Let’s be honest, we all knew this was coming. Naughty Dog made it official today. With all the staff changes at Naughty Dog over the past year, 2015 was a pipe dream. There is a reason why they are the best developers in the land. It will be worth the wait.
Here is part of their statement:
“So we’ve made the difficult choice of pushing the game’s release date. Giving us a few extra months will make certain that Uncharted 4: A Thief’s End not only meets the team’s high standards but the high standards that gamers have come to expect from a Naughty Dog title.
Thank you for your patience – we know the extra wait will be excruciating, but you’ll see it will be worth it as we reveal more about Uncharted 4 over the next year. The team at Naughty Dog will be heads down working through 2015 making sure that Nathan Drake’s story gets the closure it deserves. Come Spring 2016, you and Nate are in for one thrilling, emotional ride.”
Want more Witcher? How about seven minutes of new gameplay from PAX East? This footage shows Geralt accepting a side quest to look for a missing caravan and using his abilities to track down and slay a monster.
Make time come May 19th because The Witcher 3 is going to be one of those titles that will require all of your attention.
I could listen to John Noble read a grocery list consisting of gluten free pita bread and would get goosebumps. Listening to him reveal his plans for Gotham and Batman should make you sh** your pants.
It occurs to me that I’m very excited about the upcoming Homeworld remastered collection, and have had it pre-ordered for almost a year, without really talking about what it is, or why our readers might want to check it out. I’ve been a fan of the series since its inception, and can’t wait to unbox my collector’s edition this upcoming Wednesday. The trek this series has taken over the years ironically mirrors the plot of the games in many ways, and yet there remains a core fan-base that has rarely wavered in hoping for a new entry.
Originally released in 1999, Homeworld completely revamped real-time strategy development at the time by utilizing features such as full three-dimensional space combat, branching campaign paths, and fleet persistence across the entire campaign. Homeworld: Cataclysm was originally developed as an expansion by an outside company, and then released in 2000 as a stand-alone title. Finally, fans got a true sequel, Homeworld 2, in 2003; that year, the source code for the original was also released to aid the mod community.
For more than a decade, though, there hasn’t been a new entry into the franchise, largely due to financial woes facing the various publishers who owned the IP. The two core games were developed by Relic – the same developers behind W40K: Dawn of War and Company of Heroes – for Sierra, but in 2004 the dev team was acquired by THQ. Sometime in 2007, THQ worked out a deal to acquire the rights to Homeworld from Sierra/Vivendi, but that same year saw many key Relic members leave to found Blackbird Interactive.
The trail goes cold there for nearly six years, up until THQ filed for bankruptcy in 2013, when both Relic and the Homeworld license went up for auction as the company’s assets were unloaded. Relic was acquired on January 22, 2013 by Sega. Many Homeworld fans were sad to see the series and the developer split up again, but it may have been for the best; Relic’s largest release since then has been Company of Heroes 2, which has been much-maligned due to a relatively short, full-priced base game followed up by exorbitant amounts of paid DLC.
April 15, 2013 was the final date for sales of THQ assets, and Homeworld fans had not been idle in their hopes to see the franchise live again. A Kickstarter campaign by indie devs Team Pixel raised $70,000 toward bidding on the IP, but that amount was dwarfed by the final winning bid of $1.35 million by Gearbox. This left many people, including myself, wondering just what exactly the house that Borderland built would do with our beloved series.
The answer came in July 2013, when Gearbox announced their plans for “HD remakes” of Homeworld and Homeworld 2; those have since been converted into the Homeworld Remastered Collection. The collection includes upgraded versions of both the original and the sequel, as well as optimized versions of the games as they were initially released. This last part is of great interest to fans, as it has become increasingly difficult to keep the titles compatible with newer operating systems and graphics cards.
