Category: Video Games

  • Five Reasons: Metro: Last Light

    Photo courtesy hypeup.net
    Photo courtesy hypeup.net

    When [amazon_link id=”B002V16T0Q” target=”_blank” container=”” container_class=”” ]Metro 2033[/amazon_link] was released two years ago, there was almost no marketing behind it, save for a lackluster “Fear the Future” slogan that isn’t really representative of the game. It would have passed completely under my radar if not for Erich Wildgrube, but that’s a story for a later post.

    The important part is that I did eventually play it, and was floored; so floored, in fact, that I am more excited about the release of Metro: Last Light next week than I was for BioShock: Infinite. In case that sounds like crazy-talk, let me shed some hand-crank-battery-powered light on the subject.

    1. The Atmosphere

    We’ve all played those games that draw you in, that really make you feel like you’re in another reality, but 2033 took this to new levels, and Last Light looks to follow suit. I’m not just talking about the creepy parts, either; the most immersive moments look to be the ones spent in the populated stations, watching people go about their daily lives in this world gone sour.

    2. The Gameplay Mechanics

    This may come off sounding like it belongs in the last paragraph, but there are untold little touches in how these games play that really sell the experience. There’s the aforementioned need to hand-crank the battery that runs your flashlight; you check your map and objectives by holding a flickering lighter up to your journal; and new to Last Light, it appears that moisture and steam can obscure your gas-mask visor, so that Artyom must resort to running his palm across it to try and keep it clear.

    3. The Story

    I don’t know that I would say Metro tells a completely original kind of story: Young man must brave a post-apocalyptic world in order to save his loved ones from forces they don’t understand. What it does manage, however, is to tell that story in a way that completely engrosses you; you understand that Artyom both is and isn’t in control of the much larger events going on around him.

    I would also like to squeeze “Characters” in at this point; and by “Characters” I mean “The Rangers”; and by “The Rangers” I of course mean Khan.

    http://metrovideogame.wikia.com/wiki/Khan

    4. The Inhabitants

    http://metrovideogame.wikia.com/wiki/Mutants

    I had to catch myself typing “enemies” in that heading, as anyone who plays the games will soon understand. Metro takes place in a world filled with creatures and beings that go beyond Artyom’s understanding: the violent, animalistic nosalis; the disturbingly intelligent librarians; the unusual, almost playful anomalies; and finally, the mysterious Dark Ones, whose unknown motivations are the driving force of the series.

    5. The Morality System

    Hidden within this post-apoc shooter is a morality system so complex that no one has yet to perfectly pin down exactly what actions beget what outcomes. Most people didn’t realize 2033 had two possible endings until they checked the achievements, and the developers have remained tight-lipped about the system as well.

    What I do know is that these games don’t go in for the whole black-or-white idea of morality, but rather take into account your actions as a player – actions such as stopping to listen to someone play the guitar around a campfire – and how these little things might alter Artyom’s mindset.

    And as always, if my words aren’t enough to convince you, maybe pretty pictures and cool sound effects will:

  • Mega64 Imagines A World Without Gamestop

    Photo courtesy destructoid.com
    Photo courtesy destructoid.com

    Have you ever wondered what the world would be like without Gamestop? The rumors that consoles may lock out used games in the future have many thinking that including the guys at Mega64. Their newest video lampoons the Sarah McLachlan ASPCA ads while giving us a woman much, much, much more beautiful.

    Also, there is a certain Gears of War creator eating Top Ramen which will become a future gif for my library.

  • Disney Partners With EA On Star Wars Games

    Photo courtesy videogamesheaven.net
    Photo courtesy videogamesheaven.net

    Last month Disney shuttered LucasArts and laid off 150 employees effectively ending the company’s 30 year history. Now Disney has struck a deal with EA to bring future Star Wars games to consoles and other platforms. The closing of LucasArts was definitely a sad day in the video game world, but this should excite fans of the galaxy far, far away because it means that all of EA’s studios like Bioware, DICE, etc. can now develop new Star Wars titles.

    All I ask is that I get a proper KOTOR III….or revive Battlefront.

    “The Walt Disney Company (DIS) and Electronic Arts Inc. (EA) today announced a new multi-year exclusive licensing agreement to develop and publish globally new games based on Star Wars characters and storylines.

    Under the agreement, EA will develop and publish new Star Wars titles for a core gaming audience, spanning all interactive platforms and the most popular game genres, while Disney will retain certain rights to develop new titles within the mobile, social, tablet and online game categories.

    “Every developer dreams of creating games for the Star Wars universe,” said EA Labels President Frank Gibeau. “Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay.”

