Tag: Medal of Honor

  • Dishonorable Discharge: Medal of Honor Warfighter Review

    moh_warfighter

    Record of Dis-Service

    Oh, Medal of Honor: Warfighter, you’ve had a hard run in your brief existence: the follow-up to a 2010 game that me and seven other people played, you were tasked with trying to renew interest in a franchise that arguably more people cared about when it was still a last-gen WWII shooter than after the reboot. It didn’t help that the market is even more over-saturated with modern shooters, or that DICE didn’t contribute to the multiplayer; certainly your marketing execs could have done better than Linkin Park tie-ins and a “free guns” campaign that was in poor taste even before the Sandy Hook shootings; and let’s not forget that the idea of having your first map pack be based on an actual military op lead to the discharge of several SEALs who helped contribute; but to top it all off, your subtitle is the “Die Harder” of current gen titles. Yes, MoH: W(t)F(?), you were bred for failure.

    And even before any reviews went up – because Danger Close hadn’t provided any review copies, a sure sign of suck – out rolled the laundry list of bugs addressed in your Day 1 Patch. As several friends and I sat playing Borderlands 2 that night, we scrolled through the fixes picking out our favorites, and wondered aloud how something like “Players without an invite can no longer join invite-only games” could possibly make it through into the launch version. The reviews only confirmed what we already knew, to the point where each successive drop in the cumulative score became less funny as things just got sad. “How?” the gaming media at large asked, “How could something so wretched have ever been considered ready for release?”

    After that, I had all but written off Warfighter, the MoH franchise, and Danger Close studios when my brother said that he’d like it if we got each other the game for Christmas, as part of a series of collaborative gaming gifts we’ve done for the past several years. Apparently some of his online buddies had gotten the game, and were reporting in that it was, unbelievably, “fun.” I was skeptical, certain that we’d be better off just burning $120 and calling it even, but I held my tongue. Thankfully, EA decided to go all-out on Black Friday last year, and every retailer ever had the game for between $25-30. At least now when the disc proved to be nothing more than a coaster with a dumb name, it would be easier to convince him that we should each get another game.

    Which we did: We each chipped in to order my girlfriend and our best friend a copy before we went to bed that first night we played. What follows is my honest opinion of the great enjoyment I got out of a game that I mocked, maligned, and dismissed based on what gaming media unanimously told me. Now it’s my turn to testify in MoH’s defense, though it may be too little, too late.

    [amazon_link id=”B0050SY5BM” target=”_blank” container=”” container_class=”” ]Medal of Honor: Warfighter on 360 / PS3[/amazon_link]

    Advanced Battlefield of  Spec Ops Duty (With Driving!)

    The single-player campaign once again follows the exploits of “Tier 1” operatives Dusty, Voodoo, Preacher and Mother alongside a few new faces. Let me say right now that if you never gave the previous MoH a chance, it’s only $10 most places, and the single player campaign is easily worth that investment, either on its own or as a lead-in to Warfighter. The game advances via the tried-and-true method of dropping you into the boots of several different soldiers whose exploits all eventually tie together. To its credit, though, Warfighter does this a little more neatly than its counterparts, as it rarely sends you across half the planet (or randomly into space) for five minutes that don’t seem to have any real impact. There are also several missions where the game moves you between characters during a larger assault, such as a particuarly satisfying mission where you call in air support and then get dropped into a helipcopter seat, after which the chopper lands so you can link back up with your original squad.

    The game actually features several vehicular sections, including one where you are driving / gunning from a boat in the middle of a hurricane, and two driving sequences that are on par with anything I’ve played in an FPS, not to mention a few racers. Through a combination of first-person driving, forgiving handling, and a few sections where you can knock enemy cars out in Burnout-style takedowns, these two missions feel so organic that even if I were told most of the cooler parts are semi-scripted, I wouldn’t care. In fact, that’s probably where the game excels the most: it made me feel like what I was doing was important.

    This is especially true of infantry combat, where I can honestly say that I did not encounter a single instance of infinitely-respawning enemies, or enemies just popping up out of nowehere because I had pushed too far ahead of my squad or gone outside the LZ in a hold-the-line mission. Instead, each enemy came out of a door, or up from a tunnel, or some other believable entry point; if I decided to stay in cover while clearing a room, we would eventually kill all of the enemies in that area without having to “move up.” The number of enemies in each area was also reasonably believable for most of the game, something which I appreciate in games where I’m supposedly taking on terror organizations and grass-roots resistances, not the entire population of Iran.

