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  • Surviving Horror

    Wretch_ManPig

    In honor of Halloween, I thought I’d take the opportunity to weigh in on the state of horror in the gaming industry.

    I’ll also take a second to weigh in on Halloween: It’s the best. Period. Do not, under any circumstances, try and overrun my day with your Christmas bullshit. I like Christmas, a lot, as a reason to give gifts, a wonderful time to be with loved ones, and a celebration of my personal belief system. All Hallow’s Eve kicks its ass, though, and don’t you forget it.

    http://www.youtube.com/watch?v=xpvdAJYvofI

    Last night, I was thrilled to open up Steam – like I do every night – and see that they are celebrating this best of times with a sale on “spooky” games, which is Valve-speak for “almost all of the games, really.” I perused the selection, and came out of the process with Outlast, Amnesia: A Machine for Pigs, and Condemned: Criminal Origins. The first two are relatively new, but have been highly praised, while Condemned is one of the few big horror titles I’ve ever missed out on.

    I’ve never been what most people would call a “scaredy-cat” when it comes to life… Unless there’s heights, deep water, or darkness involved. Or horses. So long as I’m not being dropped into a horse-filled lake at night, though, I can keep my shit together fairly well. My mom loves all things horror, so being a wuss about Nightmare on Elm Street wasn’t an option. I saw Aliens at a very young, very impressionable age, and repeated viewings of the chestburster scene taught me that fear can be controlled.

    I’m not talking about “controlled” in some grand sense, or even in a way that works in a situation that involves a genuine threat to my well-being; the Kwisatz Haderach I am most assuredly not. The Bene Gesserit mantra – “I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me.” – still rings in my mind at times, though. While I certainly lack the qualifications to discuss why people in general seek out thrills-and-chills, I know my own reasons: I like conquering those moments.

    I don’t play scary games or watch scary movies during the day; I’ve tried, and it just doesn’t work. The reason it doesn’t work is because fear generated by media is something disingenuous by nature, and is best when you provide it as much fuel as possible; it helps the process when you can open yourself to the possibility that you might be in danger, no matter how safe you actually are. I can’t tell you the number of times I have shifted plans toward enjoying something scary just because a storm has blown up outside. My copy of Alan Wake was purchased under precisely such conditions, and I literally raced home so I could play it as much as possible while the weather was bad.

    Horror movies are experiencing a spike in popularity that started with the first Scream, and has been fueled by franchises like Final Destination, Saw, and Paranormal Activity. I’m a bit pickier when it comes to crawling over the back of an auditorium seat; I love a good slasher flick, don’t mind some psychological horror, need to see everyone get theirs in the end, and rarely bother with anything PG-13. The Strangers, Funny Games, and Cabin in the Woods all fit the bill in recent years, and I’ll probably see Insidious at some point.

    Saw and Paranormal Activity took Hollywood by storm because the ratio of expenditures to profit was mind-boggling, and such was the case with a little game called Amnesia: The Dark Descent. Amnesia isn’t the prettiest game in the world, and the mechanics leave room for improvement, but the overall experience is perfectly targeted to one goal: Goddamn nightmares. I’ve tried to really dive into it, but I’m lucky to get through a half hour each time before going “Nope” and shutting it down.

    http://www.youtube.com/watch?v=M627-obxNzg

    The horror renaissance has come to gaming in this way, with the apparent death of the big publisher old-guard giving way to indie titles, some of which begin their development cycles as free browser games. While I certainly enjoyed Dead Space 3, and still find necromorphs terrifying, I would never go so far as to suggest that it’s anywhere near as scary as the original. While careful inventory management was essential in Dead Space, my careful hoarding in DS 3 was merely force of habit, resulting in literally hundreds of health packs and thousand of rounds of ammo.

    If we’re going to talk about massive failures of pedigreed horror franchises, the rotten core has to be Resident Evil 6. I’ve owned all five previous numbered entries; I loved RE 4, and felt that the new control scheme was less a “travesty” and more “not broken and terrible.” Resident Evil 5 got me in with co-op, but the core gameplay was starting to show signs of mutation. I’ve only played a few chapters of Resident Evil 6, but they might as well have come straight out of a Michael Bay film that happens to involve zombies.

    If I’m being honest, the most harrowing game I’ve played to completion so far this year is The Swapper. An indie puzzle / platformer set on an abandoned space station, it perfectly captures the feeling of being afraid precisely because you are completely alone. In space. On a facility that used to be filled with people. Each new piece of information you receive only makes the situation worse, and the end of the game is as chilling as anything I’ve ever experienced.

    The Swapper wasn’t a horror game at heart, though, at least not in the traditional sense of building tension and sending dangerous enemies to hound you. In games like Amnesia or Outlast, the entire design is geared toward getting you wound-up, and then sending you screaming for safety. They achieve maximum impact by stripping you of any means to defend yourself, turning them from standard “survival horror” to “hide under something and cry silently” horror. Even when Isaac Clarke was completely out of ammo, you could fall back on desperate melee attacks.

    Weapons aren’t the only things you’ll be without, though, as the days of never-ending light from ephemeral sources are no more. Outlast, for example, puts you in the shoes of a reporter investigating a metal asylum. Your only means of illumination is the night-vision mode on your handheld camcorder, and it eats batteries like a Sega Game Gear. Amnesia employs a similar mechanic via a lantern with limited oil and environmental lighting sources that must be ignited via tinderboxes. The Dark Descent took things one step further by employing an Eternal Darkness style sanity system; stay in the dark too long, and your perception of things warps, hindering your ability to move, interact, and escape.

