Category: Reviews

  • Damn Night, You Scary: Dying Light Review

    2052725-716561_20130829_004

    I spent exactly 30 hours and 8 minutes on Dying Light. Much more than I thought I would going into it. There was still plenty left to do. I left some side missions alone and could have just spent more time exploring Harran. It is a game that could easily pass the 40 hour mark. During my time destroying zombies in a perverse amount of ways I had fun with over twenty hours of it. The rest was the story.

    Let’s get the bad out of the way first. The story in Dying Light is filled with every possible allegory from any action game or movie you have ever played or watched. I can’t count the number of times I guessed what was going to happen both plot-wise and gameplay-wise before it happened. I am going lose all of my weapons and have to fight a tough enemy with a piece of wood: check, my disease will rear its ugly head at the most inopportune time: check, the agency I am working for want to control the world: cheeeeeeck.

    It became so bad that I avoided story missions for the longest time just so I could run and parkour around the city for the sheer fun of it.

    That is where Dying Light’s strength is: movement.

    When first looks of the game were going around, Dying Light looked light a mix of Dead Island with Mirror’s Edge and thankfully that is exactly what it is. Running, jumping off of enemies, dropkicking zombies into spikes and climbing buildings to dizzying heights quickly become second nature. There were many times when it felt like I was playing a first-person Assassin’s Creed.

    Dying-Light-Screen-04

    Combat is lifted straight from Dead Island with notable improvement. Your strikes feel like they have weight to them. These are fresh zombies just changed and one blow will not do them in (until later on with some good weaponry). You will feel the impact to their bodies and have to move constantly to keep them off of you while you attack. It is a natural step-up from Dead Island with its “floaty” attacks.

    Another return from Dead Island is the ability to upgrade your weapons with an insane number of mods. Burn, shock, sicken the undead. The world is your undead oyster.

    This is only the beginning of your character progression. Your strength and agility are given their own separate skill trees and the more you use them the more you unlock. Fighting opens up more powerful attacks like heavy blows and stealth kills while running and climbing will open up sliding, dropkicks and jumping over zombies. It is not just a flimsy leveling system thrown in for the sake of having one, it feels like you are progressing and gives you something you genuinely want to work towards. Too many games think that a leveling system makes them more “RPG like”. Dying Light’s actually does.

    As you get the hang of becoming a parkour master remember this; it will be night soon. When the sun goes down Dying Light becomes more about survival than anything else. More powerful zombies lurk at night. They will end you quickly and you need to decide if running is your best option or using stealth and subterfuge is your approach. There are safe houses littered throughout the city that you must unlock and they will be your saving grace if you are trapped at night. Here is the great thing about Dying Light’s day/night cycle: at night all ability points are doubled. A great risk/reward debate will occupy your thoughts. You could just sleep until morning and avoid the danger altogether or you could brave the dark and level up quicker with death being an almost certainty. Decisions, decisions.

    Dying-Light

    Techland has made Dying Light the next logical progression of Dead Island. So much so that I don’t know how I am going to go back to whatever control scheme Yager is developing for Dead Island 2. If it is more of the same it will feel antiquated next to Dying Light. Don’t get me wrong, I am looking forward to Dead Island 2, but the first time I want to get away from a group of zombies and can’t climb atop a van then hop to the side of a building, I will be saddened a bit.

    Dying Light released at the right time. If it had been a fall release it would have been lost in the deluge of holiday gaming. Now, more people can pick it up and see that Techland has crafted a fun, longer than expected adventure that makes up for the lacking story and sometimes buggy play with multiple hours of America’s new favorite pastime; destroying the undead.

  • I Didn’t Know You Were Called Dennis: The Order: 1886 Review

    TheOrderheader

    The Order’s story is too short. The Order’s cutscenes are too long. It is a Gears of War clone.

    Blah blah blah.

    The question I asked myself after finishing The Order, despite all the previous complaints from other reviews being true, did I have fun with The Order: 1886?

    Yes. Yes, I did.

    Alright. Good review. Thanks for coming.

    In all honesty, some of the crap that has been heaped on The Order is founded. I would have liked less cutscenes and more gameplay. The story stops right when it gets to a good start. I will play devil’s advocate here and say that while these things irked me, they also had a somewhat positive effect.

    The cutscenes are beautiful (like the rest of the game) and gave me time to appreciate what may be the best looking PS4 game yet. It is so much so that, more times than I care to mention, I would sit there for an undisclosed amount of time thinking the cutscene was still going when my character was standing there in gameplay wondering in his A.I. brain, “who the fuck is this artard that gets me shot in the face and doesn’t know when to move?”.

    the-order-1886-sc005_0

    Playing as Galahad in a steampunk Victorian London for an order of knights that trace back to Arthur all while fighting werewolves has to be the most drug-induced game idea ever and since The Order was announced I have wanted to go to there. The story’s characters and plot are not the problem, pacing is. For the first two-thirds of the game The Order meanders around treating your playthrough like it is the first two hours of a twenty hour adventure. You should know that it is actually the first four hours of a six hour story.

    Here’s the thing; the last two hours set up a sequel that I fucking want to play. I just wish the developers had known when to push the gas pedal down instead of puttering along like an elderly lady on a Sunday drive.