  • Internal Email Suggest New Xbox Will Not Require Internet Connection

    Photo courtesy destructoid.com
    Photo courtesy destructoid.com

    Of the litany list of rumors about the next Xbox, the main one that has people talking or growing wary about Microsoft’s new console is the possibility that it could require a constant internet connection. Microsoft has been quiet on the subject while we wait for their May 21st reveal of the system to find out their plans, but an email uncovered by Ars Technica may pull a quick reverse on the subject.

    This is an excerpt from the email:

    “Durango (the codename for the next Xbox) is designed to deliver the future of entertainment while engineered to be tolerant of today’s Internet. There are a number of scenarios that our users expect to work without an Internet connection, and those should ‘just work’ regardless of their current connection status. Those include, but are not limited to: playing a Blu-ray disc, watching live TV, and yes playing a single player game.”

    Now this is not calling the issue of always online dead. This is still pure speculation until Microsoft goes live on May 21st and unveils their new system.

     

  • Sleeping Dogs Coming To Playstation Plus

    Photo courtesy noobfeed.com
    Photo courtesy noobfeed.com

    If you never got the opportunity to play Sleeping Dogs last year, first off shame on you and second, you are now getting a second chance if you are a Playstation Plus member to get the game absolutely free. On May 7th you will be able to download the open world Hong Kong adventure to your instant games collection on Playstation Plus and experience the off the wall action for yourself.

    Check out our review for Sleeping Dogs here and if you have not become a Playstation Plus member yet, there really is no excuse for all that Sony gives you for $50 a year.

  • Review: Star Trek: The Video Game

    Photo courtesy dapsmagic.com
    Photo courtesy dapsmagic.com

    Set Phasers To Meh

    I am a lifelong Star Trek fan. Not a bandwagon since 2009 when J.J. Abrams made it cool to like the adventures of the Starship Enterprise. Now do not get me wrong, I absolutely loved the 2009 reboot and applaud everyone involved for making Trek accessible to a whole new generation. Now, this summer we will be getting the much anticipated follow-up, Star Trek Into Darkness, and with that comes the dreaded words….movie tie-in game.

    I first saw footage of Star Trek at E3 two years ago and was generally excited about what I saw. A buddy co-op space adventure starring Kirk and Spock with influences coming from the Mass Effect series and Gears of War, two of my favorite franchises ever. The game was set for release in 2012, but was given a whole extra year of development time to coincide with the release of the movie sequel. I made the mistake of thinking that this would help the game become more than the run-of-the-mill movie game and yet here we are, in 2013, with exactly that.

    Star Trek is set after the first film (obviously), but it does not bridge the two movies. For that you will need to pick up IDW’s four issue mini-series, Star Trek: Countdown to Darkness. The game plays out as more of an extended episode of the series with the new crew. One long, long episode. All the good will that is built up in the first hour or two of play is wasted when the story stretches out way farther than it needs to. By the end, you are wondering exactly how much longer you will have to pry open one more door, hack one more door lock or fall off a ledge from the game not reading your jump command.

    Photo courtesy uverseonline.att.net
    Photo courtesy uverseonline.att.net

    Gears of Kirk? Spock of War?

    Star Trek has you choosing to play as Kirk or Spock at the beginning of the campaign, but I never really saw much of a difference in the two. The makers have said that Spock was to be played as more of a logical, stealth option while Kirk a headstrong, shoot-first type. In theory, this sounds good, yet it is not actually implemented in the game. You have the option of stealth during multiple missions and it doesn’t matter which character you are playing as to do it because once the shooting starts both you and your A.I. partner have a license to kill.

    The main plot involves a Vulcan scientist who has created a source of energy called the Helios device which will aid the Vulcans in the creation of New Vulcan. Due to sabotage, the device opens a rift in space which allows creatures known as the Gorn to pass through. These creatures appeared only once in the original series in the famously cheesy fight with Capt. Kirk.

    Give Uncle Scrotor a hug
    Give Uncle Scrotor a hug

    But now they have been given a modern makeover and appear much more dangerous. You will find many different variety of Gorn to fight like the green Gorn, red Gorn, blue Gorn and multicolored Gorn. Sensing a theme here? One of the main problems with Star Trek is the complete lack of enemy variety. Now you will have some levels that have you fighting infected Vulcan or Federation officers where you stun them and choke them out, but the majority of your time is spent obliterating one lizard or another. Now I know this is the essence of every shooter, but at least with games like Gears of War there is enemy variety. The Gorn are literally different colors with different weapons.

