Author: Trey Sterling

  • The Hobbit Extended Cut Amazon Exclusive Edition

    Hobbit Extended Amazon

    I’m  lucky enough to have snagged the “special” versions of each Lord of the rings extended cut, each of which came with a bonus DVD and some form of statuary. That being the case, I’ve been expectantly waiting to see if the extended version of The Hobbit: An Unexpected Journey would get the same treatment. My patience has been rewarded in the form of the [amazon_link id=”B00E9HML1Q” target=”_blank” container=”” container_class=”” ]exclusive Amazon edition [/amazon_link]of the film. The linked edition includes the 3D blu-ray version; there is a non-3D version available for $10 less. All versions of the extended cut will be released November 5th.

    http://www.youtube.com/watch?v=fPS14E-tzgk

  • A Game for Squares: Thomas Was Alone Review

    TWA Logo

    I’m not going to talk about this game excessively, because it is a game of no excess itself.  Originally released as a Flash game in 2010, it was created solely by Mike Bithell; the only collaborative part of the game is the phenomenal soundtrack, which Bithell co-created with David Housden. Since then, it has seen releases on PC, Mac, Linux, PS3 and PS Vita. It is a puzzle-platformer where the player takes control of several AIs, who represent themselves as various quadrilaterals in a 2D environment. Each AI has a unique shape or ability that the player must use in conjunction with the others to progress through each level. The story is told through text, with accompanying narration by Danny Wallace.

    TWA Intro

    And that’s about as far as I want to go into things, other than to tell you that you should go pick it up and play it, right now; or at least the next time you have three-and-a-half hours of free time. Journey, The Unfinished Swan, Quantum Conundrum, and Antichamber are the closest things I can think to compare it to, because these are all games that hinge on how much you are willing to give to them and receive in return. I’m sure there are people who would never be able to see these characters as more than colored rectangles; I personally came to feel very close to Thomas, Chris, Laura, Claire, John, James, and Sarah.

    TWA Founders

    I mentioned the music and narration because the game simply would not be what it is without the involvement of either party. The score is a “procedurally-generated assembly of multiple instrument tracks over a fixed song line” according to Wikipedia. That’s the technical term for something I had noticed during play, which is that each track starts out small and then slowly builds over the course of not just each level, but each world as well. I often found myself pausing to just listen to it in the background; I also found myself coming to a dead stop any time Danny Wallace was speaking, for fear that I might miss some little nuisance in his delivery of the script.

    I loved every second of Thomas Was Alone, and if I had one recommendation, it would be to make an effort not to rush through the experience. Try and detach yourself from thoughts of “beating” the game and just enjoy Claire’s super-power, or James’ unique disregard for Newtonian laws. Because this is the kind of game that you only really “experience” the first time through. It wasn’t until the credits were rolling that I realized that it was not Thomas who was alone now, but me.

  • Pacific Rim Review: “We win by cancelling the apocalypse on our independence day, Gracie!”

    PR Main

    I grew up watching shows, cartoons and movies about gargantuan creatures and giant robots. Sometimes they fought each other, sometimes they fought with each other, and sometimes they just sat around while their teenage pilots whined about how hard it was to be the only ones gifted enough to use the giant *!&^ing death machines; thanks, Evangelion, Z.O.E. and every Gundam series except 08th MS Team. The end result is a deep and abiding love of watching as one 60-foot-tall thing punches another one in the face, so long as it’s not directed by Michael Bay (The Devil).

    You can imagine my excitement, then, when it was announced the Guillermo del Toro was making Pacific Rim, a film about giant monsters and robots, all of which would have his signature artistic style. I went and saw it this weekend in IMAX 3D with my friend Adam, who is my preferred film companion for such cinematic ventures. What followed was a little over two hours of raw, childish glee, interspersed with moments of trying not to think too hard about what was going on.

    Pacific Rim is essentially Cloverfield Part Deux, to the point where J.J. Abrams should have an acknowledgement in the credits. Giant creatures called kaiju start coming out of an inter-dimensional tear called “The Bridge” in the Pacific and wreaking havoc on coastal cities, while the military desperately tries to stop them. Eventually, it becomes apparent that the attacks aren’t going to stop, and so the world comes together to create an international guard team of giant robots known as jaegers.

    PR Jaegers

    The jaegers prove to be exceptional at stopping the kaiju, but the strain of using the neural interface that controls them proves too much for a single pilot. To overcome this, a system (the drift) is developed that allows two pilots to access each other’s minds and control the jaeger in unison. This requires that the pilots be compatible in fighting technique, and pilots who share the same memories gain an exceptional advantage.