    Gameplay is nothing new. By nothing new, I mean it is basically Gears of War. While some may mark off for this, for The Order, it is just enough. I am being shot at. I do not want to be shot in the dick, face or elsewhere so I need something to take cover behind. The mechanics and actual controls of the game are serviceable and can be expanded upon if there is a sequel.

    The-Order-1886-Gets-Fresh-Gameplay-Video-Showing-Guns-and-a-Werewolf-466763-2

    When Sony unveiled The Order: 1886 over two years ago with a spooky trailer that made you wonder what was in the shadows, it made you think it would be Sony’s next big franchise. I was expecting more after such a long development cycle, but it turns out what was in the shadows wasn’t big and scary, just disjointed and underdeveloped.

    The Order: 1886 might not be the game we expected, yet there is still a decent time to be had despite its shortcomings. A franchise is here somewhere. We may just have to wait until 1887 to get it.

  • Jupiter Ascending Review (From Someone Who Did Not See Jupiter Ascending)

    RhXe4Wdufwsk9X8Ya9Jvq

    When Earth is threatened with total destruction only Jackie from That 70’s Show can save us.

    Jupiter Ascending is the newest from The Wachowskis, who you can only assume have the ability of mind control for convincing Warner to give them $175 million dollars on the idea of Channing Tatum as a space elf and Mila Kunis as queen of the universe.

    Jupiter is a waitress in a diner when Boromir comes along and tells her she is queen of the universe. Sean Bean dies after one sentence because it is in his contract to die in everything and why waste the time developing his character? She thinks he is a psycho until Magic Mike XXELF shows up with a laser gun and huge package then she believes everything must be true.

    The baddie, played by Eddie Redmayne who took a break from acting like a cyborg genius, wants to kill Jupiter and the easiest way to do this is to destroy Earth. He has a secondary motive also. He has plans for a galactic superhighway and Earth is in the way. Don’t think about space as a three dimensional thing. Just go with it.

    1411681116240_Image_galleryImage_Paul_Hennessy00047_jpg

    Jupiter and her huge elf love try to fend off the advances of evil. As Earth prepares to fall, Sean Bean returns from the grave and brings help. Ford Prefect, Christopher Eccleston’s Doctor and Delenn from Babylon 5 come with towels in hand to help Jupiter fight off the invaders. After the war is won everyone celebrates and Sean Bean dies again because, yeah.

    Evil Stephen Hawking escapes, and in a big sequel bait setup, we find out he was not behind the invasion of Earth all along. Zaphod Beeblebrox kills Redmayne, whose death scene is more scene chewing than Tom Hardy in Star Trek: Nemesis. He vows to make Jupiter pay for interfering in his galactic roadwork.

    pol01

    Wonder about the love story with Mila Kunis and Channing Tatum? Can they make it work being from different species? Just read Saga to see real character development.

    I can’t wait for Jupiter Ascending: Reloaded, when they show the city of Zion and everyone in the theater wonders what the hell is going on and don’t even bother to go to the theater for the trilogy capper, Jupiter Ascending: Revolutions.

  • I, Frankenstein Review (From Someone Who Did Not See I, Frankenstein)

    When Frankenstein rises from the dead, there is revenge on his mind.

    I, Frankenstein stars Sgt. Michael Nantz from Battle: Los Angeles as the title character. He is an undead hero who is here to kick ass and say nothing about bubble gum. When a Columbian drug cartel kills his father, Frank travels to South America to avenge his loss. He gets caught up in a revolution by the citizens who want to be free of the tyrannical control of drug-raged werewolves headed by Benicio del Toro, reprising his roles from Wolf and Escobar at the same time.

    The movie really picks up when he joins forces with twins Percy and Mary Shelley to infiltrate the wolves’ compound. There are plenty of nods to action classics like Lionheart, Cyborg, Bloodsport, Kickboxer, Hard Target, Universal Soldier, Timecop and Double Impact. Lots of kicks to faces and groins.

    hard-target-2

    Things get complicated when Frank’s former bride is revealed to be a wolf in disguise. She sides with the cartel to help take down her ex-husband. The citizens start to question Frank’s character when a story about his past comes to light about him killing a girl trying to give him a flower. Frank is able make them believe it was all a mistake and got therapy.

    The final showdown is a huge fight between Frank and the town citizens against the wolves who have taken a concentrated dose of a special drug name AbbyNormal.

    Get ready for the best Frankenstein vs. drugged up wolf movie ever. You will be blown away.

     

  • This One Time, At Wrestling Camp: WWE 2K15 Review

    WWE 2K14 was 2K’s first game with the WWE license, though that is a bit of a stretch. The game was already in development by Yuke’s as THQ went under. With WWE 2K15, Yuke’s and 2K have worked hard to create the next leap forward for the series. While this sounds like a good thing since WWE games can get stuck in neutral for years, the payoff isn’t one that impresses. It is kind of like waiting for the reveal of the anonymous Raw General Manager only to have it end up being a midget.