    You’re probably asking yourself why I would pick up other games of this ilk if this one already stymies me so badly? The answer is simple: I like conquering those moments. I’ve mostly reached the point where I have to consciously allow myself to be scared by a film, but games can still take hold. The main difference I can come up with is interactivity; a game asks you to invest in the idea that the line between you and your character is blurred. If they’re in danger, you’re in danger, essentially. In order for that to work, a good horror game has to walk the line between fear and frustration; keeping the character / player in a constant state of danger and near-death, without actually killing them so many times that dying loses its bite.

    Using this formula, the titles mentioned above have raked in impressive numbers – impressive, that is, considering that they’re indie horror games. Even the big-name titles like the upcoming The Evil Within from Bethesda won’t have the numbers of something like Skyrim, Call of Duty, or Madden. Video games are already less accessible than going to see the movies, and while watching Amnesia reaction videos on YouTube is entertaining, it still doesn’t approach the social connection achieved by watching a scary flick in an auditorium full of other people.

    At their core, horror games have to succeed on the existence of a very specific group: Individuals with a semi-disposable income, the desire to play games by themselves, and the skill necessary for the generally steep difficulty involved. Even within my group of friends, there are only a handful of us that fit this criteria; even I haven’t ever purchased these kind of games at their standard $20 price point. When you consider what a horror game would have to offer to get me to shell out $60, I begin to have a little more sympathy for publishers and developers to be more cautious about investing in them.

    http://www.youtube.com/watch?v=Zc-jvqJV4SI

    Unfortunately, this can lead to wasted potential on certain titles, such as the recently announced Alien: Isolation. Sega has a lot riding on this title, as further mishandling of the franchise after Colonial Marines could destroy what profitability is left. The report is that you will be playing as Ellen Ripley’s daughter in an environment that contains a single xenomorph, in homage to the first film. Sounds fantastic, right? Except that the report also talks about “clone soldiers” and other nonsense that makes it clear the bulk of gameplay will probably consist of generic sci-fi shooting.

    http://www.youtube.com/watch?v=ypHORmiLe3I

    I feel this paradox – the seeming inability of games in traditional horror franchises to stay focused on horror – highlights the challenges facing the industry that have led to the current state of affairs. The more popular a franchise becomes, the more likely the call will be made to tweak it into something more marketable. I haven’t played A Machine for Pigs yet, but word on the web seems to be that it isn’t the terrifying tour-de-force delivered by its predecessor. Have we really reached the point were a new IP can’t even make it to the second entry without having to worry about “accessibility?”

    For the answer to that question, you only have to look as far as the second paragraph on this post: Whatever sells, wins. Halloween isn’t much more than cheap candy and Instagram pics of girls in costume as “slutty sluts.” Christmas gets people spending money, and so has been allowed outside the confines of December. Hell, there are department stores opening up at 8 PM on November 28th, right in the middle of what should be post-dinner Thanksgiving naps and football.

    In two months or so, there will be millions of people unwrapping copies of sports titles, action platformers and shooters, with some racing titles and JRPGs thrown in for good measure. These are the kind of games that show off new consoles with flash, or keep kids huddled around the TV, or let older gamers chat with friends while enjoying a round or two. You won’t find a whole of people whose first hope Christmas morning is “Oh man, I hope I get a hyper-terrifying game that will keep me alone in the dark of my room!”

    For this weekend, though, I’m going to allow myself to become absorbed in the darker side of things; let my imagination run rampant, to the point where I triple-check the locks and keep my flashlight under my pillow. Come Monday morning, I want to exult in the rising of the sun, clawing my way up from a place of fear. I want to conquer those moments. Plus, it looks like Dead Rising 3 will probably be my holiday launch title that gets played while we gather around the tree, and at least it has zombies. My mom loves zombies.

  • South Park: The Stick Of Truth Delayed Again To March 2014

    Photo courtesy gamespot.com
    Photo courtesy gamespot.com

    More bad news for South Park fans as Ubisoft has delayed South Park: The Stick of Truth again. The game will now release on March 4, 2014.

    Trey Stone and Matt Parker have been closely involved with the project to ensure that it is like playing an actual episode of South Park.

    Ubisoft North America president Laurent Detoc was surprisingly honest about the delay:

    “Within three weeks after acquiring the game, we sadly realized we had to turn this thing upside down if we hoped to deliver the experience everybody wanted. It’s been such a major overhaul to get to the point where we are that we couldn’t let it go, even if that meant missing December.”

    While this certainly does suck worse than a bowl of chili made of Scott Tenorman’s parents, if it means the game will be a more polished and quality game I am all for it.

    Ubisoft also released this seven minute gameplay trailer today as the boys hunt down The Bard on their quest for The Stick of Truth.

  • Halloween: Best To Worst

    michael-myers-wallpaper

    Happy Halloween! My second favorite holiday is here and that means watching my favorite horror series ever. So I decided I would give everyone an easy list of all the movies in the Halloween franchise from best to worst.

    Beware! William Shatner masks and annoying singing TV commercials ahead.

    1. Halloween (1978)

    I decided to do this list first to worst instead of vice versa because the real intrigue is what will be at the bottom. The original John Carpenter classic will always be number one. It brought a new kind of terror to theaters 35 years ago and essentially created the slasher movie craze.

