EA Sports has revealed that current UFC Light Heavyweight Champion Jon Jones will be on the cover of their first UFC game due sometime next year.
Now that they have gotten one half of the cover right it is up to us, the fans, to make the other half just as good. EA is letting fans vote on the other fighter that will share the cover with Jones through a tournament of 16 gladiators of the Octagon.
The 16 fighters are: Demetrious Johnson, Dominick Cruz, Urijah Faber, Jose Aldo, Benson Henderson, Georges St-Pierre, Johny Hendricks, Chris Weidman, Junior dos Santos, Chael Sonnen, Michael Bisping, Anthony Pettis, Daniel Cormier, Ronda Rousey, Miesha Tate and Alexander Gustafsson.
As of last week, the original Wii is no longer in production. The absolute madness of the system’s launch – and the holiday seasons for five years afterward – has become part of gaming history, even amongst waves of criticism that the system was a “gimmick,” its overall dismissal by “hardcore” gamers, and Nintendo’s famous inability to attract third-party development. Now Nintendo’s entire home gaming hope rests on the Wii U, a system that has failed to deliver sales within its first year, due to a combination of the same issues as before, and a price point that many see as grossly inflated. At this juncture, I thought it might be worthwhile to briefly examine the difficulties facing “The Company Mario Built” and discuss possible solutions.
Nintendo has a first-party line up that would make any other company envious. Mario, Zelda, Metroid, and Pokémon are franchises embedded not just in gaming consciousness, but in global popular culture. I personally know people who have purchased Nintendo consoles – and handhelds – specifically because an exclusive was coming out. Nintendo isn’t clueless on this front, either. When I worked at GameStop, our Nintendo rep was great, but Miyamoto save you if the Wii demo unit wasn’t playing the most recent first-party title. The company also has a habit of keeping the prices on those titles high, new and used, months and years after their launch.
As lucrative as that cap-wearing plumber and his pals are, though, they can only fill so much space on a calendar. That would be fine, except that Nintendo has a notoriously awful history with third-party titles. This creates massive gaps in the line-up for any customers looking to make a Nintendo console their primary system. I rarely played my PlayStation 3 outside of exclusives; Resistance, Uncharted, Infamous, and Ratchet & Clank populate my shelf. That was a personal choice, however, made because I prefer my 360. There were other games, great and small, available during regular release windows.
That’s simply wasn’t the case with the Wii, and things actually appear to be worse for the Wii U, if such a thing is possible. When Nintendo’s “HD” console launched last year, there were a plethora of third-party titles that jumped on board, some with exclusive content: Arkham City, Assassin’s Creed 3, Mass Effect 3, etc. Yet only a year down the road on the system, Arkham Origins won’t support multiplayer, Assassin’s Creed IV won’t get any new content, and EA has been back and forth on whether they even have any current titles in development for the Wii U. Battlefield 4 didn’t see a Wii U release, for example.
I can’t really blame any of those companies, because those initial launch games didn’t see a huge return on investment, and supporting a console so far removed in hardware from its contemporaries can’t be easy. Probably the biggest third-party success so far has been Zombie U, which I would love to play, but only on my 360 or PC. Probably my PC. Zombie U is a great example of another of Nintendo’s tactics, which is to almost force developers to utilize whatever their latest gimmick is.
Now, let me quickly differentiate a “mechanic” from a “gimmick.” In Zombie U, you check your inventory by looking into you backpack via the Gamepad while the game continues to run on the main screen. It creates a sense of urgency, as you can easily be ambushed while rifling through you belongings. The system of keeping the game running while the inventory is open is a mechanic, and one that games have utilized to effect before. The gimmick is having the inventory appear on the Gamepad screen, something which only the Wii U currently has, although Microsoft is apparently looking to marry the Surface tablets to the Xbox One in a similar way.
While I have heard that this gimmick adds a bit of style to the game, the truth is most developers do not seek out this functionality. Nintendo certainly isn’t alone in this field; Sony and Microsoft have both been known to require inclusion of functionality for the Move, Sixaxis, Kinect, or what-have-you. The Wii is certainly the worst offender in recent years, though, and companies like EA were quite vocal about discontinuing support for that system based on Nintendo’s insistence that every game include some amount of arm-waving.
Photo courtesy polygon.com
Nintendo also loves to shove their own creations in everyone’s face, at the expense of other titles that they supposedly wanted on their console. Going back to my ‘Stop days and our Nintendo rep, the closest I’ve ever seen him to upset was when we had Tatsunoko vs. Capcom: Ultimate All-Stars in the demo system instead of a first-party title. According to him, the whole reason Nintendo provided demo units was to showcase their own games, and failure to do so could result in us losing our Wii. The game at that time was supposed to be New Super Mario Bros. Wii, which had been out for months, and had already come down from its holiday sales.
