Tag: Game of the Year

  • 2014: A Year Of Surprises. Erich’s Game Of The Year

    Surprise, your game does not work. Surprise, this game is awesome. Surprise, you bought the rights to a game without faces.

    Game Of The Year

    Dragon Age: Inquisition

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    No one who knows me will be surprised by a Bioware game being my GOTY, but this is more than that.

    Inquisition checked off almost all of the things I have wanted from the franchise, Epic fights check, Deep conversations with characters who feel like old friends check, Morale ambiguous character missions that leave you feeling cold inside, double check.  I will say that the overall story is a little weak, (Aside from philysophical musings on the nature of Life, the Universe, and Everthing) but the character moments are the strongest of the franchise.

    Runner-Up

    Sleeping Dogs Definitive Edition

    Sleeping_Dogs_13442008158654-589x331 Yes, this is the second time I beat Sleeping Dogs, and yes it remains the best example of a serious take on the open world GTA style game (The Saints Row franchise being a less than serious take) It is no small thing to say that I enjoy punching people in the face in this game more then I enjoy it in the Arkham franchise.  On top of rock solid gameplay, this newer version is simply gorgeous.

    Surprise Of The Year

    South Park The Stick of Truth

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    I have a confession to make, I only started watching South Park last year.  In that year however I watched the first 16 seasons in a mad dash, of laughter, queasiness, and a vague level of not being sure if I should be offended.  All of those things continued to greatness in SoT.  Confession number 2, up until SoT I had never really enjoyed turn based RPG’s. Holy $#!+ balls what a way to get into one.  I only wish we could get another.

    Surprise Runner-Up

    Wolfenstein: The New Order

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    When I watched the first WtNO trailer I was not impressed, and almost immediately wrote it off as a game doomed to fail. Boy, was I wrong.  Wolfenstein brought me back to a time when fighting Nazis was cool, and FPS’ were not cursed by short campaigns, and sequalities.  Back to the days of Halo: Combat Evolved, and Half Life 2.  In short Wolfenstein made me feel young again, and can you ask more from anything?

    Biggest Disappointment

    Watch Dogs

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    We all criticize Blizzard for the shiny lies that are their game trailers, but with Watch Dogs I feel that Ubisoft is equally guilty.  For a game that promised me freedom, and the ability to hack anything, the number of things I could hack was surprisingly limited.  For instance, some police departments are issued guns that can only be fired by the officer the gun is assigned to, why couldn’t I hack guns?  I could hack cars to start them, why couldn’t I turn off cars that were chasing me?  The year before Ubi gave me Jason Brody and Vas, before that Ezio Auditore De firenzi, and Altiar.  For this game they give me Aiden, and boring mob boss number 3 (Irish Pallette).  Now I will give them credit for creating the single best Johnny Gat knockoff ever (Jordi) but why was he not in more of the game?  In a story that is supposed to make me question the security of my data the only real question I am left with is; was that maybe French chick hot?  I am still not sure.

    Disappointment Runner-Up

    Destiny

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    The only reason these two are not switched is that Ubisoft lied to me about Watch Dogs, I lied to myself about Destiny.  I knew that I had not seen enough content from the trailers, I knew that the beta had looked boring as hell.  I knew (breaks into sobbing) I knew…

    Honorable Mention

    Minecraft (Xbox One)

    minecraft There is too much.  For someone who loved the infinite possibilities of Minecraft, the upgraded version scares me on the inside.

  • Demons, Dragons And Dropships: Trey’s Game Of The Year 2014

    It is, of course, that time of year again, when we look at the hours upon hours of time spent in front of our TVs and monitors and try to sift through it all and proclaim “These fourteen hours! These fourteen arbitrary hours were the best!” I played an astonishingly small number of games to completion in the past year, and yet have an admittedly huge slate of things waiting in the wings already this year.