    2. Halloween II (1981)

    After Halloween hit John Carpenter became the next big thing for directors. He was too busy with his schedule of finishing up The Fog and filming Escape from New York to come back for the sequel but he and partner Debra Hill wrote the script which continued the story of Laurie Strode and Michael Myers on the same night. While there is a dip in quality, its hospital backdrop has always been a favorite of mine. Also, it has given us the song that Bud sang. “Amazing Grace, come sit on my face. Don’t make me cry, I need your pie.”

    3. Halloween (2009)

    After a five year break, Michael Myers returned in the form of Rob Zombie’s Halloween. The director retold the origin story of Michael and his subsequent madness in today’s time and it worked. It was brutal, visceral and made way for new versions of Nightmare on Elm Street and Friday the 13th. Did anyone else find it weird seeing Danielle Harris nude after watching 4 & 5 so many times?

    4. Halloween H20: 20 Years Later (1998)

    Acting as if Halloween 4-6 never happened, Jamie Lee Curtis returned as Laurie Strode in the sequel to Halloween 1 & 2. Still haunted by memories of that one night 20 years earlier even though she has moved across country and changed her name, Michael returns to come after her and her son. You also get an early Joseph Gordon Levitt death.

    5. Halloween 4: The Return of Michael Myers (1988)

    When Halloween 3’s attempt at a new singular story failed to capture anyone’s imaginations it was decided that Michael Myers and Dr. Loomis needed to come back from the supposed dead that happened at the end of Halloween 2. With Jamie Lee Curtis off being one of the most popular actresses in Hollywood, the writers killed her off in a car wreck and had Michael return to go after her daughter played by Danielle Harris. It was a decent addition to the franchise and had good box office since Michael Myers was back.

    6. Halloween: The Curse of Michael Myers (1996)

    A young Paul Rudd plays Tommy Doyle, the boy Laurie Strode was babysitting in the original Halloween. Jamie Lloyd (not played by Danielle Harris) is killed off and her baby is hunted down by Michael and some secret society that want to harness his power. This was Donald Pleasence’s last appearance as he died between filming being completed and the movie’s release.

    7. Halloween 5: The Curse of Michael Myers (1989)

    Halloween 4 was a hit so how did the studio react to it? By rushing out a sequel only a year later which put Halloween 4’s good ending on the back burner and had Danielle Harris return as Jamie Lloyd only to have her do her best Jodie Foster Nell impression for the first half of the movie. I always wonder what could have been if this had not been put on the fast track.

    8. Halloween: Resurrection (2002)

    Halloween 2 director Rick Rosenthal returned to the franchise which also had Jamie Lee Curtis return as Laurie Strode for a few minutes. Then she died. Yep. On the run for 24 years and she lost. Michael returns home to see that a reality show has invaded his home and he starts offing folks until Busta Rhymes kung-fu fights him in a fire. I shit you not. It sounds like I just completely put a random set of words together to make a movie plot but this is really it.

    9. Halloween II (2009)

    Two years earlier Rob Zombie’s Halloween became the highest grossing movie in the franchise and people like me were excited when he came back to direct the sequel. What happened? Michael lumbers around with a lumberjack beard hanging from the bottom of his mask and almost stabs everyone in the face while sounding like he is having the world’s best/creepiest orgasm. I don’t know why Zombie got so face stab happy but it was a bit creepy. Scout Taylor-Compton returned as Laurie but the script called for her to act like such a massive bitch that I was actually hoping Michael would hurry up and stab her in the face 43 times. They also turned Malcolm McDowell’s Dr. Loomis into a fame-seeking asshole that I wished had stayed dead in the first movie.

    10. Halloween III: Season of the Witch (1982)

  • Where Is Our Batman: Arkham Origins Review? Yeah, About That…

    Photo courtesy devianart.com
    Photo courtesy devianart.com

    Long story short; there won’t be a Batman: Arkham Origins review. At least not anytime soon. This is due to the fact that I was twelve hours into the latest game in the series when I got a corrupted data message. The only solution? Delete my save and start anew.

    I went online and read story after story of 360 owners who had experienced the same issue. Some had restarted the game two, three and even four times and at certain points their data became corrupted again. As of this writing the 360 version is the only one that seems to have this problem although the PS3 version is having frame rate issues. It looks like the Wii U and PC versions are the best of the bunch.

    The only news from WB Montreal is that they are “investigating the issue” which is company speak for “oh shit, we missed something. Find it and patch it”. Now if you know me personally you know how much this hurts me. As the tattoos on my body and shelves of Batman action figures (not toys dammit) and statues can attest I am a bit of a Dark Knight freak. So the fact that this happened stings worse.

    batman-arkham-origins-copperhead-reveal-3

    Why not just start over and play through the game? I can hear some of you saying. This is a multi-part answer. It will lead into my early impressions of the game which were…meh. The game looked beautiful and the voice acting was top notch. Roger Craig Smith was a good place holder for Kevin Conroy and Troy Baker sounds so much like Mark Hamill it is uncanny. There was something just a bit off about it. While keeping the same combat and control scheme of the previous two Arkham games, the timing seemed different and led to a lot of frustrating fights.

    I have played through Asylum five time and City three. I even played through both of them before Origins came out to make sure I had my timing down correctly and to acclimate myself with the controls again. In both previous games, I had no problem with big groups of thugs even while playing on hard. Playing Origins on normal difficulty (for the sake of review) I regularly found myself almost dying in groups of six or seven guys. The counter system, while technically the same as Rocksteady’s games was not reading all the counters I was doing. With a game that requires multiple counters in a row to keep combat flowing you need the game to be able to react to them. I was regularly getting annoyed at the combat in a series where combat is the best thing.

