Category: Video Games

  • Rise Of The Tomb Raider Announced. First Trailer Shown

    Well that didn’t take long to make my E3. During Microsoft’s event today, the first trailer for the sequel to 2013’s Tomb Raider was shown.

    Called Rise of the Tomb Raider, the trailer features Lara in therapy due to the events in the first game. We see that Laura has been changed by her adventure and is now becoming the Lara Croft we discovered in the days of the original Playstation.

    Rise of the Tomb Raider will release Holiday 2015 (please do).

     

  • How About A Release Date For The Witcher 3? And A New Trailer? Wonderful!

    Let’s get E3 week started right with the new trailer for The Witcher 3: Wild Hunt.

    The new trailer shows off the vast landscape the you will traverse as Geralt, the white-haired, stone-faced badass we have all come to love. It looks to be a showcase title for your new consoles.

    Get ready to marvel at the beauty and then throw your controller in anger when you die from not stringing attacks together properly on February 24, 2015.

     

  • Mortal Kombat X Box Art Revealed Ridiculous Amount Of Time Before Release

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    Mortal Kombat X was revealed only a few short days ago with a beautiful trailer (which you can see below) that shows how pretty fighting to the death can be. Now we already have the box art for the game which is not supposed to see release until sometime in 2015.

    The cover features Scorpion because, Mortal Kombat.

    I loved 2011’s Mortal Kombat and am more than ready for next-gen fatalities. Maybe some friendships too.

  • Scott’s E3 2014 Predictions

     

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    Last year’s E3 is but a distant memory. We now have shiny new consoles in front of us and now we are like an addict needing a hit. E3 is here to give us a fix, if only for a brief moment. Here are my predictions of what I think will happen as the unwashed masses descend on Los Angeles to play new games and bitch about how long we have to wait on them.

    1. Unlike last year, Microsoft will win the press conference war.

    Let’s not sugar-coat it, Microsoft got their ass handed to them last year. It was a beatdown of epic proportions. One that is still being seen today with the PS4 outselling the Xbox One by a good margin. Microsoft had an unpopular message (always online, Kinect must be plugged in, limits on lending games) and then to make matters worse they didn’t have their ducks in a row on the company’s message. One talking head would say one thing about always online then another would say something conflicting to that. It was as bad as bad could get. Then Sony shows up, announces the PS4 will play used games, not require an online connection AND be $100 cheaper. You could just see Sony with their arms wide open saying “we will take you in wounded gamer”.

    This year will be different.

    With no console announcements this year, Microsoft and Sony will have to focus on the games and just looking at games we know are in the pipeline, Microsoft has a lot more to offer than Sony. Microsoft will be showing off games like Halo 5, the unnamed Halo collection (Halo: The Master Chief Collection most say), Sunset Overdrive, Project Spark, Quantum Break, Fable Legends as well as rumored games Ryse: Son of Rome 2, Forza Horizon 2 and a possible early look at the next Gears of War.

    That’s a damn lot of games.

    Sony, on the other hand, has Drive Club, The Order: 1886 (which was just delayed to 2015) and…give me a sec.

    Yes, Uncharted may be shown, but with all the problems at Naughty Dog over the past few months that is not a guarantee. What else could set our panties on fire? God of War? After the sales of God of War: Ascension is that really something that will help Sony? Guerrilla is working on a new IP that could cause some excitement.

    See where I am going here? I am stretching to find Sony’s big moments. I hope they prove me wrong.

     

    2. Super Smash Bros. Wii U will get a release date.

    Expect a lot of gameplay shown and a heavy emphasis on the fighter since it will be Nintendo’s main selling point for the Wii U this fall.

     

    3. We will see gameplay from both Assassin’s Creed: Unity and Assassin’s Creed: Comet.

    And they will look nowhere near as fun as Assassin’s Creed IV.

     

    4. A new Battlefield will be shown.

    I cheated with this one. Battlefield: Hardline was already leaked. The part of this I am predicting is that it will be looked down on because of Battlefield 4’s complete lack of being able to work. Ever. The fact that Visceral, not DICE, is handling developing duties will not make gamers forget.

     

    5. Sony will show off more of Project: Morpheus

    Let’s hope it is more innovation than the next Move.