    All of this happens in the first ten minutes of the movie, while the main character Raleigh Becket narrates, leading up to the deployment of the jaeger that he and his brother Yancy pilot: Gipsy Danger. Their objective is to patrol the waters ten miles out from Anchorage and be ready to protect in from a category three kaiju – categories indicate the level of combat evolution and theoretical danger – that has been detected nearby. Instead, they decide to face it head-on when they detect a fishing boat about to fall victim; the resulting fight is a sight to behold, but doesn’t go quite as planned, setting up one of the movie’s key conflicts.

    At this point, the story jumps ahead another five years, and the jaeger program is being scrapped; governments have grown weary of the costs, and so are trying to tout a guard wall project that will supposedly keep the kaiju at bay. The head of the program, Marshal Stacker Pentecost, knows that this won’t be enough, and so recruits Raleigh and the other three remaining jaeger teams to attempt an attack on the Bridge that will hopefully seal it shut. The three jaegers other than Gipsy Danger are from China, Russia, and Australia respectively: Crimson Typhoon is an agility-focused, three-armed model piloted by triplets; Cherno Alpha is a heavy-hitting juggernaut whose pilots patrolled Siberia for six straight years; and a father-son team operates Striker Eureka, the newest and fastest model, with the highest kaiju kill count on record.

    PR Dead Kaiju

    That leaves Raleigh and Gipsy Danger, both a little worse for the wear, and generally considered the most unpredictable in the field. There’s also the issue of Raleigh needing a co-pilot (remember that key conflict from before?) and not necessarily being in any shape to drift with someone new. The best bet is Mako Mori, a female Japanese pilot with outstanding scores, but who has a tragedy in her memories that makes her a wild card while interfaced. She also shares some sort of connection with the Marshal which makes him reticent to let her pilot and keeps her from challenging him on the issue directly.

    There’s also a duo of scientists trying to understand the kaiju, the Bridge, and their connection, albeit in completely separate ways: One is a biologist and “kaiju groupie,” who is obsessed with the creatures and thinks that he might be able to learn more by drifting with a living kaiju brain; the other is a stoic, introverted mathematician, whose predictive analysis of kaiju attacks shows it’s only a matter of time before we are completely overrun.

    Sounds like a fairly decent set-up for a movie about big things punching other big things, right? Yes, for the most part, but the problem is that it never really becomes more than a backdrop. I’d be surprised if this all didn’t sound familiar; this movie has a lot of Independence Day and Armageddon running through its veins. Where those movies succeed in making me care about the characters, Pacific Rim gives me too many faces and names, without any reason to genuinely care about them. For instance, this global-disaster-level action movie features a heroic sacrifice (Spoiler warning? I guess if you don’t watch movies.), but it lacks the impact of Russell Casse or Harry Stamper’s last moments.

    http://www.youtube.com/watch?v=1Vc_MNJj67A

    http://www.youtube.com/watch?v=pILXoPluHtw

    The few story moments that stand out are genuinely great, I’ll admit. The rivalry between Raleigh and the younger Striker pilot Chuck Hansen hits a few good notes, culminating in a very satisfying fist-fight between the two. There is also a fantastic sequence in which Raleigh experiences Mako’s tragic memory first-hand via the drift; in fact, everything with Mako is slightly better than the rest of the movie. This is ultimately due to the fact that we’re given a genuine piece of history relating to the character that almost doesn’t exist for any of the others.

    Herein is my biggest complaint with Pacific Rim: The whole thing feels a bit rushed, and I’m asked to care about too many people without any reasons. I can get past plot holes, hokey dialogue, and bland acting if the story being told is a compelling one. In this case, the most compelling parts of the concept – the first devastating kaiju attacks, the rush to develop jaegers, the sacrifice and losses that would make the victories seem worthwhile – are taken care of in that first ten minutes I talked about.

    PR Sacrifice

    I mulled it over, and what I decided is that Pacific Rim feels like the final movie in an awesome trilogy we never got to see: The first film would cover the initial kaiju attacks, the race to develop jaegers, and the first big victory; in the second film, humanity would be winning left and right, and people would be lining up to be pilots, but the governments would be getting complacent, and the movie would end with the incident in Anchorage; and then this movie would be the finale, with everything that happened before reinforcing its climax.

    What we get instead isn’t terrible, but the lulls between kaiju fights tended to be when I would get distracted and start thinking too much about the plot. That being said, the fights themselves were almost completely worth the price of admission; if you’re going to see this film, see it in IMAX 3D. The sense of size on the jaegers and kaiju is impressive, and each blow rattles your teeth. There are jaw-dropping moments on each side; once when a lizard-like kaiju reveals a new mutation, and once when Gipsy Danger absolutely destroys a sea-serpent-type beast. There are a handful of smaller moments that are equally awesome, and my inner ten-year-old wanted all of the action figures for these things the moment we left the theater.

