Category: Video Games

  • Review: Mass Effect 3: Leviathan

    Does Commander Shepard’s New Mission Deliver?

    Leviathan is an interesting piece of DLC. If you are like me then you finished Mass Effect 3 months ago and have the ending to your Commander Shepard story firmly entrenched in your head. Now whether you liked the ending or not is up for grabs considering all the fan outcry when the game released but you have an ending nevertheless. So now Bioware has given us this add on mission which, while it would appear to not have a huge impact on a game finished for months on end, does manage to give some vital information into the Reaper’s history. Even if it is a little slow getting there.

    The mission starts as every piece of Mass Effect DLC does, by checking your email. There you receive a message asking Commander Shepard to go speak to a Dr. Bryson on the Citadel about the possibility of a creature powerful enough to kill a Reaper. After you arrive at the doctor’s lab he is killed by his assistant who seems to be under control by some outside force and now it is up to you to piece together the doctor’s research and find the being called Leviathan. And this is where the mission slows to a halt.

    The great office search is on.

    Yeah that title sums up a good portion of the mission. I love Mass Effect. Every one of them but this part of the DLC just seemed stuck into the game to give the content more of a playtime. You will run around Dr. Bryson’s office and bedroom a lot. And the searching isn’t even skillful. Just run around and click on everything you see and go to the galaxy map and get told where to go. Now if it had just been a one time trip before getting back to the action then it could be more forgivable but you will do this multiple times. Search the doctor’s things, head out for a bit of space flight, scanning planets, a bit of shooting and then head back to Bryson’s. I am not meaning this to sound as harsh as it does but this is over half the mission.

    Once you have located the whereabouts of Leviathan is where, to me anyway, this began feeling more like Mass Effect. Taking the drop ship down to the water based planet you are hit with a pulse of energy that crashes you and your team on a rig surrounded by nothing but ocean and what looks like thousands of years worth of decimated ships. As Reaper forces drop down the battle gets hot and heavy and you get to really get back into the combat. It had been a few months since I played Mass Effect 3 so by the time this section of the DLC came I was just getting used to the controls again. But like an old pro I was popping off biotics and melees no problem.

    Mech Effect 3

    After you get through the first waves of husks, brutes and banshees, Cortez tells you that there is a mech suit that you can use to dive down into the ocean to check out what your probe has found. You must first charge the battery pack while more enemies assault your position then you get to take your new mechanical friend out for a walk. There is a short burst of combat inside the mech but once you are in the ocean it is strictly exploration. While the mech section doesn’t last long it is a fun change of course and the underwater walk around has a slight (very slight, but still cool) Bioshock feel to it.

    Without getting too spoiler happy, once you find Leviathan is where the real meat of the story is. You find out the beginnings of the Reapers and why they look as they do. Leviathan reveals a good deal of important back story that should be known by all Mass Effect fans and adds more depth to the universe that you have been trying to save since 2007.

    While a good chunk of the DLC left me a bit numb mentally, the end battle and subsequent revelations about the Reapers history makes this a must download for Mass Effect lovers.

    Nerd Rating- 7.5/10

     

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  • Review: New Super Mario Bros. 2

    It really is quite amazing to think that in Mario’s long and illustrious history that a game like New Super Mario Bros. 2 has never been released. Making coin collecting the focal point of the game has taken the old premise and added a good turn of OCD coin looting to the mix and rewards players that want to go out of their way to find secret levels, find every star coin and spend every last second they have on a level trying to attain all the little gold pieces possible.

    Ok here is the obligatory Mario plot synopsis. Stop me if you’ve heard this before. The Princess is chilling in her castle when the Koopalings come along and kidnap her and take her to Bowser’s big bad castle. So first off, Bowser has become too lazy to kidnap her himself and also has anyone ever thought about who the Koopalings mom was? I mean Bowser has kidnapped the Princess a lot. Now that I have taken Mario to a deep, dark place that you will never forget let’s move on!

