Tag: Konami

  • Tactical Espionage Analysis: A Look At Metal Gear Solid: Ground Zeroes

    metal_gear_solid_5_ground_zeroes_mgsv

    It’s been nearly two months since Hideo Kojima let the world get a taste of Metal Gear Solid V with the “prequel” entitled Ground Zeroes; the full game, The Phantom Pain, does not yet have a solid release window. According to Kojima, the intention of Ground Zeroes is to introduce players to the new mechanics involved in the larger game, so that the transition isn’t as jarring. There was also a lot more involved – a misleading trailer from a non-existent company overseen by a fake president who was just Kojima in a wig – but we’ll put a pin in that for now.

    The short version, pun intended, is that news broke a few weeks before Ground Zeroes’ release that it was exceptionally brief. As in “one ninety-minute main mission and a few side objectives” brief; the resulting Internet rage actually caused publisher Konami to drop the price on most editions by $10. Even worse, a player in possession of an early copy of the game reported he had beaten the core mission in just 10 minutes. Suddenly, the new $30 price still seemed gratuitous to the community… of players who had not yet played the game for themselves.

    I apologize, because this is a bit extraneous, but here’s the thing: I paid $50 for Zone of the Enders on PlayStation 2 the day it came out, and it turned out to be a three-hour semi-interaction anime about giant robots. Now that I think about it, the first Z.O.E. was basically “Ground Zeroes” for the far more engaging (and longer) Z.O.E. The Second Runner, which may be my all-time favorite PS2 game. That being said, I never really regretted the purchase, because it included a demo for Metal Gear Solid 2; a demo that could be completed in around five minutes once you knew the layout.

    I knew the layout very, very well by the time I was done with that demo, which I played frequently right up until the day MGS 2 was released.  Much like Ground Zeroes, this demo was the first taste of MGS on an entirely new console generation, with all new mechanics to get familiar with; I can’t tell you how many guards I tranquilized and then dropped over things just to see how far they could fall before the game decided it was a fatal distance.

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    Keeping that in mind, I have been more than pleased with what Ground Zeroes beings to the table; the main mission offers just enough story to draw you in, the new mechanics on display completely revitalize certain aspects of MGS, and the optional missions are far more worthwhile than any of the reviews indicated. Sure, if you go in expecting a full MGS game, the result would be disappointing; I’ve paid more money for less entertainment, though, and anyone who keeps track of gaming in general – and MGS in particular – has no business claiming they were caught off-guard by the final product.

    The experience opens with a Kojima-standard cutscene, which introduces players to some of the characters, shows off the layout of the Guantanamo-inspired outpost, and establishes what Big Boss is doing there. The scene is rendered with the in-game engine, and I am not exaggerating when I say that this is THE single best-looking video game I have ever seen, and probably the best digitally-generated world on top of that.

    Imagine Pixar decided to make a movie about black ops tactical infiltration set in a US prison camp in 1975, at midnight in the middle of a rainstorm. Now make that movie an interactive experience, add slightly more violence than Pixar usually goes for, throw in torture and implications of rape, and you have Ground Zeroes. I say this as a compliment to all aspects of the game, by the way, as I have no doubt the minds at Pixar could tell an unbelievably engrossing story like this one if they were so inclined.

    Big Boss finds himself at this ambiguously-administrated facility in order to rescue two members of his private military corporation Soldiers Without Borders. If that sounds too routine for Metal Gear, these two prisoners happen to both be child soldiers; a thirteen-year-old boy named Chico, and a twenty-something girl named Paz. I realize “twenty-something” may not register with some people as “child soldier,” but past games have revealed that Paz was trained to be an espionage agent from her childhood.

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    The mission open with Boss – now voiced and motion-rendered by Kiefer Sutherland instead of David Hayter, for better or worse – on the outskirts of the camp. Players are tasked with gathering intel to discover where the two captives are held, locating them, and then getting each to one of several rendezvous points for extraction via helicopter. In keeping with the more open-world design for MGS V, there are from more routes and infiltration options than its mostly linear predecessors.

    The first thing that jumped out at me was the new lighting engine on display, and not just in a superficial capacity; instead of clearly defined areas of “light” to avoid and “dark” to hide in, every light source give off realistic rays that merge, overlap, and shift dynamically as you move through the base. Lights can be switched off, shot out, or even used to temporarily blind guards; all of these things can also attract attention, though, and so should be used sparingly.

