Tag: Bungie

  • “Loot, Loot, Bang, Bang” Erich’s Destiny Review

    destiny_playstation_exclusive_content_4

    I have put 18 some odd hours into Destiny, and while most of those were enjoyed I want to talk about 6 of those hours in particular.

     Loot Cave:

    Most of my time in Destiny has been spent in the company of my three man fire team, rarely have we come into contact with other players, but then something strange happened we found ourselves working side by side with other Guardians.  Working hand in hand with a common goal.  What was that goal you ask, The Loot Cave.

    These pseudo events which consisted of half a dozen of more of us shooting into a cave of eternally spawning Fallen, who graciously walked into our oncoming rounds sacrificing themselves and dropping loot of varying degrees at their feet.

    Destiny-The-Game-News-New-Loot-Cave-Patch-1_0_1_5-Fix-Update-Treasure

     My favorite aspect of this pseudo event were the times when the screen would flash and the words “The Enemy moves against each other” would pop up at the bottom of the screen.  The loot for that event was not great, but having dozens of enemies on screen at a time and half a dozen of more guardians fighting alongside you were moments to treasure.

     Those 4 hours we spent raiding the first Loot Cave were genuine fun, the 2 we have spent on the second have been less fun, but still enjoyable.  I still do not know how I feel about the other 12 hours I have played.

    Loot Cave- 9/10

    Could have had better loot.

    Playing Destiny has been fun, but have I enjoyed Destiny?  The sad truth is I am still not sure whether I enjoyed Destiny or rather that I enjoyed shooting at things with friends.

    Shooting at things with friends- 7/10

  • “My Density Has Brought Me To You” Scott’s Destiny Review

    destiny 2

    My Density Has Brought Me To You

    Destiny has been on everyone’s radar for a couple of years ever since Bungie parted ways with Microsoft (and Halo). Designed to be the next big thing, Bungie partnered with Activision, planning a trilogy of games over the next ten years with Activision sinking $500 million into development and marketing of the first game alone.

    Like Peter Dinklage’s Ghost would say: So, you know, no pressure.

    What is Destiny? That is a good damn question. The easy way to describe it would be Halo mixed with Borderlands, with some World of Warcraft, plus a dash of Diablo, and that is the easy way. In truth, it is hard just to say it is a combination of many games. That is a bit of a disservice, but like many said who played the game before release, the only way to really understand Destiny is to play it.

    Maybe you haven’t played it and are relying on this review to help you decide if you should help Activision recoup some of that petty cash they put up. For that I am sorry, I just pissed in your cereal. I will try my best to describe what I thought about the game and we will see how it goes.

    First and foremost, Destiny is a first-person shooter. Not surprising from Bungie and it is the part that plays to their strengths the most. Controls are tight and less floaty than Halo. If you are any kind of gamer you will feel at home with the controls in no time. No new territory is broken in button mapping, just good old fashioned shooting like we are used to.

    There is your obligatory paragraph about how the game controls. Now, let’s get into what makes Destiny unique.

    Not content to make “just another shooter”, Bungie has made Destiny always online meaning that while you are playing out your story you will have other Guardians (the heroes of this tale) on the same world as you doing the same. This is the definition of a mixed bag. In one sense, it is annoying for some who like to feel like the hero of their story just to see other players running around.

    destiny 1

    Thank You, Now Go Away

    I personally have never felt so bipolar playing a game before. Let’s say I go back to Earth, Venus or the Moon to grind out some XP and loot. I set up my sniper rifle and start lining up targets just to have some jackass run in guns blazing and take my kills. Thanks, asshole. Of course, he (or she) doesn’t know this, they are just doing the same thing I am, but we’re sharing a world. Welcome to the future. Plus, enemies always respawn in the same areas continuously so I just yelled at Pwnage911 for no reason.

    On the other not so raging hand, if I am doing a story mission and get in a bind where my ass is getting handed to me, MaryJaneLvr69 could come up and, in his loving kindness, give enemies someone else to worry about, allowing my shields to recharge and we both take out the bad guys. I wave, he waves back, all is well.

    See what I mean.

