Tag: Destiny

  • 2014: A Year Of Surprises. Erich’s Game Of The Year

    Surprise, your game does not work. Surprise, this game is awesome. Surprise, you bought the rights to a game without faces.

    Game Of The Year

    Dragon Age: Inquisition

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    No one who knows me will be surprised by a Bioware game being my GOTY, but this is more than that.

    Inquisition checked off almost all of the things I have wanted from the franchise, Epic fights check, Deep conversations with characters who feel like old friends check, Morale ambiguous character missions that leave you feeling cold inside, double check.  I will say that the overall story is a little weak, (Aside from philysophical musings on the nature of Life, the Universe, and Everthing) but the character moments are the strongest of the franchise.

    Runner-Up

    Sleeping Dogs Definitive Edition

    Sleeping_Dogs_13442008158654-589x331 Yes, this is the second time I beat Sleeping Dogs, and yes it remains the best example of a serious take on the open world GTA style game (The Saints Row franchise being a less than serious take) It is no small thing to say that I enjoy punching people in the face in this game more then I enjoy it in the Arkham franchise.  On top of rock solid gameplay, this newer version is simply gorgeous.

    Surprise Of The Year

    South Park The Stick of Truth

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    I have a confession to make, I only started watching South Park last year.  In that year however I watched the first 16 seasons in a mad dash, of laughter, queasiness, and a vague level of not being sure if I should be offended.  All of those things continued to greatness in SoT.  Confession number 2, up until SoT I had never really enjoyed turn based RPG’s. Holy $#!+ balls what a way to get into one.  I only wish we could get another.

    Surprise Runner-Up

    Wolfenstein: The New Order

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    When I watched the first WtNO trailer I was not impressed, and almost immediately wrote it off as a game doomed to fail. Boy, was I wrong.  Wolfenstein brought me back to a time when fighting Nazis was cool, and FPS’ were not cursed by short campaigns, and sequalities.  Back to the days of Halo: Combat Evolved, and Half Life 2.  In short Wolfenstein made me feel young again, and can you ask more from anything?

    Biggest Disappointment

    Watch Dogs

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    We all criticize Blizzard for the shiny lies that are their game trailers, but with Watch Dogs I feel that Ubisoft is equally guilty.  For a game that promised me freedom, and the ability to hack anything, the number of things I could hack was surprisingly limited.  For instance, some police departments are issued guns that can only be fired by the officer the gun is assigned to, why couldn’t I hack guns?  I could hack cars to start them, why couldn’t I turn off cars that were chasing me?  The year before Ubi gave me Jason Brody and Vas, before that Ezio Auditore De firenzi, and Altiar.  For this game they give me Aiden, and boring mob boss number 3 (Irish Pallette).  Now I will give them credit for creating the single best Johnny Gat knockoff ever (Jordi) but why was he not in more of the game?  In a story that is supposed to make me question the security of my data the only real question I am left with is; was that maybe French chick hot?  I am still not sure.

    Disappointment Runner-Up

    Destiny

    Destiny-landscape

    The only reason these two are not switched is that Ubisoft lied to me about Watch Dogs, I lied to myself about Destiny.  I knew that I had not seen enough content from the trailers, I knew that the beta had looked boring as hell.  I knew (breaks into sobbing) I knew…

    Honorable Mention

    Minecraft (Xbox One)

    minecraft There is too much.  For someone who loved the infinite possibilities of Minecraft, the upgraded version scares me on the inside.

  • Demons, Dragons And Dropships: Trey’s Game Of The Year 2014

    It is, of course, that time of year again, when we look at the hours upon hours of time spent in front of our TVs and monitors and try to sift through it all and proclaim “These fourteen hours! These fourteen arbitrary hours were the best!” I played an astonishingly small number of games to completion in the past year, and yet have an admittedly huge slate of things waiting in the wings already this year.