    There is no way to say that WWE 2K15 is not a good looking game. It is far and away better than anything we have had on past consoles. Superstars had their likeness scanned to bring a new level of reality to the squared circle. I almost expected to see Ryback’s pink eye the first time he came out. Some obvious roster members (CM Punk, Stone Cold) did not get scanned so they look like prettied up version of last-gen models, but for the ones who were scanned, there is almost a photo-realism when they make their entrances. Goldust, Randy Orton and Dolph Ziggler come to mind as prime examples.

    The roster is on the lean side. That is really a minor complaint when it runs 60 wrestlers deep. Maybe it says a lot about the current state of WWE when you only use over half the roster for exhibition “jobber” matches. The legends selection is slim with Hogan, Sting, Stone Cold and Ultimate Warrior being the main attractions. There are more coming in DLC, though that doesn’t help now.

    I do love the inclusion of NXT guys like Sami Zayn and Adrian Neville. In fact, Zayn is my most played wrestler after my own created, rotund self. 2K would be wise to include more in next year’s version.

    WWE 2K15 takes after its NBA brethren with MyCareer. You will take your created character through tryouts, joining the NXT roster culminating in a call up to the big time. It sounds really great when you read it, it is just a shame that it is as exciting as a three hour Slammy broadcast.

    You will take your created wrestler through the ranks of WWE, from trying out at the performance center, to Full Sail University, home of NXT, and finally, to the main roster of WWE. Between matches you will practice at the performance center while Bill DeMott yells how shitty you are even as you are beating everyone in the ring. Your time in NXT is brief and once you make it to the WWE roster, you will wrestle match after match while Vicki Guerrero and HHH tell you how they think you are awesome, but don’t have anything for you at the moment. So you wrestle on Superstars and Main Event. A lot. Raw and Smackdown are in your future and PPV matches also. Every now and then you will have a match against a superstar that is “better” than you and you will feel like you are playing the computer in the fourth quarter of NBA Jam. You will not be winning. Wish someone would have told me as I stood at gorilla for my match.

    Reading that over again makes me realize that 2K has created the perfect WWE simulator. Good job?

    wwe2

    Remember when you could spend hours making a created character before even getting around to the move set and entrance? If you are looking for that with WWE 2K15, you will be better off keeping last year’s game. The Create A Wrestler has been neutered into something that is embarrassing. It is like 2K wanted to mimic the current state of WWE and only give you the ability to make the most generic of performers. It is like Vince is telling you to grab the brass ring and all you have to work with is a grey tank top, some shorts and leftover music from three years ago.

    The biggest kick in the boys is the loss of custom music. Apparently 2K was too busy adding features no one wanted or that don’t work properly that we can’t have an important feature we have become accustomed to on “lesser” systems. You can’t even select music from the shitty soundtrack! Just existing themes and the generic ones that have hung around since THQ.

    Speaking of WWE 2K15’s soundtrack.

    I know 2K likes to get famous musicians to curate music on their NBA series and they did the same thing on WWE 2K15. Now by curate I mean pay someone that already has a lot of money a lot of money to look through their iPod, hit shuffle and go “that one” about a dozen times.

    Wiz Khalifa and John Cena joined forces to create the worst soundtrack in video game history. Basically, it amounts to raping your ears while telling you to ask for more like Kevin Bacon in Animal House. You have the option to mute any track you want in the loosely titled “jukebox”, but you will grow tired of hearing the same Avenged Sevenfold and Rise Against songs on repeat. John Cena has done enough to make me loathe wrestling, now he has me growing tired of two bands I love. His evil knows no bounds.

    What I am trying to say is: John Cena should never curate anything having to do with music EVER AGAIN.

    If the only way we could talk to aliens was to have him pick out songs and play them with bright light panels like in Close Encounters, I would just let them fly away taking the secrets of the universe with them.

    I keep waiting for a ransom note for all the features kidnapped out of this game. Besides the low amount of clothing options there is no Create A Finisher, Title, Arena or Diva. God forbid you are a female wrestling fan who games. If you want to create yourself this year you better want to look like Nicole Bass.

    6017 - No_mercy nicole_bass wwf

    If these AWOL components were lost in favor of something worthwhile that furthered the series, it would be forgivable. To lose them with no recompense seems harsh, especially for fans that expect plenty of options every year.

    WWE 2K15 wants to make in-ring action more realistic by slowing things down, but uses the same animation for moves we have had for past games which makes timing your input on the controller an exercise in frustration. In trying to create more “realism” in a wrestling game, 2K has hindered more than helped.

    I do appreciate the small nuances like climbing the ropes to get up or crawling over to make a pin when you are low on health, but the new set up makes you feel like you have no control at times. The reversal system, always a point of contention every year, feel worse than ever. Changing the opening window for them in your options menu makes no difference. It is more of a guessing game than learning curve.

    Commentary is a mixed bag. When you are doing anything outside of 2K Showcase it is the same, repetitive Michael Cole and Jerry Lawler we are used to in past games and on TV. So, in its sadness, it is actually as close to real as it gets. That’s a win? It is a different story in 2K Showcase. Special commentary was recorded for each match which comes across as slightly engaging since what they are talking about pertains to the feuds and feels natural in delivery.

    The most fun I had with WWE 2K15 was not even an original idea from 2K. The 2K Showcase is a rebranding of the “Attitude Era” mode from WWE 13 and “30 Years of WrestleMania” in WWE 2K14. This years version focuses on historic rivalries in WWE history. You get two to begin with and more later on with DLC.