    One thing that the Mario franchise has never been lazy on is level design and that does not change here. You will be platforming your way through nine levels which include the normal environments of desert, water, snow and fire as well as three special worlds of the mushroom, flower and star variety. Now while the environments may not change the actual level design is all sorts of Mario goodness. As a lifelong Mario player I still found myself cursing at certain ghost houses or castles filled with rotating buzzsaws….those effing buzzsaws. But that is part of what makes the game endearing. You may want to throw your 3DS occasionally but you keep going onward because as weird as it sounds, the frustration is part of the fun.

    The new twist with New Super Mario Bros. 2 is that for the first time ever the game keeps up with your cumulative coin totals. Now that may seem like a simple change but you are given new powers and new game types to ensure that you will be collecting long after you have beaten the game. Special golden fireballs allow you to destroy any enemy you hit with them on screen and add extra coins for doing it. Special gold rings turn enemies gold and assign coin totals to each one killed. Stomp on a Koopa and hit his shell into enemies and watch your coin total balloon. Not to mention all the P blocks to find for blue coinage and each level truly has it’s own chance to be a banking bonanza.

    Another new addition to the game is coin rush mode. These are three randomly selected levels from different parts of the game which have you speed running through them to see how many coins you can collect. You start off with 99 seconds and have to take off and try and use all your skills and memorization of the past levels to keep the money coming. Now it’s not quite as rushed as you may think because there are random clocks to find to add to your timer but if you don’t pay attention fully to what’s going on you will quickly be staring at zeroes on the clock. This mode is where a majority of my coinage has come from because you can really get on a roll and get a great count for the three levels and for every flag you hit the top of at the end, your coin total doubles. And when you have your Streetpass on it will automatically send out your high scores and receive them from other players so there will always be a challenge out there for you.

    One thing that I could pick out to complain about would be the lack of any kind of 3D look to the game. It is colorful and very vibrant but it had no use at all in 3D mode. When I would set it on any kind of 3D the background would move back but become so smudged looking that it was almost ugly. This is definitely one to play with the 3D turned off unless you like beautiful levels marred by background that appear through dirty film.

    Nitpicking aside this game is a good, not great addition to the Mario family. Completely replayable and while it doesn’t break much new ground with enemies or environments it should be applauded for attempting something new that works for this as a handheld title.

    42,000 coins and counting. What is your total so far?

     

    NERD RATING- 8/10

     

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  • Review: Spec Ops: The Line

     

    Moral choices in games are not a new thing. We’ve all played games that give us choices that affect the outcome of a game either for the good or the bad. Spec Ops: The Line takes those black and white morality conundrums and smears the line with a new shade of grey where there is no right and wrong, just bad and worse.

    You play as Martin Walker, a captain in the Delta Force Squad. You and two strike team officers, Adams and Lugo, drop down into Dubai to search for a missing colonel. But this Dubai is not the sprawling Arabian city that we all know. This Dubai has been decimated by a massive sandstorm that has left the city in shambles and the number of survivors unclear.

    As you and your men delve into the city you quickly realize that not everything is as it appears to be. The man you are looking for, Colonel Konrad, who vanished trying to evacuate the city, may be the man that has taken over the city with the remains of his unit, the 33rd. Here is where some of your moral dilemma begins when the 33rd begins attacking you and you and your men are forced to kill American soldiers to stay alive. And believe me when I say that this is an easy decision to make when compared to the actions you are forced to take later on.

    That is where this game really sets itself apart. Even with all my playthroughs of the Mass Effect trilogy or Knights of the Old Republic I knew pretty much which direction I was heading in with my decisions. With Spec Ops I was truly sitting there thinking about not just how my decisions affected Walker or his team but also the refugees left in the city. It’s a lot of weight on one’s shoulders….and it’s just a game.

    A game this heavy would not be near as good if the writing was not up to snuff and I have no problem in saying that head writer Walt Williams has crafted and solid script that resonates even now that the game is done. I can only imagine how hard it must be to write for a game and try to get players to truly connect with your character hoping that nothing gets lost from the page to the screen.

