grammatical symbols, but time does slow down as the camera swings toward the source of the danger. If you can stun, silence, or kill the source of the alert, the base HQ won’t immediately be alerted to your presence. Of course, if the guard had previously reported unusual activity, or was tasked with reporting in at certain intervals, or was supposed to show up to help transport a prisoner ten minutes after you took him out, HQ may eventually catch on and send someone to investigate.

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    These mechanics are important because they go far beyond simply making the player work harder to get in and out undetected. As stated earlier, this is an open-ended game, and there is very little hand-holding with regards to the location of the prisoners, let alone the best way to rescue and extract each of them. The map on your facetiously named “iDroid” is exceptionally accurate, but doesn’t just point out objectives. Like in MGS 3, the Soliton radar from chronologically later games hasn’t been invented yet, and players must use their binoculars to mark guards, and keep track of surroundings with Boss’s ability to focus his senses when not moving. The binoculars also have a directional microphone, which can be used to eavesdrop on conversations, or just marvel at the sound design.

    I managed to get Chico extracted without real issue, but getting to Paz was a much different story; Chico tells you she’s been tortured to death, and gives you a rather disturbing cassette tape as evidence. Master Miller, who has been your radio contact for the mission, advises Boss that even if Paz is dead, her body needs to be recovered. The tape proves useful in this regard, as Chico left it recording when he was taken to see her body, and you can follow the audio cues to track her location in the base.

    The clues provide enough information to follow the trail to the base’s administrative and utility buildings, but from there it’s up to the player to either hunt through the area or interrogate soldiers for the exact location. I opted for the former, because I had no detections or alerts yet, and it proved to be an undoing of sorts. I was actually in exactly the right place, but got spotted, and so reloaded a checkpoint. Unfortunately, checkpoints take you back to a pre-determined place on the map, and reset other assets as well; I ended up inside the base, but in a complete different area, and with several guards in different positions than before.

    The end result was that I spent the next half-hour carefully picking my way through the most heavily-guarded locations I had yet encountered, only to end up where I started the mission. Once I pieced together what had happened, and actually started using the map correctly, I was able to navigate back to the right place. Reloading the checkpoint turned out to be a moot point, because I managed to alert every last guard in the base as we tried to make our escape.

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    Paz isn’t dead, turns out, but needs to be carried to a safe rendezvous with the chopper. She is badly injured, physically and mentally, to the point where moving too quickly causes her to cry out in pain; she also sometimes lets out bursts of fear or confusion, which can alert guards to your presence. Regardless of what you do, they eventually discover she is missing, and sound the alarm. I made things worse by misunderstanding an order to “go ahead and call it the chopper,” thinking Miller meant to call it in at our current location. It was immediately shot down, time and again, until I realized he meant to call it to a safe location where it could be waiting for a quick exit.

    The scenes that follow your escape can’t be described here, not with any real impact, and I wouldn’t spoil them anyway. Suffice to say I cannot wait for The Phantom Pain, whenever that might arrive. Overall, doing the main mission for the first time took me maybe two hours, and I ended up with an understandably crappy rating. Finishing the main mission unlocks five side missions – six, actually, now that each console-exclusive mission has been made available for free on all platforms – all of which take place at the same base, but alter the circumstances significantly.

    I tried several of these missions the first week I had the game, and then put Ground Zeroes to the side as other things came to the forefront. During this time, Wildgrube managed to procure a copy of the MGS HD Collection on 360, and on my advice tried starting MGS 3. He hated it, and not without reason; stealth gameplay has come a long way since 2004, and the controls had been originally optimized for the PS2. Thankfully, he managed to get a copy of Ground Zeroes for himself thereafter, and loved every second of it, to the point where he actually dug in and played the side missions with enthusiasm. Talking to him got me back into it, and I am happier for it.