    It’s not all Silver Stars, though. While I liked these characters a fair amount in the first game, and genuinely care about some of the events that happen during missions, the main thrust of the story is told via the worst-looking cutscenes I have seen in a long time. I have no idea why they opted for this terrible CGI over using the in-game engine, since characters rendered in the latter look way better than they do in the former.

    MoH CGI

    The main focus here is Preacher, a returnee from the last game whose involvement in Task Force Mako is destroying his marriage and estranging him from his yound daughter. His wife wants him to stop fighting, but events keep conspring to pull him and the others back into the line of fire. There’s a lot of talk about some new ultra-explosive, an unmemorable middle-man villian, and a vast conspiracy involving the… Cleric? Some terrorist leader with a religious codename who’s barely in the game. It’s cliched and poorly executed, and only takes time away from the bits of dialogue between the squad that I enjoyed; although it should be noted that there is far less emphasis on Tier 1 operatives getting to have beards this time around, which is disappointing. The game is also a bit on the short side, the missions get a bit repetitive, and the ending falls flat, but overall I found it to be a good time.

    Does the Carpet-Bomb Match the Drapes?

    The multiplayer is also standard fair: different classes, level progression, weapon unlockables, pointstreak rewards. But what it lacks in originality, it makes up for in execution by keeping a tighter lid on things than some of the over-wrought mechanics that have become so common. For the most part, we exclusively play Sector Control, which is just Domination from CoD, which is just multi-hill King of the Hill; based on server useage, this seems to be the mode that most everyone who owns the game finds most enjoyable. Modes like this usually require good map balancing and design, and for the most part all the maps work. Any size differentials are intentional and change the pacing of the match in good ways, spawn camping is difficult to execute and even more difficult to maintain, and the maps offer various routes without becoming too labrynthian.

    The combat is also satisfying, with each weapon group feeling unique, and each weapon within that group adding to that feeling. I was surprised to find that using each class effectivley genuinely requires you to understand that classes straengths and utilize them, instead of each one simply being the same thing with a different coat of paint. Each class has a special ability and gadget – grenade launchers and frags for Assault, hollowpoints and flashbangs for Pointman, etc – as well as three tiers of unique pointstreak abilities, and each teir has an offensive and defensive. I prefer Assaulter, so my offensive abilities are mortar strike, guided missile, and carpet bomb respectively. The best moment I’ve had so far was when I launched my first carpet bomb, asking as I did so “What does this do?”; two seconds later the entire map shook, and when the match ticker lit up with seven kills to my name, my brother simply responded “It does that.”

    I would love to talk about how many points it takes to get to each streak, or what the defensive streaks for the class I play almost every match are, but that information falls prey to the multiplayer’s biggest downfall: It has got to have the most poorly designed and executed menu system I have seen in a decade. Overlooking the fact that the game has no manual (!) would be easier if any information, at all, even a little, was provided somewhere within the cumbersome, busy, unintuitive mess of tabs and sub-menus that make up the interface.

    MoH Menu

    From picking which class you are, to customizing weapons, to forming a platoon, to actually getting everyone in the same lobby and joing a server and beyond takes patience and a fai amount of luck. Even then, it doesn’t always work out. I can’t tell you how many times we’ve browsed the servers for non-hardcore Sector Control games with four open slots, only to get landed in a hardcore Combat Mission that only had room for two of us. Still, once we found a mtch we usually didn’t experience lots of lag or long loading times, and in the event people dropped out the server usually compensated and re-populated pretty quickly.

    De-Classified

    In the end, I’ve had a blast with the game since late Novemeber. I can’t honestly tell you why the reviews are so low, especially when I know firsthand that Black Ops II has several of the same flaws – and a few that are all its own – and yet still received the adoration of every major gaming media outlet. You know, the same ones that love to bash CoD and Activision before and after the fact to show how cool they are. I’m not here to talks about that *cough*stagnant*cough* franchise, though. I’m here to tell you that if you and some friends have $30 to spare and are looking for some good multiplayer action supported by an enjoyable campaign during the early-year lull in shooters, this might do the trick, beards or no.