    Shawn Michaels and HHH’s rivalry from 2002-2004 is told through various matches that go from HBK’s return match at Summerslam 2002 to their hour long bloodbath in the Hell in a Cell at Bad Blood 2004. It is weird to think about how I thought Raw was horrible back then and now I am playing matches and thinking “ I wish it was like this again”. That is how far the current product has dropped. It is also weird to hear Michael Cole and Jerry Lawler talking about the “Katie Vick” angle during a match. I had pretty much thought WWE had swept that cluster (casket) f*** under the rug.

    katie-vick-o

    I was not looking forward to the CM Punk/John Cena side that much. That was until listening to Punk’s podcast with Colt Cabana. Now I could play the matches that led to Punk becoming bitter enough to walk out forever. That adds a whole new layer to this section of the game. Punk’s inexplicable loss to HHH at Night of Champions 2011, his two PPV matches with Ryback in 2012 and his title match with The Rock at Royal Rumble 2013. Hearing the podcast first makes these have a lot more weight to them when you think about it is only a videogame, but you are also playing Punk’s most hated portion of his career.

    This review doesn’t come from a place of disdain for the WWE series. I buy the game every year. I am a lifelong wrestling fan and wanted WWE 2K15 to be the next big step in the franchise. With the stripped down create modes, sluggish controls and lackluster MyCareer it just isn’t the game I was waiting on. Looking beautiful only gets you so far. In the case of WWE 2K15, looks take a step forward only to have the rest of the game blow out its quad right after just like Kevin Nash.

  • U.N.I.T.WHY? Assassin’s Creed: Unity Review

    arno

    It is fall, that means another Assassin’s Creed. I admit that my love for the series burned out quickly. AC2 was great and then Ubisoft hit cruise control until last year when AC4 came along and let me steal ships and booty, while stealing my vote for best AC game ever in the process.

    I decided to take a chance and buy an Assassin’s Creed game in consecutive years for the first time. We are going to take things in a different direction from normal reviews with this though. Since AC4 is my favorite, and therefore the basis for grading all other games in this series, that will be the starting point of my review for Assassin’s Creed: Unity.

    Assassin’s Creed IV: Black Flag Review

    Here we go:

    -The best looking AC game made. The amount of detail in the recreation of Paris is staggering. Crisp visuals and cutscenes that remind me why I bought new systems. +1

    10/10

    -Even though Paris is painstakingly redone, it feels a step backward to be in one city again after sailing the high seas. -1

    9/10

    -New downward parkour system is a step in the right direction and shows improvements are being attempted. +0.5

    9.5/10

    -Still can’t help the fact that after seven years and eight games you still have problems with the controls including jumping off of random buildings to your death when there is a clear haystack to jump in. I love the ability to jump into windows to make quick escapes…when it works, which is rarely. -1

    8.5/10

    assassins-creed-unity

    -Arno is a good lead for the game. Charismatic and engaging, though not as much as Edward Kenway. +0.5

    9/10

    -It is just a shame he is wasted in a story that has been used in almost every AC game. -1

    8/10

    -Making people sign into UPlay or a mobile app to access chests in the game is a new level of dickery. “Hey, I have every chest found and unlocked in this region. Last one! Companion app?! The fuck??” Yes, Ubisoft, I want to take myself out of the flow of the game I am playing and download an app on my phone. Like I remember my UPlay password anyway, I don’t caaaaaare. -1.5

    6.5/10

    -New murder mysteries are a fun bit of diversion. They are not difficult, with the guilty party being the first person you think, but it is a nice change of pace besides the normal assassination missions. Character customization is improved greatly with a host of costumes, weapons (long & short range) and stat boosts. +0.5

    7/10

    acunity-character-customization-menu

    -I know you want to ship AC on a yearly schedule Ubisoft, but I prefer not to fall through balconies, blend into buildings, have achievements not come up and completely crash and restart my system. -1

    6/10

    There was fun to have in Assassin’s Creed: Unity. The map is loaded with things to do from the outset. It is just a shame that it took steps back in performance while giving us a generic revenge tale that squanders a beautiful game. If there is another adventure with Arno in the future let’s hope Ubisoft makes sure it is with a better story and a finished product.

  • “I’m The Smart One.” Crimes And Punishments: Sherlock Holmes Review

    Developer Frogwares has been producing Sherlock Holmes games since 2002 for the PC, PS3, Xbox, DS and 3DS. I have not played any of them, not because of any negative reaction, but rather, because I admit my ignorance in not knowing about them (or not paying attention if I actually saw them). I decided to give their newest game in the series, Crime and Punishments, a try after seeing some preview videos earlier in the year.

    I am beyond pleased that I did.

    Crimes and Punishments takes Sherlock and Dr. Watson through six cases of varying circumstances. One involved a murder complete with an archaeologist killed in a locked steam bath with clues leading you into secret catacombs in search of an ancient weapon while another has you investigating the disappearance of a train before your very eyes. Part of the fun is that the beginning of each new case brought a new “ what will this adventure bring” feeling to it.