Unfortunately, Homeworld: Cataclysm is currently absent from the collection, with reports that the original source code and assets for the game have been lost. The original developer, Barking Dog Studios, was acquired by Rockstar in 2002 and became Rockstar Vancouver, who brought us Bully and Max Payne 3. In 2012, the studio was merged with Rockstar Ontario, and somewhere in all those years and transitions the Cataclysm files apparently disappeared. Gearbox has stated they would certainly like to release an updated Cataclysm, but I personally would rather that time be invested in a new title at this point.
In the summer of 2000, I got the GOTY edition of Homeworld, which came with a special soundtrack CD (something I am still glad to own to this day). We had moved into a new house a few years earlier, and I finally had my own room, with my own PC that my dad and I were tailoring to be a gaming rig. I also distinctly remember that I had the game discs with me during my summer trip to spend time at my grandparents’ house, and was thrilled to discover that it could run on their computer.
That time period was highly influential for gaming in general, and for my own experience in particular; I rarely bought games at release, enjoying instead to wait until there was some sort of collected edition of the base title and its expansions. Notable examples of the trend include the Half-Life Platinum Edition, the Diablo II, StarCraft and Warcraft III “battle chests,” and MechCommander Gold. I also didn’t get games nearly as often, and invested more time into the titles I did have. I miss those days sometimes… but we’re getting off-track!
I said earlier that the series’ ups and downs mirror the plot of the games in some ways, and I guess the same can be said of my experience with the franchise. Homeworld opens on the desert world of Kharak, where for the past century previously warring clans have been united by the discovery of the “Guidestone,” a galactic map showing a path away from Kharak to a planet marked only with an ancient word: Hiigara, which means “home.” From that point forward, all effort was put into preparations for the seemingly impossible task of crossing the galaxy and returning to Hiigara. A massive mothership was constructed, and neuroscientist Karan S’jet allowed her nervous system to be joined with the ship’s computers, becoming its core.
I’m going to stop talking about the story at this point, because I really hope some of you pick up the remastered collection, and I don’t want to spoil anything. Suffice to say that I, much like the people of Kharak, had no idea what lay in store for me when I installed Homeworld. Rarely has a game affected me as deeply as this one, and listening to the soundtrack as I write this, certain music cues still bring a smile to my face or send a chill down my spine. I can still remember finishing the game and watching the ending cinematic play out, feeling simultaneously elated and forlorn, knowing that something unique was drawing to a close.
This sense of gravitas is largely imposed by the way the campaign is structured, and then further reinforced by the events of the story. Once the mothership departs Kharak, bearing 600,000 cryogenically frozen colonists across the galaxy, the game does an impressive job of making you feel very isolated. Although you encounter other beings and cultures over the journey, large amounts of time are spent surrounded only by the starry depths of space, watching your resource collectors mine asteroids or your scouts fly patrols, with only the excellent ambient music as accompaniment.
Homeworld also eschewed many current trends in terms of resource collection, base building, and unit management. Rather than hitting “reset” on your units and resources between missions like in StarCraft, Relic borrowed from games such as XCOM and utilized a persistent fleet from start to finish. This choice really drives home the import of your journey, and forces you to make hard choices when it comes to sacrificing or even abandoning units. The latter choice comes at the end of a few missions where you’re tasked with defending the mothership for a certain amount of time, and then jumping away before being overwhelmed. The mothership is stationary during the campaign, as it has no sub-light engines, only a hyperspace drive; if it gets destroyed, the campaign is over, end of story. Inversely, many smaller ships lack hyperspace drives, and must be docked on a larger ship to complete the jumps.
Remember the times on Battlestar Galactica when the fleet was ambushed, overwhelmed, or otherwise in jeopardy, but there will still Vipers and Raptors away from the ship, and jumping away would mean stranding those pilots? Or when the Rebel fleet was being picked apart by the second Death Star while the shield generators were still up, but the commanders knew they’d never have another chance to destroy it? Those are the choices Homeworld forces you to make on a regular basis. With limited resources added into the mix, making the wrong choice too often can and will make it impossible to beat the game without starting over.