    Also, while this is our first opportunity in the series to play in an actual open version of Gotham City, it feels decidedly vacant. I understand the story permits this with it being Christmas Eve and people are asked to stay in there homes because of the danger. So it is just you and thugs galore to occupy the city. I know Gotham City is a dangerous place but damn. If my apartment building had two snipers, two knife-wielding psychos and a guy with a baseball bat I would be calling Two Men and Truck…now. I am still looking for that first true Gotham City experience. I want Spider-Man 2 except with Batman. Bustling streets and patrons. Random robberies to stop. Driving the Batmobile around Gotham.

    The second part of my reasoning for not starting the game again is I do not have the time to. Besides this site I have a full-time job and, despite what some people think, do not want to spend every waking moment in front of a television or computer screen. Maybe one day I will give Arkham Origins another chance or I may just wait for Rocksteady’s next installment that will be free of these problems. For now I have to get ready for the next-gen launches and even though I juuust said I can’t spend all my time with video games…I have to review WWE 2K14.

    I am hypocrite, hear me roar.

    NERD RATING- Rating Not Found. Corrupted Data

  • The Good, The Bad And The Random Of The PS4 Ultimate FAQ

    Photo courtesy news.softpedia.com
    Photo courtesy news.softpedia.com

    With the Playstation 4 only a few weeks from release, Sony has posted what they call the “Ultimate FAQ” about their next-gen console. Let’s take a look at the details in three handy categories for you fine people.

    The Good

    -The Playstation 4 will release on November 15th in North America for $399.99.

    -HDMI cable included (at last)

    -PS4 is designed with an internal power supply, so it does not have an external
    “power brick.”

    -PS4 is capable of 10x the processing power of the PS3 system. The system
    features an optimized design featuring a unified 8GB of high-speed GDDR5 RAM, an
    eight core X86 CPU, and a powerful graphics processor.

    -The majority of new features that have been announced will be available when PS4
    launches. These features include background downloads, cross-game voice chat,
    transitioning to a network based on real-world friends, and live streaming
    gameplay footage via Ustream and Twitch.

    -PS4 supports up to 2,000 online friends, an expansion of the 100 friends limit
    for the PS3 system.

    -You can continue to play a game as a patch is downloading.

    – One PS Plus membership will continue to grant benefits for your PS3 and PS Vita
    system, even after you pick up a PS4.

    -You can use content you’ve purchased on up to two PS4 systems simultaneously —
    simply sign into a friends’ PS4, and the content you’ve purchased will be
    available as long as you remain signed in.

    The Bad

    -The PS4 will not support an external hard drive.  PS4 is equipped with a 5400 RPM SATA II hard drive. Users can choose to install
    a new hard drive so long as it complies with these standards, is no thicker than
    9.5mm, and is larger than 160GB.

    -Support for high-resolution 4K output for still images and movie content is in consideration, but there are no further details to share at this time. PS4 does not currently support 4K output for games.

    -PS4 will not support Dynamic Themes as they currently exist on the PS3 system.

    -We strongly recommend that Remote Play be used within the same WiFi network
    where PS4 is connected. Remote Play may or may not work over a wide area network.

    -You can not share your captured videos on YouTube.

    The Random

    -What’s in the box? Playstation 4 console, Dualshock 4 controller, micro USB cable for charging controller, mono headset for voice chat, power cable and HDMI cable.

    -Input/ Output ports: HDMI OUT, DIGITAL OUT (OPTICAL AUDIO), Ethernet, two USB 3.0 ports, and an
    auxiliary connector reserved for PlayStation Camera. PS4 also features
    integrated 802.11 b/g/n Wi-Fi for wireless internet connectivity and Bluetooth
    2.1 for DUALSHOCK 4 wireless controller connectivity.

    -PS4 can be used in the horizontal or vertical position. In North America,
    vertical stands for PS4 will be released by partners as officially licensed
    program products during PS4’s launch window.

    -Blu-Ray and DVD playback with PS4 (duh). No audio CD capability.

    -PS4 supports up to four DUALSHOCK 4 wireless controllers at one time.

    -Remote Play will work best when the PS Vita system is located within the same WiFi network where PS4 is connected. We also recommend that PS4 be connected to the local area network via an Ethernet cable, that a router suitable for gaming be used and that the PS Vita system be within close proximity of the WiFi access point so that the connection is free of interference.

     