     

    6. Zelda Wii U is shown in some way.

    Whether it is pre-rendered video or gameplay, we will see a new Zelda. Don’t expect a release till late 2015 or 2016 though.

     

    7. Same for Gears of War.

    The new Gears of War will at most get a teaser trailer, but like Link, it won’t see release till 2016.

     

    8. Microsoft will make Games with Gold mean something.

    Playstation Plus is worth so much more than the $50 you pay. My PS3 and PS4 are loaded with so many games that I will never be able to finish them. Microsoft introduced Games with Gold last year and while they get a participation ribbon for trying, it has offered up paltry efforts compared to Plus.

    This year should change things now that free games will be coming to the Xbox One. Rumors are that Ryse: Son of Rome (which I liked) will be one of the free offerings. With Microsoft making an effort to bring newer games to the 360, Games with Gold should take a step in the right direction.

     

    That’s all I got so far. Give us some of your predictions for this year’s E3. I will be back after the show to see how my list did. I am going to say I get 5 out of 8.

    Games!

    hanni

     

  • Review Roundup- Watch Dogs

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    Almost two years after its surprise reveal at E3 2012, Watch Dogs is finally ready for everyone to hack away to their hearts content. The game was originally planned for release in November 2013, but was delayed only a few weeks from release with no new release date given which, of course, made the internet throw around its theories of a broken game.

    The delay was only six months and the impression of first reviews think it was a good thing. Let’s see if Ubisoft has a new franchise worth our time.

    IGN– 8.4/10 

    “It can last a lot longer than 20 hours though, because Watch Dogs is extremely good at distracting attention away from the main story with a steady stream of side quests and minigames. I’m a big fan of the gang hideout missions, which really let you test your stealth skills as you take down well-guarded targets (though it’s kinda strange that they ask you to keep the gang leader alive but are cool with murdering everyone else).”

    Game Informer– 8.5/10

    “On the other hand, the on-foot action is entertaining from the get-go and only becomes more engaging as you unlock new abilities. Hacking items adds a meaningful dimension to combat, allowing you to effortlessly hop between camera feeds to get the layout of the environment, tag foes, and activate traps. The solid shooting mechanics make full-scale firefights enjoyable, but Watch Dogs’ combat really shines with a stealth-minded approach.”

    Giant Bomb– 3/5

    “The other thing that sets Watch Dogs apart from the typical open-world game is the way its online action is structured. While it still has the same boring online race mode that every open-world game seems to have these days (does anyone actually still want to engage in an open-world race in a game that wasn’t built for racing?), it also has a handful of cat-and-mouse-like modes where one player has to get close to another player to steal something from them. These online invasions pop up against your will, forcing you to deal with another player before you can proceed. The rewards for succeeding in this mode are minimal and they seem to always pop up when you’re trying to start another mission, making them feel like a hassle that’s preventing you from doing the thing you actually want to be doing.”

    Polygon– 8/10

    “In fact, despite its open-world trappings, Watch Dogs does the most with its inventive abilities and great mechanics when it has the most structure. Story missions frequently enable and even encourage a lengthy recon phase. Any new assignment always involved my search for a CCTV camera which would then spider outward like cracked glass as I went from camera to laptop to junction box and on and on, spying weakness, marking targets.”

    Gamespot– 8/10

    “Watch Dogs’ narrative may win no awards, but as an open-world playground, the game rightfully deserves to be mentioned with heavyweights like Grand Theft Auto and Saints Row. This playground isn’t just loaded with stuff to do, as most such games are; it’s loaded with lots of terrific stuff to do. I lost myself for an hour solving chess puzzles. Other times, I shot up aliens in several of Watch Dogs’ augmented reality games.”

    Joystiq– 4/5

    “To the game’s credit, the temptation to peek exists without formal judgement, and there are no good or evil points to earn in your approach. Your reputation as a terrorist determines how likely it is for someone to call the cops on you, especially if you’ve been driving on the sidewalk, but the game is happy to let you spy, stalk, or brutally intervene when criminal activity appears in a dank alley.”

