Tag: Bioshock Infinite

  • Trey’s Five Reasons: Bioshock Infinite

    *QUICK NOTE*

    See that author line below the title? Don’t believe that! Sometimes here at Nerd Rating we get backed up so I am doing our buddy Trey Sterling a solid and posting his five reasons to get Bioshock Infinite. Thus the title…pay attention!

    On with the fun.

    Photo courtesy thegamingliberty.com
    Photo courtesy thegamingliberty.com

    One week from today, gamers will finally get their hands on BioShock: Infinite, Ken Levine’s long-awaited true successor to 2007’s BioShock. After a publisher mandated numerical sequel – which lacked Levine’s input and tacked on multiplayer – and several delays, we will get to experience the next step in BioShock’s evolution as envisioned by the team at Irrational.

    To be perfectly honest, only Metro: Last Light has captivated my anticipation more over the last year or so. We’re going to try a new feature out where we give five high points to our excitement over big releases, and Infinite seemed the perfect guinea pig.*

    1. The Story
    From the opening plane crash and the “Welcome to Rapture” reveal of the city, the original BioShock asked us if we would kindly step into silent protagonist Jack’s shoes and guide him through that underwater Hell. Infinite changes things up a little by giving us Booker, in that he speaks and has a seemingly well-crafted personality; it also presents us with an almost-constant companion in the form of Elizabeth, as opposed to Rapture’s lonely corridors. “Bring us the girl, and wipe away the debt” is about as far as I’ve allowed myself into this new tale, simply because I don’t want to spoil any surprises Columbia might hold.

    2. Skyrails
    If you’ve seen any trailers for Infinite, you have presumably seen Booker using these to move about; if not, why are you reading a feature about a game you haven’t seen any trailers for?! Go fix it and come back!

    I am genuinely thrilled at the idea of using these roller-coaster style tracks to move between Columbia’s floating buildings, but it is also one of the areas the game could derail (intended) my expectations by not being as free-form as we’ve all been led to believe.

    3. Time “Tears”
    This is maybe the gameplay feature I know the least about, and I’ve been intentionally keeping it that way. What I do know is this: One of Elizabeth’s abilities let’s her tear holes in space-time, allowing her to transport the two of you – and enemies too, maybe – between different places and times. She can also use it to pull weapons out of thin air, so to speak.

    4. The Songbird
    Anyone who remembers that first BioShock teaser from years ago can attest to the sense of awe and terror inspired by seeing a Big Daddy for the first time. Games of a certain ilk thrive on having such enemies in them, enemies who present such an initial threat to the player that running is the only sensible solution. Half-Life 2’s striders, Metro’s librarians, and Fallout’s super-mutant behemoths are some prime examples. In addition to being terrifying, the Songbird has the added bonus of having unknown motivations that might, when all is said and done, make us question just who the real monster is.

    5. Open-Ended Gameplay
    It’s become commonplace these days for games in every genre to include some form of upgrade system, wither for your skills, your gear, or both. Yet few achieve the desired result of letting a player genuinely choose how they want to play; the most recent successes are probably Dishonored and Far Cry 3. The original BioShock was another example; to this day, I rarely meet people who played through it using the same weapons and plasmids I saw as indispensable. With the addition of Columbia’s open design and Elizabeth’s talents, here’s hoping Infinite stacks up.

    The Final Expectation
    When I pick up BioShock: Infinite next week, I plan on jumping into a historical thriller disguised as a shooter, with some heavy sci-fi themes to boot. I don’t expect any one fight to ever feel exactly like another, I expect to occasionally be terrified and hopelessly outmatched, and at least once I expect each character to do something that makes me loathe them even as I root for their success. Oh, and at least once I expect to use the skyrails to land on a zeppelin, set that zeppelin on fire, and then go sliding away as it crashes to the ground so very far below.

    *That’s a total lie; Tomb Raider was supposed to be my first one, but I might have… not done it. As is evidenced by the inexistence of an article entitled “Trey’s Five Reasons: Tomb Raider.”

  • Combat Trailer For Bioshock Infinite

    The countdown to Bioshock Infinite has officially begun as we are only one week away from one of the most anticipated games of this generation. To go along with the trailer that premiered during Sunday night’s The Walking Dead, a new trailer shows off the combat of the game. We get to see the first time Booker gets to use Vigor and that the Sky-Hook can also make a pretty handy (and bloody) weapon.

    Can we please get someone to break date on this game…..now.