    One of the catches about Destiny is that all missions can be played with three man fire teams. While I get the social nature of this, I found myself doing it on very few occasions. I felt like a solo campaign because that is how I wanted my story to progress. While the game fully accommodates single-player, you can tell in places that Bungie reeeaaally wants you to use friendship as your ally.

    Between missions you will spend your time at The Tower, a safe haven for Guardians inside The City which is being protected by The Traveler, a giant orb that came to Earth to share its knowledge and helped humanity go beyond the boundaries of Earth. This came with a price. The Traveler has an enemy called The Darkness and they don’t believe in a thing called love and they definitely don’t want to listen to the rhythm of our hearts.

    At The Tower camera moves to a third person perspective allowing you to get a good look at your Guardian as well as other Guardians roaming around. Other players from around the world will be doing business along with you and you can wave, point and dance with them to your hearts content. When you are done doing the Carlton, The Tower is your hub for everything. You will speak to your class leader, receive and collect bounties, buy new weapons, armor and all the fun kill toys you need.

    The Tower also can be used as an extended pause button because there damn sure isn’t one when you are on missions. With the game being always online when you begin any mission, whether it is story, strikes or just patrol grinding for XP and loot, you best be prepared to see it to the end. The only hope you have is to find a safe place, or as I call them a “poop zone” where enemies will not (hopefully) find you if you have to step away. There are some caves and buildings that seem to offer respite, but don’t be surprised if you stop to text or have nature call and hear a Vandal shooting your face off.

    destiny 3

    Here’s A Story, Of A Guy Named Me

    Truth be told, I did not get invested in the story as much as I thought I would. Often I would get a chunk of story information from Ghost or some new characters and think “that sounds important and I have no idea why”. It is kind of like playing the first Gears of War. There is a war on and you know there is much more that needs to be fleshed out in future games. Destiny’s story seems like a good introduction to a book that should open up fully later. Maybe that was by design which I completely understand since Bungie is planning on Destiny taking up the next ten years of their time.

    While Destiny’s story may be middling, both in quality and in length, the endgame Bungie has in place should keep people playing for a very long time. They have committed to keep content coming with DLC and special strike and Crucible events. Destiny wants to stay on your radar throughout the year and with a heavy list of fall games coming, Bungie determined to keep the Destiny splash big.

    Something Destiny excels at is level baiting. Say you are a level 16 and an enemy happens to drop a new helmet. When you inspect it, you see you have to be a level 18 to wear it. Dammit, I want to wear that helmet, to level 18 I will go!

    Once you reach level 20, Destiny opens up a whole new set of armor and weapon varieties. Gaining XP is all well and good for getting your character to 20, but after you will be on the lookout for light. Any type of armor (clothing, helmets, etc.) that contain light will help you go beyond level 20. It was a good change of pace for me. If you simply had to keep farming for XP then anyone could reach the level cap of 30 in no time. With you always on the lookout for light, it gave me incentive to go out on more patrols and strikes hoping for that engram drop that will get me closer to 30.

    In a game like this, that asks you to go on missions for the sake of leveling up and getting better armor and weapons there better be plenty of variety in the loot. Destiny meets this standard easily. Now, it may not be on the dizzying levels of Borderlands or Diablo, but there is a staggering amount of loot to mine for. Many have complained about the game’s repetitiveness, especially on patrol missions, but I never had a problem losing hours hitting those damn green beacons, even if it is a different variation of the same thing.

    destiny 4

    Mass Meh-ffect

    This is one of the things that people had problems with. They were expecting some large-scale space-faring adventure. Destiny is that…to a point. Overall, the game’s “single-player” experience is shorter than you would expect. You will only go to three planets and the moon. Once there, the maps are large, but not large enough you can not learn the ins and outs of them and use your Sparrow (think speeder bike from Return of the Jedi) to get around easily. I think many were expecting more of a Mass Effect type of experience.

    I will not fault Destiny for something I would praise Diablo for because I did not fully understand what the game was going to be going into it. I had nothing but fun jumping on, not even worrying about story or Crucible, just to run around, shoot whatever came my way, enjoy the experience and if I happened to find a rare engram to decode it was a bonus.