  • Tactical Espionage Analysis: A Look At Metal Gear Solid: Ground Zeroes

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    It’s been nearly two months since Hideo Kojima let the world get a taste of Metal Gear Solid V with the “prequel” entitled Ground Zeroes; the full game, The Phantom Pain, does not yet have a solid release window. According to Kojima, the intention of Ground Zeroes is to introduce players to the new mechanics involved in the larger game, so that the transition isn’t as jarring. There was also a lot more involved – a misleading trailer from a non-existent company overseen by a fake president who was just Kojima in a wig – but we’ll put a pin in that for now.

    The short version, pun intended, is that news broke a few weeks before Ground Zeroes’ release that it was exceptionally brief. As in “one ninety-minute main mission and a few side objectives” brief; the resulting Internet rage actually caused publisher Konami to drop the price on most editions by $10. Even worse, a player in possession of an early copy of the game reported he had beaten the core mission in just 10 minutes. Suddenly, the new $30 price still seemed gratuitous to the community… of players who had not yet played the game for themselves.

    I apologize, because this is a bit extraneous, but here’s the thing: I paid $50 for Zone of the Enders on PlayStation 2 the day it came out, and it turned out to be a three-hour semi-interaction anime about giant robots. Now that I think about it, the first Z.O.E. was basically “Ground Zeroes” for the far more engaging (and longer) Z.O.E. The Second Runner, which may be my all-time favorite PS2 game. That being said, I never really regretted the purchase, because it included a demo for Metal Gear Solid 2; a demo that could be completed in around five minutes once you knew the layout.

    I knew the layout very, very well by the time I was done with that demo, which I played frequently right up until the day MGS 2 was released.  Much like Ground Zeroes, this demo was the first taste of MGS on an entirely new console generation, with all new mechanics to get familiar with; I can’t tell you how many guards I tranquilized and then dropped over things just to see how far they could fall before the game decided it was a fatal distance.

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    Keeping that in mind, I have been more than pleased with what Ground Zeroes beings to the table; the main mission offers just enough story to draw you in, the new mechanics on display completely revitalize certain aspects of MGS, and the optional missions are far more worthwhile than any of the reviews indicated. Sure, if you go in expecting a full MGS game, the result would be disappointing; I’ve paid more money for less entertainment, though, and anyone who keeps track of gaming in general – and MGS in particular – has no business claiming they were caught off-guard by the final product.

    The experience opens with a Kojima-standard cutscene, which introduces players to some of the characters, shows off the layout of the Guantanamo-inspired outpost, and establishes what Big Boss is doing there. The scene is rendered with the in-game engine, and I am not exaggerating when I say that this is THE single best-looking video game I have ever seen, and probably the best digitally-generated world on top of that.

    Imagine Pixar decided to make a movie about black ops tactical infiltration set in a US prison camp in 1975, at midnight in the middle of a rainstorm. Now make that movie an interactive experience, add slightly more violence than Pixar usually goes for, throw in torture and implications of rape, and you have Ground Zeroes. I say this as a compliment to all aspects of the game, by the way, as I have no doubt the minds at Pixar could tell an unbelievably engrossing story like this one if they were so inclined.

    Big Boss finds himself at this ambiguously-administrated facility in order to rescue two members of his private military corporation Soldiers Without Borders. If that sounds too routine for Metal Gear, these two prisoners happen to both be child soldiers; a thirteen-year-old boy named Chico, and a twenty-something girl named Paz. I realize “twenty-something” may not register with some people as “child soldier,” but past games have revealed that Paz was trained to be an espionage agent from her childhood.

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    The mission open with Boss – now voiced and motion-rendered by Kiefer Sutherland instead of David Hayter, for better or worse – on the outskirts of the camp. Players are tasked with gathering intel to discover where the two captives are held, locating them, and then getting each to one of several rendezvous points for extraction via helicopter. In keeping with the more open-world design for MGS V, there are from more routes and infiltration options than its mostly linear predecessors.

    The first thing that jumped out at me was the new lighting engine on display, and not just in a superficial capacity; instead of clearly defined areas of “light” to avoid and “dark” to hide in, every light source give off realistic rays that merge, overlap, and shift dynamically as you move through the base. Lights can be switched off, shot out, or even used to temporarily blind guards; all of these things can also attract attention, though, and so should be used sparingly.

