Star Trek: The Video Game will be releasing on April 23, 2013 a mere three weeks before the crew of the Enterprise is set to return in Star Trek Into Darkness. Above is the official box art for the game which will have Kirk and Spock working together in co-op missions fighting against the classic Trek series enemy the Gorn who are (obviously) being re-designed for the new game.
Pre-orders for the game begin tomorrow, December 21st, and gamers will receive some in-game extras for dropping the early cash.
The “Elite Officers” Pack comes with:
– Stealth Pack (stealth uniforms for Kirk and Spock as well as a Starfleet Stealth Sniper Rifle)
– Brawler Pack (Kirk’s leather jacket attire and Spock’s Vulcan Science Academy attire)
– Kelvin Pack (Kirk and Spock U.S.S. Kelvin uniforms and Kelvin hand phaser)
– Academy Pack (Kirk Academy Uniform, Spock Dress Uniform and Academy phaser)
– Kobayashi Maru Pack- (Kirk and Spock Kobayashi Maru uniforms)
Insomniac Games, developers of the Ratchet & Clank and Resistance series, have released a new trailer for their first multiplatform game, Fuse. In it the leader of the Overstrike 9 team, Dalton, gives you some handy rules to live by in the Fuse universe. The game is still looking a bit on the bland side but I will give Insomniac the benefit of the doubt because they have never really shipped a bad game and I don’t think the company will want their first game on multiple platforms to be sub-par.
In the newest issue of Edge Magazine new [amazon_link id=”B006YDPU48″ target=”_blank” container=”” container_class=”” ]Dark Souls 2[/amazon_link] directors, Tomohiro Shibuya and Yui Tanimura, discuss how they intend to make the game instantly ready for new gamers that are not familiar with the first Dark Souls title (i.e. its soul sucking difficulty). I know a lot of Dark Souls fans are afraid that this means the sequel will be dumbed down for the masses and honestly I can’t blame them. Let’s read this quote by Shibuya:
“Accessibility to players who haven’t picked up Dark Souls is definitely a key topic.Right in the beginning when players first pick up the game is something that I will definitely focus on. To not immediately throw them into Dark Souls but provide a good introduction in terms of what the game’s about and how the game should be played.”
“Hopefully that adjustment at the very beginning of the game will help draw in players and get them addicted right away without immediately making players feel rejected by the game system itself.”
Now I admittedly have not played the first Dark Souls but I know of stories of people who have and enjoy the mind-crushing difficulty and as a fan of the Mass Effect series I can say that when reading that statement I can’t help but hear the same words coming from EA and Bioware about Mass Effect 2&3. Mass Effect 1 was a true space opera RPG that dumb down combat, leveling and almost everything else in the name of “accessibility”.
Crystal Dynamics has released the first in a series of videos showcasing Lara’s upgradeable skill set and how you will be using the Base Camp feature to add skill points into different categories that will help Laura in her adventure. Watching the first episode of this shows that the developers are trying to make this more than a mere Uncharted clone.
[amazon_link id=”B004FS8LYK” target=”_blank” container=”” container_class=”” ]Tomb Raider[/amazon_link] releases on March 5, 2013.
Why must this game keep teasing me with this beautiful Lara Croft action?!! Crystal Dynamics reboot of the series continues to impress with every new bit of video shown. Tomb Raider begat Uncharted and now Uncharted has begat the Tomb Raider reboot.
Don’t ever say that game developers refuse to listen to their fans. After Bioshock Infinite’s box art was met with less than enthusiastic results it seems Ken Levine has given fans a choice for an alternate cover. The cover will be reversible so you can choose between the original and whichever other choice is voted in by fans. There are six designs to choose from. Make your voice heard.
Who in there right mind could envy 343 Industries? The studio was tasked with carrying on the Xbox’s flagship title after developer Bungie decided to leave the comfy confines of the Microsoft umbrella and start making games for multiple systems. Yes, you can not deny that Microsoft most likely gave them a blank check to get Halo back onto their console but as any self-respecting gamer should know, big budget does not always equal a great game. The team (or should I say army) at 343 has been working tirelessly over the past few years on [amazon_link id=”B0050SYX8W” target=”_blank” container=”” container_class=”” ]Halo 4[/amazon_link] and have made people wholly aware of it with a host of development videos that gave a glimpse into the care they were taking with the franchise. So many aspects of this game had to come together to meet up with what the rabid Halo fanbase would be expecting in the first true sequel in five years.
Well take a deep sigh of relief because Halo is in very good and capable hands. 343 has done this franchise a great service and this entry easily has the best story of any Halo game and tweaks the multiplayer you know and love while keeping it true to its legendary roots. Pun intended.
A Tale Of Two (Or More) Cortana’s
It has been over four years since the events of Halo 3 and Master Chief has been frozen solid enjoying trippy cryo dreams aboard the ship Forward Unto Dawn. Cortana has been hanging out having conversations with herself until the Covenant try to board the ship. Here is where Master Chief gets his chance to get his shooting practice in. Right off the bat you are familiar with the controls. There is nothing too out of the ordinary and that is not a bad thing. It feels like Halo. Moving, jumping and shooting all come back naturally even if you have been away from the series for a while (like me).