    Cover mechanics are not bad or good, they are mostly serviceable. There is no melee attack to speak of unless you stun your enemy first making for some weird situations when you have someone running up on you and you can not quick fire to hit them. Don’t expect to melee them back, just run away, turn around and fire again. There is an attempt to have an upgrade system for health, tricorders and weapons, but it is rudimentary at best. You use your tricorder to scan your environments for alien plant life, audio logs and new enemy types to add to the data log which gain you XP. Spend as you wish on phaser upgrades or tricorder abilities like healing your partner. The useless part of this is that you can easily beat the game without upgrading one single item.

    The Voice of Reason

    The two aspects of Star Trek that truly do excel are the music and the voice work. The music takes pieces of Michael Giacchino’s 2009 soundtrack and mixes them well with new samples that work very well in the Abrams reboot universe. The voice acting is also on the good side. Chris Pine seem to be having fun voicing a video game character and his Kirk is just as cocky and headstrong as his cinematic counterpart. Zachary Quinto’s Spock is equally up to task and there were multiple moments where his interaction with Kirk was very enjoyable and worthy of the movies. The rest of the cast is here as well including Simon Pegg, Anton Yelchin, Karl Urban and Zoe Saldana. Sadly it sounds like Saldana read her lines at gunpoint with someone telling her to sound as disinterested as possible, kind of like her role in Avatar.

    Photo courtesy jjplace.com
    Photo courtesy jjplace.com

    Star Trek has a lot of good ideas and ambition that never comes to the surface. You can tell the influences that drove the game throughout, but it never gets past mediocrity. The sections on board the Enterprise are a bit of fun and the voice acting is a treat (except for you Zoe) while the music is too good for the product it is attached to. If they could have tightened up the controls and cut a couple of hours of the blah plot, Star Trek could have been better than average. It overstays its welcome and the final few hours are spent on bland looking alien ships that test your patience. If you find this in a bargain bin for $20 and are a Trek fan, by all means pick it up, but for a full priced $60 title, there is a lot left to be desired. As melty as I get over Chris Pine’s voice, it is not worth the price of admission.

     

     

  • Trailer For Marvel Super Heroes Teases Galactus

    Photo courtesy mtv.com
    Photo courtesy mtv.com

    Lego is expanding their video game empire even more this fall with the release of Lego Marvel Super Heroes. A new teaser trailer has just been released and it shows off the shadow of the main villain which is Galactus. Then Tony Stark makes a quip because well…he’s Tony Stark.

    Lego Marvel Super Heroes releases this fall.

  • New Grand Theft Auto V Character Trailers

    Photo courtesy news.softmedia.com
    Photo courtesy news.softmedia.com

    As promised, Rockstar released a trio of trailers today for Grand Theft Auto V, each focusing on one of the protagonists in the game. The trailer below has all three which you can watch in a row. Each video is accompanied by a different song and already has me excited for the soundtrack possibilities. Michael’s video has Queen, Franklin has Jay Rock and Trevor is accompanied by Waylon Jennings.

    Rockstar is very ambitious with the three person story arc. It looks like each protagonist will have his fair share of solo missions while also participating together as a trio in other story missions.

    Grand Theft Auto V releases on September 17th.

  • Gears Of War Movie Finds New Life

    Photo courtesy pcadvisor.co.uk
    Photo courtesy pcadvisor.co.uk

    We may still get a cinematic trip to Sera as Variety is reporting that the [amazon_link id=”B002I0H79C” target=”_blank” container=”” container_class=”” ]Gears of War[/amazon_link] movie is back on track. Producer Scott Stuber (Battleship, Ted) has signed onto the project and Epic has agreed to work alongside Stuber’s Bluegrass Studios to get a script going and finance the film. After that, they can shop it around to the studios with Universal having first rights to option it.

    Director Len Wiseman was last attached to Gears of War a few years back before things fell apart again for what seemed like the tenth time. If nothing can come of it this time, maybe it is time do be smart like Ken Levine with Bioshock and let the Gears movie ride off into the sunset.

     

  • Review: Injustice: Gods Among Us

    Photo courtesy segmentnext.com
    Photo courtesy segmentnext.com

    All’s Fair In Love And Killing Your Wife

    Things are bleak in Injustice: Gods Among Us, the newest fighter from Mortal Kombat developers NetherRealm. How bleak you may ask? Oh, just that Lex Luthor has given The Joker a nuclear bomb that he uses to completely obliterate Metropolis. So you think that would naturally piss off Superman. Were not done yet. The Joker also drugged Supes into thinking that Lois was Doomsday so he flew her out into space killing her and his unborn child.

    Damn. Cold blooded.

    So naturally Superman loses his freaking mind and does his best impression of Indiana Jones and the Temple of Doom and rips out The Joker’s heart.

    Kali Ma. Kali Ma. Kali Ma.