    [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite [/amazon_link] releases on March 26th.

  • New Bioshock Infinite Commercial

    If you were watching last night’s episode of The Walking Dead then you were treated to a new sixty second commercial for Bioshock Infinite. The CG trailer has protagonist Booker DeWitt jumping in to rescue Elizabeth from the crazed citizens of Columbia.

    It kind of confuses me why they would go with a CG trailer considering how absolutely beautiful the game looks.

    [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] releases on March 26th.

     

  • Bioshock Infinite Gets A Season Pass

    Photo courtesy sticktwiddlers.com
    Photo courtesy sticktwiddlers.com

    Irrational Games has announced that Bioshock Infinite will be joining the the growing groups of games to offer a season pass for its DLC.

    The pass will cost $19.99 and include three DLC packs. The cost of the packs separately are $30. The exact nature of the DLC is not know at this time, but if you do purchase the season pass you will receive the “Early Bird Special” that lets you unlock four new exclusives including: pistol damage upgrade, machine gun damage upgrade, gold skins for pistol and machine gun as well as five Infusion bottles.

    [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] releases on March 26th.

  • Bioshock Infinite ‘Lamb Of Columbia’ Trailer

    Photo courtest gematsu.com
    Photo courtesy gematsu.com

    Irrational has released yet another trailer for [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] that focuses on Elizabeth and her powers.

    New footage is shown as Booker DeWitt begins to question if he should go through with the deal to bring Elizabeth back from Columbia. The trailer ends with the chilling line that was said in one of the game’s first trailers.

    Bioshock Infinite releases on March 26th.

  • Bioshock Infinite Achievement List

    Photo courtesy G4tv.com
    Photo courtesy G4tv.com

    The floating city of Columbia awaits us as Bioshock Infinite barrels its way to release. Now we have a look at the achievement list that will be in this spring’s largest game. Don’t worry, there are no plot spoilers in the explanations of the achievements. I am seeing a plethora of 5 point “kill enemies with different weapons and powers” so by this list it would seem like you will need multiple playthroughs to get a majority share of these.

    My favorites would have to be the kill five enemies while drunk and kill five enemies with a headshot while riding the Sky-Line.

    [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] releases on March 26th.

    Tin Soldier (10 points) – Completed the game on Easy difficulty or above.
    Saw the Elephant (25 points) – Completed the game on Normal difficulty or above.
    Stone Cold Pinkerton (50 points) – Completed the game on Hard difficulty or above.
    Auld Lang Syne (75 points) – Completed the game on 1999 mode.
    Should Auld Acquaintance… (10 points) – Unlocked 1999 mode.
    Industrial Accident (5 points) – Killed 20 enemies with a Sky-Hook Execution.
    Aerial Assassin (5 points) – Killed 20 enemies with a Sky-Line Strike.
    A Real Pistol (5 points) – Killed 25 enemies with the Broadsider Pistol.
    Passionately Reciprocated (5 points) – Killed 150 enemies with the Founder Triple R Machine Gun or Vox Repeater.
    Street Sweeper (5 points) – Killed 50 enemies with the Founder China Broom Shotgun or Vox Heater.
    Big Game Hunter (5 points) – Killed 100 enemies with the Founder Huntsman Carbine or Vox Burstgun.
    Loose Cannon (5 points) – Killed 25 enemies with the Paddywhacker Hand Cannon.
    On a Clear Day… (5 points) – Killed 30 enemies with the Bird’s Eye Sniper Rifle.
    Here Little Piggy (5 points) – Killed 30 enemies with the Founder Pig Volley Gun or Vox Hail Fire.
    Master of Pyrotechnics (5 points) – Killed 20 enemies with the Barnstormer RPG.
    Seasoned to Taste (5 points) – Killed 30 enemies with the Peppermill Crank Gun.
    Well Rounded (10 points) – Used all 8 Vigors against enemies.
    Vigorous Opposition (50 points) – Killed 75 enemies either with a Vigor or while the enemy is under the effects of a Vigor.
    More for Your Money (25 points) – Lured 3 enemies into a single Vigor trap 5 times.
    Combination Shock (50 points) – Performed all 8 of the Vigor combinations.
    Mind Over Matter (10 points) – Killed 20 enemies using Possessed machines.
    Tear ‘em a New One (25 points) – Opened 30 Tears.
    Strange Bedfellows (10 points) – Killed 20 enemies using allies brought in through a Tear.
    On the Fly (10 points) – Killed 30 enemies while riding a Sky-Line.
    Bolt From the Blue (25 points) – Killed 5 enemies with a headshot while riding a Sky-Line.
    Hazard Pay (25 points) – Killed 10 enemies by utilizing environmental hazards.
    Bon Voyage (25 points) – Killed 20 enemies by knocking them off Columbia.
    Skeet Shoot (25 points) – Killed 5 enemies while they are falling.
    Lost Weekend (10 points) – Killed 5 enemies while you are drunk.
    David & Goliath (10 points) – Killed 20 “Heavy Hitter” enemies.
    Heartbreaker (50 points) – Killed a Handyman by only shooting his heart.
    Dress for Success (5 points) – Equipped a piece of Gear in all four slots.
    Kitted Out (10 points) – Fully upgraded one weapon and one Vigor.
    Raising the Bar (10 points) – Upgraded one attribute (Health, Shield, or Salts) to its maximum level.
    Infused with Greatness (25 points) – Collected every Infusion upgrade in a single game.
    Sightseer (50 points) – Used all telescopes and Kinetoscopes in the game.
    The Roguish Type (25 points) – Used Elizabeth to pick 30 locks.
    Eavesdropper (50 points) – Collected every Voxophone.
    Grand Largesse (10 points) – Spent $10,000 at the vending machines of Columbia.
    Coins in the Cushion (10 points) – Looted 200 containers.
    Scavenger Hunt (75 points) – Completed the game in 1999 mode without purchasing anything from a Dollar Bill vending machine.