Thankfully, the full-space 3D movement and balanced combat system allow for a wide variety of tactics, from hit-and-run blitzes to full-scale fleet engagements. The tactical map and movement controls are perfectly suited to the task, though there is a bit of a learning curve in effectively positioning ships; you’ll also simultaneously be learning the game’s rock-paper-scissors balancing system of fighters, corvettes, and capital ships. Once the system is well in hand, though, it’s extremely satisfying to strip an enemy patrol of their fighter escorts, and then have your corvettes outrun the bigger ships while your own fighters come in from above and below to pick them apart. This allows for people who are better tacticians than they are resource-managers – such as yours truly – to accomplish a lot with relatively small fleets.
I didn’t ever play multiplayer against anyone online with the original Homeworld, although I did enjoy skirmishes against the AI; I preferred to simply play through the campaign multiple times, and the same can be said of Cataclysm. When the full sequel was released, though, I was living in a dorm with a phenomenal internet connection and a very active LAN community. To be honest, I never completed the Homeworld 2 campaign – something that I’m excited to rectify with this new release! – because it was more fun to play with everyone else. The sequel introduced some new mechanics, such as deeper research trees, ship upgrades, and unique unit types; the balance had been purposely adjusted to have more multiplayer appeal, and it paid off.
Over the years, I have done my best to keep working copies of Homeworld on my system, but the aforementioned difficulties with newer tech are starting to catch up. The core fan-base has remained even more dedicated than myself, with an extensive mod community; in fact, one of the mods for HW 2, known as “Homeworld 2 Complex,” is so popular that many people are waiting until it is available for the remastered version before they pick up the collection. That’s one of the reasons Gearbox decided to include the original versions of the games, and I imagine they’ll sway a considerable number of “purists” by doing so.
Gearbox is also working with the Blackbird Interactive team – those who originally left Relic – on their new project, “Shipbreakers.” Always intended as a spiritual successor to Homeworld, the game is now an official part of the IP, and is set to take place before the events of the first game. Between this development and the remastered collection, the hope for most fans is that Gearbox is trying to reinvigorate the franchise and get people on-board in anticipation of a genuine sequel. The work that has obviously gone into this new collection can be observed in the videos linked below, and I for one am very happy with how things are finally shaping up for the Hiigarans, Karan S’jet, and all of us who have journeyed with them these fifteen years.
The Homeworld: Remastered Collection will be released on Steam on Wednesday, February 25.
Reviews for the PS4 exclusive The Order: 1886 have been middling at best. I will be reviewing the game when I pick it up and from what most reviews have said, it shouldn’t take me long to finish (it never does).
We will take a different approach to The Order since I have no review to offer you. I will review the taglines for the reviews for The Order, which range from brilliant to no effort at all. With the Victorian setting and Arthurian names the game is ripe for the subtitle picking.
“Gears of Yore”- NeoGAF
8.5/10
Starting off strong. Sterling wanted this one but GAF beat him to it.
“Short Order”- Jim Sterling
8.0/10
His backup was still strong and worth a good score.
“The Struggle Within”- IGN
6.5/10
Don’t forget, as all IGN commenters do not realize, that 6.5 is “good”.
“Uncompromising Cinematic Vision”- Game Informer
5.5/10
No pun intended I believe. Just there.
“There’s a word for games like The Order: 1886. Rental.”- Giant Bomb
8.0/10
Go right for the throat. I like it.
“7 hours out of ten.”- Eurogamer
9.5/10
Bringing it strong. This is how you do it.
“From hell”- Gamespot
8.0/10
Like the Johnny Depp reference. Gets a bump up for that.
Nintendo is synonymous with being behind the times and their approach to content creators on YouTube is no different. The debate goes on about if Let’s Play videos should be allowed to make the channel creators money. Nintendo created a program of their own called the Nintendo Creator’s Program where they will take a portion of earnings from people for the privilege (?) of putting their games on YouTube.