    There are games missing from this list that may surprise you, especially since the absence of a few surprised me. South Park: The Stick of Truth captivated me, and I spent a solid twelve hours playing it one Sunday so I could finish it before the weekend was over. Yet I completely forgot about it until I saw it on Scott’s list. MGS V: Ground Zeroes was basically Hideo Kojima inviting me to look into the future and see what true next-Gen games have the potential of being, given the right guidance. No matter how much I love it, though, I can’t in good conscience list it here.

    The end result is a list that I genuinely put time and consideration into, and games which arguably belong if for no other reason than they made a big enough impression – good or bad – to stand out against 365 days’ worth of gaming, reading, watching, listening, and living. On a side note, Thomas Was Alone is out for next-Gen consoles now. No, the rectangles don’t look any different. Yes, you should play through it again.

    …Scott put Skyrim on his list. Was I allowed to put Fallout 3 on mine last year? Nope. Am I bitter? A little. Should he check under his car for homemade bottlecap mines before leaving the house? *Shrug*

    Game of the Year

    Titanfall (Xbox One)

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    If I were making a list of games that are the polar opposite of my 2013 Game of the Year (Thomas Was Alone), Titanfall would be pretty high up there. With the second-biggest hype train this year – the first belongs to a game appearing later on the list – this AAA, story-barren, multiplayer-only, glossy-graphics FPS won me over from the very first beta match I played. The wall-running and jetpacking mechanics have changed mobility in shooters for good, and this pilot still hasn’t gotten tired of hearing “Standby for Titanfall,” and then watching several tons of death plummet down from orbit.

    I will admit that the longevity of Titanfall has slipped a bit in these later months, though that is in no way the fault of the team at Respawn. The monthly free content updates have brought excellent new features and play-modes, even if the promise of new titans remains unfulfilled. Interestingly enough, I have hated most of the new maps I paid for with the season pass, but don’t consider it a waste of money, because each new release at least got us playing Titanfall again for a while.

    Runner-Up #1

    Diablo III: Ultimate Evil Edition (Xbox One)

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    Diablo III has been a flashpoint for gamers over the past few years, largely due to PC-specific issues such as Blizzard requiring an internet connection at all times, the real-world-money auction house, and the genuine lack of endgame content at launch. Constant patches, updates, and the Reaper of Souls expansion have alleviated some of those concerns, none of which were ever a problem with the next-Gen console re-re-release I played.

    Diablo III: UEE joins the ranks of Borderlands, Castle Crashers, and Marvel Ultimate Alliance as being a game where the co-op is so well-executed that it’s an integral part of the experience for me; I only played a few brief hours alone, usually just to grind out one more level before logging off, and rarely enjoyed it. If you have two or three friends and an itch for some classic dungeon-crawling, loot-grabbing, “oh shit, this new ability does what?!” action, this is the game for you.

    Runner-Up #2

    Dragon Age: Inquisition (Xbox One)

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    For years now, Erich and I have mocked people who tried to sway us toward Final Fantasy XIII with the promise of “If you just get past the first thirty hours, it gets really good!” I am sitting at the twenty-hour mark of DA: Inquisition and have loved every minute of it so far, but I’ll be damned if everyone I trust on games won’t shut up about how “the real game doesn’t even start until the twenty-five-hour mark.” The game offers a staggering amount of content, most of which is well-balanced and evenly-paced by having you participate in side activities as a prerequisite to unlocking main quest missions.

    Inquisition manages to do what so many open-world RPGs – looking at you, Elder Scrolls – either can’t or won’t do, in that it never sacrifices “scale” in the name of “scope.” When you decided whether or not to go hunt ten rams in order to help feed and clothe refugees, the end result has a genuine impact on the greater narrative; to the same end, the large-scale, world-changing decisions you make generate real reactions and even consequences within your party, and leave you wondering if saving the world is worth losing a friend.

    Biggest Surprise

    Wolfenstein: The New Order (Xbox One)

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    My interest in The New Order was zero from the first trailer, and all the consecutive marketing leading up to launch did little but somehow make me less interested. When Beth told me she was going to pick it up, only our friendship kept me from being overly negative about it. I happened to be off that day, so she brought it over to see if my mind could be changed. The answer was simple: Yes. It could be changed.