It seems the Forward Unto Dawn has happened upon a Forerunner planet called Requiem and crash lands there. When you first make your way onto the planet this is where you truly begin to see that Halo 4 is a stunningly beautiful game. Crisp and vibrant even when the action is in full swing. I often found myself taking time after gunfights to look around and enjoy the sheer beauty of Requiem. The art designers have really designed something special with a planet that pulsates with colorful vegetation while also incorporating the technology of the Forerunners. It makes other environments in previous Halo games pale in comparison.
Now not everything is all pretty alien daisies and blue skies. Cortana gives Master Chief the news that she is in her eighth year of existence. The problem with that is that AI’s such as her only have seven year lifespans and because she is operating past her life expectancy she is experiencing “rampancy” which basically means that she is going schizo and will slowly lose her virtual mind until she dies. That is where Halo 4’s story is more interesting and emotional than any previous in the series. It is as much Cortana’s story as it is Master Chief’s. Even while you are trying to do your Spartan duty and save the universe there is this underlying personal part of the journey that connected me to John-117 and Cortana.
The big bad this go round is an ancient Forerunner known as the Didact. He has lured Master Chief and the UNSC Infinity, who responded to the Forward Unto Dawn’s distress signal, to Requiem where he is freed inadvertently by Chief and takes off to look for something called the Composer which will change all human life into artificial intelligence’s for him to control.
Prometheans Pack A Punch
The change in enemies is very welcome for anyone that has had their fill of blasting through Covenant or Flood forces since the first Halo. You still have plenty of Covenant gun fodder this go round but you also have the Prometheans to deal with. I could not help but think that most of the different classes reminded me of enemies from Metroid Prime. Crawlers appear as dog like creatures that can crawl on any wall while firing at you and they do not hesitate in charging you when you are close. Knights have different variations (commander, lancer, battlewagon) and all have separate abilities and weapons. Some even have Watchers that fly around them shielding them from gunfire and have the ability to summon crawlers to your location. They certainly are a formidable group and will make sure that you can not just run into battle guns blazing. You need to choose which enemies to take on first and what weapons work the best against them or you will be paying the price with a quick death.
One of the most fun parts of the Halo 4 experience is the abundance of weapons available. You have your stock of UNSC weaponry like the assault rifle, sniper rifle and the redesigned battle rifle. Covenant mainstays like the Needler, Plasma Pistol and Energy Sword make returns also but 343 has added new pieces to each of the human and Covenant arsenal. The real fun comes in the use of the Promethean technology. Each has their own look and feel and while they are really nothing more than Promethean versions of the same class of weapons you have on the UNSC and Covenant side they really make you feel like you have been shooting with inferior weapons for a long time. Here is a quick rundown of the Promethean weaponry.
Suppressor- assault rifle that fires bolts of hard light rapidly.
Boltshot- pistol that is dropped by most crawlers.
Scattershot- shotgun that is uber-deadly in close combat and can deflect off of surfaces.
Light Rifle- long range rifle that does more damage when using zoom mode.
Binary Rifle- sniper rifle that is mostly a one hit kill. Low ammo count.
Incineration Cannon- explosive rifle that is part rocket launcher, part shotgun, all badass.
Pulse Grenade- grenade that creates a circular area that affects enemy shielding.
Now I am not sure how any of you will feel about these weapons but it was hard for me to go back to the UNSC or Covenant weapons unless I absolutely had to. Now don’t get me wrong I would still rock an assault rifle or Needler in a pinch but the visceral feel I got off of these new weapons was unmatched. My personal favorite was the Light Rifle and had me regretting every time I ran out of ammo for it. It is the first time I have really wanted to go back through a Halo campaign simply to find better ways to use every piece of weaponry to its fullest.
Multiplayer Madness
While the single player story is the best in the series, the one aspect of the game that had to hit the nail on the head was multiplayer. After all, that is the reason why people will keep popping the disc into their Xbox’s for the coming months and years. I am happy to say that it hits all the marks from previous Halo games and even improves in some places.
All of the multiplayer is handled from inside the UNSC Infinity. Here you will decide what mode you want to play in. First off you have to choose between War Games and Spartan Ops (more on this mode later). There are ten maps in Halo 4 to choose from and nine more will be releasing as future DLC. My favorite among these would have to be Ragnarok because it is a remake of Valhalla from Halo 3 and it has always felt like the perfect Halo map for any kind of style you play whether it be on foot, by off-road driving or air.
Forge also makes a return for all you map editors out there. There are three maps of varying terrain (Erosion, Impact and Ravine) and 343 has added a number of tweaks and new features including trait zones and better weapon and power-up detection.
The biggest addition (at least to me) is the sheer amount of customization that you are able to achieve with your character. You will earn XP by playing in War Games, Spartan Ops and Forge (or with Dew XP points until January) but XP is not just where it stops because along with XP you will receive Spartan Points which give you the ability to change your loadouts, customize everything about your armor and make changes to your Spartan ID. Once you reach Level 50 (which I am nowhere near right now) you can then go into the “Specializations” menu which give you ten different abilities like armor mods or weapon skins to ensure that your multiplayer experience lasts way past the max level.