    Ultimately, though, that can’t be everything a movie is; remember when I mentioned the Director Who Must Not Be Named above? Pacific Rim is far-and-away better than the garbage known as Transformers, but I honestly don’t know that it’s any less forgettable. For me, the difference is this: I enjoyed watching Pacific Rim on a “giant things hitting each other” level, and wanted to enjoy it more on a story level. I could never manage that with Transformers – those films are garbage, and I guarantee you I will win this argument – but I can now relate better to the concept of enjoying them.

    PR Fight

    I honestly don’t know if I will own Pacific Rim; I might just spend that money on an awesome statue of a jaeger and put it next to me on the couch while watching Big O reruns. I’m not unhappy I saw it, by any means, and I firmly believe it wouldn’t have been worth it on the small screen. If you’ve gotten several of the references I’ve made, grab a friend and go cancel the apocalypse. Otherwise, just grab copies of Cloverfield and The Iron Giant and rotate scenes from each one.

    Honestly, just go watch [amazon_link id=”B00009M9BK” target=”_blank” container=”” container_class=”” ]The Iron Giant[/amazon_link] anyway, because that movie rules.

    *Nerd Rating while Watching – 9/10

    *Nerd Rating after Thinking 7/10

  • Tactical Espionage Analysis: Metal Gear Solid Legacy Collection

    MGS LC

    In my previous MGS post, I spoke about my excitement for the Metal Gear Solid Legacy Collection, and how it sparked the thought to start this trip through the series. So before I get started writing about the original Metal Gear – which I have, in truth never gotten to play before now – I thought it might be worthwhile to describe just what this PS3-exclusive bundle of joy includes. The rough breakdown is as follows:

     

    • Metal Gear
    • Metal Gear 2
    • Metal Gear Solid
    • MGS: VR Missions
    • Metal Gear Solid 2 HD
    • Metal Gear Solid 3 HD
    • Metal Gear Peace Walker HD
    • Metal Gear Solid 4
    • MGS / MGS 2 Motion Comic

     

    Now, if you’re like me, bulleted lists are great for conveying general information, but don’t really get at the heart of the matter. For instance, Metal Gear was a NES title that has been ported numerous times to other consoles, so what version do we have here? How many of these games are on each disc, and how many discs are there? What the heck is a “motion comic,” and is it worth my time?

    The rough breakdown of the content is two discs and a download token. The download token is for digital versions of MGS and MGS: VR Missions from the Playstation Store. I think the smoothing and resolution for bigger screens is marginally better than using an original PS1 disc, but these aren’t “HD” by any means. I know that these games not being on-disc was a “deal breaker” for a lot of people online, or so they claimed; I personally wasn’t bothered too much by it.

    The two discs are essentially the MGS HD Collection and MGS 4, respectively. The motion comics have been added to the first disc; MGS 4 is the “Trophy Edition” that includes, well, trophies and gets rid of some of the original version’s installation requirements. Again, this garnered rage from the internet forum crowd, who claim that Konami was just throwing together two existing discs in a “cash grab.”

    As someone who already owned all of the included content except the motion comics and the 100-page mini art book that’s packaged with the game, I’m still perfectly pleased with the final product. The art book is really high-quality, all things considered, and if you expanded it to the size of most art books I have a feeling it could fetch $30 easy from fans. My response to anyone griping that they “already own all of this” would be easy: Don’t *@$#ing buy this new set! It’s not like Kojima has a gun to your head; if you feel it’s a rip-off, say so with your wallet.

    MGS LC Full

    All that said, this collection isn’t perfect, and the biggest flaw mirrors and issue that I had with the previous HD Collection release, and highlights a recent trend in gaming. You see, the instruction manual for this thing is an absolute joke. It includes basic controls for MGS 2-4 that run for about three pages, and then those three pages are repeated in five languages. While I have nothing against multi-lingual instructions, I do have an issue with the fact that NOWHERE in this little book is info on how to access Metal Gear / Metal Gear 2 or the motion comics. This is especially baffling considering that this content was apparently important enough to list on the back of the box and on the cover of the first disc.

    With a little luck, you might accidentally stumble across the motion comics; with the disc in your PS3, a new option to play them pops up under the “Video” tab on the home screen. The first two games, however, are nested so deeply that you could miss them entirely. You see, from the launch screen of the HD Collection disc, you can pick between MGS 2, 3, and Peace Walker. What most people don’t know (I certainly didn’t) is that the versions of 2 & 3 included are actually the Substance and Subsistence versions, respectively.