    The New Order doesn’t do anything particularly new or flashy; instead, it takes mechanics from a generation of solid shooters – Resistance, Half-Life 2, BioShock, Call of Duty, Rage – throws chest-high cover and health regeneration out the window, wraps it all up in a story that’s way better than I could have ever guessed, and loads it into an incredibly detailed double-barrel shotgun for maximum impact. Oh, and you get to shoot lasers at Nazis on the moon, which makes me wonder why you’re even still reading this.

    Biggest Disappointment

    Destiny (Xbox One)

    Destiny-landscape

    Remember how I said I didn’t feel the Titanfall season pass was a waste of money, because at least it kept us playing Titanfall for a while? Yeah, the $30 I spent on the Destiny season pass might as well have been lit on fire as a sacrifice to Bungie. What fun I had with Destiny was only managed with my friends, and none of them picked up the pass; Hell, several of them don’t even own the game anymore! Those who haven’t traded it in aren’t really chomping at the bit to sacrifice money of their own, and I can hardly blame them.

    Out of all the possible complaints, the best example of why Destiny is an abject failure in my mind comes from the fabled “loot cave” that dominated the servers for several weeks. All of the things that Destiny was supposed to deliver – tight shooter mechanics, cool gear, social participation with random strangers, big public events that pulled in everyone on the map – were realized in that small corner of the Cosmodrome for a few genuinely memorable nights. Then, as best any of us can tell, Bungie heard people were having fun, yelled “Hey you kids, get off our lawn!” and turned on the sprinklers.

    Honorable Mention

    Saints Row IV (Xbox One)

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    Yeah, yeah, Saints Row IV was on my list last year. You know how many shits I give? Z.E.R.O. You know why? Because it’s getting re-released on next-Gen in three weeks! With new content! So guess what that means, kids?! There’s a really good chance that Saints Row IV: Re-Elected is on my 2015 GOTY list, too! Murder time, fun time!!! FOUR MORE YEARS!!

    Dishonorable Mention

    Borderlands: The Pre-Sequel (Xbox One)

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    …*sigh.* This game is on here specifically so that my own, personal shame can be made known. It was 100% my idea to pick it up, and after the disappointment of Destiny, there were several weeks when my mantra was “It’s ok, we’ll have a new Borderlands soon!” It’s not that The Pre-Sequel is a bad game, truthfully. Rather, it’s just… not Borderlands, or even Borderlands 2 (which I thought was inferior to the first one.) We managed… four play sessions? It may have only been three. I don’t care. I’m literally bored from thinking about it.

     

  • Destiny’s Honest Trailer Is Here. Get Ready For Truth.

    You knew it would only be a matter of time before the guys at Honest Trailers got a hold of Destiny. Here it is. Loaded with truth and screaming.

    They tell us it is gaming’s “hottest 7 out of 10” which seems to be the average here with my review giving it an 8 and Erich’s giving it a 6.

    Check out each of our reviews here and here.

  • “Loot, Loot, Bang, Bang” Erich’s Destiny Review

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    I have put 18 some odd hours into Destiny, and while most of those were enjoyed I want to talk about 6 of those hours in particular.

     Loot Cave:

    Most of my time in Destiny has been spent in the company of my three man fire team, rarely have we come into contact with other players, but then something strange happened we found ourselves working side by side with other Guardians.  Working hand in hand with a common goal.  What was that goal you ask, The Loot Cave.

    These pseudo events which consisted of half a dozen of more of us shooting into a cave of eternally spawning Fallen, who graciously walked into our oncoming rounds sacrificing themselves and dropping loot of varying degrees at their feet.

    Destiny-The-Game-News-New-Loot-Cave-Patch-1_0_1_5-Fix-Update-Treasure

     My favorite aspect of this pseudo event were the times when the screen would flash and the words “The Enemy moves against each other” would pop up at the bottom of the screen.  The loot for that event was not great, but having dozens of enemies on screen at a time and half a dozen of more guardians fighting alongside you were moments to treasure.