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    Most of the reviews passed off these missions as retreads of the main event, just with different time-of-day lighting effects and some tweaks to objectives and infiltration methods. While a couple of the missions do have a “get in, do this, get out” theme, the variety is far and away more worthwhile than I expected. The changes to time of day make an enormous difference, as sneaking in broad daylight becomes an exercise in patience and awareness far beyond the nighttime missions. These side objectives also give the team to show off even more of the open-ended nature of the game.

    One of the side missions tasks you with disabling at least three anti-air emplacements so that an aerial attack on the base can be executed. The emplacements are marked from the start, and fairly easy to locate with your binoculars; finding explosives to eliminate them is your true task, and once again involves careful observation, exploration, and even interrogation. My personal favorite side mission eschews stealth completely, and tasks Boss with using a high-powered rifle to provide covering fire for an intelligence asset trying to make his escape from the base.

    While I have greatly enjoyed my time with the game, especially after Erich renewed my interest, I can say flat-out that this is not an experience for everyone.  I can even admit that, if I were not the MGS fan I am then the price-to-play ratio would be ghastly. If you’re interested in seeing what changes have been made to the formula, or haven’t ever gotten into the series, I might suggest borrowing a copy from a friend. I won’t make the mistake of broadly suggesting this to Splinter Cell fans, for the same reason I wouldn’t suggest watching The French Connection just because someone says they like 24.

    Overall, I’m very glad I picked up Ground Zeroes, and further pleased that it helped sway someone new to the Metal Gear Solid team. I will be very interested to see whether or not this section is included with The Phantom Pain, or if Kojima goes through with having them be two separate-yet-connected titles. My favorite MGS title is still Snake Eater, and the chance to once again play as Big Boss excites me to no end. The Phantom Pain is purportedly ambitious almost to a fault, but even if Kojima “only” gives us a standard-length Metal Gear game using this engine, the series will still stand head-and-shoulders above everything else.

  • Review Roundup: Metal Gear Solid V: Ground Zeroes

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    Snaaaaaaaaaake!

    I couldn’t resist. I apologize.

    Today is the release of the uber-demo Metal Gear Solid V: Ground Zeroes which leads into the full game, Metal Gear Solid V: The Phantom Pain. While the game’s length may have been a point of contention for fans, the reviews suggest that the fun you will have should outweigh any reservations you had about playtime.

    Except Polygon, of course.

    IGN– 8/10

    “Ground Zeroes is so adept at generating tension that at times it felt like I was playing a survival horror game. While Boss has never been more flexible; able to roll and jump and shoot in line with today’s top third-person action-adventure games, enemies are smart and plentiful. In the harsh light of day – and played on Hard mode – they possess cruel 20/20 vision, and react to every little movement or shifting shadow by becoming more efficacious in their patrolling.”

    Kotaku– YES

    “Shortly after beginning the game, I spent a good thirty minutes just making my way back and forth between two buildings, knocking out guards, seeing how long it would take them to wake back up, trying to distract them and see how close I could get to them before they noticed me. If you’re into that sort of experimentation, you’ll find a rewarding chemistry set in Ground Zeroes.”

    Polygon– 5.5/10

    “All told, the titular Ground Zeroes mission took me one hour and 16 minutes to complete, including cutscenes and about eight deaths. That’s not the game clock, either. That’s real time. The mission is not only short, it’s dull. Your objectives amount to going to one place, rescuing a prisoner, going to another place, rescuing another prisoner, and then calling in a helicopter to get you out of there. Underwhelming doesn’t begin to describe it.”

    Videogamer– 8/10

    “It’s flexible enough to enable players to come up with their own battle plans, and once Ground Zeroes is over there are five Side Ops missions (encompassing assassination, hostage extraction, espionage and more) that take place at different times of day. Again, it shows off the pliability of the world, while also giving the lighting engine a good run out. It’s literally not found wanting come rain or shine.”