    MGS Subsistence

    After each of those games was released on the PS2, they were also re-released with special editions on that console and the original Xbox. These editions contained a bunch of special features and a few small additions to the games. On the MGS 3: Subsistence disc, for example, were ports of the first two Metal Gear games. If you’ve been following me so far, the end result is that in order to play these titles, you have to put in the HD Collection disc, launch MGS 3 HD, and then find Metal Gear and Metal Gear 2 in its extras menu. If you didn’t follow me, that’s completely understandable, as it was mostly nonsense gibberish that I had to look up online while trying to get this all figured out last night.

    In the end, I am very pleased with my purchase of this collection, even though I realize it’s not for everyone. If you already have the HD Collection and MGS 4, I could understand just paying to get MGS from the PSN Store, and VR Missions isn’t exactly a crucial experience. For real fans of the series, though, I don’t think $50 is too steep an asking price; and for anyone who’s never gotten to play these games, it’s an absolute win in every department.

    The [amazon_link id=”B00CTKHXFO” target=”_blank” container=”” container_class=”” ]Metal Gear Solid Legacy Collection[/amazon_link] is a Playstation 3 exclusive. Check out the trailer below!

  • The PC Master Race

    PC MR

    For as long as gaming consoles and PCs have existed, there has been tension between hardcore users of either medium. The general argument centers around the idea that consoles are less powerful and malleable, with more expensive games and a need for physical media, but are easier to acquire, use and maintain; PCs run at higher levels and allow for modification, and there are numerous ways to get great deals on games, but parts are more expensive, performance is not guaranteed, and it can require a larger knowledge base to get games to even function properly.

    I played a lot of PC games in my youth, from Commander Keen to Half-Life, and had several custom rigs I built with my dad over the years. Inevitably something would be released that the machine just couldn’t handle, and we would use that as a starting point for the next one; MechCommander, Homeworld, and F.E.A.R. all launched new computers, as I recall.

    Then school, work, money, time and life happened, and the ease of using a console started to matter more; this was further reinforced as I began to game socially, and most of my friends had 360s. My PC became more of a work and media device, with gaming coming in small spurts as Steam sales offered little indie gems or great bargains on the occasional RTS bundle. These were things that didn’t exactly tax my system, at least not on the basic settings required to simply enjoy playing them, and provided me with fun during the summer dry spells for console games.

    It was during this time that the tension between worlds became something more akin to an actual dispute, though it seemed rather one-sided. From what I can tell, console fanboys became more concerned with arguing amongst manufacturers, while the term “PC Master Race” came into use regarding the tendency of some users (and even developers) to look down their nose at console owners. I personally can’t recall ever coming down heavily on either side; both camps had their pros and cons, and the cons for PC gaming directly affected me more.

    PC MR Console Wars

    This year, however, my mind changed as it slowly became obvious that I needed a new desktop in general; my existing one had gotten me through grad school, but was pushing five years of use, and had the wear and tear of numerous location changes. In talking with my dad about building a new one, I decided to go ahead and shoot for a substantial gaming rig in the process; my point-of-reference consisted of the high-end recommendations for running Far Cry 3.

    The end results are, in a word, phenomenal. The last two weeks have seen me giving a LOT of free time to optimizing various games, and features for games, and mods for games, etc. If I was friends with me, I’d be sick to death of hearing about my new rig, or seeing screenshots of me running this-or-that, or trying to get me to do something social. The start of the Steam summer sale has only intensified this reaction, but it has also given me more food for thought on the console / PC split.

    I own Fallout 3, Fallout New Vegas, and Skyrim on my 360, including all of the dlc for the Fallouts. I put around 20-30 hours into Skyrim before it lost me; I’ve never played New Vegas, and in nearly five years I’ve put probably 100+ hours into FO3 with ever actually getting very far in the story. My biggest issues were undeniably console-centric: Long load times, ungainly controls, and frustrating UI chief among them.

    I had always heard about how much better their PC counterparts ran, and so last night I took advantage of the sale to pick up the all-inclusive versions of each one on Steam. I followed that up with several hours of modding, and the end results are pretty fantastic; I genuinely feel like I’m playing entirely new experiences, and I can’t wait to put more time in with each one. This comes on top of recent play / mod sessions with STALKER: Shadow of Chernobyl and Torchlight II that yielded similar enjoyment.

    PC MR Skyrim

    I’ve also grabbed a few high-end Free 2 Play titles that have been on my radar for a while, like Hawken and Warframe. Though they are designed as multiplayer titles, most of my play sessions are just me jumping into matches and playing at my own pace. This works better than it would in something like League of Legends or World of Warcraft, because the matchmaking and game types don’t rely heavily on teamwork.