  • Comics Week- October 30, 2013

    Photo courtesy salondelmal.com
    Photo courtesy salondelmal.com

    Scott’s Picks of the Week

    Damian: Son of Batman #1

    Deadpool Kills Deadpool #4

    Swamp Thing Annual #2

    DC Comics

    Action Comics Annual #2, $4.99
    Aquaman Annual #1, $4.99
    Batgirl Volume 2 Knightfall Descends TP, $16.99
    Batman Volume 3 Death Of The Family HC, $24.99
    Damian Son Of Batman #1 (Of 4)(Andy Kubert Black & White Variant Cover), AR
    Damian Son Of Batman #1 (Of 4)(Andy Kubert Regular Cover), $3.99
    Damian Son Of Batman #1 (Of 4)(Tony S. Daniel Variant Cover), AR
    DC Comics One Million Omnibus HC, $99.99
    Deadshot Beginnings TP, $14.99
    Forever Evil A.R.G.U.S. #1 (Of 6)(Brett Booth & Mark Irwin Black & White Variant Cover), AR
    Forever Evil A.R.G.U.S. #1 (Of 6)(Brett Booth & Mark Irwin Regular Cover), $2.99
    Green Lantern Annual #2, $4.99
    Injustice Catwoman Vs Doomsday Action Figure 2-Pack, $29.95
    JSA The Liberty Files The Whistling Skull TP, $14.99
    Nightwing Annual #1, $4.99
    Orange Lantern 1:1 Scale Power Battery And Ring Prop Replica, $199.95
    Sandman Overture #1 (Of 6)(Combo Pack Cover), $5.99
    Sandman Overture #1 (Of 6)(Cover A J.H. Williams III), $4.99
    Sandman Overture #1 (Of 6)(Cover B Dave McKean), $4.99
    Sandman Overture #1 (Of 6)(Dave McKean Black & White Variant Cover), AR
    Sandman Overture #1 (Of 6)(J.H. Williams III Black & White Variant Cover), AR
    Sandman Overture #1 (Of 6)(Jim Lee CBLDF Variant Cover), AR
    Smallville Season 11 Special #3, $4.99
    Superman Adventures The Man Of Steel TP, $9.99
    Superman The Man Of Steel Believe TP, $9.99
    Swamp Thing Annual #2, $4.99
    Teen Titans Annual #2, $4.99
    Vertigo Essentials V For Vendetta #1, $1.00
    Vertigo Resurrected The Extremist #1 (New Printing), $7.99

    Marvel Comics

    Avengers #22 (Daniel Acuna Avengers 50th Anniversary Variant Cover), AR
    Avengers #22 (Leinil Yu Regular Cover), $3.99
    Avengers A.I. #5 (Dave Marquez Regular Cover), $2.99
    Avengers A.I. #5 (Paul Duffield Artist Variant Cover), AR
    Cable And X-Force Volume 2 Dead Or Alive TP, $12.99
    Captain America Living Legend #2 (Of 4)(Adi Granov Regular Cover), $3.99
    Captain America Living Legend #2 (Of 4)(Dan Brereton Vintage Variant Cover), AR
    Captain America Living Legend #2 (Of 4)(Walter Simonson Variant Cover), AR
    Cataclysm #0.1 (Paul Renaud Regular Cover), $3.99
    Cataclysm #0.1 (Paul Renaud Variant Cover), AR
    Deadpool Kills Deadpool #4 (Of 4), $2.99
    Guardians Of The Galaxy #8 (Adam Kubert Thor Battle Variant Cover), AR
    Guardians Of The Galaxy #8 (Francesco Francavilla Regular Cover), $3.99
    Infinity #5 (Of 6)(Adam Kubert Regular Cover), $3.99
    Infinity #5 (Of 6)(In-Hyuk Lee Generals Variant Cover), AR
    Infinity #5 (Of 6)(Jonathan Hickman Design Variant Cover), AR
    Infinity #5 (Of 6)(Sara Pichelli Hero Variant Cover), AR
    Infinity #5 (Of 6)(Skottie Young Variant Cover), AR
    Inhumans By Right Of Birth TP, $24.99
    Kick-Ass 3 #4 (Of 8)(John Romita Jr. Regular Cover), $2.99
    Kick-Ass 3 #4 (Of 8)(John Romita Jr. Sketch Variant Cover), AR
    Marvel Previews #123 (November 2013 For Products On-Sale January 2014), $1.25
    Marvel Universe Thor Digest TP, $9.99
    Punisher The Trial Of The Punisher #2 (Of 2), $3.99
    Scarlet Spider #23, $2.99
    Scarlet Spider Volume 3 The Big Leagues TP, $15.99
    Superior Spider-Man #20 (Giuseppe Camuncoli Regular Cover), $3.99
    Superior Spider-Man #20 (J. Scott Campbell Variant Cover), AR
    Superior Spider-Man Team-Up Special #1 (Alexander Lozano Regular Cover), $4.99
    Superior Spider-Man Team-Up Special #1 (J. Scott Campbell Interlocking Variant Cover), AR
    Thor The Crown Of Fools #1, $3.99
    Thor Vs Thanos TP, $24.99
    Ultimate Comics The Ultimates Disassembled TP, $19.99
    Ultimate Comics X-Men #33, $3.99
    Uncanny X-Force #13, $3.99
    Wolverine And The X-Men By Jason Aaron Volume 7 TP, $19.99
    X-Men Battle Of The Atom #2 (Of 2)(Ed McGuinness Regular Cover), $3.99
    X-Men Battle Of The Atom #2 (Of 2)(Esad Ribic Variant Cover), AR

    Boom! Studios

    Adventure Time 2013 Spoooktacular #1 (Cover A Becky Dreistadt), $4.99
    Adventure Time 2013 Spoooktacular #1 (Cover B Ming Doyle), AR
    Adventure Time 2013 Spoooktacular #1 (Cover C Jones Wiedle), AR
    Clive Barker’s Hellraiser 2013 Annual #1 (Cover A Menton Matthews III), $4.99
    Clive Barker’s Next Testament #5 (Of 12)(Cover A Goni Montes), $3.99
    Herobear And The Kid 2013 Annual #1 (Cover A Mike Kunkel), $3.99