     Those 4 hours we spent raiding the first Loot Cave were genuine fun, the 2 we have spent on the second have been less fun, but still enjoyable.  I still do not know how I feel about the other 12 hours I have played.

    Loot Cave- 9/10

    Could have had better loot.

    Playing Destiny has been fun, but have I enjoyed Destiny?  The sad truth is I am still not sure whether I enjoyed Destiny or rather that I enjoyed shooting at things with friends.

    Shooting at things with friends- 7/10

  • “My Density Has Brought Me To You” Scott’s Destiny Review

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    My Density Has Brought Me To You

    Destiny has been on everyone’s radar for a couple of years ever since Bungie parted ways with Microsoft (and Halo). Designed to be the next big thing, Bungie partnered with Activision, planning a trilogy of games over the next ten years with Activision sinking $500 million into development and marketing of the first game alone.

    Like Peter Dinklage’s Ghost would say: So, you know, no pressure.

    What is Destiny? That is a good damn question. The easy way to describe it would be Halo mixed with Borderlands, with some World of Warcraft, plus a dash of Diablo, and that is the easy way. In truth, it is hard just to say it is a combination of many games. That is a bit of a disservice, but like many said who played the game before release, the only way to really understand Destiny is to play it.

    Maybe you haven’t played it and are relying on this review to help you decide if you should help Activision recoup some of that petty cash they put up. For that I am sorry, I just pissed in your cereal. I will try my best to describe what I thought about the game and we will see how it goes.

    First and foremost, Destiny is a first-person shooter. Not surprising from Bungie and it is the part that plays to their strengths the most. Controls are tight and less floaty than Halo. If you are any kind of gamer you will feel at home with the controls in no time. No new territory is broken in button mapping, just good old fashioned shooting like we are used to.

    There is your obligatory paragraph about how the game controls. Now, let’s get into what makes Destiny unique.

    Not content to make “just another shooter”, Bungie has made Destiny always online meaning that while you are playing out your story you will have other Guardians (the heroes of this tale) on the same world as you doing the same. This is the definition of a mixed bag. In one sense, it is annoying for some who like to feel like the hero of their story just to see other players running around.

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    Thank You, Now Go Away

    I personally have never felt so bipolar playing a game before. Let’s say I go back to Earth, Venus or the Moon to grind out some XP and loot. I set up my sniper rifle and start lining up targets just to have some jackass run in guns blazing and take my kills. Thanks, asshole. Of course, he (or she) doesn’t know this, they are just doing the same thing I am, but we’re sharing a world. Welcome to the future. Plus, enemies always respawn in the same areas continuously so I just yelled at Pwnage911 for no reason.

    On the other not so raging hand, if I am doing a story mission and get in a bind where my ass is getting handed to me, MaryJaneLvr69 could come up and, in his loving kindness, give enemies someone else to worry about, allowing my shields to recharge and we both take out the bad guys. I wave, he waves back, all is well.

    See what I mean.

    One of the catches about Destiny is that all missions can be played with three man fire teams. While I get the social nature of this, I found myself doing it on very few occasions. I felt like a solo campaign because that is how I wanted my story to progress. While the game fully accommodates single-player, you can tell in places that Bungie reeeaaally wants you to use friendship as your ally.

    Between missions you will spend your time at The Tower, a safe haven for Guardians inside The City which is being protected by The Traveler, a giant orb that came to Earth to share its knowledge and helped humanity go beyond the boundaries of Earth. This came with a price. The Traveler has an enemy called The Darkness and they don’t believe in a thing called love and they definitely don’t want to listen to the rhythm of our hearts.

    At The Tower camera moves to a third person perspective allowing you to get a good look at your Guardian as well as other Guardians roaming around. Other players from around the world will be doing business along with you and you can wave, point and dance with them to your hearts content. When you are done doing the Carlton, The Tower is your hub for everything. You will speak to your class leader, receive and collect bounties, buy new weapons, armor and all the fun kill toys you need.