    Firefights are hot and heavy with overall difficulty ramping up just enough to make it difficult in places, but not reaching the levels of “why did I throw my controller Verlander-style into the wall?”. Each planets’ missions, patrols and strikes all come with a suggestion of what level you should be at to take it on. You can go in any order you want, changing the difficulty before you land in your ship. If you are quite the hardcore shooter, you might want to go and take on a level 14 strike at level 10. I commend your bravery. I went the route of least resistance. I would grind and get my Guardians a few levels above the suggestion and make it a bit easier. By a bit, a mean a very small bit. I like Destiny’s difficulty settings being set by character level and not a choice before the game.

    Making use of all your class attacks opens up combat in a way Halo never could. Grenade attacks, supers, double jumps, using your speeder as a flying explosive, all of this brings a powerful feeling despite being overwhelmed by a giant number of enemies and a giant number you will face, especially on any of the game’s strike missions which can last for quite a while.

    Each planet holds its own different species to try and keep your heroic deeds at bay. The Fallen, The Hive, The Vex (aliens from Independence Day) and The Cabal (space turtles from the TV commercial) are all fighting each other along with the Guardians. When you are dealing with The Fallen or The Hive, I could not help get a distinct Halo feeling like when you would be in the middle of fights between The Covenant and The Flood. Even The Hive have an enemy type called Thrall, which basically runs at you screaming like an infected zombie. I can hear Chief calling.

    destiny 5

    This Used To Be Fun, Bungie

    What I was hoping would be the strongest part of Destiny’s package ended up being its weakest point. Bungie’s multiplayer renown is legendary (pun intended), yet somehow anytime I played Crucible I felt an utter lack of fun. It wasn’t for a want of a Halo clone or anything. Sometimes I really could not put my finger on it, but I would finish matches saying, “well I wish I just spent (enter time amount here) doing something else”.

    There are four different types of Crucible matches: Control, Clash, Rumble and Skirmish. Other types titled Salvage, The Iron Banner and Combined Arms have come up as limited time events and will pop up from time to time. They all have their varying forms of rules with capture the flag and deathmatch modifiers. They say that player level does not affect Crucible play. Sometimes I had to question that. Don’t get me wrong, I am not being an elitist that makes excuses. I get my ass handed to me plenty and move on because it is just a game, but there were times playing a Control match where it just seemed like someone who was a few levels above me was TOO good. Not because of ability, but because the so-called “leveling down” didn’t seem to exist.

    If I had a favorite mode it would be Skirmish. This sees two teams of three in a deathmatch that feels more intimate and requires more teamwork with bonuses for reviving teammates. Maybe it was the slightly smaller scale of Skirmish that I latched onto since the rest of the game has you randomly playing in fire teams of three. Even with finding a mode that I liked, the fact that there is no private matchmaking (yet) hurts especially when you are just a casual multiplayer shooter like myself and would rather play with friends.

    While Halo’s multiplayer would give me many sleepless nights (I am not kidding, the sun would be rising), I mostly played Crucible to get any bounties that were being offered for XP and Crucible points. With as much fun as I was having with the rest of the game, it was a bit of a letdown.

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    Happy (Alien) Trees

    One thing no one can deny is that Destiny is a visually arresting game. The landscapes all vary largely between planets and hold their own unique look and historical culture. From the snow-capped vistas in Russia to a city on Venus that made me reminisce on The Last of Us, I frequently found myself admiring the gorgeous worlds Bungie had created. It makes the fact that the story is on the lean side more apparent. Such beautifully crafted environments scream to be given purpose and more than just a few lines from Dinklage as you explore.

    You would think with a weak story, lack of space exploration and the multiplayer issues I would be ready to give this game a weak score and be on my way. There’s the catch. I want to go home right now and get back into Destiny. It is addictive. I have never played a game that screams at me to call out its faults and yet all I want to do is play as much as I can.

    Here is the reason: Destiny is damn fun. Plain and simple.

    Sometimes as gamers we can not deny when a game catches us, not because of its epic storytelling or unforgettable characters, but simply because it has the ability to hit that part of our brain that says “maybe we should stop playing” and our response is “shut up, brain”. Should I have gotten bored by the repetitiveness of the patrols, the disappointing multiplayer, the vanilla story? Most likely. Still, I want to go right now and play it.