    NERD RATING – 7.5/10

     

    UPDATE: Shortly after this writing, I was informed by a friend that EA has pulled MoH titles from future developmental rotation:

    “The game was solid, but the focus on combat authenticity did not resonate with consumers. Critics were polarized and gave the game scores which were, frankly, lower than it deserved. This one is behind us now. We are taking Medal of Honor out of the rotation and have a plan to bring year-over-year continuity to our shooter offerings.” -EA COO Peter Moore

    “We’re in a hit-driven business where it’s about what you can build in a certain period of time and really deliver for the marketplace, and frankly we missed on Medal of Honor. And we take responsibility for that. If you look at Medal of Honor as a specific case, it was really about a hit missing.” -EA Labels President Frank Gibeau

  • Medal of Honor: Warfighter Gets Zero Dark Thirty Inspired Map Pack

    Want to be a member of Seal Team Six without all the years of blood, sweat and tears? How about killing insurgents while hunting Osama Bin Laden for ‘Murica? Well EA is here to grant your wish with the Zero Dark Thirty map pack for [amazon_link id=”B0050SY5BM” target=”_blank” container=”” container_class=”” ]Medal of Honor: Warfighter[/amazon_link]. The new DLC is based on the part of Pakistan where the United States carried out the mission to kill the terrorist leader as well as the name of the upcoming film about the mission.

    The new DLC will cost $9.99 but will be free to the people who purchased the limited edition of the game. Also, EA will donate one dollar from every map pack sold to help military and veterans families. Classy move EA.

    Medal of Honor: Warfighter Zero Dark Thirty map pack will release on December 18th.

     

  • New Game Releases. October 23, 2012.

    Yep, Another Military Shooter And Cabela’s Breaks With Tradition.

    [amazon_link id=”B0050SWZHS” target=”_blank” container=”” container_class=”” ]Medal Of Honor: Warfighter[/amazon_link] (360, PS3, PC) $59.99

    So here is EA’s second part of their one-two punch to try (and fail) to take down Call of Duty. While Battlefield 3 got so much press last year it was almost hard to forget the game was coming out, Medal of Honor felt more like Sony was advertising for it. So nothing.

    [amazon_link id=”B0050SYDEQ” target=”_blank” container=”” container_class=”” ]Forza Horizon[/amazon_link] (360) $59.99

    The franchise that puts out titles on a regular basis and is always better than Gran Turismo (without the 7-10 year waits between games) goes open world. Forza Horizon already had great racing DNA but add in producers that used to work at racing gods Codemasters and you have a beautiful racing sim that is garnering stellar reviews.

    The Unfinished Swan (PSN) $14.99

    One of the most unique looking games to come along in a long time, The Unfinished Swan has a boy entering a painting left to him by his dead mother and comes into a white world that unveils its secrets as you throw balls of black paint. Hard to describe but gorgeous to look at.

    [amazon_link id=”B008PQU3E4″ target=”_blank” container=”” container_class=”” ]Killzone Trilogy[/amazon_link] (PS3) $39.99

    Sony continues to pump out the collections for their most famous franchises. Killzone 1 was a PS2 release and did not deliver on a lot of lofty promises but Killzone 2 more than made up for that with its stunning jump in graphics thanks to the Playstation 3 and great shooting mechanics. Killzone 3 was very good but didn’t feel as good story wise as 2. But still for $40 you are getting two good shooters and one very good one so not a bad deal.

    [amazon_link id=”B008HHTDP6″ target=”_blank” container=”” container_class=”” ]Cabela’s Dangerous Hunts 2013[/amazon_link] (360, PS3, Wii) $39.99

    Yeah so the only reason I am posting this is that Cabela’s has a unique tradition of releasing on the same date as Halo games which would seem like suicide and yet there continue to be Cabela’s games. But it seems that tradition is over. Here are the Mega64 guys with a little bit of the history.



  • 2012 Fall/ Winter Video Game Preview Part 1

     

     

     

    • Borderlands 2- Sept. 18 (360, PS3, PC)

    Time for more cell-shaded, weapon upgrading madness on the planet of Pandora. New characters, weapons and equipment mods are just the beginning to this sequel of the best-selling shooter. Three new classes (Gunzerker, Ninja and Commando) will be introduced and every weapon will be brand new for the sequel. While the single player was fun in the first game the real insanity was in the two or four player co-op mode which one can only guess will be even crazier this go round. Not to mention the insane collector’s editions for the game.

     

    • Street Fighter: 25th Anniversary Collector’s Edition- Sept. 18 (360, PS3)

    Capcom is celebrating the 25th anniversary of Street Fighter with a $150 collection that includes: Street Fight X Tekken, Super Street Fighter 4 Arcade Edition, Super Street Fighter 2 HD Remix, Street Fighter 3: Third Strike Online Edition, a Street Fighter Blu-Ray documentary, Street Fighter 2, 4 and Super Street Fighter 4 anime movies, every episode of the Street Fighter anime series, an 11 disc soundtrack set, 64-page hardcover book, replica Ryu belt and an eight inch Ryu statue. Tired of reading yet? Say what you will of all the collector’s editions these days it seems Capcom gets it with this release.