    With that said, I am already starting to notice that my PC gaming trends will probably run more toward single player experiences; the reasons for this are varied, but the most noticeable one is that I’m simply lacking the core group of friends that has been established on my 360. Games where the main draw is co-op / team play with an established party don’t really hold much appeal without my brother, best friend and girlfriend on board. There are also hardware differentials, connection issues, keyboard / voice chat and a number of other things to get used to that Xbox live does for me.

    For instance, last night one of the flash deals would have let me pick up ALL of Borderlands 2 for $30. It was really hard to resist – I’ve heard that the game looks phenomenal on PC, and has some cool mods – but in the end I just couldn’t justify a purchase like that on a game I have NEVER played without co-op. The same thing happened with Defiance, which several of my fellows have on the 360; it was $13 but doesn’t support cross-platform play, and the console version didn’t go down any in price, Steam sale or no. I did pick up Dark Souls, which I already had on 360, because mods allow you to essentially give the game true co-op, and my roommate really wants to play through it together. Also, it was $7, which is less than just the dlc price on 360.

    So what I’ve basically just said is that there’s no reason not to play games like Skyrim exclusively on PC, right? Wrong. While it will certainly be my preferred method of play from here on, I spent at least six hours last night just downloading, installing, modding, tweaking, launching, crashing, re-tweaking, and generally fiddling with things. Even with longer load times and digging thru menus, the first six hours I spent with Fallout 3 on my 360 got me a fair amount further into the game. Hell, I spent one solid hour trying to get a mod suite to work without crashing before I said “Fuck it” and just uninstalled the whole thing.

    What have I learned from all of this? That having an awesome rig that can run crazy graphics and mods is deeply satisfying, if you have the patience for it. It does not, however, supplant the ease of use that comes with consoles, especially in terms of multiplayer accessibility. Does fiddling with the command line for twenty minutes in order to make the texture on some rocks look slightly better constitute a “master race”? Probably not, but then neither does listening to prepubescent douchebags curse poorly in a Halo or Gears match. I’m excited about how these games look on my PC, sure, but the real joy comes from feeling like I can finally play these games and talk about them with people.

    That’s my biggest gripe with any fan-generated turf wars, really, is that it just fosters this culture of dissent in the gaming community. I’m not saying that discussion of performance has no place in the dialogue; if a game runs like shit on this platform but is stable on another, I’d like to know. Just don’t tell me that I haven’t really played Far Cry 3 if I don’t have full the komodo dragon droppings texture pack enabled, because I guarantee you I took out more bases without being detected than you did. Remember: “Small people talk about other people’s set-up, average people talk about processors, great people talk about adding a “Total Recall” mod that includes the chick with three tits.”

  • Tactical Espionage Analysis : The Metal Gear Phenomenon

    MGS Snake Main

     

     

    In the early hours between Christmas Eve and Christmas Day in 1998, I awoke as usual and snuck upstairs to peer at what Santa had left under the tree, careful not to wake my grandfather as he slept and “kept watch” on the couch. As I crept back to my room in the basement from my recon, I felt a twinge of disappointment; my most anticipated gift was nowhere to be seen. I knew Santa and his parental helpers should be aware of what I had wanted, since I hadn’t shut up about it for months after reading about it in OPM (or maybe PSM?). As I crawled back into bed, though, a glint of plastic caught my eye next to my Playstation. Sitting there, as they sit now not five feet from me, were Metal Gear Solid and the official strategy guide. I managed not to open it up and start playing immediately, but only just barely.

    I like telling that story, and I’ve always been grateful to whoever decided to put that particular gift directly in my room, as it was a unique start to what I can only describe as my biggest love affair with gaming. I mean, I had always liked games, and had been slowly drawn to more complex and story-driven titles, but MGS was a total game change, and to this day I will name it as my favorite game of all time without a moment’s hesitation. I was thrilled when the sequel was announced, and as wounded as anyone by the end result, to the point where I waited to pick up MGS 3 until months after its release. Thankfully, it signaled a return to form along with our first look and Big Boss’s past, and even I will admit that it’s probably the best storyline in the series.

    Metal Gear Solid 4 was the entire reason I bought a PS3, to the point that I actually didn’t buy one until that launch bundle came out; and while I’ll admit that it has flashes of MGS-2-level pomposity, the finale of Solid Snake’s tale was a sight to behold. I’ll admit that the series kind of faded from my mind after that, since Hideo Kojima himself had claimed he was done exploring that universe. The trailer for “Metal Gear Rising” caught my eye, at first, but my interest faded as Kojima distanced himself from the project, and I honestly think I made the right choice there…

    MGS Rising

    The announcement of “Ground Zeroes” got my attention, and that first trailer had me enthralled with its Kojima-only levels of intrigue. Of course, watching this past year’s VGAs stirred up all those same feelings when the trailer for “The Phantom Pain” kicked things off. My very first thought was “That looks a lot like Big Boss,” and by a few hours later my suspicions were all but confirmed that a new MGS was in the works. At this point, of course, Metal Gear Solid V has been revealed in all of its open-world glory, and I’m super excited to get another Big Boss tale.