    Bungie tried to fit many types of games into one ambitious project. They may not have succeeded in some ways and many people are left with lost expectations. I had expectations too and even though some of them were dashed, what remained was a great shooter with enough loot, quality shooting and side objectives to make Destiny a lot of fun.

    Isn’t that what we are looking for from our games? Fun.

  • Where Is The Destiny Review?

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    Destiny has been out for a week and we wanted to assure you that a review is coming. Actually reviews are coming. We will be doing multiple reviews because we think this game deserves varied opinions.

    There is a lot to take in with Destiny especially when reviewing it. We want to make sure every aspect of the game has been played so we can form an honest opinion about Bungie’s new IP. There are some who released reviews early for the sake of being first and some who put lots of time in before giving final judgment. We want to be the latter.

    I can tell you that the reviews you see from us will be from hours and hours of gameplay and only be available when we feel we have a firm opinion on every piece of Destiny.

     

  • New Destiny Trailer Takes You To The Dark Side Of The Moon

    Photo courtesy destinynews.net
    Photo courtesy destinynews.net

    Bungie has given a release window in their newest trailer for Destiny which takes players deep within the moon to show the creatures you will be facing in the developers massive follow-up to Halo. Those who pre-order the game will get access to the beta when it starts early next year.

    Destiny releases in Spring 2014.

  • Destiny Box Art. It Is Art…On A Box

    Photo courtesy ign.com
    Photo courtesy ign.com

    Activision and Bungie have released the box art for their highly anticipated game Destiny. There is nothing really bad about it, though I think I would have liked the simpler picture they have been using for posters and ads with the planet sitting against a starry backdrop.

    I want this one.
    I want this one.

     

    Destiny is Bungie’s first independent game since breaking away from Microsoft and the Halo franchise. It is expected to release in 2014.

  • New Destiny Developer Diary Focuses On Matchmaking And Abilities

    Photo courtesy digitaltrends.com
    Photo courtesy digitaltrends.com

    Bungie has released a new developer diary for Destiny that shows how the player will be fully-involved in the world they have created. Everything from single-player story to co-op events and even multiplayer deathmatches are integrated seamlessly into the game. You will have a three-weapon loadout as well as a special ability to control like a Earth shattering punch or fireball called the nova bomb.

    I am loving the direction Destiny is taking when it comes to choice. Sometimes I want to go off and do my own thing with a single-player story and yet, if the need hit me, I could join up with my friends playing the game and take on a bigger co-op event all without changing discs or games modes. It is one of the reasons I like playing Defiance right now.

    [amazon_link id=”B00BGA9Y3W” target=”_blank” container=”” container_class=”” ]Destiny [/amazon_link]releases in 2014.

  • E3 2013 Winners And Losers

    Photo courtesy arcadesushi.com
    Photo courtesy arcadesushi.com

    How was that for an E3? After a lackluster event last year, things sure did take a massive upswing this year with Sony and Microsoft bringing out the big guns for their new consoles. And it wasn’t just new shiny black boxes that stole the show. Developers brought their full support with a host of shiny new next-gen offerings. So let’s take a look at who the big winners and losers were from E3 2013.

     

    WINNERS

     

    *Sony

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    To say Sony won E3 is an understatement. They knew what they had to do to get people talking about the Playstation 4 and they did it. Show off the console. Check. Bring a quality lineup of games including a number of wonderful looking indie titles. Check. Punch Microsoft directly in the mouth when it comes to used games and online restrictions. Check. Absolutely floor everyone, me included, with an insane price point ($399). Check. Mission accomplished Sony. You have my pre-order.

    *CD Projeckt Red

    The Witcher 3 had already been revealed a few months back, but when you actually see the game in motion and realize that this is just the first generation of next-gen games, it truly excites to know what is coming. Plus, you know Geralt will probably totally bang one of those mermaids.

    *EA

    Talk about a surprise. I knew EA would be bringing their EA Sports lineup and a new Need For Speed to the table, but then they announced two of my most anticipated dream games ever I knew this was a different EA. A new Mirror’s Edge is coming to next-gen and even though it will not be a true sequel, but a reboot of sorts that gives Faith’s back story, I could not be more excited. Wait…now I am more excited because EA also hit us with the news that DICE is hard at work on a new Star Wars: Battlefront. Nicely done EA.