For my money you can keep your Call of Duty’s there is nothing better than driving a Warthog around as your teammates hop on and try to mow down as many as you can, hopping off a split-second before you explode, take out a few guys then lob a grenade as you die and watch the man that just killed you get blown to hell. Respawn, start again. It is easy to see how hours pass by with this. I have never been a big proponent of multiplayer in games (just has not been my bag, sorry) but there is just something about Halo’s that is undeniably fun.
Spartan Ops
The biggest new addition in Halo 4 is the Spartan Ops mode. This is a multiplayer mode (or single if you want) that continues the story after you complete the Halo 4 campaign. Divided into seasons that will spread over ten weeks, Spartan Ops episodes will come with five missions lasting around 15-20 minutes each. As of this writing the first five have been released with Episode 6 debuting on January 21, 2013. This is such a wonderful idea that comes across really well when played. You are really getting the best of both worlds in Spartan Ops, playing multiplayer while it has the feel of the single player campaign with the continuing story and amazing cutscenes that accompany each new episode.
Playing these missions on your own feel like different beasts than with players online. Most missions begin simple enough with powering down shield generators or taking out anti-air turrets but when you reach the end of the mission it becomes basically a battle for survival when your screen and mini map fills up with so many enemies you begin to wonder how long you can make it. Don’t worry though because you will have weapons drops that will make items like rail guns and rocket launchers available to assist you to take out the hordes of enemies. Multiplayer playthroughs of Spartan Ops levels is a completely different feeling. You and three other players will take on the same objectives but with three other Spartans you will begin to achieve a certain feeling of badassery. It is here that the Spartan Ops mode finds its real footing. No matter what level your characters happen to be you will never feel under powered by your teammates. Just use good team work and don’t be a moron and the missions will be a rewarding experience.
Now that you have read (hopefully) everything that [amazon_link id=”B0050SYX8W” target=”_blank” container=”” container_class=”” ]Halo 4[/amazon_link] has to offer here is the real question. How does it stack up to all of series creators Bungie’s efforts? If you had told me a year or even six months ago that I was about to say this I would have look strangely back at you but Halo 4 is the best entry in the franchise. There is no denying this. 343 Industries has taken all the best parts from Bungie and made them better as well as adding their own set of features and game modes that make Halo 4 one of the best values in gaming. The story is paced perfectly and scripted great. The tale of Master Chief and Cortana has never felt more personal as the line is blurred between them on what is human and what is machine. Controls are tight and super responsive which is what we have come to expect from Halo. The multiplayer is balanced and players of lesser rank never feel like they are in a no win battle against teams of higher ranks. All of this would be worth the price of the game but then you also have Spartan Ops which gives you 50 new story based missions that only further add to the gameplay time and show that 343 Industries took special care to make sure that Halo’s return would be not just a memorable one but set a new high bar for all others that follow it.
Welcome back Chief. Its been a long wait but well worth it.
While founders of Epic may be leaving left and right Gears of War: Judgment is still roadie running its way to release. The new trailer shows Baird and his group being put on trial for events that should take place in the game 30 days after E-Day. Developer People Can Fly have a lot to live up to gameplay wise but from what has been shown they seem to be keeping everything strictly Gears. If it’s not broke…
Take a look at the trailer below.
Gears of War; Judgment releases on March 19, 2013.
Stop me if you’ve heard this one before. [amazon_link id=”B003O6E6NE” target=”_blank” container=”” container_class=”” ]Bioshock Infinite[/amazon_link] has been delayed.
The game will see a one month delay and release on March 26, 2013, so it is leaving a crowded February for a crowded March. March 2013 will already see the releases of Tomb Raider, God of War: Ascension and Gears of War: Judgment.
Irrational Games Ken Levine made the announcement citing that they could ship the game in February but it wouldn’t hurt to take a few more weeks and do more bug testing to make sure the game is what the fans deserve.
“I knew I’d probably get beat up in the press a little bit about it, but at the end of the day, if it’s going to make a better game, we’ll do it.”
I personally have been waiting for three years on this game so another month will be no problem especially if it makes it better.
EA has released details on their next PGA game, [amazon_link id=”B00A7QA0Q6″ target=”_blank” container=”” container_class=”” ]Tiger Woods PGA Tour 14[/amazon_link], revealing that like previous years there will be a standard and collector’s editions that will feature a different set of cover stars.
The standard edition features Tiger Woods along with legendary golfer Arnold Palmer while the aptly named [amazon_link id=”B00A7Q9ZQM” target=”_blank” container=”” container_class=”” ]Masters Historic Edition[/amazon_link] has last year’s Masters winner Bubba Watson paired with the greatest amateur to ever play the sport and co-founder of The Masters tournament, Bobby Jones.
The Masters Historic Edition will feature five additional courses including the par 3 course at Augusta and the course as it appeared in 1934. Bobby Jones also helped design the historic course.
Tiger Woods PGA Tour 14 will release on March 31, 2013.