    About two months ago, Scott put up his article about a little thing called the Metal Gear Solid Legacy Collection, and my friends can confirm: I lost my shit. The mere thought of that much MGS in one package kind of undid me, and the news that it would be released ON MY BIRTHDAY made me nigh ravenous. Thankfully, my kick-ass younger brother confirmed that he would be getting it for me, and I managed to reign in my excitement for a few weeks.

    MGS Exclamation

    UNTIL NOW! I finally have the Legacy Collection in my hands, and it’s awesome, and I’ll talk all about it, but that’s not actually the point of this post! This post is about an idea that I hatched when the Legacy Collection was announced, and mulled over with friends until it became the title you read above: The Tactical Espionage Analysis project. You see, I’ve spent a lot of time with Metal Gear over the years, and I think the launch of this collection is the perfect time to go back through and take a long, hard look at “why.” Of course, I get to play through my favorite games ever in the process, so everyone wins!

    My plan is to start at the very beginning with Metal Gear (which is awesomely included with the HD and Legacy Collections) and follow Snake, Big Boss, et al down whatever paths they may lead me. I’ve spent a long time gathering resources, and I think I have what it takes to tackle this objective. My next post will look at what’s included in the Legacy set, and from there I hope top proceed as follows:

    • Metal Gear / Metal Gear 2
    • Metal Gear Solid / MGS: The Twin Snakes
    • Metal Gear Solid 2
    • Metal Gear Solid 3
    • Metal Gear Solid: Peace Walker
    • Metal Gear Solid 4
    • Metal Gear Solid Graphic Novel / Motion Comic
    • Metal Gear Solid Saga Volumes 1 & 2

    The graphic novel was done by Ashley Wood and is based on MGS / MGS 2, and Legacy includes fully-voiced motion comics of both stories that run about two hours each. MGS Saga consists of two bonus DVDs that were available with the launch of MGS 4 and Peace Walker, and contains a large number of supplemental materials.

    Twenty-five years of gaming history is laid out before me, and I truly hope I can bring at least some enjoyment to you as I work my way through it. For now, I’ll leave you with some pictures of my credentials for this task.

    MGS Collection

    MGS C1

    MGS C2

     

    MGS C3

     

    MGS Stacks

     

     

  • Review: The Mongoliad: Book One

    Photo courtesy lawrence.lib.ks.us
    Photo courtesy lawrence.lib.ks.us

     

    At some point in the past year or so, Beth* presented me with a paperback novel called The Mongoliad: Book One. She had gotten in on an Amazon sale for next to nothing; it caught her attention because she recognized Neal Stephenson’s name from other works on my bookshelf. I didn’t actually get around to reading it, largely because I am not a fan of starting trilogies without being able to finish them shortly thereafter.

    I kept an eye on the release dates for the next two books, but the series kind of slipped my mind until I was going thru my Amazon wishlists a few months back and came across the fact that all three volumes had been released; there were also numerous Kindle-exclusive short stories that tied in to what was now called the “Foreworld Saga.” Furthermore, special hardcover editions of each Mongoliad book had been released which included an additional short story and illustrations by the amazing [amazon_link id=”1401238629″ target=”_blank” container=”” container_class=”” ]Mike Grell[/amazon_link].

    A little more digging revealed that the entire series is a kind of experiment in collaboration and multi-media storytelling started by Stephenson; he was displeased with the authenticity of his fight scenes in another series, and so wanted to team with other authors and martial arts enthusiasts to create a series with realistic melee combat and military engagements.

    Beth was awesome enough to get me the hardcover editions as an anniversary present, on the condition that I actually start reading them and review them here on the site. I recently wrapped up the first volume, which was comprised of the main novel and a short story called “Sinner” that serves as a kind of prologue.

    The story takes place in an alternate-history version of the 13th century, and the authors have done a great job of researching the time period before using it to their own ends: Between the crusades and infighting, most of Europe has been left open to potential invasion by the descendants of Genghis Khan, and dark forces work unseen to bring more chaos to the world. Christendom’s last hopes reside with the Ordo Militum Vindicis Intactae (Knights of the Virgin Defender) a brotherhood of warrior-scholars who embark on a suicide mission to stop the Mongol horde.

    The story is told from the perspective of numerous dialogue characters, each one written by a different author, and spanning several sides of the conflict. In addition to members of the Order, there is the mysterious young woman serving as their guide; a Mongol warrior sent into the fray of the khans’ courts; the Chinese slave woman who has been assigned to teaching him politics; and two warriors assigned to fight against the Order in a tournament for one of the khans.