    The artificial intelligence on display is ground-breaking, both for the Metal Gear series and stealth games in general. While guards still have general routes, the A-to-B-to-A patrols are a thing of the past. Guards will wander off for a smoke, get distracted, interact with one another, and even doze off or succumb to coughing fits. They also have much more realistic reactions to odd sights or sounds: Move too quickly and loudly past a guard, and he will search the area with his flashlight after reporting to HQ; get spotted dead-to-rights by someone working a spotlight, though, and the base is going into full alert.

    At least, it probably is, unless you take advantage of the new “reflex” system when you get spotted. In past MGS games, the level of a guards awareness was indicated by punctuation marks over their head; the red exclamation point – and accompanying music sting – from the first MGS has long been a staple of gaming culture. Later games introduced the ability to shoot the mark and daze the guard, or take him out before he could yell, radio, or fire to alert others.

    In Ground Zeroes, getting spotted no longer comes with an assault from grammatical symbols, but time does slow down as the camera swings toward the source of the danger. If you can stun, silence, or kill the source of the alert, the base HQ won’t immediately be alerted to your presence. Of course, if the guard had previously reported unusual activity, or was tasked with reporting in at certain intervals, or was supposed to show up to help transport a prisoner ten minutes after you took him out, HQ may eventually catch on and send someone to investigate.

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    These mechanics are important because they go far beyond simply making the player work harder to get in and out undetected. As stated earlier, this is an open-ended game, and there is very little hand-holding with regards to the location of the prisoners, let alone the best way to rescue and extract each of them. The map on your facetiously named “iDroid” is exceptionally accurate, but doesn’t just point out objectives. Like in MGS 3, the Soliton radar from chronologically later games hasn’t been invented yet, and players must use their binoculars to mark guards, and keep track of surroundings with Boss’s ability to focus his senses when not moving. The binoculars also have a directional microphone, which can be used to eavesdrop on conversations, or just marvel at the sound design.

    I managed to get Chico extracted without real issue, but getting to Paz was a much different story; Chico tells you she’s been tortured to death, and gives you a rather disturbing cassette tape as evidence. Master Miller, who has been your radio contact for the mission, advises Boss that even if Paz is dead, her body needs to be recovered. The tape proves useful in this regard, as Chico left it recording when he was taken to see her body, and you can follow the audio cues to track her location in the base.

    The clues provide enough information to follow the trail to the base’s administrative and utility buildings, but from there it’s up to the player to either hunt through the area or interrogate soldiers for the exact location. I opted for the former, because I had no detections or alerts yet, and it proved to be an undoing of sorts. I was actually in exactly the right place, but got spotted, and so reloaded a checkpoint. Unfortunately, checkpoints take you back to a pre-determined place on the map, and reset other assets as well; I ended up inside the base, but in a complete different area, and with several guards in different positions than before.

    The end result was that I spent the next half-hour carefully picking my way through the most heavily-guarded locations I had yet encountered, only to end up where I started the mission. Once I pieced together what had happened, and actually started using the map correctly, I was able to navigate back to the right place. Reloading the checkpoint turned out to be a moot point, because I managed to alert every last guard in the base as we tried to make our escape.

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    Paz isn’t dead, turns out, but needs to be carried to a safe rendezvous with the chopper. She is badly injured, physically and mentally, to the point where moving too quickly causes her to cry out in pain; she also sometimes lets out bursts of fear or confusion, which can alert guards to your presence. Regardless of what you do, they eventually discover she is missing, and sound the alarm. I made things worse by misunderstanding an order to “go ahead and call it the chopper,” thinking Miller meant to call it in at our current location. It was immediately shot down, time and again, until I realized he meant to call it to a safe location where it could be waiting for a quick exit.

    The scenes that follow your escape can’t be described here, not with any real impact, and I wouldn’t spoil them anyway. Suffice to say I cannot wait for The Phantom Pain, whenever that might arrive. Overall, doing the main mission for the first time took me maybe two hours, and I ended up with an understandably crappy rating. Finishing the main mission unlocks five side missions – six, actually, now that each console-exclusive mission has been made available for free on all platforms – all of which take place at the same base, but alter the circumstances significantly.