    *Bungie

    Bungie showed off the first gameplay for Destiny and showed just how ambitious this project is and how they how trying to blur the lines between single and multiplayer gaming.

    *Crytek

    Say what you will about quick-time events in games, I easily overlooked the abundance of them when I watched the Ryse: Son of Rome demo. That game caught my attention in the best way. Maybe it is the sheen of next-gen or just the fact that I would like a game to fulfill my bloodlust now that Spartacus is done, but either way, me likee.

    *Ubisoft

    Yes they have another Assassin’s Creed this year. And yes it looks beautiful. Here is hoping that the pirate setting can freshen things up. Ubisoft is on the win list because of Watch Dogs…for the second E3 in a row. The new demo gets me excited for a new IP from Ubisoft. Kind of like when the first Assassin’s Creed was released. Enjoy it now, because we will be complaining about Watch Dogs V in 2018.

    LOSERS

     

    *Microsoft

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    This is not an indictment on the quality of the games Microsoft showed off at E3. They did a great job with the titles that were shown and there are some that I would genuinely consider purchasing an Xbox One for. This is for Microsoft’s complete lack of tact in the way they have handled the blow back from the perceived “problems” of the Xbox One. From Don Mattrick’s completely asinine statement about buying an Xbox 360 if you have no internet to the incomplete list of countries that can “enjoy” Xbox Live on Xbox One come launch, it was one stumble after another on the PR end. It was a weird week for Microsoft. So weird in fact, that I am not sure if it was a solid showing for a new system or a complete clusterfu** that gave control back to Sony.

    *Nintendo

    Photo courtesy wiiudaily.com
    Photo courtesy wiiudaily.com

    This was the second E3 Nintendo needed a home run and it is the second time in a row they fell short. Last year they failed to sell people on needing a Wii U and this year they did the same thing. You would think that with what was delivered people would be clamoring for their own Gamepad and system. Mario Kart 8, Super Mario 3D World, a new Donkey Kong game from Retro and yet it felt…flat. I liked the new gravity defying antics of Mario Kart and after that it gets disappointing. While Super Mario 3D World is a 3D Mario game (which was promised), I think we were all expecting something more along the lines of Super Mario Galaxy and not a sequel to a 3DS game. Retro doing Donkey Kong is great and all, but the way it was being teased you would think they were bringing back Metroid or working on a new StarTropics game. And there was no Zelda which is cool if they did not have anything ready…but they did! Nintendo has said that they were going to show off the new HD Zelda and decided not to. They do realize their system is tanking and they HAVE TO give gamers a reason to be excited, right?

    Well, at least there is Smash Bros.

    *Ouya

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    Yeah, the Kickstarter darling was at E3, though not in a traditional way. It is quite the funny story of tit for tat that makes both the Ouya and ESA look a bit childish. Just give this a read and see that the most fun stuff may have been happening outside the complex.

     

  • Watch Gustavo Fring Read A Story In The Destiny Live Action Trailer

    Photo courtesy dual-ring.net
    Photo courtesy dual-ring.net

    Bungie has released a live action/CGI trailer for Destiny in preparation at  E3 in a few weeks. The trailer was directed by Jon Favreau and stars Giancarlo Esposito from Breaking Bad and Revolution. The trailer is titled “The Law of the Jungle” and features many of Destiny’s different classes fighting on various fronts.

    I am ready to see what Bungie has in store for E3 for Destiny because on paper and in interviews it easily sounds like on of the most ambitious titles in history.

    Here is the official synopsis for the trailer:

    “As a Guardian of the City sets out on an epic, action-packed adventure to reclaim our Solar System, he recalls the moment when he was first taught the most important lesson of all — The Law of the Jungle.”

    http://youtu.be/jS1BM9XRgvw

  • Bungie’s Brave New Destiny

    Photo courtesy coedmagazine.com
    Photo courtesy coedmagazine.com

    This past weekend Bungie, the creators of Halo, finally took the covers off of their next project, Journey. Ambitious does not begin to describe what Destiny is. Not only is this the company’s first game outside the safety of Microsoft’s umbrella, but it is an entire series of games that will involve a brand new universe and occupy the developers next ten years. Ten years!!