    Game Informer– 7/10

    “Ground Zeroes makes a fantastic first impression. It is gorgeous, from the facial capture to the environmental textures. Even the little touches, like lens flare and particle effects, are impeccable. The camera angles are cool, the art direction is interesting, and the production values are high. Snake’s mission in the prison camp is undoubtedly a feast for the eyes, but if you want meaningful content, you’re going to leave hungry.”

    Joystiq– 3.5/5

    “The longer you stay with Ground Zeroes and its shooter-style control scheme (for real, this time), the more you diverge from your old style of play, even if your intent is to be more of a ghost than a ghost-making machine. On one end of the Metal Gear spectrum, you drag a squirming guard behind a building and choke him into mandatory silence. On the other end, you commandeer a giant emplaced machine gun – let’s call it the “on-site procurement” that’s been encouraged since MGS1 – and blow everyone away. Metal Gear Solid 5: Ground Zeroes rewards stealth purists with a better score, but trigger-happy improvisers get a satisfying body count.”

  • This One Time, On The Internet- February 25, 2014

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    Our new feature will give you the quick hits from the world of the interwebs in movies, games, TV, ballroom dancing, lighting fixtures, whatever catches our eye.

    Movies

    Star Wars Episode VII

    There are reports from multiple sites and sources that both Benedict Cumberbatch AND Gary Oldman are set for the next Star Wars directed by J.J. Abrams. If this is true, the force is strong with this movie. As long as the name Hayden Christensen is nowhere to be found.

    The Amazing Spider-Man 3

    Marc Webb will come back to direct the third (sixth) Spider-Man movie. They will be wasting no time. It is planned for release on June 10, 2016.

    Dredd 2

    While in Germany at a Star Trek convention, Karl Urban said that conversations had started with Lionsgate and writer Alex Garland about a follow-up to 2012’s amazing Dredd. The film bombed at the box office but since has picked up a lot of ground in DVD and Blu-Ray sales.

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    Indiana Jones

    It looks like Harrison Ford is on his way to donning his whip and fedora two more times. The price for getting him back to do Star Wars may have been a commitment by Disney (who bought the rights to Indy as well) to make two more Dr. Jones tales. What will they do about Indy’s kid since Shia is not famous anymore (his words, not mine)?

    Console Wars

    Seth Rogen and Evan Goldberg are keeping busy with their work to bring Preacher to AMC and now they are wanting to make a film version of Blake Harris’ Console Wars which tells of Nintendo and Sega’s fight for supremacy in the 90’s.

    Independence Day 2

    Will Smith has officially said no to the sequel because he is too busy riding the wave of money made by After Earth last year. He won’t be in the sequel to the one sci-fi movie people want to see him in but he will make garbage with Shyamalan?

    TV

    Heroes

    Did you hear the big news? NBC is pulling a 24 and bringing back Heroes for a 13 episode mini-series in 2015. The run will feature all-new characters although they say that some people from the original run may return. They were doing so well until they said that.

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    Games

    Metal Gear Solid V: Ground Zeroes

    The next-gen version of the prequel to The Phantom Pain has been dropped in price by 25% to $29.99. Likewise, I am now 25% more likely to buy the game.

    Titanfall

    The shooter will require up to 40GB of space on your Xbox One. Damn next-gen, you take up space.

    World of Warcraft

    If you want more than one of your WOW characters to level up to 90 it is going to cost you. The new expansion, Warlords of Draenor, will allow you to level one character up to 90 but other characters will run you $60. For a game that has been taking $15 a month from around ten million people for a decade, that’s harsh.

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  • How Short Is Metal Gear Solid: Ground Zeroes? Is “Da Fuq?” An Answer?

    Photo courtesy gamingbolt.com
    Photo courtesy gamingbolt.com

    The new issue of Game Informer has all kinds of Snake fun with coverage of Metal Gear Solid V, but it is news about the game’s prequel, Ground Zeroes, that is making all the kerfuffle.