    The artificial intelligence on display is ground-breaking, both for the Metal Gear series and stealth games in general. While guards still have general routes, the A-to-B-to-A patrols are a thing of the past. Guards will wander off for a smoke, get distracted, interact with one another, and even doze off or succumb to coughing fits. They also have much more realistic reactions to odd sights or sounds: Move too quickly and loudly past a guard, and he will search the area with his flashlight after reporting to HQ; get spotted dead-to-rights by someone working a spotlight, though, and the base is going into full alert.

    At least, it probably is, unless you take advantage of the new “reflex” system when you get spotted. In past MGS games, the level of a guards awareness was indicated by punctuation marks over their head; the red exclamation point – and accompanying music sting – from the first MGS has long been a staple of gaming culture. Later games introduced the ability to shoot the mark and daze the guard, or take him out before he could yell, radio, or fire to alert others.

    In Ground Zeroes, getting spotted no longer comes with an assault from grammatical symbols, but time does slow down as the camera swings toward the source of the danger. If you can stun, silence, or kill the source of the alert, the base HQ won’t immediately be alerted to your presence. Of course, if the guard had previously reported unusual activity, or was tasked with reporting in at certain intervals, or was supposed to show up to help transport a prisoner ten minutes after you took him out, HQ may eventually catch on and send someone to investigate.

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    These mechanics are important because they go far beyond simply making the player work harder to get in and out undetected. As stated earlier, this is an open-ended game, and there is very little hand-holding with regards to the location of the prisoners, let alone the best way to rescue and extract each of them. The map on your facetiously named “iDroid” is exceptionally accurate, but doesn’t just point out objectives. Like in MGS 3, the Soliton radar from chronologically later games hasn’t been invented yet, and players must use their binoculars to mark guards, and keep track of surroundings with Boss’s ability to focus his senses when not moving. The binoculars also have a directional microphone, which can be used to eavesdrop on conversations, or just marvel at the sound design.

    I managed to get Chico extracted without real issue, but getting to Paz was a much different story; Chico tells you she’s been tortured to death, and gives you a rather disturbing cassette tape as evidence. Master Miller, who has been your radio contact for the mission, advises Boss that even if Paz is dead, her body needs to be recovered. The tape proves useful in this regard, as Chico left it recording when he was taken to see her body, and you can follow the audio cues to track her location in the base.

    The clues provide enough information to follow the trail to the base’s administrative and utility buildings, but from there it’s up to the player to either hunt through the area or interrogate soldiers for the exact location. I opted for the former, because I had no detections or alerts yet, and it proved to be an undoing of sorts. I was actually in exactly the right place, but got spotted, and so reloaded a checkpoint. Unfortunately, checkpoints take you back to a pre-determined place on the map, and reset other assets as well; I ended up inside the base, but in a complete different area, and with several guards in different positions than before.

    The end result was that I spent the next half-hour carefully picking my way through the most heavily-guarded locations I had yet encountered, only to end up where I started the mission. Once I pieced together what had happened, and actually started using the map correctly, I was able to navigate back to the right place. Reloading the checkpoint turned out to be a moot point, because I managed to alert every last guard in the base as we tried to make our escape.

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    Paz isn’t dead, turns out, but needs to be carried to a safe rendezvous with the chopper. She is badly injured, physically and mentally, to the point where moving too quickly causes her to cry out in pain; she also sometimes lets out bursts of fear or confusion, which can alert guards to your presence. Regardless of what you do, they eventually discover she is missing, and sound the alarm. I made things worse by misunderstanding an order to “go ahead and call it the chopper,” thinking Miller meant to call it in at our current location. It was immediately shot down, time and again, until I realized he meant to call it to a safe location where it could be waiting for a quick exit.

    The scenes that follow your escape can’t be described here, not with any real impact, and I wouldn’t spoil them anyway. Suffice to say I cannot wait for The Phantom Pain, whenever that might arrive. Overall, doing the main mission for the first time took me maybe two hours, and I ended up with an understandably crappy rating. Finishing the main mission unlocks five side missions – six, actually, now that each console-exclusive mission has been made available for free on all platforms – all of which take place at the same base, but alter the circumstances significantly.