    When they struck a deal with Activision to publish the game the documents revealed showed that Destiny is being made already sequel ready and the first game will release this fall on Xbox 360 and PS3 and also, presumably, for the next gen consoles as well. Every sequel after will be released strictly for the next generation.

    Destiny’s plot revolves around the last portion of humanity to survive an apocalyptic event. The only piece of humanity left were saved when a mysterious ship, known as The Traveler, began to float above a section of Earth. It is always there, hanging as a somber protector for what reason no one knows. Humanity has put the pieces back together under The Traveler and begun to explore the galaxy again. With this comes new threats in the form of alien life that is looking to finish off the remnants of humanity. Destiny will see you play as a guardian, tasked to push back these forces and protect humanity.

    Bungie is coining a new term for Destiny’s gameplay, the “shared world shooter”. Not wanting to call the game a true MMO, Destiny will be available to play completely in single player, or at any time, you can join some friends or strangers and help out in missions they are doing and decide to stick together or go do your own thing with your story. How this will work cross-platform remains to be seen. Will it be only 360 players that can match up with 360 players and vice versa or will Bungie somehow work there magic and have all consoles playing on Destiny’s world in one big sci-fi love fest?

    Watching the video above also shows off that social integration will play a big part in Destiny. While the specifics are not known as to what will be the basis of the app, it would be easy to assume you would get story updates as well as messages from friends as they interact in the world. You may be able to set up party missions but that is just pure speculation on my part.

    Photo courtesy dorksden.com
    Photo courtesy dorksden.com

    It looks as though you will not be stuck on Earth in Destiny. You will have the ability to go to other planets, but it is not known if the space travel will be able to be controlled or if Destiny will have space battles. Even if the first game does not, it would not surprise me to see them added in sequels, especially with the horsepower of the next-gen consoles.

    This is just the opening salvo of Destiny from Bungie. Expect to see a lot more from now until its planned fall release. I would expect a massive blowout at E3 this year to truly give gamers a sense of the scale of this project.

    Photo courtesy gearburn.com
    Photo courtesy gearburn.com
    Photo courtesy gameinformer.com
    Photo courtesy gameinformer.com

     

    Photo courtesy engadget.com
    Photo courtesy engadget.com

     

    Photo courtesy gamesthirst.com
    Photo courtesy gamesthirst.com
    Photo courtesy t3.com
    Photo courtesy t3.com

     

     

  • Review: Halo 4

    Can 343 Industries Take Halo To New Heights?

    halo4-hero

    Who in there right mind could envy 343 Industries? The studio was tasked with carrying on the Xbox’s flagship title after developer Bungie decided to leave the comfy confines of the Microsoft umbrella and start making games for multiple systems. Yes, you can not deny that Microsoft most likely gave them a blank check to get Halo back onto their console but as any self-respecting gamer should know, big budget does not always equal a great game. The team (or should I say army) at 343 has been working tirelessly over the past few years on [amazon_link id=”B0050SYX8W” target=”_blank” container=”” container_class=”” ]Halo 4[/amazon_link] and have made people wholly aware of it with a host of development videos that gave a glimpse into the care they were taking with the franchise. So many aspects of this game had to come together to meet up with what the rabid Halo fanbase would be expecting in the first true sequel in five years.

    Well take a deep sigh of relief because Halo is in very good and capable hands. 343 has done this franchise a great service and this entry easily has the best story of any Halo game and tweaks the multiplayer you know and love while keeping it true to its legendary roots. Pun intended.

    A Tale Of Two (Or More) Cortana’s

    It has been over four years since the events of Halo 3 and Master Chief has been frozen solid enjoying trippy cryo dreams aboard the ship Forward Unto Dawn. Cortana has been hanging out having conversations with herself until the Covenant try to board the ship. Here is where Master Chief gets his chance to get his shooting practice in. Right off the bat you are familiar with the controls. There is nothing too out of the ordinary and that is not a bad thing. It feels like Halo. Moving, jumping and shooting all come back naturally even if you have been away from the series for a while (like me).