    BTW- kerfuffle is an actual word. No spell check went off so I had to see for myself.

    It seems that the main story of Ground Zeroes took them all of two hours to beat.

    Two.

    Hours.

    Two hours.

    Now this was not including any side quests or extra exclusives but can you really imagine them adding much more than an hour or two more to the proceedings?

    For a “game” that has a price range of $20-$40 that is low-class hooker territory for 2-4 hours.

    I have a feeling this will be included in a “special edition” of MGS V whenever it is released, so I will be waiting until then to play it. Sure, there are plenty of indie games priced around the same for a few hours of content but I, and you, should expect more from a franchise this big.

  • Metal Gear Solid V: Ground Zeroes Sneaks Home Spring 2014

    Photo courtesy polygon.com
    Photo courtesy polygon.com

    The wait for your next Metal Gear experience won’t be as long as you may think. Konami has announced that Metal Gear Solid V: Ground Zeroes, the prequel to Metal Gear Solid V: The Phantom Pain, will release Spring 2014 for 360, PS3, Xbox One and PS4. It will be available by digital download and disc. Digital download will be $19.99 on 360 and PS3 and $29.99 on Xbox One and PS4. Disc copies will cost $29.99.

    Get ready for the beautiful action and “plot” next year.

    Here is a piece of Konami’s statement:

    “The METAL GEAR SOLID V: GROUND ZEROES storyline follows the series’ hero, Big Boss, as he infiltrates a remote Cuban prison camp on a rescue mission, all while trying to remain undetected. Explosive plot lines develop quickly as he finds himself on behind enemy lines with little options for help.

    “The advanced capabilities of the FOX Engine are allowing me to express the story of METAL GEAR SOLID in a new way,” explained Hideo Kojima, Creator of the METAL GEAR SOLID series, and head of Kojima Productions. “There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential, allowing them to fully benefit from all that the new game offers. As such, METAL GEAR SOLID V: GROUND ZEROES has been designed to introduce key elements, while setting up the events of METAL GEAR SOLID V: THE PHANTOM PAIN.”

     

  • Tactical Espionage Analysis: Metal Gear Solid Legacy Collection

    MGS LC

    In my previous MGS post, I spoke about my excitement for the Metal Gear Solid Legacy Collection, and how it sparked the thought to start this trip through the series. So before I get started writing about the original Metal Gear – which I have, in truth never gotten to play before now – I thought it might be worthwhile to describe just what this PS3-exclusive bundle of joy includes. The rough breakdown is as follows:

     

    • Metal Gear
    • Metal Gear 2
    • Metal Gear Solid
    • MGS: VR Missions
    • Metal Gear Solid 2 HD
    • Metal Gear Solid 3 HD
    • Metal Gear Peace Walker HD
    • Metal Gear Solid 4
    • MGS / MGS 2 Motion Comic

     

    Now, if you’re like me, bulleted lists are great for conveying general information, but don’t really get at the heart of the matter. For instance, Metal Gear was a NES title that has been ported numerous times to other consoles, so what version do we have here? How many of these games are on each disc, and how many discs are there? What the heck is a “motion comic,” and is it worth my time?

    The rough breakdown of the content is two discs and a download token. The download token is for digital versions of MGS and MGS: VR Missions from the Playstation Store. I think the smoothing and resolution for bigger screens is marginally better than using an original PS1 disc, but these aren’t “HD” by any means. I know that these games not being on-disc was a “deal breaker” for a lot of people online, or so they claimed; I personally wasn’t bothered too much by it.

    The two discs are essentially the MGS HD Collection and MGS 4, respectively. The motion comics have been added to the first disc; MGS 4 is the “Trophy Edition” that includes, well, trophies and gets rid of some of the original version’s installation requirements. Again, this garnered rage from the internet forum crowd, who claim that Konami was just throwing together two existing discs in a “cash grab.”