    I tried several of these missions the first week I had the game, and then put Ground Zeroes to the side as other things came to the forefront. During this time, Wildgrube managed to procure a copy of the MGS HD Collection on 360, and on my advice tried starting MGS 3. He hated it, and not without reason; stealth gameplay has come a long way since 2004, and the controls had been originally optimized for the PS2. Thankfully, he managed to get a copy of Ground Zeroes for himself thereafter, and loved every second of it, to the point where he actually dug in and played the side missions with enthusiasm. Talking to him got me back into it, and I am happier for it.

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    Most of the reviews passed off these missions as retreads of the main event, just with different time-of-day lighting effects and some tweaks to objectives and infiltration methods. While a couple of the missions do have a “get in, do this, get out” theme, the variety is far and away more worthwhile than I expected. The changes to time of day make an enormous difference, as sneaking in broad daylight becomes an exercise in patience and awareness far beyond the nighttime missions. These side objectives also give the team to show off even more of the open-ended nature of the game.

    One of the side missions tasks you with disabling at least three anti-air emplacements so that an aerial attack on the base can be executed. The emplacements are marked from the start, and fairly easy to locate with your binoculars; finding explosives to eliminate them is your true task, and once again involves careful observation, exploration, and even interrogation. My personal favorite side mission eschews stealth completely, and tasks Boss with using a high-powered rifle to provide covering fire for an intelligence asset trying to make his escape from the base.

    While I have greatly enjoyed my time with the game, especially after Erich renewed my interest, I can say flat-out that this is not an experience for everyone.  I can even admit that, if I were not the MGS fan I am then the price-to-play ratio would be ghastly. If you’re interested in seeing what changes have been made to the formula, or haven’t ever gotten into the series, I might suggest borrowing a copy from a friend. I won’t make the mistake of broadly suggesting this to Splinter Cell fans, for the same reason I wouldn’t suggest watching The French Connection just because someone says they like 24.

    Overall, I’m very glad I picked up Ground Zeroes, and further pleased that it helped sway someone new to the Metal Gear Solid team. I will be very interested to see whether or not this section is included with The Phantom Pain, or if Kojima goes through with having them be two separate-yet-connected titles. My favorite MGS title is still Snake Eater, and the chance to once again play as Big Boss excites me to no end. The Phantom Pain is purportedly ambitious almost to a fault, but even if Kojima “only” gives us a standard-length Metal Gear game using this engine, the series will still stand head-and-shoulders above everything else.

  • Metal Gear Solid: Ground Zeroes Release Date Announced

    Solid Snake will return on March 18th in Metal Gear Solid: Ground Zeroes. It will release on Xbox One, PS4 and Xbox 360.

    Along with that announcement was the news that the Xbox would be receiving exclusive content like Playstation. You can play as Solid Snake from Metal Gear Solid on PS1 when you purchase Ground Zeroes on Playstation. The Xbox content will be an exclusive mission where you play as Raiden from Metal Gear Rising: Revengeance. You can see the video of Raiden’s return above.

    Snake must love taking on giant robots because this is releasing only a week after Titanfall.

  • Metal Gear Solid V: Ground Zeroes Sneaks Home Spring 2014

    Photo courtesy polygon.com
    Photo courtesy polygon.com

    The wait for your next Metal Gear experience won’t be as long as you may think. Konami has announced that Metal Gear Solid V: Ground Zeroes, the prequel to Metal Gear Solid V: The Phantom Pain, will release Spring 2014 for 360, PS3, Xbox One and PS4. It will be available by digital download and disc. Digital download will be $19.99 on 360 and PS3 and $29.99 on Xbox One and PS4. Disc copies will cost $29.99.

    Get ready for the beautiful action and “plot” next year.

    Here is a piece of Konami’s statement:

    “The METAL GEAR SOLID V: GROUND ZEROES storyline follows the series’ hero, Big Boss, as he infiltrates a remote Cuban prison camp on a rescue mission, all while trying to remain undetected. Explosive plot lines develop quickly as he finds himself on behind enemy lines with little options for help.

    “The advanced capabilities of the FOX Engine are allowing me to express the story of METAL GEAR SOLID in a new way,” explained Hideo Kojima, Creator of the METAL GEAR SOLID series, and head of Kojima Productions. “There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential, allowing them to fully benefit from all that the new game offers. As such, METAL GEAR SOLID V: GROUND ZEROES has been designed to introduce key elements, while setting up the events of METAL GEAR SOLID V: THE PHANTOM PAIN.”