Let Jim Sterling explain the conflict of interest this creates and the reason why it is a bit shady.
Jim Sterling (like the Kinda Funny guys) have branched out on their own. If you like his stuff please go support him on Patreon. The Jimquisition Patreon
During an EA earnings call, company CFO Blake Jorgensen confirmed that Star Wars: Battlefront will hit store shelves before the end of the year and be aligned with Episode VII.
This can only mean one thing by the rules of video gaming: it will be broke as shit.
Not wishing bad luck on the game in any way. I want to play Battlefront as much as you. Until I have the game in my console and I am killing Ewoks there will always be doubts. DICE has to live down Battlefield 4 which was having issues a year (!) after release. Now that they are on a timetable the heat is on. Will they deliver?
So a funny thing happens in this video. Marshawn Lynch’s personality makes a rare appearance showing that he really hates sports reporters and not everyone.
Conan, Marshawn and human fuckstick Rob Gronkowski truly become disgusted by Mortal Kombat X’s fatalities. That shows me that the game is well on its way to guaranteeing itself a spot in my console.
While working for GameStop, one upshot was that we sometimes came across titles that might have gone unnoticed. A few examples include Demon’s Souls, The Saboteur, and Metro 2033. Erich gets full credit for checking it out initially, but he quickly brought me into the fold. Metro takes the Eastern post-apoc sensibilities of games like STALKER and streamlines the experience into something more akin to Resistance. The atmosphere is unbelievable, and the story managed a unique twist: There’s a “moral choice” system, but the game literally never offers an explanation on what choices affect the outcome, or even lets on that there are alternate endings.
Mirror’s Edge (Xbox 360)
I’m not going to defend this game against its detractors anymore; it had flaws, and certain gameplay mechanics that made is completely impossible for some gamers to enjoy. For my money, though, few games have ever brought the same rush that comes with getting all the moves on a big run exactly right or reacting on pure instinct during the chase sequences. I’m very excited for the sequel, though my fingers are crossed that the developers will keep firearms far, far away from Faith.
Portal 2 (Xbox 360)
“Oh hi, how are you holding up? …because I’m a potato.”
“*Clap, clap, clap*… oh good, my slow-clap processor made it into this thing. At least we have that.”
“Ha! I like your style; you make up your own rules just like me. Bean-counter said I couldn’t fire a man just for being in a wheelchair – did it anyway. Ramps are expensive!”
“Those of you who volunteered to be injected with praying mantis DNA, I’ve got some good news and some bad news: bad news is we’re postponing those tests indefinitely. Good news is we’ve got a much better test for you: fighting an army of mantis men. Pick up a rifle and follow the yellow line. You’ll know when the test starts.”
Red Dead Redemption (Xbox 360)
If Grand Theft Auto is Rockstar’s bread-and-butter, then Red Dead is the five-course meal they were preparing that bread as an appetizer for: It is graphically beautiful, exceptionally well-written, with nearly flawless gameplay, and set in an unbelievably detailed world nearly overflowing with features. On top of all that, there’s a free-roam multiplayer mode that to this day is more entertaining than GTA Online. Plus, Red Dead actually had co-op missions at launch!
Rock Band (Xbox 360)
When my friend Adam got his 360 two months ago, one of the first things I did was bust out my Rock Band instruments and haul them over to his place, immediately installed all of the songs from Rock Band onto the drive to play in Rock Band 2, and finally bought a half-dozen of our favorite songs from the marketplace. That game is seven years old at this point, Adam actually plays bass, we’re both South Park fans (you know which episode, don’t even pretend), and yet to this day kicking on the star-power hitting a perfect solo in “Everlong” still feels bad-ass.
Shadow Complex (Xbox 360)
Beth gets all the credit for this one; she downloaded it while I was at work one day, and had it mostly beaten by the time I got back. It’s a Metroid-style 2D explorer, so there were still countless items and upgrades to collect, and secrets to find, and multiple playthroughs to be had. Owing to some fantastic mechanics and genuine graphical prowess, Shadow Complex helped establish that the Xbox Live Arcade was something to be taken seriously.