    Dark Horse Comics

    Astounding Villain House (One Shot), $3.50
    Avatar The Last Airbender Volume 6 The Search Part 3 TP, $10.99
    Bad Houses TP, $19.99
    Baltimore The Plague Ships #1 (1 for $1 Edition), $1.00
    Blood Brothers #3 (Of 3), $3.99
    Bride Of The Water God Volume 14 TP, $9.99
    Captain Midnight #4, $2.99
    Chronicles Of Conan Volume 25 Exodus And Other Stories TP, $19.99
    Criminal Macabre The Eyes Of Frankenstein #2 (Of 4), $3.99
    EC Archives Tales From The Crypt Volume 4 HC, $49.99
    Edgar Allan Poe’s The Raven And The Red Death (One Shot), $3.99
    Game Of Thrones Characters Magnet Set 2, $8.99
    Game Of Thrones Shields Magnet Set, $8.99
    Gantz Volume 29 TP, $13.99
    Itty Bitty Hellboy #3 (Of 5), $2.99
    Jeremiah Omnibus Volume 3 HC (not verified by Diamond), $29.99
    King Conan The Hour Of The Dragon #6 (Of 6), $3.50
    Last Of Us American Dreams TP, $16.99
    Star Wars Dark Times A Spark Remains #4 (Of 5), $3.50
    True Lives Of The Fabulous Killjoys #5 (Of 6)(Becky Cloonan Regular Cover), $3.99
    True Lives Of The Fabulous Killjoys #5 (Of 6)(Gabriel Ba Variant Cover), AR

    Dynamite Entertainment

    Ash And The Army Of Darkness #1 (Arthur Suydam Shared Retailer Variant Cover), AR
    Ash And The Army Of Darkness #1 (Ben Templesmith Regular Cover), $3.99
    Ash And The Army Of Darkness #1 (Dennis Calero Subscription Variant Cover), $3.99
    George R.R. Martin’s A Game Of Thrones #17 (Mike S. Miller Regular Cover), $3.99
    Kevin Smith’s The Bionic Man #25 (Jonathan Lau Regular Cover), $3.99
    Mocking Dead #1 (Of 4)(Zombie Laughter 3rd Printing Variant Cover), $3.99
    Nightmare On Elm St Toaster (Dynamic Forces), AR
    Shadow Year One #6 (Of 10)(Blank Authentix Variant Cover), AR
    Shadow Year One #6 (Of 10)(Cover A Matt Wagner), $3.99
    Shadow Year One #6 (Of 10)(Cover B Alex Ross), $3.99
    Shadow Year One #6 (Of 10)(Cover C Chris Samnee), $3.99
    Shadow Year One #6 (Of 10)(Cover D Howard Chaykin), $3.99
    Shadow Year One #6 (Of 10)(Matt Wagner Hand Drawn Sketch Variant Cover), AR
    Shadow Year One #6 (Of 10)(Matt Wagner Virgin Variant Cover), AR
    Shadow Year One #6 (Of 10)(TBD1 Hand Drawn Sketch Variant Cover), AR
    Shadow Year One #6 (Of 10)(TBD2 Hand Drawn Sketch Variant Cover), AR
    Shadow Year One #6 (Of 10)(Wilfredo Torres Subscription Variant Cover), $3.99
    Vampirella Masters Series Volume 8 Mike Carey With Joshua Hale Fialkov TP, $19.99
    Warlord Of Mars Dejah Thoris #31 (Fabiano Neves Regular Cover), $3.99
    Warlord Of Mars Dejah Thoris #31 (Jay Anacleto Regular Cover), $3.99
    Warlord Of Mars Dejah Thoris #31 (Mel Rubi Risque Variant Cover), AR

    IDW Publishing

    Danger Girl The Chase #2 (Of 4)(Cover A Dan Panosian), $3.99
    Danger Girl The Chase #2 (Of 4)(Cover SUB Photo), $3.99
    Dinosaurs Attack #4 (Of 5)(Cover A Earl Norem), $3.99
    FELDSTEIN The MAD Life And Fantastic Art Of Al Feldstein HC (Signed Edition), AR
    G.I. JOE #9 (Cover A Steve Kurth), $3.99
    G.I. JOE #9 (Cover RI Ryan Dunlavey), AR
    Godzilla Rulers Of Earth #5 (Cover A Jeff Zornow), $3.99
    Godzilla Rulers Of Earth #5 (Cover RI Matt Frank), AR
    Joe Kubert’s Tor Artist’s Edition HC, AR
    KISS Kids #3 (Of 4)(Cover A Jose Holder), $3.99
    KISS Kids #3 (Of 4)(Cover RI Jose Holder), AR
    My Little Pony 2013 Annual #1 (Cover A Tony Fleecs), $7.99
    My Little Pony 2013 Annual #1 (Cover RI Amy Mebberson), AR
    My Little Pony Friendship Is Magic #12 (Cover A Andy Price), $3.99
    My Little Pony Friendship Is Magic #12 (Cover B Sabrina Alberghetti), $3.99
    My Little Pony Friendship Is Magic #12 (Cover RI Sara Richard), AR
    Powerpuff Girls #2 (Of 6)(Cover A Troy Little), $3.99
    Powerpuff Girls #2 (Of 6)(Cover RI Stephanie Gladden), AR
    Powerpuff Girls #2 (Of 6)(Cover SUB Robert Pope), $3.99
    Samurai Jack Classics Volume 1 TP, $19.99
    Teenage Mutant Ninja Turtles #27 (Cover A Mateus Santolouco), $3.99
    Teenage Mutant Ninja Turtles #27 (Cover B Kevin Eastman), $3.99
    Teenage Mutant Ninja Turtles #27 (Cover RI Kenneth Loh), AR
    Teenage Mutant Ninja Turtles Villain Micro-Series #7 (Bebop & Rocksteady)(Cover A Tyler Walpole), $3.99
    Teenage Mutant Ninja Turtles Villain Micro-Series #7 (Bebop & Rocksteady)(Cover RI Ben Bates), AR
    Transformers Prime Beast Hunters #6 (Of 8)(Cover A Ken Christiansen), $3.99
    Transformers Prime Beast Hunters #6 (Of 8)(Cover RI Animation Art), AR
    Transformers Robots In Disguise #22 (Cover A Andrew Griffith), $3.99
    Transformers Robots In Disguise #22 (Cover B Casey Coller), $3.99
    Transformers Robots In Disguise #22 (Cover RI Livio Ramondelli), AR
    Wild Blue Yonder #3 (Of 5)(Cover A Zach Howard), $3.99
    Wild Blue Yonder #3 (Of 5)(Cover RI Paulius Zakarauskas), AR
    Zombies Vs Robots This Means War MMPB, $9.99