    As someone who already owned all of the included content except the motion comics and the 100-page mini art book that’s packaged with the game, I’m still perfectly pleased with the final product. The art book is really high-quality, all things considered, and if you expanded it to the size of most art books I have a feeling it could fetch $30 easy from fans. My response to anyone griping that they “already own all of this” would be easy: Don’t *@$#ing buy this new set! It’s not like Kojima has a gun to your head; if you feel it’s a rip-off, say so with your wallet.

    MGS LC Full

    All that said, this collection isn’t perfect, and the biggest flaw mirrors and issue that I had with the previous HD Collection release, and highlights a recent trend in gaming. You see, the instruction manual for this thing is an absolute joke. It includes basic controls for MGS 2-4 that run for about three pages, and then those three pages are repeated in five languages. While I have nothing against multi-lingual instructions, I do have an issue with the fact that NOWHERE in this little book is info on how to access Metal Gear / Metal Gear 2 or the motion comics. This is especially baffling considering that this content was apparently important enough to list on the back of the box and on the cover of the first disc.

    With a little luck, you might accidentally stumble across the motion comics; with the disc in your PS3, a new option to play them pops up under the “Video” tab on the home screen. The first two games, however, are nested so deeply that you could miss them entirely. You see, from the launch screen of the HD Collection disc, you can pick between MGS 2, 3, and Peace Walker. What most people don’t know (I certainly didn’t) is that the versions of 2 & 3 included are actually the Substance and Subsistence versions, respectively.

    MGS Subsistence

    After each of those games was released on the PS2, they were also re-released with special editions on that console and the original Xbox. These editions contained a bunch of special features and a few small additions to the games. On the MGS 3: Subsistence disc, for example, were ports of the first two Metal Gear games. If you’ve been following me so far, the end result is that in order to play these titles, you have to put in the HD Collection disc, launch MGS 3 HD, and then find Metal Gear and Metal Gear 2 in its extras menu. If you didn’t follow me, that’s completely understandable, as it was mostly nonsense gibberish that I had to look up online while trying to get this all figured out last night.

    In the end, I am very pleased with my purchase of this collection, even though I realize it’s not for everyone. If you already have the HD Collection and MGS 4, I could understand just paying to get MGS from the PSN Store, and VR Missions isn’t exactly a crucial experience. For real fans of the series, though, I don’t think $50 is too steep an asking price; and for anyone who’s never gotten to play these games, it’s an absolute win in every department.

    The [amazon_link id=”B00CTKHXFO” target=”_blank” container=”” container_class=”” ]Metal Gear Solid Legacy Collection[/amazon_link] is a Playstation 3 exclusive. Check out the trailer below!

  • Tactical Espionage Analysis : The Metal Gear Phenomenon

    MGS Snake Main

     

     

    In the early hours between Christmas Eve and Christmas Day in 1998, I awoke as usual and snuck upstairs to peer at what Santa had left under the tree, careful not to wake my grandfather as he slept and “kept watch” on the couch. As I crept back to my room in the basement from my recon, I felt a twinge of disappointment; my most anticipated gift was nowhere to be seen. I knew Santa and his parental helpers should be aware of what I had wanted, since I hadn’t shut up about it for months after reading about it in OPM (or maybe PSM?). As I crawled back into bed, though, a glint of plastic caught my eye next to my Playstation. Sitting there, as they sit now not five feet from me, were Metal Gear Solid and the official strategy guide. I managed not to open it up and start playing immediately, but only just barely.

    I like telling that story, and I’ve always been grateful to whoever decided to put that particular gift directly in my room, as it was a unique start to what I can only describe as my biggest love affair with gaming. I mean, I had always liked games, and had been slowly drawn to more complex and story-driven titles, but MGS was a total game change, and to this day I will name it as my favorite game of all time without a moment’s hesitation. I was thrilled when the sequel was announced, and as wounded as anyone by the end result, to the point where I waited to pick up MGS 3 until months after its release. Thankfully, it signaled a return to form along with our first look and Big Boss’s past, and even I will admit that it’s probably the best storyline in the series.