    I tried several of these missions the first week I had the game, and then put Ground Zeroes to the side as other things came to the forefront. During this time, Wildgrube managed to procure a copy of the MGS HD Collection on 360, and on my advice tried starting MGS 3. He hated it, and not without reason; stealth gameplay has come a long way since 2004, and the controls had been originally optimized for the PS2. Thankfully, he managed to get a copy of Ground Zeroes for himself thereafter, and loved every second of it, to the point where he actually dug in and played the side missions with enthusiasm. Talking to him got me back into it, and I am happier for it.

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    Most of the reviews passed off these missions as retreads of the main event, just with different time-of-day lighting effects and some tweaks to objectives and infiltration methods. While a couple of the missions do have a “get in, do this, get out” theme, the variety is far and away more worthwhile than I expected. The changes to time of day make an enormous difference, as sneaking in broad daylight becomes an exercise in patience and awareness far beyond the nighttime missions. These side objectives also give the team to show off even more of the open-ended nature of the game.

    One of the side missions tasks you with disabling at least three anti-air emplacements so that an aerial attack on the base can be executed. The emplacements are marked from the start, and fairly easy to locate with your binoculars; finding explosives to eliminate them is your true task, and once again involves careful observation, exploration, and even interrogation. My personal favorite side mission eschews stealth completely, and tasks Boss with using a high-powered rifle to provide covering fire for an intelligence asset trying to make his escape from the base.

    While I have greatly enjoyed my time with the game, especially after Erich renewed my interest, I can say flat-out that this is not an experience for everyone.  I can even admit that, if I were not the MGS fan I am then the price-to-play ratio would be ghastly. If you’re interested in seeing what changes have been made to the formula, or haven’t ever gotten into the series, I might suggest borrowing a copy from a friend. I won’t make the mistake of broadly suggesting this to Splinter Cell fans, for the same reason I wouldn’t suggest watching The French Connection just because someone says they like 24.

    Overall, I’m very glad I picked up Ground Zeroes, and further pleased that it helped sway someone new to the Metal Gear Solid team. I will be very interested to see whether or not this section is included with The Phantom Pain, or if Kojima goes through with having them be two separate-yet-connected titles. My favorite MGS title is still Snake Eater, and the chance to once again play as Big Boss excites me to no end. The Phantom Pain is purportedly ambitious almost to a fault, but even if Kojima “only” gives us a standard-length Metal Gear game using this engine, the series will still stand head-and-shoulders above everything else.

  • NHL 15 Coming To Next-Gen This Fall, Teaser Trailer Shown

    We are in the middle of the Stanley Cup playoffs and EA has announced that NHL 15 will be the first game in the series to go next-gen when it is released this fall. The game will have a new broadcast team of Mike Emrick and Eddie Olczy and also feature an NBC Sports Game Day Presentation.

    Like with past titles the cover athlete will be voted on by fans, but this year will be done differently. Voting will be done on Twitter on Twitter Vote Thursday’s where fans will use the hashtag #NHLCoverVote and then hashtagging their favorite players from the available players that are:

    -Boston Bruins Patrice Bergeron #NHL15Bergeron

    -San Jose Sharks Logan Couture #NHL15Couture

    -Los Angeles Kings Drew Doughty #NHL15Doughty

    -Colorado Avalanche Matt Duchene #NHL15Duchene

    -Ottawa Senators Erik Karlsson #NHL15Karlsson

    -Toronto Maple Leafs Phil Kessel #NHL15Kessel

    -St. Louis Blues T.J. Oshie #NHL15Oshie

    -Montreal Canadiens P.K. Subban #NHL15Subban

     

     

  • New Batman: Arkham Knight Pics For Your Eyeholes

    Photos courtesy superherohype.com
    Photos courtesy superherohype.com

    So shiny, so pretty.

    Check out these new screenshots from Batman: Arkham Knight, Rocksteady’s final Batman game. Besides flying around Gotham and driving the Batmobile, it looks like you will be pummeling a group of rednecks who like to wear Confederate flags on their shirts.

    Batman hates racists…or just the south.

    Batman: Arkham Knight releases on October 14th.

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  • Trailer Trash: The Elder Scrolls Online

    Leading up to the release of The Elder Scrolls Online, Bethesda has put together a series of cinematic trailers that rival a lot of Hollywood films for production value and sheer amount of fantasy-epic awesomeness. The trailers follow a trio of warriors – one from each of the game’s “alliances” – as they get caught up in the greater events affecting Tamriel. The trailers are a blast to watch, and I’ve linked them below.