    The Tower also can be used as an extended pause button because there damn sure isn’t one when you are on missions. With the game being always online when you begin any mission, whether it is story, strikes or just patrol grinding for XP and loot, you best be prepared to see it to the end. The only hope you have is to find a safe place, or as I call them a “poop zone” where enemies will not (hopefully) find you if you have to step away. There are some caves and buildings that seem to offer respite, but don’t be surprised if you stop to text or have nature call and hear a Vandal shooting your face off.

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    Here’s A Story, Of A Guy Named Me

    Truth be told, I did not get invested in the story as much as I thought I would. Often I would get a chunk of story information from Ghost or some new characters and think “that sounds important and I have no idea why”. It is kind of like playing the first Gears of War. There is a war on and you know there is much more that needs to be fleshed out in future games. Destiny’s story seems like a good introduction to a book that should open up fully later. Maybe that was by design which I completely understand since Bungie is planning on Destiny taking up the next ten years of their time.

    While Destiny’s story may be middling, both in quality and in length, the endgame Bungie has in place should keep people playing for a very long time. They have committed to keep content coming with DLC and special strike and Crucible events. Destiny wants to stay on your radar throughout the year and with a heavy list of fall games coming, Bungie determined to keep the Destiny splash big.

    Something Destiny excels at is level baiting. Say you are a level 16 and an enemy happens to drop a new helmet. When you inspect it, you see you have to be a level 18 to wear it. Dammit, I want to wear that helmet, to level 18 I will go!

    Once you reach level 20, Destiny opens up a whole new set of armor and weapon varieties. Gaining XP is all well and good for getting your character to 20, but after you will be on the lookout for light. Any type of armor (clothing, helmets, etc.) that contain light will help you go beyond level 20. It was a good change of pace for me. If you simply had to keep farming for XP then anyone could reach the level cap of 30 in no time. With you always on the lookout for light, it gave me incentive to go out on more patrols and strikes hoping for that engram drop that will get me closer to 30.

    In a game like this, that asks you to go on missions for the sake of leveling up and getting better armor and weapons there better be plenty of variety in the loot. Destiny meets this standard easily. Now, it may not be on the dizzying levels of Borderlands or Diablo, but there is a staggering amount of loot to mine for. Many have complained about the game’s repetitiveness, especially on patrol missions, but I never had a problem losing hours hitting those damn green beacons, even if it is a different variation of the same thing.

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    Mass Meh-ffect

    This is one of the things that people had problems with. They were expecting some large-scale space-faring adventure. Destiny is that…to a point. Overall, the game’s “single-player” experience is shorter than you would expect. You will only go to three planets and the moon. Once there, the maps are large, but not large enough you can not learn the ins and outs of them and use your Sparrow (think speeder bike from Return of the Jedi) to get around easily. I think many were expecting more of a Mass Effect type of experience.

    I will not fault Destiny for something I would praise Diablo for because I did not fully understand what the game was going to be going into it. I had nothing but fun jumping on, not even worrying about story or Crucible, just to run around, shoot whatever came my way, enjoy the experience and if I happened to find a rare engram to decode it was a bonus.

    Firefights are hot and heavy with overall difficulty ramping up just enough to make it difficult in places, but not reaching the levels of “why did I throw my controller Verlander-style into the wall?”. Each planets’ missions, patrols and strikes all come with a suggestion of what level you should be at to take it on. You can go in any order you want, changing the difficulty before you land in your ship. If you are quite the hardcore shooter, you might want to go and take on a level 14 strike at level 10. I commend your bravery. I went the route of least resistance. I would grind and get my Guardians a few levels above the suggestion and make it a bit easier. By a bit, a mean a very small bit. I like Destiny’s difficulty settings being set by character level and not a choice before the game.

    Making use of all your class attacks opens up combat in a way Halo never could. Grenade attacks, supers, double jumps, using your speeder as a flying explosive, all of this brings a powerful feeling despite being overwhelmed by a giant number of enemies and a giant number you will face, especially on any of the game’s strike missions which can last for quite a while.