    Image Comics

    Bushido #5 (Of 5), $2.99
    Dia De Los Muertos TP, $16.99
    Distant Soil #42, $3.50
    Five Ghosts #6, $3.50
    Mara TP, $12.99
    Mice Templar IV Legend #8 (Cover A Michael Avon Oeming), $4.99
    Mice Templar IV Legend #8 (Cover B Victor Santos & Chandra Free), $4.99
    Planetoid Volume1 TP, $15.99
    Prophet #40, $3.99
    Revival Deluxe Collection Volume 1 HC, $34.99
    Saga #15, $2.99
    Sex #8, $2.99
    Thought Bubble Anthology #3 (2013), $3.99
    Witchblade #170 (Cover A Marc Silvestri), $2.99
    Witchblade #170 (Cover B Marc Silvestri), AR
    Witchblade Rebirth Volume 4 TP, $16.99

    Valiant Entertainment

    X-O Manowar Deluxe Edition Volume 1 HC, $39.99

     

     

  • *UPDATED* Assassin’s Creed IV “Online” Pass

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    Update: Thanks to the hard work of nose-to-the-ground game journalists – and MASSIVE consumer outcry – Ubisoft is discontinuing the Uplay Passport system in its entirety. Assassin’s Creed IV will be the last title to utilize it, and the company is changing the price for the item to “free” on all applicable marketplaces. Enjoy this one, folks. Cheers, Ubisoft.

    Assassin’s Creed IV: Black Flag launched yesterday to moderate reviews; this particular gamer won’t get to play it until I actually have an Xbox One and Beth has finished it and possibly all of the extra content. Once it does roll around to me, however, it turns out I’ll have to shell out a little more than expected.

    As most of you are aware, online passes are a “thing” now, and Ubisoft’s particular version is the Uplay Passport, which was first introduced to this series with Assassin’s Creed 3. I’m not actually against passes in most situations; I tend to buy games new, and games that have a multiplayer component that my group is interested in require that we all have copies anyway. I’m also on board with “pre-order bonuses;” again, I tend to buy games new, on release day, and Amazon doesn’t charge you for having a game reserved until it actually ships.

    Yesterday, however, it came to light that Ubisoft has crossed a line into new territory: Within Black Flag, there is a mechanic that involves you taking over enemy ships and adding them to your fleet. It’s essentially this game’s version of Ezio’s brotherhood and Conner’s homestead; your fleet earns you money and items, and can be sent on missions from a map in your cabin.

    If you don’t have an active Uplay Passport, this mechanic is disabled. This single player mechanic.

    Ubisoft’s excuse for this is that your can link your fleet with those of your friends, and even send each other assistance across missions. According to their logic, this constitutes a “multiplayer component” and falls under the guidelines for their online pass system. In my opinion, this is a pathetic attempt to spin the truth: They have decided to spearhead the push to block content for solo players who have bought the game used, or are borrowing it from a friend.

    Why does bother me? Because, with wholly single-player experiences, Beth and I have begun only purchasing a single copy and splitting the cost. Dishonored, Sleeping Dogs, Remember Me, Assassin’s Creed 3; one copy between us in each instance. I’ve barely played AC 3, but what I have played was not hindered at all by my lack of the Uplay Passport, because I will never play that game online. There are also a few instances where only one of us could get the pre-order items, but again, those don’t tend to be big losses; whoever was more interested in the game took the bonus, and the other one just didn’t worry about it.

    When I eventually get to play AC IV, however, I won’t be able to access the fleet meta-game at all unless I pay Ubisoft another $10. Oh, and I’ll probably get to do it again when Watchdogs eventually comes out, because unless we see definitive proof that its multiplayer component is worthwhile, only one copy of that will be purchased as well.

    Congratulations, Ubisoft. I have been a die-hard fan of yours since Prince of Persia: The Sands of Time. I genuinely liked the first Assassin’s Creed, repetitive missions and all. I know this trend won’t stop with you; hell, Capcom and EA have been charging people for access to content on the disc under the guise of “DLC” for years. I can’t it explain it, but this feels different, and I’m disappointed in you for it.