     

  • Tactical Espionage Analysis: Metal Gear Solid Legacy Collection

    MGS LC

    In my previous MGS post, I spoke about my excitement for the Metal Gear Solid Legacy Collection, and how it sparked the thought to start this trip through the series. So before I get started writing about the original Metal Gear – which I have, in truth never gotten to play before now – I thought it might be worthwhile to describe just what this PS3-exclusive bundle of joy includes. The rough breakdown is as follows:

     

    • Metal Gear
    • Metal Gear 2
    • Metal Gear Solid
    • MGS: VR Missions
    • Metal Gear Solid 2 HD
    • Metal Gear Solid 3 HD
    • Metal Gear Peace Walker HD
    • Metal Gear Solid 4
    • MGS / MGS 2 Motion Comic

     

    Now, if you’re like me, bulleted lists are great for conveying general information, but don’t really get at the heart of the matter. For instance, Metal Gear was a NES title that has been ported numerous times to other consoles, so what version do we have here? How many of these games are on each disc, and how many discs are there? What the heck is a “motion comic,” and is it worth my time?

    The rough breakdown of the content is two discs and a download token. The download token is for digital versions of MGS and MGS: VR Missions from the Playstation Store. I think the smoothing and resolution for bigger screens is marginally better than using an original PS1 disc, but these aren’t “HD” by any means. I know that these games not being on-disc was a “deal breaker” for a lot of people online, or so they claimed; I personally wasn’t bothered too much by it.

    The two discs are essentially the MGS HD Collection and MGS 4, respectively. The motion comics have been added to the first disc; MGS 4 is the “Trophy Edition” that includes, well, trophies and gets rid of some of the original version’s installation requirements. Again, this garnered rage from the internet forum crowd, who claim that Konami was just throwing together two existing discs in a “cash grab.”

    As someone who already owned all of the included content except the motion comics and the 100-page mini art book that’s packaged with the game, I’m still perfectly pleased with the final product. The art book is really high-quality, all things considered, and if you expanded it to the size of most art books I have a feeling it could fetch $30 easy from fans. My response to anyone griping that they “already own all of this” would be easy: Don’t *@$#ing buy this new set! It’s not like Kojima has a gun to your head; if you feel it’s a rip-off, say so with your wallet.

    MGS LC Full

    All that said, this collection isn’t perfect, and the biggest flaw mirrors and issue that I had with the previous HD Collection release, and highlights a recent trend in gaming. You see, the instruction manual for this thing is an absolute joke. It includes basic controls for MGS 2-4 that run for about three pages, and then those three pages are repeated in five languages. While I have nothing against multi-lingual instructions, I do have an issue with the fact that NOWHERE in this little book is info on how to access Metal Gear / Metal Gear 2 or the motion comics. This is especially baffling considering that this content was apparently important enough to list on the back of the box and on the cover of the first disc.

    With a little luck, you might accidentally stumble across the motion comics; with the disc in your PS3, a new option to play them pops up under the “Video” tab on the home screen. The first two games, however, are nested so deeply that you could miss them entirely. You see, from the launch screen of the HD Collection disc, you can pick between MGS 2, 3, and Peace Walker. What most people don’t know (I certainly didn’t) is that the versions of 2 & 3 included are actually the Substance and Subsistence versions, respectively.

    MGS Subsistence

    After each of those games was released on the PS2, they were also re-released with special editions on that console and the original Xbox. These editions contained a bunch of special features and a few small additions to the games. On the MGS 3: Subsistence disc, for example, were ports of the first two Metal Gear games. If you’ve been following me so far, the end result is that in order to play these titles, you have to put in the HD Collection disc, launch MGS 3 HD, and then find Metal Gear and Metal Gear 2 in its extras menu. If you didn’t follow me, that’s completely understandable, as it was mostly nonsense gibberish that I had to look up online while trying to get this all figured out last night.

    In the end, I am very pleased with my purchase of this collection, even though I realize it’s not for everyone. If you already have the HD Collection and MGS 4, I could understand just paying to get MGS from the PSN Store, and VR Missions isn’t exactly a crucial experience. For real fans of the series, though, I don’t think $50 is too steep an asking price; and for anyone who’s never gotten to play these games, it’s an absolute win in every department.

    The [amazon_link id=”B00CTKHXFO” target=”_blank” container=”” container_class=”” ]Metal Gear Solid Legacy Collection[/amazon_link] is a Playstation 3 exclusive. Check out the trailer below!