     

    • Family Guy: Back to the Multiverse- Sept. 25 (360, PS3)

    Maybe getting lost in how awesome the South Park game slated for next year is looking is the fact that the Griffins have a game coming out this fall. Whether it is written by manatees or not remains to be seen but we do know that the game is being written by the team that does the show and that Activision is not shying away from an M rating. A sequel to the season eight episode “Road to the Multiverse”, the game sees Stewie and Brian making their way through alternate realities as Stewie’s evil brother Bertram tries to kill them.

     

    • World of Warcraft: Mists of Pandaria- Sept. 25 (PC)

    Blizzard is unleashing the pandas on us!! Have you ever wanted to play as Po from Kung-Fu Panda in Azeroth? Well now’s your chance mofos! And you know Blizzard has to keep their gravy train rolling so you will be able to buy the game in three editions (standard, deluxe and collector’s). How much do you want to panda around?

     

    • Resident Evil 6- Oct. 2 (360,PS3)

    Set to have three branching storylines with three past Resident Evil characters, Resident Evil 6 is certainly the most ambitious of the series but I hope that it turns out better than the soul sucking that was Resident Evil 5. Chris Redfield, Sherry Birkin and Leon Kennedy take over main character duties with a large interconnecting story that will span the globe.

     

    • Dishonored- Oct. 9 (360, PS3, PC)

    Bethesda continues on their roll with this steampunk/stealth game that looks like Bioshock had a baby with Half-Life 2 in Victorian London. Completely in first person players take control of a former bodyguard who goes on a mission of revenge for being framed for a murder. Players also have the option to play the game without killing anyone ala Splinter Cell. But with the kill animations looking as sweet as they do that will not be an option for me.

     

    • Fable: The Journey- Oct. 9 (360)

    After absolutely loving Fable 2 and being more than disappointed with Fable 3 (and we won’t even get into Fable Heroes) it seems like the ambitious series started by Peter Molyneux was on shaky legs. Enter Fable: The Journey and their less than stellar showing at E3 over a year ago and that seems to have put everything on life support. Heck, Fable: The Journey is being touted as the reason Molyneux left Lionhead Studios….the studio he created. But the game is still barreling towards an October release date with all Kinect controls set in the land of Albion and one can only guess if it will be a Kinect revolution or Kinect Star Wars 2.

     

    • XCOM: Enemy Unknown- Oct. 9 (360, PS3, PC)

    Don’t worry fans of the original XCOM from the looks of gameplay videos the guys over at Firaxis are doing a good job of keeping the originals heavy strategy roots while also giving today’s gamer a bit more of a shooter vibe from this reinvention of the 1994 game. Squad mates have certain abilities like mind control and stealth ability to enhance the strategy battlefield experience.

     

    • 007 Legends- Oct. 16 (360, PS3, PC)

    Activision is back back in the 007 game after their solid remake of Goldeneye. This time they are taking on a variety of different Bond films which get their own expansive mission essentially linking all the movies together. To date the movies that have been announced are: Moonraker, On Her Majesty’s Secret Service, License to Kill, Die Another Day and the newest Bond film Skyfall which will be released as free DLC when the movie launches in November. The game even has Richard Kiel and Michael Lonsdale back in their roles of Jaws and Hugo Drax respectively. As a huge Bond fanatic (beyond a fan) this is one of my most looked forward to games this fall.

     

    • Doom 3: BFG Edition- Oct. 16 (360, PS3, PC)

    Hard to believe it has been eight years since Doom 3 blazed onto the PC with some of the best graphics ever seen in a shooter. And actually when you go back and look at the original Xbox version it can still pass for a first gen 360 title. Not too shabby for a game almost a decade old. Now the classic shooter is getting an HD upgrade and being packaged as the BFG edition. Only 40 bucks will get you Doom 3, the Resurrection of Evil DLC, a new single player campaign called The Lost mission as well as the original Doom and Doom 2 with achievement points and trophy support. It just may be the best video game deal of the holiday season.

     

    • Medal of Honor: Warfighter- Oct. 23 (360, PS3, PC)

    In the battle to overtake Call of Duty, EA has put a lot of focus on their Battlefield franchise and even though their reboot of Medal of Honor sold well it seems like the original war shooter franchise is kind of the red headed step child of the house that Madden built. This year brings a sequel titled Medal of Honor: Warfighter which is based on actual missions written by real Tier One operatives. With all the early attention that Battlefield received way before it’s release last year, it seems the new Medal of Honor is almost here with no fanfare. The franchise may have to settle for second fiddle….or third.

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