    2428925-trailer_crimesandpunishments_thisissherlockholmes_20140131

    The character of Sherlock is a bit in the middle of well known performances. Not quite as eccentric as Cumberbatch, yet not indomitable like Rathbone. I can’t say as much for Watson, who is very much less a memorable character. Funny how I can learn to like different versions of Sherlock, yet Martin Freeman has ruined me on Dr. Watson. He is merely there for the ride and beyond a few short sequences where you swap to play as him, he could have been omitted from the game and I would not have noticed.

    Most of Crime and Punishments is a point and click adventure at its core. You will go around a myriad of different locales, a garden-centric county cabin, Roman baths, multiple trips to Scotland Yard and your famous home at 221B Baker Street, walk around collecting clues trying to piece together the events that led to the crime. Sherlock has many tried and true methods at his disposal including a special vision ability that can see things ordinary eyes can not as well as piece together previous events at your location when evidence has been found. It is nothing new, but helps in your gameplay as the world’s greatest detective.

    Two places the game really lets you live out your “virtual Cumberbatch” is with the character profile feature and Sherlock’s mind palace. Whenever Holmes interviews a suspect or victim you are prompted to inspect them while the camera goes over various parts of their body. You will learn of their intentions, way of life, even where they have been in the previous hours by the look of their clothes, facial features and more. It really is another mini-game in a game full of them, but it furthers the connection with you being Sherlock.

    sherlock-holmes-crimes-and-punishment_01

    When you have enough clues you are prompted to enter Sherlock’s mind and see which clues fit together. This is well done by appearing as firing synapses in Sherlock’s brain. When you near the end of cases you must connect clues with suspects and must deduce who committed the crime and what their motivation was. You can easily accuse the wrong person, so be careful. There is an option at the end of every case to check your findings and see if you were right in your assumptions. If you are wrong you can go back into Sherlock’s mind palace and try another way, so there is really no way to lose. In a game like this, it is not necessary to always be right, but I have to be.

    If you are looking for a fast-paced action title, Crimes and Punishments will disappoint you thoroughly. If, however, you are wanting a search and find adventure and don’t mind lots of mini-games that are well used, give Sherlock a try. You will end up pleasantly surprised with the fix it gives in between the waiting for Season 4.

    Oh, the waiting.

  • I Ran (So Far Away). Middle-Earth: Shadow Of Mordor Review

    Shadow-of-Mordor-

    Discretion Is The Better Part Of…You Know

    I crouched down looking at the number of orcs occupying the valley below me. There were around seven, though that did not stop my arrogance.

    I can take them.

    I leapt down and began swinging my sword and countering attacks. I got this, I have played the Batman: Arkham series. The controls are close, especially the counter system. In my bloodlust I did not notice one of the orcs blow his horn and before I knew it I was surrounded by sixteen enemies, one of them being a captain that I was in no shape to fight. Still, my bravado got the best of me and kept fighting.

    Then, I died. The captain got me and he was promoted to a higher rank and became more powerful in orc society.

    This was my first thirty minutes with Middle Earth: Shadow of Mordor.

    Lesson #1 of Shadow of Mordor: get use to dying. It will happen. A lot. Here is the catch. Dying is not something to get upset about or yell at your screen even though you know it was your fault. Shadow of Mordor actually becomes more fun once you die a few times. It also helps to run away.

    run away

    Whoever kills you, as I said before, will move up in rank, become more powerful and even remember you when you find him again. I certainly know the perverse pleasure in hunting down the orc who ran you through with his blade. Even when you find him and reveal yourself, they will have a quip ready about how they must not have done a good enough job killing you before. Your enemies remember you just as you remember the names of the ones who have bested you.

    This is all thanks to Shadow of Mordor’s “nemesis system” which takes the future of gaming enemies to the next level. The orcs you fight have ambition, they want to be the best. There is a hierarchy at work and you are not the only one affecting it by killing captains and warchiefs. These orcs will have internal strife, planning their next move to move up the leadership ladder.

    Each captain will have his own sets of strengths and weaknesses that are not known to you until you find out intel on them either through random items on the map or hunting down an orc that has knowledge of that captain. Once you know that a certain captain is afraid of fire or is vulnerable to a charged headshot with your bow, you can plan out your attack. You can even send off orcs with death threats to their captains or warchiefs which raises their power level while also raising the percentage you will get an epic rune drop to put on your weapons. I never would have thought I would use as much strategy in a game that borrows so much from others.

    Graug_in_trailer

    Assassin’s Creed: Mordor Asylum

    Don’t worry Tolkien purists, the story of Shadow of Mordor fits quite nicely into the years in between The Hobbit and The Lord of the Rings. As Talion, a captain of Gondor, you begin the game watching your wife and son murdered in front of you before being killed yourself by The Black Hand of Sauron. Awakening in a shadow realm, you are joined by an elf wraith that has become attached to Talion and prevents him from dying. The wraith has amnesia and together you will search out the details of his past while hunting down the killers of your family.

    The game does a great job of connecting events in Tolkien’s universe in a believable way. I was worried going in that there would be some eye-rolling sequence of why Gollum has to be involved in the story, but it comes in a very natural way that made me enjoy the character again. Even when you find out the elven wraiths’ identity, you are left with an “ohhhh” moment that is satisfying.