    While the gameplay won’t win any awards for innovation, it is a serviceable cover based shooter. Cover doesn’t feel as tight as Gear of War but it gets the job done. There are instances of taking cover on the wrong side of a corner leaving yourself open for a backside full of enemy ammo or not being able to vault over things when you absolutely need to in the middle of a firefight but none of these things make the game unplayable. It is good, not great. The shooting mechanics feel right and the selection of weapons is a good size without being too much to grasp.

    Of course, with almost all games now, there is multiplayer but it is not anything to write home about. You have your basic class and faction selection and weapon loadout. I wish there was more to say about it honestly. It is a bit bug filled and has a few problems. This is a single player game at its heart and I can’t help but feel that multiplayer has been tacked on.

    I did have a lot of fun with Spec Ops: The Line. It is a game that kind of snuck up  and surprised me in a good way especially with its balls to tell a story that is more about what can go wrong with our decisions, not what goes right.

     

    NERD RATING- 8/10

     

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  • Review: Tony Hawk’s Pro Skater HD

    When Tony Hawk’s Pro Skater released on the Playstation in August of 1999 I don’t think anyone, even publisher Activision, knew just how immensely popular the game would be. I remember staying up late nights with friends trying to find all the SKATE letters and attempting to find the hidden video cassettes in every level.

     

    But like with any game that finds huge success there would be sequels. And in the case of Tony Hawk boy would there be plenty of them. THPS 2 and 3 were still very good skateboarding games but soon after we were under the deluge of Bam Margera cameos and skateboard peripherals. Ten sequels in ten years will tend to thin out creativity (you listening Call of Duty?).

     

    Now almost two years after the last Tony Hawk release Activision has decided that old is the new new and gotten developer Robomodo to remake Tony Hawk into a powerhouse again. What has come of that is Tony Hawk’s Pro Skater HD which takes the best levels of Tony Hawk 1 and 2 as well as a healthy bulk of the original soundtrack and given them an HD facelift.

     

    Let’s get this out of the way early. This game is freaking fun. No more loading tunnels for open worlds or trying to do a kickflip on a fake skateboard that won’t read your tricks. This is straight up Tony Hawk like you remember from way back (13 years….wow) and it controls just as good as you remember. Tricks and grabs are assigned to the button layout as well as the grind and jump. Spin is attained by control stick or the left and right triggers. Sound familiar? Manuals are back as well and can make for some sick combos.

     

    If you are reading this and thinking to yourself, “Nothing sounds different”, well for the most part you are right. And that is what is so refreshing about this game. The first time you bust through the glass into the Warehouse stage it’s like a warm feeling of better days when you were young and it was only plastic cars.

     

    Stages are unlocked the old fashioned way, by earning it. Collecting SKATE letters, hidden DVD’s, doing certain stage specific tricks and trying to get the progressively higher scores will have you skating on. And with this being a “best of” game from THPS 1 and 2 you will gladly keep grinding away to unlock the next stage so you can relive more memories. I already mentioned Warehouse as one of the levels and in addition you get: Mall, Hangar, School 2, Venice Beach, Marseille and Downhill Jam.

     

    The new in the game is mostly good with modes like Big Head which has the players head inflating slowly and the only way to keep it from exploding is to keep up your combo total. It’s also good to see online leaderboards added to the title because what’s better than comparing your high scores to you friends? Why comparing it to the entire world. You will find out quickly that no matter how good you think you are there is always a 14 year old in Seattle way better. That to me is a challenge.

     

    The only place I would say that trips the game up is the roster of skaters. Gone are the days of Bob Burnquist, Bucky Lasek and Rune Glifberg. Now we gets the likes of Andrew Reynolds (huh), Chris Cole (again, huh) and Riley Hawk, Tony’s son (dang we’re old). But you can still play as the Hawkman and also use your avatar on 360 so even my only gripe about the game is a minor one.

     

    Graphically, the team at Robomodo have done a great job sprucing up this 13 year old title. While it is not going to challenge Crysis in a graphics contest it is leaps and bounds about the original PS1 classic. It really is the perfect blend of playing a new game while remaining familiar.