Our Wii had a tendency to freak out and lock on the title screen of a game if it had been in too long, and our copy of Mario literally wouldn’t boot without freezing. We tried to explain that showcasing the fighting game – a Wii exclusive, to this day – had led to increased sales of the game, accessories, and even a few systems. Most people didn’t seem to have any idea the title existed, and watching others play it seemed to draw customers to that corner of the store. Apparently that didn’t matter, though, and our rep was all smiles as he bought a new copy of Mario with his company card, opened it, and popped it back into the system.
In the months since launch, the flagging Wii U has not been able to rake in the sales of its predecessor, let alone keep up with the competition. Many have pointed to the system’s retail price as the issue; the Wii U can run anywhere from $300-$400 dollars, depending on what bundles are on offer. There has also been confusion about what exactly constitutes a “Wii U.” My friends still in retail report almost daily instances of customers thinking all they need is the Gamepad accessory, and that linking it to their existing Wii will do the trick. People also seem to be having a harder time than usual differentiating between titles for the new console and the old one, leading to lots of frustrated returns.
The end result this year is a console with limited promise, selling at a high price point, up against two brand-new systems, in a market where the potential buyers aren’t even sure what they are buying. I feel like the executives at Nintendo got together and said “Ok, folks, the Wii was a bit too successful and accessible; we need to get back to being the scrappy under-dogs with controllers designed by modern art majors.” That may sound a bit harsh, and to a point, it’s almost the exact opposite of what I think is really going on.
Here’s my two cents: Nintendo is currently struggling precisely because of the success of the Wii and their focus on first-party titles.
Everyone bought a Wii. Seriously. I bet you’d be hard-pressed to find many people within the available markets who haven’t spent at least a few hours waving their arms about in front of that little sensor bar. Nintendo seized upon this, and ran very successful ad campaigns featuring grandparents and toddlers alike. Careful management of production led to a feeding frenzy on the console every holiday for five years running. People with no real interest in gaming as a whole were seized with the need for this little box and its wavy-arm sticks.
The inclusion of Wii Sports was a gold mine, as were Wii Fit and Wii Sports Resort; anecdotal evidence suggests that many households purchased a system, four Wii remotes and nunchuks, a Wii Fit kit, and almost nothing else. When I say “nothing else,” I am genuinely talking about Wii owners who didn’t even purchase a Mario title, because they were not gamers in any true sense. The Wii provided them with entertainment in a raw form generally only found in arcades.
These were Nintendo’s prime targets for the Wii, and while they kept the company in the black for years, this strategy began to alienate the core fans. People who wanted to play more expansive games – first-party and third-party alike – had to either deal with motion controls, or shell out more money for traditional controllers. In the case of The Legend of Zelda: Twilight Princess, the GameCube version was actually considered the better choice because of these issues. In addition, the third-party situation wasn’t any better than before; the titles consisted of either older games re-worked with motion controls, or newer ones forced to deal with the motion controls and limited processor capabilities.
Over the course of this generation, the industry also became hooked on the idea of “HD” re-launches of classic titles, and just releasing older games as downloads at a reduced price point. Nintendo didn’t miss their chance, with quite a few HD remakes and the creation of the Wii Virtual Console and Nintendo Store. Hell, people had been accusing them of just releasing the same five games on a cycle for years anyway. This allowed them to enjoy the success of every Mario and Zelda game ad-infinitum.
Now, fast-forward to late 2012. Nintendo has been trying since E3 to get people interested in the Wii U. It’s got everything the Wii had, but now it also has the Gamepad, which has a touch screen, and lets you play games on it instead of you TV. It can still play Wii games, still has the Virtual Console, and uses other controllers and accessories that are essentially identical to the ones for the Wii.
That was confusing to get through, and I’m the one writing this shit.
The bottom line is that millions of consumers who already own a Wii – or, to be more precise, owned a Wii at some point – looked at the Wii U and collectively shrugged. Nintendo then turned to their fans, but for once in two decades looked at the promise of new adventures with Samus and Link didn’t do the trick. The first-party titles had been rarer than usual as the Wii wound down, and it didn’t look like that trend was changing anytime soon. Even an HD remake of LoZ: Windwaker couldn’t hide the fact that the Wii U’s schedule was a barren place, with only hints of promise months, even years down the line. With the PlayStation 4 and Xbox One launching alongside existing franchises and big exclusives within the next six months, things certainly look grim.
Oddly enough, none of these issues seems to affect the company’s handheld market, which has seen one massive success after another. The most recent hiccough was the 3DS launch, but Nintendo fixed that quickly: They dropped the price. Quite a bit. I’m not going to lie, I may pick up a 2DS; stupid name aside, the price point is appealing, and I care not a lick for the 3D function. I’m interested in buying one because – gasp! – the system offers titles I’m interested in, both from Nintendo and third-parties. Even more than that, titles like Resident Evil: Revelations have proven so lucrative that they have been ported to home consoles with positive results.