    There are games missing from this list that may surprise you, especially since the absence of a few surprised me. South Park: The Stick of Truth captivated me, and I spent a solid twelve hours playing it one Sunday so I could finish it before the weekend was over. Yet I completely forgot about it until I saw it on Scott’s list. MGS V: Ground Zeroes was basically Hideo Kojima inviting me to look into the future and see what true next-Gen games have the potential of being, given the right guidance. No matter how much I love it, though, I can’t in good conscience list it here.

    The end result is a list that I genuinely put time and consideration into, and games which arguably belong if for no other reason than they made a big enough impression – good or bad – to stand out against 365 days’ worth of gaming, reading, watching, listening, and living. On a side note, Thomas Was Alone is out for next-Gen consoles now. No, the rectangles don’t look any different. Yes, you should play through it again.

    …Scott put Skyrim on his list. Was I allowed to put Fallout 3 on mine last year? Nope. Am I bitter? A little. Should he check under his car for homemade bottlecap mines before leaving the house? *Shrug*

    Game of the Year

    Titanfall (Xbox One)

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    If I were making a list of games that are the polar opposite of my 2013 Game of the Year (Thomas Was Alone), Titanfall would be pretty high up there. With the second-biggest hype train this year – the first belongs to a game appearing later on the list – this AAA, story-barren, multiplayer-only, glossy-graphics FPS won me over from the very first beta match I played. The wall-running and jetpacking mechanics have changed mobility in shooters for good, and this pilot still hasn’t gotten tired of hearing “Standby for Titanfall,” and then watching several tons of death plummet down from orbit.

    I will admit that the longevity of Titanfall has slipped a bit in these later months, though that is in no way the fault of the team at Respawn. The monthly free content updates have brought excellent new features and play-modes, even if the promise of new titans remains unfulfilled. Interestingly enough, I have hated most of the new maps I paid for with the season pass, but don’t consider it a waste of money, because each new release at least got us playing Titanfall again for a while.

    Runner-Up #1

    Diablo III: Ultimate Evil Edition (Xbox One)

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    Diablo III has been a flashpoint for gamers over the past few years, largely due to PC-specific issues such as Blizzard requiring an internet connection at all times, the real-world-money auction house, and the genuine lack of endgame content at launch. Constant patches, updates, and the Reaper of Souls expansion have alleviated some of those concerns, none of which were ever a problem with the next-Gen console re-re-release I played.

    Diablo III: UEE joins the ranks of Borderlands, Castle Crashers, and Marvel Ultimate Alliance as being a game where the co-op is so well-executed that it’s an integral part of the experience for me; I only played a few brief hours alone, usually just to grind out one more level before logging off, and rarely enjoyed it. If you have two or three friends and an itch for some classic dungeon-crawling, loot-grabbing, “oh shit, this new ability does what?!” action, this is the game for you.

    Runner-Up #2

    Dragon Age: Inquisition (Xbox One)

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    For years now, Erich and I have mocked people who tried to sway us toward Final Fantasy XIII with the promise of “If you just get past the first thirty hours, it gets really good!” I am sitting at the twenty-hour mark of DA: Inquisition and have loved every minute of it so far, but I’ll be damned if everyone I trust on games won’t shut up about how “the real game doesn’t even start until the twenty-five-hour mark.” The game offers a staggering amount of content, most of which is well-balanced and evenly-paced by having you participate in side activities as a prerequisite to unlocking main quest missions.

    Inquisition manages to do what so many open-world RPGs – looking at you, Elder Scrolls – either can’t or won’t do, in that it never sacrifices “scale” in the name of “scope.” When you decided whether or not to go hunt ten rams in order to help feed and clothe refugees, the end result has a genuine impact on the greater narrative; to the same end, the large-scale, world-changing decisions you make generate real reactions and even consequences within your party, and leave you wondering if saving the world is worth losing a friend.

    Biggest Surprise

    Wolfenstein: The New Order (Xbox One)

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    My interest in The New Order was zero from the first trailer, and all the consecutive marketing leading up to launch did little but somehow make me less interested. When Beth told me she was going to pick it up, only our friendship kept me from being overly negative about it. I happened to be off that day, so she brought it over to see if my mind could be changed. The answer was simple: Yes. It could be changed.