    The story being told is not groundbreaking, but is full of enough adventure and intrigue to keep things rolling along. I wouldn’t say that I disliked any of the dialogue characters, but I definitely had my favorites, such as Gansukh, the “Mongol of the Steppes in a Khan’s Court.” The initial sense of frustration he feels at his situation results in a genuine payoff as he learns how to play the political games of the palace regulars. Unfortunately, my favorite character isn’t introduced until the third act, and only gets two dialogue sections before the book ends.

    That storyline, like almost every major plot point, goes unresolved when the book just kind of ends before anything gets wrapped up. While I understand that this is a trilogy, it started as a serialized set of stories, and the ending is the only time that really created an issue for me. The final dialogue segments for most characters don’t even have the panache of a good cliffhanger; it just feels like the collaborators went “Well that’s a good spot to leave off at before the next book.” While I certainly understand not wanting to make the first volume too long just to wrap up a few loose ends, the third volume is massive compared to the first two; I can’t help but wonder if a better balance of material could have been struck.

    I’d also like to point out that my genuine interest in all of the characters does not extend to all of the authors involved in creating them; none of the collaborators are bad writers, but there is a distinct lack of polish to some of the sections. There is also the issue of multiple writers presenting their own version of the same characters, and the resulting viewpoints don’t always match up. Fans of any franchise that has an “expanded universe” involving novels written by multiple authors will be in familiar territory. The novel doesn’t suffer too much overall, but it was annoying to see an interesting character from one section be presented blandly in another.

    Characters and plot aside, no good crusade-era adventure story would be worth it without some action scenes, especially when the entire project was started out of one author’s desire to write better combat. I can confirm that the Mongoliad serves up plenty of sword, shield and spear action, but there’s a reason Bruce Lee’s movies had a bigger audience than his technical demonstrations. To the right reader, I’m sure the novel’s action scenes read fluidly and evoke a sense of appreciation; for me, the amount of time spent trying to figure out the descriptions destroyed any sense of tension or urgency in the fights. In many cases, the dialogue between characters is sharper than any of the swords they’re wielding, and often has higher stakes.

    The last thing I’d like to address is the short story “Sinner” that takes place before the novel, which introduces us to the Order and sets the tone of the Foreworld universe for new readers. I have a strange complaint, in that I found this story to be more compelling than the rest of the book. Perhaps it benefits from being a shorter, more concise piece that was written by a single author; that doesn’t change the fact that I would have rather read an extended version of this than the novel I ended up with.

    The short still involves the Order – two knights named Andreas and Raphael, who are characters that appear in the larger work – but it also contains a fair amount of supernatural elements as well. I was therefore surprised when the novel itself only hinted at fantastical happenings; perhaps the next two books will shed more light on the subject. We also get a better grasp of the characters involved than we do in the larger work, with the exception of possibly Gansukh. Until I read the next novel, “Sinner” remains the best part of this work, in my opinion.

    *= the significant other

    [amazon_link id=”1612182364″ target=”_blank” container=”” container_class=”” ]The Mongoliad: Book One can be purchased on Amazon for only $7.99[/amazon_link]

  • Exculsive: Every E3 Title Reviewed! Video Gamer TV has the Scoop on all the Hottest Unreleased Titles!

    http://www.youtube.com/watch?v=l6wV4twnMew

    Here at NerdRating, we do our absolute best to bring you news and reviews in a timely fashion. Unfortunately, our lack of a time machine prevents us from reviewing games that we haven’t actual played, especially the ones that haven’t even been released yet. However, I’m sad to say that we’ve apparently been going about this whole thing back-asswards, as Matt Lees and the team at Video Gamer TV have devised a solution that I would have never thought of. You see, they’ve uncovered the ability to review games based solely on their respective E3 trailers, and I have to say, they’ve pretty much nailed it. So things around here will be pretty quiet from this point forward, as there’s hardly a reason for us to continue reporting news and previews on games that you already know the score for. Hopefully we can get in ahead of the curve next year, and bring you hard-hitting reviews based on leaked pieces of possible concept art.

    Lastly, I’d like to throw my hat in the ring by giving Half-Life 3 – a title that is so completely new Valve still denies it exists – a Nerd Rating of 10/10. Will it live of to the hype? Of course it will; it’s a #*@&ing Half-Life game.

  • “It was Only a Duck Pond”: The Ocean at the End of the Lane Review

    Ocean

     

    Friday night, I picked up my copy of The Ocean at the End of the Lane, after which I was fortunate enough to be entertained by the author, Neil Gaiman, and then get my copy autographed. After getting off work yesterday afternoon, I sat down with nothing on my agenda except to enjoy this tale at my own pace. Even still, the reading didn’t take very long, partially because it’s not a very long book, and partially because it flows so well. Length notwithstanding, it left enough of an impact that I didn’t want to dive directly into my review; I wanted to spend a little more time letting my mind wander around the novel’s world, and get a better sense of it all.