‘Splosion Man (Xbox 360)
Apparently, my going to work enticed Beth to find all sorts of awesome things on the Live Arcade that summer, as ‘Splosion Man followed right after Shadow Complex. The single-player was challenging and fresh, but it was the seizure-inducing mayhem of co-op that really made this a stand-out title. It’s rare that a game where you and your friends fail so frequently – and often because of each other – only gets more fun as the body count stacks up. Plus, everybody loves doughnuts!
Thomas Was Alone (PC)
I doubt anyone is surprised to see my 2013 Game of the Year on this list, considering how much I raved about the title in two separate articles already. The fact remains that in a generation where annual releases became the norm, “resolution” and “frame-rate” were discussed ad nauseam, and publishers slapped “HD remake” on everything within arm’s reach, Thomas and his friends captured my heart with impeccable gameplay, an incredible soundtrack, and the best narration this side of Bastion.
Uncharted 2: Among Thieves (PlayStation 3)
Uncharted 2 is the single best game I have ever played on my PlayStation 3, and that includes Metal Gear Solid 4. It is inarguably the single best action-adventure title I have ever encountered, and is one of my top ten games ever, period. From the breathtaking opening – dangling off a cliff, clinging to a crashed train car – to the touching ending as Nate comes to grips with his love for Elena and his fear of clowns, Among Thieves delivers the greatest Naughty Dog title to date. Yeah, it’s way better than The Last of Us. Deal with it.
The Walking Dead: Season One (Xbox 360)
My review should tell you all you need to know if you still haven’t experienced Telltale’s masterwork adventure game for yourself; luckily for everyone, it’s also now available on next-Gen consoles! Similar to Thomas Was Alone, The Walking Dead made player-driven storytelling a priority over everything else, and delivered that story through genuinely emotional voice work and a visually arresting art style. Never has there been a character I’d rather look in the eye and shake hands with than Lee, or one I’d rather give a hug to than Clementine.
Wii Sports (Wii)
Who knew that a single disc, packaged in a simple cardboard sleeve, could lead to the sale of more than One Hundred Million Wii consoles worldwide over the last decade? I realized that Nintendo has the best first-party lineup of any existing console manufacturer, but the fact of the matter remains that Zelda isn’t the reason my grandmother briefly knew how to use a Wii remote. From weekly living-room bowling leagues to some of the most intense doubles tennis matches ever experienced, Wii Sports inserted itself into the social consciousness in a way most AAA titles can only dream of.
Damn, the past eight years have been pretty fantastic for games, and I genuinely hope things only get better from here. If you’re interested in what this new generation has to offer, I highly suggest checking out each contributor’s Game of the Year 2014 picks here on the site. Of course, you could also use this as a checklist and see if there’s anything big you’ve missed; most of these titles should be available for bargain prices. You could also just play Thomas Was Alone.
Borderlands is coming to the new-gen systems. No, not Borderlands 3. The Handsome Collection will come with Borderlands 2 and Borderlands: The Pre-Sequel along with all DLC for only $60. Damn, that is a massive load of DLC.
For the old-school types (like me) you can now play multiplayer in four player split-screen. Bring back fond memories of Goldeneye with cel-shaded psychosis. Remember playing with friends? Real friends that would come over and have conversations while you played for hours instead of racist twelve year old’s.
If you have some mattress cash then you might want to check out the “Claptrap-in-a-Box” Edition which comes with your very own Claptrap that can be controlled by an app for your phone or tablet. You did read that. I am not shitting you.
Only 5,000 of the Claptrap editions will be made. This box of robot sarcasm will costs $400. Plan on getting one? Tell your boss your kid has a fever and leave to find one to pre-order.
Borderlands: The Handsome Edition releases on March 24th.