    The New Order doesn’t do anything particularly new or flashy; instead, it takes mechanics from a generation of solid shooters – Resistance, Half-Life 2, BioShock, Call of Duty, Rage – throws chest-high cover and health regeneration out the window, wraps it all up in a story that’s way better than I could have ever guessed, and loads it into an incredibly detailed double-barrel shotgun for maximum impact. Oh, and you get to shoot lasers at Nazis on the moon, which makes me wonder why you’re even still reading this.

    Biggest Disappointment

    Destiny (Xbox One)

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    Remember how I said I didn’t feel the Titanfall season pass was a waste of money, because at least it kept us playing Titanfall for a while? Yeah, the $30 I spent on the Destiny season pass might as well have been lit on fire as a sacrifice to Bungie. What fun I had with Destiny was only managed with my friends, and none of them picked up the pass; Hell, several of them don’t even own the game anymore! Those who haven’t traded it in aren’t really chomping at the bit to sacrifice money of their own, and I can hardly blame them.

    Out of all the possible complaints, the best example of why Destiny is an abject failure in my mind comes from the fabled “loot cave” that dominated the servers for several weeks. All of the things that Destiny was supposed to deliver – tight shooter mechanics, cool gear, social participation with random strangers, big public events that pulled in everyone on the map – were realized in that small corner of the Cosmodrome for a few genuinely memorable nights. Then, as best any of us can tell, Bungie heard people were having fun, yelled “Hey you kids, get off our lawn!” and turned on the sprinklers.

    Honorable Mention

    Saints Row IV (Xbox One)

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    Yeah, yeah, Saints Row IV was on my list last year. You know how many shits I give? Z.E.R.O. You know why? Because it’s getting re-released on next-Gen in three weeks! With new content! So guess what that means, kids?! There’s a really good chance that Saints Row IV: Re-Elected is on my 2015 GOTY list, too! Murder time, fun time!!! FOUR MORE YEARS!!

    Dishonorable Mention

    Borderlands: The Pre-Sequel (Xbox One)

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    …*sigh.* This game is on here specifically so that my own, personal shame can be made known. It was 100% my idea to pick it up, and after the disappointment of Destiny, there were several weeks when my mantra was “It’s ok, we’ll have a new Borderlands soon!” It’s not that The Pre-Sequel is a bad game, truthfully. Rather, it’s just… not Borderlands, or even Borderlands 2 (which I thought was inferior to the first one.) We managed… four play sessions? It may have only been three. I don’t care. I’m literally bored from thinking about it.

     

  • That’s So 2014: Scott’s Game Of The Year (And More) Extravaganza

    Game of the Year

    South Park: The Stick of Truth

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    Look at some of the achievements for this game and you know what to expect: shit your pants during a boss battle, find Jesus while playing as a Jew, fart on 100 animals, join the KKK.

    South Park fans would not be surprised by this. The surprising thing is that The Stick of Truth is a great turned-based RPG (where did all of those go?) with a script written by Matt Stone and Trey Parker that rivals the best stuff they have done in 18 years on the show. Great time was taken by Obsidian to ensure that this would look and feel like you were playing an actual episode of South Park including every character imaginable from Al Gore to Scott Malkinson (he has diabetes).

    I laughed plenty at The Stick of Truth and then I made my way to the abortion clinic and was attacked by Nazi zombie fetuses who squealed “sieg heil” at me. I had to pause the game while I laughed so hard tears streamed down my face. It was one of those laughs that you only have a certain number of times in your life.

    Then, I went to Canada.

    South Park: The Stick of Truth is the funniest game ever created. In a world of sci-fi/military super-serious, apocalyptic games, it is a breath of fart-filled, shit-throwing air. I loved every bit of it.