    While some may knock Shadow of Mordor for taking aspects of Assassin’s Creed and the Batman: Arkham series, you can’t say they do not do it well. Traversing Mordor is a parkour affair along with climbing forge towers to activate fast travel to different parts of the map. Sound familiar? Likewise, combat is strictly Batman, if he had a longsword, bow and dagger and did not mind impaling and beheading anyone who dared crossed his path. It feels crisp and responsive just as in Rocksteady’s Arkham games which is a win, yet not a real 1 to 1 comparison.

    Of course, using these two games as your foundation comes with a few hiccups. You will encounter problems like latching onto walls when you are trying to escape in small spaces, jumping into the middle of an orc party when you meant to zipline on a rope across them as well as the good old Assassin’s Creed favorite of having trouble dropping from ledges.

    Likewise, combat, while working most of the time, won’t register your counters when big parties of orcs are around. To perform a combat execution (which is required to damage certain captains) you need to press two buttons at once. When you have a host of orcs surrounding you and you are trying to target a particular one, it becomes a toss up as to who will lose their head. These are not defining issues, just something you have to get past which is doable with how much fun I had with Shadow of Mordor.

    Luckily the makers knew when to change things up at the right time. Just when you think you have gotten a handle on the map of Mordor, you journey to another land that offers greener pastures (literally) which is a welcome change from the cold, dead rock edifices of Mordor. It gave me new energy to look around and learn a new place while enjoying the colored landscapes littered with ruined buildings.

    Middle-earth™: Shadow of Mordor™_20140926200033

    Make Love, Not Warchiefs

    Mordor opens up even more when you fully open up your set of powers. When you learn the ability to control the orcs you dominate you can begin to play an epic game of political chess by having captains work their way to become a warchiefs bodyguard just to have them assassinate him and become your pawn that has his own army that will do your bidding. You can work your way to control every warchief, having an army that your enemies can not hope to defeat. I understand holding these powers for later on in the game for storytelling purposes, though I would have loved earlier access to try more machinations that my mind created.

    My video game history with Middle-Earth has been checkered to say the least. From Interplay’s The Lord of the Rings on SNES to The Third Age on Xbox, I have played it all. Hell, I even bought The Hobbit on Xbox in the early 2000’s. The one made by Sierra. Yeah, I have been burned plenty. Not here.

    You will spend well over 30 hours in Mordor if you want to find every trinket and complete side quests. None of it ever grew tiresome. Do you need to be a Tolkien fan to enjoy all the nuances and information in the appendices? It helps. Luckily all you need to enjoy Middle-Earth: Shadow of Mordor as a game is a love of well-crafted action with lively combat and a genuine feeling that you want something new in your enemies. It is the best game to ever use the Tolkien license. I would stake my finest batch of Old Toby on it.

     

     

  • “Loot, Loot, Bang, Bang” Erich’s Destiny Review

    destiny_playstation_exclusive_content_4

    I have put 18 some odd hours into Destiny, and while most of those were enjoyed I want to talk about 6 of those hours in particular.

     Loot Cave:

    Most of my time in Destiny has been spent in the company of my three man fire team, rarely have we come into contact with other players, but then something strange happened we found ourselves working side by side with other Guardians.  Working hand in hand with a common goal.  What was that goal you ask, The Loot Cave.

    These pseudo events which consisted of half a dozen of more of us shooting into a cave of eternally spawning Fallen, who graciously walked into our oncoming rounds sacrificing themselves and dropping loot of varying degrees at their feet.

    Destiny-The-Game-News-New-Loot-Cave-Patch-1_0_1_5-Fix-Update-Treasure

     My favorite aspect of this pseudo event were the times when the screen would flash and the words “The Enemy moves against each other” would pop up at the bottom of the screen.  The loot for that event was not great, but having dozens of enemies on screen at a time and half a dozen of more guardians fighting alongside you were moments to treasure.

     Those 4 hours we spent raiding the first Loot Cave were genuine fun, the 2 we have spent on the second have been less fun, but still enjoyable.  I still do not know how I feel about the other 12 hours I have played.

    Loot Cave- 9/10

    Could have had better loot.

    Playing Destiny has been fun, but have I enjoyed Destiny?  The sad truth is I am still not sure whether I enjoyed Destiny or rather that I enjoyed shooting at things with friends.

    Shooting at things with friends- 7/10

  • “My Density Has Brought Me To You” Scott’s Destiny Review

    destiny 2

    My Density Has Brought Me To You

    Destiny has been on everyone’s radar for a couple of years ever since Bungie parted ways with Microsoft (and Halo). Designed to be the next big thing, Bungie partnered with Activision, planning a trilogy of games over the next ten years with Activision sinking $500 million into development and marketing of the first game alone.

    Like Peter Dinklage’s Ghost would say: So, you know, no pressure.

    What is Destiny? That is a good damn question. The easy way to describe it would be Halo mixed with Borderlands, with some World of Warcraft, plus a dash of Diablo, and that is the easy way. In truth, it is hard just to say it is a combination of many games. That is a bit of a disservice, but like many said who played the game before release, the only way to really understand Destiny is to play it.