  • The Walking Dead: Survival Instinct Release Date Change

    Photo courtesy digitalspy
    Photo courtesy digitalspy

    Fans of The Walking Dead will not have to wait as long to play as the Dixon brothers. Activision has moved up the release of [amazon_link id=”B008J16ARY” target=”_blank” container=”” container_class=”” ]The Walking Dead: Survival Instinct[/amazon_link] by a week to March 19th. This is a very smart move because even for a game with the name The Walking Dead on it, to release it on the same day as Bioshock Infinite was not going to help sales.

    The game will have you taking control of Merle and Daryl Dixon as they make their way through Atlanta trying to survive the zombie apocalypse. It is set before the events of the television show.

     

  • Bioshock Infinite ‘City In The Sky’ Trailer

    skylinebankfight_ONLINE1

    I guess a more appropriate title for the video should have been Bioshock Infinite “Holy God I Am Actually Having Thoughts That This May Be Better Than The Original” Trailer.

    Irrational Games continues to put the want in my heart for [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link]. My mind strays to [amazon_link id=”B007CM0K86″ target=”_blank” container=”” container_class=”” ]The Last of Us[/amazon_link] or the new consoles coming this fall but then here comes Bioshock Infinite every few weeks with a new trailer that slaps me in the face and says “don’t forget what you really want”.

  • Bioshock Infinite’s New Trailer Goes 70’s Documentary

    E32011GameplayColumbiaMail2

    As someone who has watched his share of British produced 70’s documentaries (mostly of the Jack the Ripper variety) I can appreciate the style and tone of this look at Columbia’s creation and subsequent secession from the United States. It gives the odd story a creepy look and feel and just adds to the ambiance that was so prevalent in the first Bioshock.

    [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] releases on March 26th.

  • Playing Bioshock Infinite On PC? Check Your Specs.

    BioShock-Infinite-Focuses-on-Strategic-Planned-Battles

    At this point is there anyone who is not counting down the days until the release of [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link]? For those with the luxury of consoles we are pretty positive that our copies will be playing come March but for those who will be enjoying the game on PC’s you may be interested to know the specs that you are going to need to make the next Bioshock run all nice and pretty. Take a look below at the minimum and recommended requirements to make sure you will be good to go.

    Bioshock Infinite releases on March 26th.

    Minimum System Requirements

    • OS: Windows Vista Service Pack 2 32-bit
    • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
    • Memory: 2 GB
    • Hard Drive: 20 GB free
    • Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
    • Video Card Memory: 512 MB
    • Sound Card: DirectX Compatible

    Recommended System Requirements

    • OS: Windows 7 Service Pack 1 64-bit
    • Processor: Quad Core Processor
    • Memory: 4 GB
    • Hard Drive: 30 GB free
    • Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
    • Video Card Memory: 1024 MB
    • Sound Card: DirectX Compatible