    Runners-Up

    Middle-Earth: Shadow of Mordor

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    While some were disappointed with Peter Jackson’s handling of The Hobbit, few had anything negative to say about Middle-Earth: Shadow of Mordor. Creating a new franchise in a world beloved by millions was a bold move that paid off big. From the believable inclusions of Gollum and Sauron to the “nemesis system” that redefines how you approach your enemies, Shadow of Mordor made me want to continue after the story was over if only to play the puppet master of orcs. It is the best representation of Tolkien in the medium. It is also the best Assassin’s Creed game of the year.

    Skyrim

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    Skyrim is three years old. I know this. Why is it in contention for Game of the Year? Because this year, after putting over 100 hours into my first character I decided to start fresh from the start with a new race, new abilities and go to places I either never traversed or went to late in my first playthrough. What I got was a wonderful trip down memory lane while having a new feeling of discovery at the same time. Not many things can give you that. Skyrim did.

    Biggest Disappointment

    WWE 2K15

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    It would be easier to just let you read my review of this to show you why this was a move back for the franchise in a year fans were expecting new ideas and forward thinking.

    This One Time At Wrestling Camp. Scott’s WWE 2K15 Review

    Biggest Surprise

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    Broken Games

    Maybe Battlefield 4 was the herald of things to come. With today’s consoles married to the magical online world more and more, developers have taken the opportunity to release games that are not ready to play. Why finish a title when you have a release date to meet and can just patch it until it is fixed? It is a regular slice of gaming life to open your game, put it in your console and have a “day one” patch. Funny how a few years ago, no one (in the console gaming world anyway) hardly knew what a “day one” patch was.

    It is simply this: developers (trying to meet publishers release date) could not get everything done during crunch and decided, instead of delaying their game, they would release it and fix it after buyers had already bought it.

    No. Bad dog. If you are charging $60 for something, I want a finished product.

    Patches do not bother me. If they are for bug fixes and to shore up stability, that is a necessity. But the fact Halo: The Master Chief Collection had to have a 20GB patch containing almost all of the multiplayer when you first put the game in the system is lunacy.

    Here is the real enima of it all: even after installing the patch, THE GAME DIDN’T FUCKING WORK! IT IS BARELY WORKING NOW. TWO MONTHS LATER!

    This isn’t even getting into detail of missing faces or falling into the world in Assassins Creed: Unity or the fact that DriveClub is just now working. DriveClub was released in October, by the way.

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    Now there are some who have done the right thing. Batman: Arkham Knight delayed their release eight months. The Witcher 3 was running full-speed into its February release when CD Projekt RED moved the title to May after seeing the carnage of this fall and not wanting their premiere title tarnished by the same thing. Even Battlefield learned its lesson, delaying Hardline to March.

    We deserve better as gamers. Most of us have limited resources and have to be careful what we throw our money at. To get home with a game that is not finished is a big “fuck you” to the people who are the lifeblood of the industry. Gamers are the ones who decide what is popular and what is not. We have the ultimate power to say “enough is enough”. Let’s remember that.

     

     

  • Trey’s Game of the Year 2013

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    Before I reveal my choice for Game of the Year 2013, I’d like to take a moment and discuss the concept of “GOTY” selections. Awards and accolades seem almost inherent to the human experience; no matter the context, we have this ingrained desire to elevate one thing over others like it. We hold award events for everything from costumes to dogs to homemade flying machines and beyond.

    In the entertainment world, this has taken the form of industry-wide events; from the Oscars to the Grammys to the MTV Video Music Awards, we take entertainment and try to qualify it. Some of these events are given more credibility than others, like an Oscar being “worth more” than a Golden Globe, and everyone seems to have their favorite program. Hell, the Razzies are an “award” event for the things people think sucked!

    In the gaming industry, the Spike Video Game Awards has probably become the most public event, but their winners tend to be taken with a grain of salt by the large majority of gamers, developers, and even publishers. In gaming, there’s almost a Pokémon approach to GOTY awards; since almost every major publication makes a selection, the objective “winner” seems to be the one who catches ‘em all, so to speak.