And therein, for my money, lies the best shot Nintendo has outside of the handheld market. Brace yourselves, because this will sound a little crazy: For the living room crowd, Nintendo needs to consider opening up their exclusives to the other companies. Especially with regards to some of their “classic” titles, this could mean massive sales via Xbox Live Arcade and the PlayStation Store.
I want you to close your eyes and imagine that you have sixty dollars. Now, imagine that you log into you system of choice to see that Super Mario 64, Goldeneye 64, and LoZ: Ocarina of Time are available for $20. As you open your eyes, can you honestly say that you would still have all $60? Because I’d be down to $20 and triple-jumping Mario’s happy ass all over my 360 while I stuffed my face with pizza and pretended Star Wars: Episode I could still turn out to be good. The N64 is hardly the limit, either, as the current consoles could handle everything Nintendo has ever released or currently has in development.
The Wii U isn’t a failure yet, but without a price drop and some genuinely compelling titles – or even the ok titles that fill out other systems – Nintendo will be shutting down production of the console by the end of 2016 at the latest. By that point, I cannot honestly say whether or not mobile gaming will have finally eliminated the desire for a dedicated handheld, as has been the prediction for several years running now. That could have Nintendo going the way of Sega, only without the rapport that Sega had built up within the industry over the years. They can either come to grips with that now, and try and shift their focus, or it will hit them in the face within the next five years.
I love Nintendo. My grandparents on one side had a NES with Mario and Duck Hunt for all of us to play; my first consoles, ever, were a Game Boy and then a Super NES; I experienced the renaissance of the N64 in full joy; I even defended the GameCube, though my love for it was born of mature, third-party titles like Eternal Darkness, MGS: The Twin Snakes, and Resident Evil 4. My family owned a Wii like everyone else, though I can honestly say we never had more than five games for it, and I have never beaten a game to completion by waving my arms around.
Beth and I have talked more than once about splitting the cost of a Wii U, but the end result is always that the total cost of the system could easily pay for six or more titles on consoles we already own. We’ve both got Xbox Ones pre-ordered, and then announcement of a potentially solid release date for Metal Gear Solid V means I’ll own a PlayStation 4 by my birthday in July at the latest. I finally created a next-gen list on Amazon, and it hit a dozen games through 2014 without me even trying.
I’m sorry, Mario, but my interest is in another castle.
Another year, another Call of Duty game which means another live action trailer. Over the past few years Jonah Hill, Kobe Bryant and Robert Downey, Jr. have starred in the ads for the biggest game on the planet (I don’t like saying it but it is true).
This year’s commercial for [amazon_link id=”B003O6CBIG” target=”_blank” container=”” container_class=”” ]Call of Duty: Ghosts[/amazon_link] is brought to us by The Wolverine director James Mangold and stars Megan Fox who continually makes herself relevant despite doing nothing.
The wait for your next Metal Gear experience won’t be as long as you may think. Konami has announced that Metal Gear Solid V: Ground Zeroes, the prequel to Metal Gear Solid V: The Phantom Pain, will release Spring 2014 for 360, PS3, Xbox One and PS4. It will be available by digital download and disc. Digital download will be $19.99 on 360 and PS3 and $29.99 on Xbox One and PS4. Disc copies will cost $29.99.
Get ready for the beautiful action and “plot” next year.
Here is a piece of Konami’s statement:
“The METAL GEAR SOLID V: GROUND ZEROES storyline follows the series’ hero, Big Boss, as he infiltrates a remote Cuban prison camp on a rescue mission, all while trying to remain undetected. Explosive plot lines develop quickly as he finds himself on behind enemy lines with little options for help.
“The advanced capabilities of the FOX Engine are allowing me to express the story of METAL GEAR SOLID in a new way,” explained Hideo Kojima, Creator of the METAL GEAR SOLID series, and head of Kojima Productions. “There will be a significant difference in what METAL GEAR SOLID V: THE PHANTOM PAIN brings to the series, so we want to ease players into the new open world environment and its potential, allowing them to fully benefit from all that the new game offers. As such, METAL GEAR SOLID V: GROUND ZEROES has been designed to introduce key elements, while setting up the events of METAL GEAR SOLID V: THE PHANTOM PAIN.”
Ender’s Game opened at number one as expected and the gross was right around expectations. Orson Scott Card’s classic sci-fi story had a huge cast including Ben Kingsley, Harrison Ford and Viola Davis but could not break through to a huge opening collecting $28 million. With Thor opening next week it does not bode well for Ender’s staying power. Last Vegas (or Geriatric Hangover) finished in third just ahead of the animated Free Birds. Gravity earned $15.1 million in its fifth week of release.