  • Tactical Espionage Analysis : The Metal Gear Phenomenon

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    In the early hours between Christmas Eve and Christmas Day in 1998, I awoke as usual and snuck upstairs to peer at what Santa had left under the tree, careful not to wake my grandfather as he slept and “kept watch” on the couch. As I crept back to my room in the basement from my recon, I felt a twinge of disappointment; my most anticipated gift was nowhere to be seen. I knew Santa and his parental helpers should be aware of what I had wanted, since I hadn’t shut up about it for months after reading about it in OPM (or maybe PSM?). As I crawled back into bed, though, a glint of plastic caught my eye next to my Playstation. Sitting there, as they sit now not five feet from me, were Metal Gear Solid and the official strategy guide. I managed not to open it up and start playing immediately, but only just barely.

    I like telling that story, and I’ve always been grateful to whoever decided to put that particular gift directly in my room, as it was a unique start to what I can only describe as my biggest love affair with gaming. I mean, I had always liked games, and had been slowly drawn to more complex and story-driven titles, but MGS was a total game change, and to this day I will name it as my favorite game of all time without a moment’s hesitation. I was thrilled when the sequel was announced, and as wounded as anyone by the end result, to the point where I waited to pick up MGS 3 until months after its release. Thankfully, it signaled a return to form along with our first look and Big Boss’s past, and even I will admit that it’s probably the best storyline in the series.

    Metal Gear Solid 4 was the entire reason I bought a PS3, to the point that I actually didn’t buy one until that launch bundle came out; and while I’ll admit that it has flashes of MGS-2-level pomposity, the finale of Solid Snake’s tale was a sight to behold. I’ll admit that the series kind of faded from my mind after that, since Hideo Kojima himself had claimed he was done exploring that universe. The trailer for “Metal Gear Rising” caught my eye, at first, but my interest faded as Kojima distanced himself from the project, and I honestly think I made the right choice there…

    MGS Rising

    The announcement of “Ground Zeroes” got my attention, and that first trailer had me enthralled with its Kojima-only levels of intrigue. Of course, watching this past year’s VGAs stirred up all those same feelings when the trailer for “The Phantom Pain” kicked things off. My very first thought was “That looks a lot like Big Boss,” and by a few hours later my suspicions were all but confirmed that a new MGS was in the works. At this point, of course, Metal Gear Solid V has been revealed in all of its open-world glory, and I’m super excited to get another Big Boss tale.

    About two months ago, Scott put up his article about a little thing called the Metal Gear Solid Legacy Collection, and my friends can confirm: I lost my shit. The mere thought of that much MGS in one package kind of undid me, and the news that it would be released ON MY BIRTHDAY made me nigh ravenous. Thankfully, my kick-ass younger brother confirmed that he would be getting it for me, and I managed to reign in my excitement for a few weeks.

    MGS Exclamation

    UNTIL NOW! I finally have the Legacy Collection in my hands, and it’s awesome, and I’ll talk all about it, but that’s not actually the point of this post! This post is about an idea that I hatched when the Legacy Collection was announced, and mulled over with friends until it became the title you read above: The Tactical Espionage Analysis project. You see, I’ve spent a lot of time with Metal Gear over the years, and I think the launch of this collection is the perfect time to go back through and take a long, hard look at “why.” Of course, I get to play through my favorite games ever in the process, so everyone wins!

    My plan is to start at the very beginning with Metal Gear (which is awesomely included with the HD and Legacy Collections) and follow Snake, Big Boss, et al down whatever paths they may lead me. I’ve spent a long time gathering resources, and I think I have what it takes to tackle this objective. My next post will look at what’s included in the Legacy set, and from there I hope top proceed as follows:

    • Metal Gear / Metal Gear 2
    • Metal Gear Solid / MGS: The Twin Snakes
    • Metal Gear Solid 2
    • Metal Gear Solid 3
    • Metal Gear Solid: Peace Walker
    • Metal Gear Solid 4
    • Metal Gear Solid Graphic Novel / Motion Comic
    • Metal Gear Solid Saga Volumes 1 & 2

    The graphic novel was done by Ashley Wood and is based on MGS / MGS 2, and Legacy includes fully-voiced motion comics of both stories that run about two hours each. MGS Saga consists of two bonus DVDs that were available with the launch of MGS 4 and Peace Walker, and contains a large number of supplemental materials.