    Wait…I hear you saying. I thought this was a fighting game. And you would be correct. Injustice has a full-fledged story mode like 2011’s Mortal Kombat and it is simply fun as hell to play. Crazy Superman has taken over the Earth and is forming it to the crime free society he desires…by any means necessary.

    Don’t worry this is a comic book story so there is multiple dimensions to save the day!

    Batman from batshit crazy Superman dimension transports Justice League members over to his version of Earth to fight the tyranny of Superman. You will play as the majority of characters in the story mode and each section will give you four or five fights per character making the story mode the most entertaining way to learn a lot of fighters ins and outs.

    There are 24 characters that make up Injustice’s roster and that is not including the four additional fighters coming in future DLC. The variety that NetherRealm threw in the game is refreshing. Sure, you are going to get your DC mainstays like Superman, Batman, Green Lantern, Lex Luthor and The Joker, but they have featured characters that do not normally get very much time in the spotlight except to lifelong comic fans. Hawkgirl, Ares, Black Adam and Raven are not household names and NetherRealm has done a wonderful job making these “lesser” characters feel like they not only belong with the big boys, but can handle their own against them.

    Injustice02
    Photo courtesy gigaventure.com

    Hi, I’m Batman. I Will Be Punching Your Face This Evening.

    Combat in Injustice feels a lot like 2011’s Mortal Kombat and that is a good thing. NetherRealm created a good combat engine and they transferred that here while tweaking a few of the collision issues. Controls are boiled down to three buttons for attacks and a fourth for a hero’s special ability. This could be anything from Batman calling in three explosive floating bat-bombs to Aquaman creating a water based shield around his costume to reduce damage for a small amount of time. These abilities regenerate after a few seconds and can help to extend combos in some cases and add a new small layer of strategy to each fight.

    Character special moves have very different feels to them for each character and fits the personality of each fighter well. Aquaman uses his trident, The Joker has his Jason Todd-killer while The Flash uses his super speed to whip you into shape. Playing through each of the characters in battle mode (your normal MK mode where you make your way through ten different fights in a row) will yield some pleasant surprises. This is the best mode to learn every aspect of a fighter, especially ones not playable in the story. You can not simply learn a character fully without spending time with multiple fights. Going outside your box of favorites may have you developing a new found fondness for a hero and villain you never thought would grab your attention. When I left my Superman, Batman and Green Lantern and began to focus on other characters I found just how awesome and varied that attacks were. Before I knew it I did not want to move away from Green Arrow, Ares, Shazam and others.

    NetherRealm has absolutely loaded Injustice to the brim with so many modes, extras and unlockables. When you find yourself past the story mode and even after you have blasted through battle mode with all 24 characters there are the S.T.A.R. Labs section. The S.T.A.R. Labs will have you taking control of all 24 heroes and villains in mission based fights or mini-games. There are 240 missions total and each one comes with a star rating of one to three. Each fight has a set of parameters to meet and you receive a star rating depending on how well you do. The more stars you earn, the farther you can go into the S.T.A.R. Labs. Some of these can be easily attained and some of them had me wanting to kick my television in the face. That, to me, is the sign of a good fighter.

    Photo courtesy polygon.com
    Photo courtesy polygon.com

    Let’s Get Interactive

    There are a total of 15 arenas to choose from in Injustice and all of them have a list of interactive objects to use during your fights. These make the game feel truly more like a fight in the comic world than anything else. Want to hit your opponent with a motorcycle outside of Wayne Manor? Go for it! Roundhouse kick them Chuck Norris-style into Aquaman’s throne in Atlantis? Go ahead, Texas Ranger. Things get violent on an even bigger scale when you obliterate opponents through walls setting off an unfortunate chain of accidents which lead to another arena.

    http://youtu.be/ZFwZd-Ur1_A

    With every fight, no matter what mode you are playing in, you will gain experience points allowing you to level up. As you progress upwards you will begin to gain access code cards which you can spend to unlock character costumes and loads of other goodies. Character cards, booster packs and even unlockables that link from the Injustice iOS game that ensure if you want to 100% this game, you will be spending a lot of quality time bashing in Sinestro’s face. Do not take this for a simple fight ladder type of game. There is real depth here.

    Make no mistake, Injustice is NO Mortal Kombat vs. DC Universe. NetherRealm has taken the best things from 2011’s Mortal Kombat including an engaging, multi-dimensional story and given comic fans a true fighter that is a worthy successor to MK, but also (hopefully) a mighty new franchise. The sheer amount of modes and extras to unlock is a bit mind boggling. I applaud the developers for taking a chance and not simply churning out a Mortal Kombat sequel (which I would not be against by the way), but taking a different avenue. Comic fans and fighting game fans will be hard pressed to find something as fun…until Lobo is released as DLC that is.