     

    Finally the soundtrack is a big winner. While it doesn’t boast all the tracks from the first two games you get a great collection that includes: Powerman 5000, Goldfinger, and a host of new tracks. I dare you to not start singing Bring the Noise when it comes up on any level. Remember music? Yeah, I do too.

     

    So should you download Tony Hawk’s Pro Skater HD? Only if you want a game with smooth controls, awesome soundtrack and that good feeling you get when you remember back to better times….and better games.

     

    NERD RATING- 8/10

     

     

  • Review: Lego Batman 2

    lego-batman-2-superman-flying

    I know what you are initially thinking, Lego games are a dime a dozen. From Star Wars, Harry Potter, Pirates of the Caribbean and later on this year with the Lord of the Rings, Lego and developers Traveler’s Tales have invaded every facet of movies and pop culture. Some have been winners (Star Wars) and others have seemed like cash-ins (that’s Captain Jack Sparrow to you). With Lego Batman 2: DC Super Heroes the developers have truly gone for broke and crafted an open world Gotham that is as much fun to explore as it is to  complete your missions. And by adding in other playable heroes (Justice League!!) the game never grows into the repetitive battle and Lego building that has plagued the games before it.

    Now I won’t try and fool you. You are still going to be doing your fair share of button mashing and collecting Lego pieces but now that you are given the option of doing that or just roaming around downtown Gotham opens up the gameplay so much. In most Lego games when I would become bogged down from the repetitive feeling of the game I would simply shut it off and move on for a while but here I find myself driving, flying or racing my way around the city to blow off some steam…or just keep listening to the sweet soundtrack.

    That’s right since this game was released under the WB games branch it means you get Danny Elfman’s awesome Batman theme blaring through your speakers and that is not all. When you finally get to take over playing as Superman you are met with John William’s iconic Superman theme. As a nerd this adds so much to the game that it is hard to describe the feeling of when you take flight and the Superman theme hits and all you want to do is fly around Gotham City living out your childhood dreams, just in Lego form. Even now I am getting a few goosebumps thinking about it.

    lego-batman-2-joker-fight

    Gameplay wise you are not going to find any huge leap forward to the action genre. You are going to be hitting punch….a lot. As well as jump, then jump and punch to execute an air attack. See where I am going here? The real meat of the gameplay, as with any Lego game, is by using the different characters in your party to open up the locked off portions of levels for the rest of your team. This is accomplished with the finding of a huge variety of suits. Batman has an electricity suit, a sensor suit (for stealth use) and many more. Robin, likewise, has and acrobat suit, magnet suit, etc. I could easily lie to all of you and say that I breezed through the game without thought but there were many times I was standing there examining a room and thinking just how in the heck was I going to use the suits to get to the next available area. None of the puzzles are mind numbingly hard but some will give you pause for a minute or two.

    Even though the game is subtitled DC Super Heroes you will play the majority of this game as Batman and Robin so don’t go into this thinking you will just jump right in and fly around as Green Lantern. But the sections that you do get to play as a Justice League member offers a great break in the gameplay especially when you are the Man of Steel. I don’t mean to short change the rest of the playable Justice League members here but I really don’t see how we as gamers have yet to get a quality Superman title yet everything he does in this game feels exactly right. If I could tell any developer that wanted to make a Supes game how to go about it I would just say play this game…..and do that.

    This is also the first Lego game that has featured full voice acting. That’s right, no more reading facial expressions this game has an actual script and it is actually pretty dang funny. Batman is super serious to a fault, Robin is a crackly voice teen that makes mistakes and Superman is a tool. The even managed to bring in Clancy Brown from the Superman animated series to reprise his role as Lex Luthor. I found myself laughing out loud on many occasions in between levels. I am happy to say that the voice cast make this game so much more complete and give me new hope that when The Lord of the Rings game releases this fall it will be another winner like this title.

    With it’s new open world style, quality voice acting, hilarious script, fewer camera problems than other Lego games and side missions to keep you busy for hours on end, Lego Batman 2: DC Super Heroes not only raises the bar for Lego games, it takes the bar and goes up, up and away.

     

    NERD RATING- 8.5/10

     

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