    Twenty-five years of gaming history is laid out before me, and I truly hope I can bring at least some enjoyment to you as I work my way through it. For now, I’ll leave you with some pictures of my credentials for this task.

    MGS Collection

    MGS C1

    MGS C2

     

    MGS C3

     

    MGS Stacks

     

     

  • Metal Gear Solid ‘The Legacy Collection’ Announced

    Photo courtesy gamerstyle.com.mx
    Photo courtesy gamerstyle.com.mx

    Konami officially announced Metal Gear Solid ‘The Legacy Collection’ which brings Metal Gear Solid 1, 2 & 3 HD Collections, Metal Gear Solid: Peace Walker, Metal Gear Solid: VR Missions and the “trophy edition” of Meal Gear Solid 4 all in one handy “buy it for the Snake, suffer through the Raiden” package. It also comes with two digital graphic novels by Ashley Wood.

    Metal Gear Solid ‘The Legacy Collection’ will release in June.

  • Metal Gear Rising Trailer Trifecta

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    Metal Gear Rising is hoping you like trailers because you are getting three of them today. One focuses on all the locations you will be encountering in the game like open city streets and…..open city streets. Next the “Zandatsu” video shows how Raiden has become the best Sub-Zero he can by ripping the spines out of every enemy to restore vitality (didn’t Christopher Reeve do that in a South Park episode?) and finally we are given a suit overview which has Raiden using his augmented reality when his visor is down. Its detective mode from Arkham Asylum/City, just detective mode.

    Even with all the sarcasm, I do want to give this game a try. Devil May Metal Gear, I mean [amazon_link id=”B002I0J8FI” target=”_blank” container=”” container_class=”” ]Metal Gear Rising: Revengeance[/amazon_link] releases on February 19th.



  • Metal Gear Rising: Revengeance Gets A Cover, Keeps Idiotic Name

    You like to slice things up with big shiny blades? Do you like Metal Gear games without any Snakes in them (looking at you MGS 2)? Then here is the cover art for Metal Gear Rising: Revengeance. It’s shiny.

    Metal Gear Rising: Revengeance releases on February 19, 2013.

  • Metal Gear Solid: Ground Zeroes Opening Video And Gameplay

    Now don’t let the title fool you too much. This just released video from PAX 2012 is indeed the first opening video from MGS: Ground Zeroes but you won’t really see any gameplay until after the nine minute mark of this eleven minute video. What you will get in a visually stunning assault on the eyes that shows off the Fox Engine’s power with weather effects and clothing. Hideo Kojima announced today that he is personally overseeing and working on this Metal Gear and that while the Fox Engine can run on next gen, Ground Zeroes will release on PS3 and Xbox 360.

    Check out the video below and enjoy the subtitles and creepy Japanese music.

    http://youtu.be/pKrkf7BEb-4

  • Metal Gear Solid: Ground Zeroes Revealed And It’s Open World. (UPDATED)

    Konami rocked the Metal Gear world overnight while you were sleeping. At the Metal Gear 25th annivesary event in Japan, Kojima and company unveiled the newest Metal Gear Solid game and they are going where no MGS has gone before, into the open world.

    Called Metal Gear Solid: Ground Zeroes, show goers got to see Big Boss (yes Big Boss) sneaking around a base in a nighttime rain while he dodged spotlights and broke some necks then hopping in a Jeep to make a great escape. And that is where the big news comes in that the game is always running. If Boss had gone undetected then the game still runs or even if he is discovered then he needs to focus on escaping all in real time. So it sounds like the mission parameters are always evolving. Just how “open world” the game is really hasn’t been discussed either. But it sounds far and away like Kojima’s most ambitious project ever.

    The game was said to be running on the new Fox Engine on current gen PC’s and looked stunning. The word out of the event is the game is being built with the 360 and PS3 in mind but I just simply don’t see that happening with the current console cycle being in it’s final year or two. Plus we all know how long we wait for MGS games so just go ahead and mark this down as a next gen title.

    What do you think? Is this the next logical step for the Metal Gear franchise?

    UPDATE!!!!

    News out of PAX this weekend (9/1) is that Ground Zeroes is in fact built for the PS3 and plans on releasing for this generation of consoles. This is good to hear but we still know how Kojima is so there still may be a chance this hops consoles. It was also announced that MGS: Ground Zeroes would be a prologue to Metal Gear Solid 5.