    At what point did the $60+ we pay for games not become enough? I’m not a GameStop kind of guy; I don’t buy into their “Reserve / Trade-In / Used” system, and it bothered me so much when I worked there that they fired me over it. I pre-ordered the collector’s edition of Black Flag the day it went up on Amazon, along with the hardbound strategy guide. Doesn’t matter! $10 more or else!

    I guess maybe Ubisoft is just reacting to a changing marketplace, same as the rest of the industry? I’ve got no problem railing against used games, either… But this isn’t a used game! I’m buying it new! It infuriates me that just because my girlfriend and I both want to play it…

    I’m rambling now. I apologize. I’m angry, and by damn, I hope you are too.

     

  • Rumor Control: Is Ben Affleck’s Batman Costume Based On Batman: Noel?

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    The good people at CBM.com have some new rumors kicking around about Ben Affleck’s car and costume in the upcoming Man of Steel sequel. First off, it seems that Cadillac is indeed working on the new version of the Batmobile. The new vehicle should be more of a car design and a far cry from the Tumbler seen in the Nolan trilogy.

    Now onto the costume which is the exciting part. Their sources are saying that Affleck’s costume will be based on the Lee Bermejo graphic novel, [amazon_link id=”1401232132″ target=”_blank” container=”” container_class=”” ]Batman: Noel[/amazon_link], which was released in 2011 and has become regular Christmas reading for me since. It is a retelling of Charles Dickens’ A Christmas Carol with Batman, The Joker and an actual glimmer of hope at the end. Also, off subject, if you have not read Bermejo’s graphic novel, [amazon_link id=”1401215815″ target=”_blank” container=”” container_class=”” ]Joker[/amazon_link], then you are missing out badly.

    As far as the costume, I love the idea. It is a realistic looking fabric with body armor look and the cowl should fit Affleck’s version of Batman great.

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  • Nintendo Reports Wii U Sales. There Is No Good News

    Photo courtesy geek.com
    Photo courtesy geek.com

    It appears the Wii U price drop had a positive affect on the console’s sales but not enough to really make a difference. Nintendo says the struggling console sold 300,000 units in the last quarter which is an almost 50% rise from the previous quarter sales of 160,000.

    Nintendo dropped the price of the Wii U to $299.99 and focused on only selling the deluxe model and it is still not the push the console needed. Total Wii U sales sit at just under 4 million consoles and is going to need a miracle to reach the 9 million Nintendo forecasted to sell before the end of the year.

    Super Mario 3D World is the only big release of the holiday season after Donkey Kong was delayed into 2014. Mario Kart 8 will not release until April 2014 and Smash Bros. won’t see shelves until holiday next year. With horrible sales there is no use in hoping for third party support especially with next-gen consoles a few weeks away.

    Nintendo is offering different bundles to push sales including one with Skylanders: Swap Force and The Legend of Zelda: The Wind Waker.

    This hurts as a lifelong Nintendo fan. I have yet to buy a Wii U because I still see no value in paying $300 for it. I have bought every Nintendo console but won’t think of getting one until it hits $199 which is what I was hoping would happen with the price cut a few months ago. I felt Nintendo needed to do like they did with the 3DS and just cut it way down to get sales moving. Alas, it did not happen and the Wii U looks like a defunct console as it heads to its first birthday.

  • Titanfall Confirmed as 100% Microsoft Exclusive *Updated*

    titanfall-gamescom

    Exclusives are nothing new to the game industry, but recent years have seen developers and publishers opting for time-limited exclusivity contracts: A title – or even extra content – starts out on only one system, but eventually moves to all platforms. When Titanfall showed up with only Xbox 360, Xbox One and PC versions announce, everyone assumed the PlayStation 4 version would show up in time.

    According to recent press, however, the first game from Respawn Entertainment – made up largely of veteran Call of Duty developers from Infinity Ward – will bring it’s high-octane mech-driven action to Microsoft platforms only, forever and always. The developer cites Microsoft’s cloud and dedicated server support as essential to having the game run correctly.

    According to Jon Shiring, an engineer for the developer, ““Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea. So they built this powerful system to let us create all sorts of tasks that they will run for us, and it can scale up and down automatically as players come and go.”

    This news is a potential game-changer as we approach the launch of each new console, considering the pedigree that Respawn carries. The gameplay footage for Titanfall is arguably the most unique thing to emerge from the ever-growing sea of first-person shooters in recent years. I’ll readily admit that Titanfall holds my interest considerably more than even Bungie’s Destiny, based on what we’ve seen so far.

    Personally, I think there was probably also a substantial amount of money involved, techno-babble aside. I agree that Microsoft offers the better option as far as online multiplayer support; “free” games help ease the cost of PlayStation Plus, but they don’t counter Xbox Live’s superiority in letting people play together. While we’ve already seen the footage of “Halo 5,” I think Microsoft understands that they need a franchise that is decidedly Next-Gen; Xbox One needed its Halo: Combat Evolved or Gears of War to set the stage.

    Here’s hoping Titanfall delivers come March 14.

    UPDATE: Both Respawn and EA have attempted to clarify statements from yesterday, and have possibly succeeded in making it all more convoluted. The main point that seems to keep coming up is that the exclusivity does NOT apply to all future Titanfall titles, as was widely reported; it is only the current title that is guaranteed to Microsoft. This definitely changes things down the line, but doesn’t influence the fact that Microsoft has secured a key piece in swaying people about what console to buy over the next six months.