    Each planet holds its own different species to try and keep your heroic deeds at bay. The Fallen, The Hive, The Vex (aliens from Independence Day) and The Cabal (space turtles from the TV commercial) are all fighting each other along with the Guardians. When you are dealing with The Fallen or The Hive, I could not help get a distinct Halo feeling like when you would be in the middle of fights between The Covenant and The Flood. Even The Hive have an enemy type called Thrall, which basically runs at you screaming like an infected zombie. I can hear Chief calling.

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    This Used To Be Fun, Bungie

    What I was hoping would be the strongest part of Destiny’s package ended up being its weakest point. Bungie’s multiplayer renown is legendary (pun intended), yet somehow anytime I played Crucible I felt an utter lack of fun. It wasn’t for a want of a Halo clone or anything. Sometimes I really could not put my finger on it, but I would finish matches saying, “well I wish I just spent (enter time amount here) doing something else”.

    There are four different types of Crucible matches: Control, Clash, Rumble and Skirmish. Other types titled Salvage, The Iron Banner and Combined Arms have come up as limited time events and will pop up from time to time. They all have their varying forms of rules with capture the flag and deathmatch modifiers. They say that player level does not affect Crucible play. Sometimes I had to question that. Don’t get me wrong, I am not being an elitist that makes excuses. I get my ass handed to me plenty and move on because it is just a game, but there were times playing a Control match where it just seemed like someone who was a few levels above me was TOO good. Not because of ability, but because the so-called “leveling down” didn’t seem to exist.

    If I had a favorite mode it would be Skirmish. This sees two teams of three in a deathmatch that feels more intimate and requires more teamwork with bonuses for reviving teammates. Maybe it was the slightly smaller scale of Skirmish that I latched onto since the rest of the game has you randomly playing in fire teams of three. Even with finding a mode that I liked, the fact that there is no private matchmaking (yet) hurts especially when you are just a casual multiplayer shooter like myself and would rather play with friends.

    While Halo’s multiplayer would give me many sleepless nights (I am not kidding, the sun would be rising), I mostly played Crucible to get any bounties that were being offered for XP and Crucible points. With as much fun as I was having with the rest of the game, it was a bit of a letdown.

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    Happy (Alien) Trees

    One thing no one can deny is that Destiny is a visually arresting game. The landscapes all vary largely between planets and hold their own unique look and historical culture. From the snow-capped vistas in Russia to a city on Venus that made me reminisce on The Last of Us, I frequently found myself admiring the gorgeous worlds Bungie had created. It makes the fact that the story is on the lean side more apparent. Such beautifully crafted environments scream to be given purpose and more than just a few lines from Dinklage as you explore.

    You would think with a weak story, lack of space exploration and the multiplayer issues I would be ready to give this game a weak score and be on my way. There’s the catch. I want to go home right now and get back into Destiny. It is addictive. I have never played a game that screams at me to call out its faults and yet all I want to do is play as much as I can.

    Here is the reason: Destiny is damn fun. Plain and simple.

    Sometimes as gamers we can not deny when a game catches us, not because of its epic storytelling or unforgettable characters, but simply because it has the ability to hit that part of our brain that says “maybe we should stop playing” and our response is “shut up, brain”. Should I have gotten bored by the repetitiveness of the patrols, the disappointing multiplayer, the vanilla story? Most likely. Still, I want to go right now and play it.

    Bungie tried to fit many types of games into one ambitious project. They may not have succeeded in some ways and many people are left with lost expectations. I had expectations too and even though some of them were dashed, what remained was a great shooter with enough loot, quality shooting and side objectives to make Destiny a lot of fun.

    Isn’t that what we are looking for from our games? Fun.

  • Where Is The Destiny Review?

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    Destiny has been out for a week and we wanted to assure you that a review is coming. Actually reviews are coming. We will be doing multiple reviews because we think this game deserves varied opinions.