    Maybe you haven’t played it and are relying on this review to help you decide if you should help Activision recoup some of that petty cash they put up. For that I am sorry, I just pissed in your cereal. I will try my best to describe what I thought about the game and we will see how it goes.

    First and foremost, Destiny is a first-person shooter. Not surprising from Bungie and it is the part that plays to their strengths the most. Controls are tight and less floaty than Halo. If you are any kind of gamer you will feel at home with the controls in no time. No new territory is broken in button mapping, just good old fashioned shooting like we are used to.

    There is your obligatory paragraph about how the game controls. Now, let’s get into what makes Destiny unique.

    Not content to make “just another shooter”, Bungie has made Destiny always online meaning that while you are playing out your story you will have other Guardians (the heroes of this tale) on the same world as you doing the same. This is the definition of a mixed bag. In one sense, it is annoying for some who like to feel like the hero of their story just to see other players running around.

    destiny 1

    Thank You, Now Go Away

    I personally have never felt so bipolar playing a game before. Let’s say I go back to Earth, Venus or the Moon to grind out some XP and loot. I set up my sniper rifle and start lining up targets just to have some jackass run in guns blazing and take my kills. Thanks, asshole. Of course, he (or she) doesn’t know this, they are just doing the same thing I am, but we’re sharing a world. Welcome to the future. Plus, enemies always respawn in the same areas continuously so I just yelled at Pwnage911 for no reason.

    On the other not so raging hand, if I am doing a story mission and get in a bind where my ass is getting handed to me, MaryJaneLvr69 could come up and, in his loving kindness, give enemies someone else to worry about, allowing my shields to recharge and we both take out the bad guys. I wave, he waves back, all is well.

    See what I mean.

    One of the catches about Destiny is that all missions can be played with three man fire teams. While I get the social nature of this, I found myself doing it on very few occasions. I felt like a solo campaign because that is how I wanted my story to progress. While the game fully accommodates single-player, you can tell in places that Bungie reeeaaally wants you to use friendship as your ally.

    Between missions you will spend your time at The Tower, a safe haven for Guardians inside The City which is being protected by The Traveler, a giant orb that came to Earth to share its knowledge and helped humanity go beyond the boundaries of Earth. This came with a price. The Traveler has an enemy called The Darkness and they don’t believe in a thing called love and they definitely don’t want to listen to the rhythm of our hearts.

    At The Tower camera moves to a third person perspective allowing you to get a good look at your Guardian as well as other Guardians roaming around. Other players from around the world will be doing business along with you and you can wave, point and dance with them to your hearts content. When you are done doing the Carlton, The Tower is your hub for everything. You will speak to your class leader, receive and collect bounties, buy new weapons, armor and all the fun kill toys you need.

    The Tower also can be used as an extended pause button because there damn sure isn’t one when you are on missions. With the game being always online when you begin any mission, whether it is story, strikes or just patrol grinding for XP and loot, you best be prepared to see it to the end. The only hope you have is to find a safe place, or as I call them a “poop zone” where enemies will not (hopefully) find you if you have to step away. There are some caves and buildings that seem to offer respite, but don’t be surprised if you stop to text or have nature call and hear a Vandal shooting your face off.

    destiny 3

    Here’s A Story, Of A Guy Named Me

    Truth be told, I did not get invested in the story as much as I thought I would. Often I would get a chunk of story information from Ghost or some new characters and think “that sounds important and I have no idea why”. It is kind of like playing the first Gears of War. There is a war on and you know there is much more that needs to be fleshed out in future games. Destiny’s story seems like a good introduction to a book that should open up fully later. Maybe that was by design which I completely understand since Bungie is planning on Destiny taking up the next ten years of their time.

    While Destiny’s story may be middling, both in quality and in length, the endgame Bungie has in place should keep people playing for a very long time. They have committed to keep content coming with DLC and special strike and Crucible events. Destiny wants to stay on your radar throughout the year and with a heavy list of fall games coming, Bungie determined to keep the Destiny splash big.

    Something Destiny excels at is level baiting. Say you are a level 16 and an enemy happens to drop a new helmet. When you inspect it, you see you have to be a level 18 to wear it. Dammit, I want to wear that helmet, to level 18 I will go!

    Once you reach level 20, Destiny opens up a whole new set of armor and weapon varieties. Gaining XP is all well and good for getting your character to 20, but after you will be on the lookout for light. Any type of armor (clothing, helmets, etc.) that contain light will help you go beyond level 20. It was a good change of pace for me. If you simply had to keep farming for XP then anyone could reach the level cap of 30 in no time. With you always on the lookout for light, it gave me incentive to go out on more patrols and strikes hoping for that engram drop that will get me closer to 30.

    In a game like this, that asks you to go on missions for the sake of leveling up and getting better armor and weapons there better be plenty of variety in the loot. Destiny meets this standard easily. Now, it may not be on the dizzying levels of Borderlands or Diablo, but there is a staggering amount of loot to mine for. Many have complained about the game’s repetitiveness, especially on patrol missions, but I never had a problem losing hours hitting those damn green beacons, even if it is a different variation of the same thing.

    destiny 4

    Mass Meh-ffect

    This is one of the things that people had problems with. They were expecting some large-scale space-faring adventure. Destiny is that…to a point. Overall, the game’s “single-player” experience is shorter than you would expect. You will only go to three planets and the moon. Once there, the maps are large, but not large enough you can not learn the ins and outs of them and use your Sparrow (think speeder bike from Return of the Jedi) to get around easily. I think many were expecting more of a Mass Effect type of experience.