    It seems the Forward Unto Dawn has happened upon a Forerunner planet called Requiem and crash lands there. When you first make your way onto the planet this is where you truly begin to see that Halo 4 is a stunningly beautiful game. Crisp and vibrant even when the action is in full swing. I often found myself taking time after gunfights to look around and enjoy the sheer beauty of Requiem. The art designers have really designed something special with a planet that pulsates with colorful vegetation while also incorporating the technology of the Forerunners. It makes other environments in previous Halo games pale in comparison.

    Now not everything is all pretty alien daisies and blue skies. Cortana gives Master Chief the news that she is in her eighth year of existence. The problem with that is that AI’s such as her only have seven year lifespans and because she is operating past her life expectancy she is experiencing “rampancy” which basically means that she is going schizo and will slowly lose her virtual mind until she dies. That is where Halo 4’s story is more interesting and emotional than any previous in the series. It is as much Cortana’s story as it is Master Chief’s. Even while you are trying to do your Spartan duty and save the universe there is this underlying personal part of the journey that connected me to John-117 and Cortana.

    The big bad this go round is an ancient Forerunner known as the Didact. He has lured Master Chief and the UNSC Infinity, who responded to the Forward Unto Dawn’s distress signal, to Requiem where he is freed inadvertently by Chief and takes off to look for something called the Composer which will change all human life into artificial intelligence’s for him to control.

    Prometheans Pack A Punch

    halo_4_13482399465403

    The change in enemies is very welcome for anyone that has had their fill of blasting through Covenant or Flood forces since the first Halo. You still have plenty of Covenant gun fodder this go round but you also have the Prometheans to deal with. I could not help but think that most of the different classes reminded me of enemies from Metroid Prime. Crawlers appear as dog like creatures that can crawl on any wall while firing at you and they do not hesitate in charging you when you are close. Knights have different variations (commander, lancer, battlewagon) and all have separate abilities and weapons. Some even have Watchers that fly around them shielding them from gunfire and have the ability to summon crawlers to your location. They certainly are a formidable group and will make sure that you can not just run into battle guns blazing. You need to choose which enemies to take on first and what weapons work the best against them or you will be paying the price with a quick death.

    One of the most fun parts of the Halo 4 experience is the abundance of weapons available. You have your stock of UNSC weaponry like the assault rifle, sniper rifle and the redesigned battle rifle. Covenant mainstays like the Needler, Plasma Pistol and Energy Sword make returns also but 343 has added new pieces to each of the human and Covenant arsenal. The real fun comes in the use of the Promethean technology. Each has their own look and feel and while they are really nothing more than Promethean versions of the same class of weapons you have on the UNSC and Covenant side they really make you feel like you have been shooting with inferior weapons for a long time. Here is a quick rundown of the Promethean weaponry.

    • Suppressor- assault rifle that fires bolts of hard light rapidly.
    • Boltshot- pistol that is dropped by most crawlers.
    • Scattershot- shotgun that is uber-deadly in close combat and can deflect off of surfaces.
    • Light Rifle- long range rifle that does more damage when using zoom mode.
    • Binary Rifle- sniper rifle that is mostly a one hit kill. Low ammo count.
    • Incineration Cannon- explosive rifle that is part rocket launcher, part shotgun, all badass.
    • Pulse Grenade- grenade that creates a circular area that affects enemy shielding.

    Now I am not sure how any of you will feel about these weapons but it was hard for me to go back to the UNSC or Covenant weapons unless I absolutely had to. Now don’t get me wrong I would still rock an assault rifle or Needler in a pinch but the visceral feel I got off of these new weapons was unmatched. My personal favorite was the Light Rifle and had me regretting every time I ran out of ammo for it. It is the first time I have really wanted to go back through a Halo campaign simply to find better ways to use every piece of weaponry to its fullest.

    Halo-4-multiplayer1

    Multiplayer Madness

    While the single player story is the best in the series, the one aspect of the game that had to hit the nail on the head was multiplayer. After all, that is the reason why people will keep popping the disc into their Xbox’s for the coming months and years. I am happy to say that it hits all the marks from previous Halo games and even improves in some places.