    Pretty fantastic, right? As fans of The Elder scrolls know, the denizens of Tamriel spend most of their time trying to murder each other, at least when not dealing with fire mountains, Oblivion gates, and reincarnated dragons. The new MMO looks to capture that feeling of strife and struggle amidst grand events; this time around Molag Bal, “Daedric Prince of domination and enslavement,” is working to merge Oblivion with the physical world of Nirn.

    I greatly enjoyed the trailers, and would gladly watch a full-length feature, or maybe a series of webisodes, about the “three champions” and their eventual fates. What these videos don’t do, however, is give a genuine representation of The Elder Scrolls Online; I played a few hours of the ESO beta, and can attest that the gameplay is, as expected, about as far from these scenes as the Summerset Isle from Solstheim. To be fair to Bethesda, they aren’t the first game company to do this, nor will they be the last; the most prominent of the bunch is probably Blizzard, whose cinematic wonders for World of Warcraft are a far cry from the point-and-click reality. Hell, at least Elder Scrolls games let you aim your shots!

    The problem with a marketing campaign of this nature, however, is that it’s not 2004 anymore; people know what to expect from an MMO, and doubly so from an Elder Scrolls game. I’m not saying MMOs can’t have engaging action – Tera and Guild Wars 2 have certainly altered the landscape in that regard – but I doubt many people are expecting an Uncharted-style action / platforming sequence like we see that rogue pull off. Everyone who’s even a casual gamer has probably played Oblivion or Skyrim in the past decade, and knows that area-specific damage and destructible environments aren’t a part of the proceedings.

    The other problem is that even if these trailers do reach people out-of-touch enough to buy an MMO and expect action like this, those people certainly aren’t going to keep paying the monthly subscription fee once the truth outs. Nearly everyone in the industry has already questioned how long parent company ZeniMax can keep the game going on a paid basis; I know that every last person I would play this game with, on PC or console, lost interest the second the fee was announced. Even a strong initial showing for a subscriber model can trail off, as microtransactions and tiered payment systems continue to dominate the industry.

    BioWare is one of the leading role-playing developers in the industry right now, and the difference between brand recognition of Star Wars and Elder Scrolls is night and day. The Old Republic got off to what was considered a pretty good start, sales and subscriptions wise; yet it eventually succumbed to a free-to-play model, and still has trouble generating interest from players. I love Star Wars and BioWare; I could go sign up and start playing it right now, and yet it’s not going to happen.

    I know that a lot of companies have money earmarked for marketing, but I really can’t help but wonder if the time and funds put into these trailers is going to pay out in the end. The Elder Scrolls Online is currently an unknown quantity, for sure; MMOs are difficult to review, and the early months don’t necessarily reflect how the game will perform over time. If it didn’t have a fee, I’d probably be getting it when it launches for the One; as it stands, I just hope Bethesda doesn’t waste any more time before getting to Fallout 4.

  • Phil Spencer To Head Up Xbox Division

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    Phil Spencer, the master of the t-shirt/sportscoat combo and voted “Guy You Would Like To Punch In The Face Because Of How He Looks, Even Though He Is Probably A Cool Guy”, has been named the head of the Xbox division of Microsoft.

    In all honesty, Phil has a good rapport with the gaming community and is easy to listen to at Microsoft events, so this is a good decision for Microsoft. Maybe Microsoft’s events will be a little easier to watch than the business-heavy style of Don Mattrick.

    Here is a statement by Spencer on what to expect under his thumb…errr regime…ummm lead.

    “Games and gamers have always been at the core of Xbox and the core of my work—and gaming will be our core as we take Xbox forward,” said Spencer.

    “This past year has been a growth experience both for me and for the entire Xbox team.  We’ve taken feedback, made our products better and renewed our focus on what is most important, our customer.  Our mission is to build a world-class team, work hard to meet the high expectations of a passionate fan base, create the best games and entertainment and drive technical innovation. As we continue forward, this renewed focus and mission will be a foundational part of how I lead the Xbox program.

    “You will hear much more as we head into E3, but we are at the beginning of an incredible new chapter for Xbox and I can’t wait for the days and years ahead.  This is going to be fun.”