Thor: The Dark World was the big story even though it does not open here until next week. The God of Thunder opened in multiple markets overseas and brought in a mighty $109 million. That is a huge head start on what is sure to be a big weekend coming up for the Marvel film.
1. Ender’s Game- $28.0 million/ $28.0 million
2. Bad Grandpa- $20.5/ $62.0
3. Last Vegas- $16.5/ $16.5
4. Free Birds- $16.2/ $16.2
5. Gravity- $15.1/ $219.1
6. Captain Phillips- $8.5/ $82.5
7. 12 Years a Slave- $4.6/ $8.7
8. Cloudy with a Chance of Meatballs 2- $4.2/$106.1
Remember Thomas Kinkade? The nicknamed “painter of light” that older people love paying way too much for his paintings and even more on gaudy ass gold light-up frames for said pieces? Well get ready to join their way of thinking.
Artist Jeff Bennett has taken Kinkade’s paintings of houses that look like a Middle-Earth Parade of Homes and added just a touch of the galaxy far, far away. I can not imagine what made him think of this but the brilliance can not be denied. Take a look at all the works below and begin to plan about where you want to put them in your homes. Your journey to becoming your parents is almost complete.
On a side note: for someone that painted such serene environments, Kinkade had a Poe worthy death. He literally drank himself to death on a bender with the well thought out concoction of liquor and Valium. Think that’s messed up? It gets better. He died on Good Friday. Remember that when you are at your parents or grandparents house next Easter staring at their painting on the wall.
Amazon is already gearing up for Black Friday with sales all the way up until the big day and today’s deal is particularly good. You can get the Alien Anthology Blu-Ray Set for only $19.49 in the Gold Box Deal of the Day. That is 72% off the regular price.
This is a stupid good deal.
How good a deal is this? I paid full price for this when it came out three years ago and I am not even mad about having it be available this cheap. It is the most comprehensive Blu-Ray collections I have ever bought and still watch the movies and special features on a regular basis. If you are in any way a fan of this series you owe yourself to pick it up today.
To complete your collection Amazon is also offering Prometheus on Blu-Ray for $9.49.
Get on this deal here and hurry, it is only available today.
Batman: Arkham Origins has had its share of problems since its release on October 25th, including save data losses which is why I will not be reviewing the game. Now WB Games has issued a statement resolving to fix the multiple issues that have plagued the title.
Here is the official statement explaining the glitches found so far:
“Some players have been stuck in an endless loop of falling, making it impossible to complete certain missions and progress through the single-player campaign. We believe we have identified the issue and are currently testing the software update, which will push most players back to their previous save so that they will not be stuck in an infinite loop.”
“Some players can see their story progress in the main menu, but once they choose the story slot they don’t see an option to ‘Continue’ and only ‘New Game’ shows up. This issue should be resolved and the ‘Continue’ option will once again be available.”
“FreeFlow Focus mode not unlocking upon reaching Shadow Vigilante rank 3.”
“Players have reported recurring crashing and freezing while playing the game. We have been working hard to track down and resolve the problem as quickly as possible. We believe we know what is causing these issues and need a few more days to validate before pushing this patch through. In the meantime, some players have managed to avoid the freezing by disconnecting their console from the Internet while playing.”
And the biggest of the bunch it the data on 360 versions of the game being corrupted (like mine).
“Players have reported losing their saved game to data corruption. Specifically, when you try to choose a story slot to continue, it says ‘Corrupted’ and if you select it, an error message appears which says, ‘The save is corrupt. Please delete it.’ We believe we know what is causing this and need a few more days to validate before pushing a patch through.”
When you see just how many problems have been found with this game it is amazing that it got through QA testing. It screams of a studio that had to make a release date no matter what even if that meant shipping a game that was not ready. I feel bad for Rocksteady who has built the Arkham franchise into a gaming giant and entrusted it to another studio just to have this happen.
If you are looking to pick up an Xbox 360 for yourself or a Christmas present I would suggest doing it early. As in today. Best Buy is offering the Xbox 360 250GB Kinect Bundle that comes with Kinect Adventures, Kinect Sports Season Two and Forza Horizon for only $244.99. That is a whopping 40% off the retail of $399.99.
Also, they have Playstation Vita’s for only $179.99 today only.
First off, don’t expect any Spartacus levels of blood here. It is a television ad but it does do a good job of showing off the ferocity of battle. The transition to in-game footage near the end is almost seamless and it took me a second or two to realize it had switched over.
Pretty game is pretty.
[amazon_link id=”B00CMQTU74″ target=”_blank” container=”” container_class=”” ]Ryse: Son of Rome[/amazon_link] releases on November 22nd.
As an added bonus take a look at the video below which shows the crafting of the real armor and weapons based on the game.