    Metal Gear Solid 4 was the entire reason I bought a PS3, to the point that I actually didn’t buy one until that launch bundle came out; and while I’ll admit that it has flashes of MGS-2-level pomposity, the finale of Solid Snake’s tale was a sight to behold. I’ll admit that the series kind of faded from my mind after that, since Hideo Kojima himself had claimed he was done exploring that universe. The trailer for “Metal Gear Rising” caught my eye, at first, but my interest faded as Kojima distanced himself from the project, and I honestly think I made the right choice there…

    MGS Rising

    The announcement of “Ground Zeroes” got my attention, and that first trailer had me enthralled with its Kojima-only levels of intrigue. Of course, watching this past year’s VGAs stirred up all those same feelings when the trailer for “The Phantom Pain” kicked things off. My very first thought was “That looks a lot like Big Boss,” and by a few hours later my suspicions were all but confirmed that a new MGS was in the works. At this point, of course, Metal Gear Solid V has been revealed in all of its open-world glory, and I’m super excited to get another Big Boss tale.

    About two months ago, Scott put up his article about a little thing called the Metal Gear Solid Legacy Collection, and my friends can confirm: I lost my shit. The mere thought of that much MGS in one package kind of undid me, and the news that it would be released ON MY BIRTHDAY made me nigh ravenous. Thankfully, my kick-ass younger brother confirmed that he would be getting it for me, and I managed to reign in my excitement for a few weeks.

    MGS Exclamation

    UNTIL NOW! I finally have the Legacy Collection in my hands, and it’s awesome, and I’ll talk all about it, but that’s not actually the point of this post! This post is about an idea that I hatched when the Legacy Collection was announced, and mulled over with friends until it became the title you read above: The Tactical Espionage Analysis project. You see, I’ve spent a lot of time with Metal Gear over the years, and I think the launch of this collection is the perfect time to go back through and take a long, hard look at “why.” Of course, I get to play through my favorite games ever in the process, so everyone wins!

    My plan is to start at the very beginning with Metal Gear (which is awesomely included with the HD and Legacy Collections) and follow Snake, Big Boss, et al down whatever paths they may lead me. I’ve spent a long time gathering resources, and I think I have what it takes to tackle this objective. My next post will look at what’s included in the Legacy set, and from there I hope top proceed as follows:

    • Metal Gear / Metal Gear 2
    • Metal Gear Solid / MGS: The Twin Snakes
    • Metal Gear Solid 2
    • Metal Gear Solid 3
    • Metal Gear Solid: Peace Walker
    • Metal Gear Solid 4
    • Metal Gear Solid Graphic Novel / Motion Comic
    • Metal Gear Solid Saga Volumes 1 & 2

    The graphic novel was done by Ashley Wood and is based on MGS / MGS 2, and Legacy includes fully-voiced motion comics of both stories that run about two hours each. MGS Saga consists of two bonus DVDs that were available with the launch of MGS 4 and Peace Walker, and contains a large number of supplemental materials.

    Twenty-five years of gaming history is laid out before me, and I truly hope I can bring at least some enjoyment to you as I work my way through it. For now, I’ll leave you with some pictures of my credentials for this task.

    MGS Collection

    MGS C1

    MGS C2

     

    MGS C3

     

    MGS Stacks

     

     

  • Excited About Pacific Rim? Not As Much As Hideo Kojima.

    Photo courtesy realhdwallpaper.com
    Photo courtesy realhdwallpaper.com

    Pacific Rim does not release until July 12th, but early screenings are taking place and if Hideo Kojima has anything to say about it then this may be the movie of the summer (and not just for us Americans).

    The Metal Gear Solid creator sent out a series of tweets building up the Guillermo del Toro directed film, even comparing it to the first time he watch Jurassic Park. High praise indeed.