    There is a lot to take in with Destiny especially when reviewing it. We want to make sure every aspect of the game has been played so we can form an honest opinion about Bungie’s new IP. There are some who released reviews early for the sake of being first and some who put lots of time in before giving final judgment. We want to be the latter.

    I can tell you that the reviews you see from us will be from hours and hours of gameplay and only be available when we feel we have a firm opinion on every piece of Destiny.

     

  • What’s In The Box? Destiny Ghost Edition

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    Destiny was released this week and while I am sure I am not the only one enjoying his (or her) time with it, I have this huge box sitting at my feet that is loaded with goodies. Let’s take a quick look at what is inside the Destiny Ghost Edition through my extremely professional photography.

    I am available for weddings, quinceaneras and bar mitzvahs.

    A box with a slip sleeve

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    A box without a slip sleeve

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    Why, hello there

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    Tell me what to do little, glowing robo-Dinklage

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    A steelbook and some sort of star bible

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    I set up real nice

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    Read about all the fancy guns, vehicles and what not.

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    Futuristic post cards (because nothing says future like post cards) and a star map.

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    A sticker for your Trapper Keeper, patch for your Member’s Only jacket and some ultrasounds of a baby.

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  • E3 2014- Damn, Is 2015 Going To Be Awesome

     

     

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    E3 is over. While that may make you sad to hear, remember that E3 is not the end all of gaming shows. Hell, if we are being honest it is barely holding onto third best show after Gamescom and PAX and followed by TGS in fourth.

    If this year’s E3 taught us anything it was that 2015 is going to be a clusterfu** of amazing games. There are plenty of fun times ahead this year with Far Cry 4, Dragon Age: Inquisition, Destiny, Shadow of Mordor, Alien: Isolation, Super Smash Bros. and the like, but if we are being honest, companies were squarely focused on the huge titles that will (presumably) be in consoles next year.

    If most of these titles hold serve and release next year, 2015 will be one of the biggest years in video game history. Take a look at the lineup expected to hit next year.

    The Witcher 3
    http://youtu.be/2wNiiQpDPJE

    Mortal Kombat X

    Batman: Arkham Knight

    Halo 5: Guardians

    The Order: 1886

    Uncharted 4: A Thief’s End

    Rise of the Tomb Raider

    Metal Gear Solid V: The Phantom Pain

    Dying Light

    Bloodborne

    The Division
    http://youtu.be/WxjhXCYUpk0

    No Man’s Sky

    The Legend of Zelda Wii U

    Yoshi’s Woolly World

    Star Wars: Battlefront

    Xenoblade Chronicles

    Dead Island 2
    http://youtu.be/E6FrU0p7ijw

    Will all of these be released next year? Doubtful (I am looking at you Zelda and Battlefront). Yet, there is an over-abundance of triple-A titles coming in 2015 and then you add in the dozens of indie titles coming, you won’t be able to throw a fat guy in any direction without hitting a good game.

    But really, if you can throw a fat guy any kind of distance you should not be playing games. Maybe do those ESPN strong man competitions. Chop wood, flip tires, have a really long name that sounds like an angry German screaming.

    You go do that. I will play some games.

  • New Destiny Trailer Takes You To The Dark Side Of The Moon

    Photo courtesy destinynews.net
    Photo courtesy destinynews.net

    Bungie has given a release window in their newest trailer for Destiny which takes players deep within the moon to show the creatures you will be facing in the developers massive follow-up to Halo. Those who pre-order the game will get access to the beta when it starts early next year.

    Destiny releases in Spring 2014.

  • Destiny Box Art. It Is Art…On A Box

    Photo courtesy ign.com
    Photo courtesy ign.com

    Activision and Bungie have released the box art for their highly anticipated game Destiny. There is nothing really bad about it, though I think I would have liked the simpler picture they have been using for posters and ads with the planet sitting against a starry backdrop.

    I want this one.
    I want this one.

     

    Destiny is Bungie’s first independent game since breaking away from Microsoft and the Halo franchise. It is expected to release in 2014.