    I will not fault Destiny for something I would praise Diablo for because I did not fully understand what the game was going to be going into it. I had nothing but fun jumping on, not even worrying about story or Crucible, just to run around, shoot whatever came my way, enjoy the experience and if I happened to find a rare engram to decode it was a bonus.

    Firefights are hot and heavy with overall difficulty ramping up just enough to make it difficult in places, but not reaching the levels of “why did I throw my controller Verlander-style into the wall?”. Each planets’ missions, patrols and strikes all come with a suggestion of what level you should be at to take it on. You can go in any order you want, changing the difficulty before you land in your ship. If you are quite the hardcore shooter, you might want to go and take on a level 14 strike at level 10. I commend your bravery. I went the route of least resistance. I would grind and get my Guardians a few levels above the suggestion and make it a bit easier. By a bit, a mean a very small bit. I like Destiny’s difficulty settings being set by character level and not a choice before the game.

    Making use of all your class attacks opens up combat in a way Halo never could. Grenade attacks, supers, double jumps, using your speeder as a flying explosive, all of this brings a powerful feeling despite being overwhelmed by a giant number of enemies and a giant number you will face, especially on any of the game’s strike missions which can last for quite a while.

    Each planet holds its own different species to try and keep your heroic deeds at bay. The Fallen, The Hive, The Vex (aliens from Independence Day) and The Cabal (space turtles from the TV commercial) are all fighting each other along with the Guardians. When you are dealing with The Fallen or The Hive, I could not help get a distinct Halo feeling like when you would be in the middle of fights between The Covenant and The Flood. Even The Hive have an enemy type called Thrall, which basically runs at you screaming like an infected zombie. I can hear Chief calling.

    destiny 5

    This Used To Be Fun, Bungie

    What I was hoping would be the strongest part of Destiny’s package ended up being its weakest point. Bungie’s multiplayer renown is legendary (pun intended), yet somehow anytime I played Crucible I felt an utter lack of fun. It wasn’t for a want of a Halo clone or anything. Sometimes I really could not put my finger on it, but I would finish matches saying, “well I wish I just spent (enter time amount here) doing something else”.

    There are four different types of Crucible matches: Control, Clash, Rumble and Skirmish. Other types titled Salvage, The Iron Banner and Combined Arms have come up as limited time events and will pop up from time to time. They all have their varying forms of rules with capture the flag and deathmatch modifiers. They say that player level does not affect Crucible play. Sometimes I had to question that. Don’t get me wrong, I am not being an elitist that makes excuses. I get my ass handed to me plenty and move on because it is just a game, but there were times playing a Control match where it just seemed like someone who was a few levels above me was TOO good. Not because of ability, but because the so-called “leveling down” didn’t seem to exist.

    If I had a favorite mode it would be Skirmish. This sees two teams of three in a deathmatch that feels more intimate and requires more teamwork with bonuses for reviving teammates. Maybe it was the slightly smaller scale of Skirmish that I latched onto since the rest of the game has you randomly playing in fire teams of three. Even with finding a mode that I liked, the fact that there is no private matchmaking (yet) hurts especially when you are just a casual multiplayer shooter like myself and would rather play with friends.

    While Halo’s multiplayer would give me many sleepless nights (I am not kidding, the sun would be rising), I mostly played Crucible to get any bounties that were being offered for XP and Crucible points. With as much fun as I was having with the rest of the game, it was a bit of a letdown.

    destiny 6

    Happy (Alien) Trees

    One thing no one can deny is that Destiny is a visually arresting game. The landscapes all vary largely between planets and hold their own unique look and historical culture. From the snow-capped vistas in Russia to a city on Venus that made me reminisce on The Last of Us, I frequently found myself admiring the gorgeous worlds Bungie had created. It makes the fact that the story is on the lean side more apparent. Such beautifully crafted environments scream to be given purpose and more than just a few lines from Dinklage as you explore.

    You would think with a weak story, lack of space exploration and the multiplayer issues I would be ready to give this game a weak score and be on my way. There’s the catch. I want to go home right now and get back into Destiny. It is addictive. I have never played a game that screams at me to call out its faults and yet all I want to do is play as much as I can.

    Here is the reason: Destiny is damn fun. Plain and simple.

    Sometimes as gamers we can not deny when a game catches us, not because of its epic storytelling or unforgettable characters, but simply because it has the ability to hit that part of our brain that says “maybe we should stop playing” and our response is “shut up, brain”. Should I have gotten bored by the repetitiveness of the patrols, the disappointing multiplayer, the vanilla story? Most likely. Still, I want to go right now and play it.

    Bungie tried to fit many types of games into one ambitious project. They may not have succeeded in some ways and many people are left with lost expectations. I had expectations too and even though some of them were dashed, what remained was a great shooter with enough loot, quality shooting and side objectives to make Destiny a lot of fun.

    Isn’t that what we are looking for from our games? Fun.