    Personally, I pay a lot of attention to the Game Developers Choice Awards, because I’m interested in what the people who make games consider to be the “best” every year. The selections from GDCA tend to highlight innovation and excellence in design more than profitability, though to describe some of the picks as “pretentious” wouldn’t be too far off base.

    Personally, I think that GOTY awards have lost a lot of potency, though it’s possible they hold weight with investors that I’m overlooking, much like winning an Oscar can help boost an actor or director in terms of studio interest. The biggest direct result of the awards in recent years has been the advent of “Game of the Year” editions that include extra content, although plenty of titles have come around to this idea without needing a GOTY moniker. Of course, companies can go a little overboard when touting these accolades on a new edition…

    GOTY 2013 Batman Cover

    2013 was an interesting year for my gaming habit; whereas recent previous years were overflowing with titles, this year seemed light on releases. The holiday console launch saw the usual field thinned a bit, as developers and publishers pushed titles back into the next few years. This was also the Year of the PC for me, and the creation of the Stargate SG-X saw a lot of my gaming time go into PC games from recent years that I wanted to experience.

    To be 100% honest, picking anything other than[amazon_link id=”B00GXHISJE” target=”_blank” container=”” container_class=”” ] Fallout 3[/amazon_link] as my “Game of the Year” for 2013 is a lie, since no other game pulled me in like returning to the Capitol Wasteland with mods and non-existent loading times. Picking a game from 2008 was deemed “questionable,” though, despite the fact that Matt Lees over at Video Gamer has picked Dark Souls as his GOTY three years running.

    All joking aside, 2013 had standout titles, and even a few unbelievably excellent pieces of gaming scattered about. For my part, I tried to pick experiences that made me think “I’m glad I play games. It’s a shame other people miss out on this stuff.” To that end, I think I’ve been rather successful.

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    Trey’s GOTY 2013: Thomas Was Alone

    First and foremost, all credit goes to Beth for convincing me to play this game. We picked it up during the Steam sale this past summer, and it might have gotten lost amongst all of the other indie gems if she hadn’t played it first and insisted – on a daily basis – that I get around to playing it.

    I’ve made a bad habit this year of falling into the “PC Master Race” mindset. As time goes by, however, I realize that the true power of a PC isn’t rendering individual hairs inside an enemy’s nose, but the accessibility to perfect little nuggets of gaming that can be played on even basic machines.

    Rather than rehash my review, I’d like to focus on the exact reason this game tops the list: Surprise factor. Everyone I have talked to about this game has been astounded at how profoundly involving it is, at how effectively the elements come together and draw you in.

    Please, please play this game. Don’t even tell me if you do; it’s not necessarily a water-cooler game. Do it because you’ll be a more content, slightly more complete person afterward.

    GOTY 2013 Swapper

    First Runner-Up: The Swapper

    I talked about The Swapper in my Halloween editorial, and my one-word reason for it is: Atmosphere. It’s amazing how threatened I constantly felt in a game where the only characters are you, your clones, and sentient rocks. There were moments when I legitimately did not want to proceed, gripped by dread of the sheer emptiness around me.

    The game is also a visual marvel, as every asset is actually a real-world set, model, or miniature blended together with stop-motion and a rendering algorithm. The result is a world that in extraordinarily detailed, even down to the minutiae, without needing a $1500 rig to run it.

    Photo courtesy digitaltrends.com
    Photo courtesy digitaltrends.com

    Second Runner-Up: [amazon_link id=”B003O6EB70″ target=”_blank” container=”” container_class=”” ]BioShock Infinite[/amazon_link]

    There it is! I’m sure anyone who even perused my gratuitously loving review of Infinite is wondering why it’s not at the top of this list. I have an answer for you: It isn’t a surprise that Infinite is unbelievably good. Its pedigree demanded nothing else. The first BioShock changed the expectations for the most recent gaming generation, and became synonymous with what Triple-A gaming is capable of.