    All of the multiplayer is handled from inside the UNSC Infinity. Here you will decide what mode you want to play in. First off you have to choose between War Games and Spartan Ops (more on this mode later). There are ten maps in Halo 4 to choose from and nine more will be releasing as future DLC. My favorite among these would have to be Ragnarok because it is a remake of Valhalla from Halo 3 and it has always felt like the perfect Halo map for any kind of style you play whether it be on foot, by off-road driving or air.

    Forge also makes a return for all you map editors out there. There are three maps of varying terrain (Erosion, Impact and Ravine) and 343 has added a number of tweaks and new features including trait zones and better weapon and power-up detection.

    The biggest addition (at least to me) is the sheer amount of customization that you are able to achieve with your character. You will earn XP by playing in War Games, Spartan Ops and Forge (or with Dew XP points until January) but XP is not just where it stops because along with XP you will receive Spartan Points which give you the ability to change your loadouts, customize everything about your armor and make changes to your Spartan ID. Once you reach Level 50 (which I am nowhere near right now) you can then go into the “Specializations” menu which give you ten different abilities like armor mods or weapon skins to ensure that your multiplayer experience lasts way past the max level.

    For my money you can keep your Call of Duty’s there is nothing better than driving a Warthog around as your teammates hop on and try to mow down as many as you can, hopping off a split-second before you explode, take out a few guys then lob a grenade as you die and watch the man that just killed you get blown to hell. Respawn, start again. It is easy to see how hours pass by with this. I have never been a big proponent of multiplayer in games (just has not been my bag, sorry) but there is just something about Halo’s that is undeniably fun.

     Spartan Ops

    ANÁLISIS HALO 4 05

    The biggest new addition in Halo 4 is the Spartan Ops mode. This is a multiplayer mode (or single if you want) that continues the story after you complete the Halo 4 campaign. Divided into seasons that will spread over ten weeks, Spartan Ops episodes will come with five missions lasting around 15-20 minutes each. As of this writing the first five have been released with Episode 6 debuting on January 21, 2013.  This is such a wonderful idea that comes across really well when played. You are really getting the best of both worlds in Spartan Ops, playing multiplayer while it has the feel of the single player campaign with the continuing story and amazing cutscenes that accompany each new episode.

    Playing these missions on your own feel like different beasts than with players online. Most missions begin simple enough with powering down shield generators or taking out anti-air turrets but when you reach the end of the mission it becomes basically a battle for survival when your screen and mini map fills up with so many enemies you begin to wonder how long you can make it. Don’t worry though because you will have weapons drops that will make items like rail guns and rocket launchers available to assist you to take out the hordes of enemies. Multiplayer playthroughs of Spartan Ops levels is a completely different feeling. You and three other players will take on the same objectives but with three other Spartans you will begin to achieve a certain feeling of badassery. It is here that the Spartan Ops mode finds its real footing. No matter what level your characters happen to be you will never feel under powered by your teammates. Just use good team work and don’t be a moron and the missions will be a rewarding experience.

    Now that you have read (hopefully) everything that [amazon_link id=”B0050SYX8W” target=”_blank” container=”” container_class=”” ]Halo 4[/amazon_link] has to offer here is the real question. How does it stack up to all of series creators Bungie’s efforts? If you had told me a year or even six months ago that I was about to say this I would have look strangely back at you but Halo 4 is the best entry in the franchise. There is no denying this. 343 Industries has taken all the best parts from Bungie and made them better as well as adding their own set of features and game modes that make Halo 4 one of the best values in gaming. The story is paced perfectly and scripted great. The tale of Master Chief and Cortana has never felt more personal as the line is blurred between them on what is human and what is machine. Controls are tight and super responsive which is what we have come to expect from Halo. The multiplayer is balanced and players of lesser rank never feel like they are in a no win battle against teams of higher ranks. All of this would be worth the price of the game but then you also have Spartan Ops which gives you 50 new story based missions that only further add to the gameplay time and show that 343 Industries took special care to make sure that Halo’s return would be not just a memorable one but set a new high bar for all others that follow it.

    Welcome back Chief. Its been a long wait but well worth it.

    NERD RATING- 9/10