    That being said, this game is just about flawless; it blends addictive, rewarding, challenging gameplay with storytelling that is genuinely affecting across the emotional scale. It is a masterpiece, a labor of love from Ken Levine and his team. I acquired it on PC during a recent Amazon sale, booted it up just to see how it runs, and ended up three hours into the game.

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    Honorable Mention: [amazon_link id=”B0050SWUTQ” target=”_blank” container=”” container_class=”” ]Dead Space 3[/amazon_link]

    Few games this year drew as much ire as Dead Space 3; between microtransactions, the increased action elements, and the inclusion of co-op, it was the focus of many poor reviews. For some, it stood for everything “wrong” with EA in recent years. I personally loved it, both in single player and in co-op, and feel it was wrongfully maligned. Also, Necromorphs are terrifying, period.

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    Honorable Mention: [amazon_link id=”B00E4QOEFS” target=”_blank” container=”” container_class=”” ]Saints Row IV[/amazon_link]

    Fun. Raw, unmitigated, completely explicit and immature fun. You can read Erich’s thoughts on how much fun, or you could just go play it. Preferably in co-op, which is the best reason I’ve found in years as to why friends are a good thing. Go ahead, though, don’t play it. I won’t care, because I’ll be riding a velociraptor while listening to “Walk the Dinosaur.”

  • Scott’s 2013 Game Of The Year

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    The Last of Us

    2013 was one of the strongest years ever for video games. So many games that deserve recognition for being incredible in their own right. When it comes right down to it, as I sat and looked at my list of possible picks, there was only one choice that was easy for me to make.

    The Last of Us is a game that defines a generation and it comes at the very end of the current one. Naughty Dog’s reputation as a premiere developer was already sealed with their Uncharted trilogy, Jak and Daxter and Crash Bandicoot, but with The Last of Us they married the gameplay and story so seamlessly it reimagines what is possible in video gaming. Not just very good at one and slack at the other, rather a symbiosis created and learned over 30 years of gaming.

    Led by Troy Baker and Ashley Johnson, who set a new bar for voice acting, The Last of Us is the story of Joel and Ellie and their journey across the country, which spans a year, and set against the backdrop of a post-apocalyptic outbreak twenty years prior that has left mankind hanging on by a thread. We have seen the apocalypse scenario before. In fact, we are inundated with it in pop culture with the current zombie craze which makes Naughty Dog’s ability to make it feel fresh all the better. The lines of “video game as art” are blurred further the more you play.

    It has been a long, long time since I felt so much emotional connection to characters in a game, not since the original Mass Effect in 2007. As Joel and Ellie’s relationship grows from contentious to so much more you can not help but have your own attachment to both of them, especially if you have experienced the type of loss that both of them have. I can not thank Naughty Dog enough for creating such a fully realized world and characters that will always stick with me.

    The Last of Us is a journey that reveals just how good…and horrific humanity can be in its worst hour. As a species on the brink of dying off you are focused on these two engaging people who show you that The Last of Us isn’t about the last of humanity, but rather, the last of humanity left in us.

    The best of the rest

    -Bioshock Infinite

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    Any other year. Any other year this would be sitting at the top of my list. Taking the fun Bioshock formula and add in a host of mindfucks and you have only just begun to realize what awaits you.

    -Tomb Raider

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    Welcome back, Lara Croft. It has been awhile. Where Uncharted was a spiritual successor to the original Tomb Raider this brings it full circle and the new Lara is a spiritual successor to Uncharted. Smooth controls and beautiful to look at.

    -Assassin’s Creed IV

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    I had all but given up on the Assassin’s Creed franchise then Ubisoft goes and does this. Who doesn’t want to be a pirate on the high seas? It lets you live out your Jack Sparrow fantasies and reinvigorates the series.

    -Super Mario 3D World

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    It looks like I bought a Wii U just in time. Crazy level design and co-op play that will make friends enemies. It is easily the best Mario game since Super Mario 64. Should be a system seller.