    According to Mr. Gaiman, this novel originated as a short story for his wife, who usually doesn’t go in for “all that fantasy stuff.” It was intended to be a story about the world as he saw it when he was a small child, and that still remains; most of the story is told from the perspective of our unnamed narrator when he was a seven-year-old. The more the author worked on the piece though, the longer it became; he writes everything by hand, and was still convinced it was just at “novella” status until he typed it up. Then, in his own words: “I sent a very surprised email to my editor with the subject line, ‘I appear to have written a novel’.”

    The end result was a work that is chock-full of “that fantasy stuff,” but deals with it from the perspective of a young boy who is dealing with the struggles of growing up (his parents’ financial woes, a few untimely deaths, bookworm loneliness, etc) every bit as much as he is dealing with strange creatures from other worlds. More than once was I reminded of my own childhood, which was lived as much inside books (any I could get my hands on) and within my own version of the world (complete with talking orcas and velociraptors) as it was in what adults like to call the “real world.”

    The main thrust of the novel begins with our narrator meeting a young girl named Lettie Hempstock, who lives on a farm down the lane form his house with her mother (Mrs. Hempstock) and grandmother (Old Mrs. Hempstock); think the three fates (youth, adulthood, and old age) but with a fair amount of old European witchcraft and nature worship thrown into the mix. The three of them are concerned by strange happenings in the area, and this only deepens when our narrator receives a silver shilling from within a dream in “a most uncomfortable fashion,” as Neil put it during the reading.

    Lettie sets out to find the cause of the disturbance and takes our protagonist with her, and what follows is an adventure that any imaginative child would be very familiar with: strange plants grow deep within forests; rows of tails like corn line fields where the Hempstocks “get cats the normal way”; children’s songs and nursery rhymes hold great power; and ancient things without form lurk under dark skies. The sense of childlike wonder is very real, as is the fear and frustration of knowing something vitally important and being worried that adults won’t believe you; or worse, that they’ll be angry and somehow think the bad things are your fault. It also deals with the inevitable transience of childhood loves and friendships, such as the sting of saying goodbye to a friend met at camp in an era before cell phones and social media.

    The novel is book-ended by narration from the protagonist on a return trip to his home town, which is why these old thoughts and memories are stirring. I found these parts of the novel especially difficult, mainly because they evoke a sense of change that grows in my adult heart and mind with each passing year. When the narrator finally returns to the “ocean” – a duck pond at the rear of the Hempstock property – his adult self finds little more than a muddy pond. I can’t help but remember how huge and full of adventure my grandparent’s backyard seemed when I was a child; the last time I saw it, while helping my grandmother move out just a few years ago, it seemed heart-breakingly small and ephemeral.

    I’m not going to give this novel a “score,” nor do I know that I will ever be able to do so with any book review I write. I dislike it enough with games and movies, but I can still dredge up a number; that just feels wrong with books. What I will say is that if you ever lost yourself in an afternoon of imagination as a child, [amazon_link id=”B009NFHF0Q” target=”_blank” container=”” container_class=”” ]The Ocean at the End of the Lane[/amazon_link] is probably the closest you’ll come to getting to do it as a “grown-up.” Just remember that some things, once they are opened, can’t ever be closed again; and some things, once lost, may never be found in this life.

  • “Stuff and Nonsense” : An Evening With Neil Gaiman

    Gaiman

     

     

    Last night, I was lucky enough to attend the DC event for Neil Gaiman‘s reading / signing tour for his brand-new novel,[amazon_link id=”B009NFHF0Q” target=”_blank” container=”” container_class=”” ] The Ocean at the End of the Lane[/amazon_link]. It was presented by the Politics & Prose bookstore, and was held at the GW Lisner Auditorium.

    The first thing I can tell you was that the place was PACKED; just in case anyone was under the impression Neil had faded into the background, let me rectify that belief for you right now. There were 1000+ people, all carrying various works ranging from Sandman trades to Coraline, American Gods to Doctor Who shooting scripts. There was even a rather awesome, rather creepy Neil Gaiman Muppet, which he declined to pose with because he was “certain it would end up being some bizarre meme.”

    That statement right there should tell you all you need to know about his personality, but I’ll throw in a few of my favorite parts as well. He discussed being bad with feelings, because he is both male and British; he revealed that working on Doctor Who was, in a word, “fun”; he told a charming tale about working with Harlan Ellison on a collaborative piece, which after many years and two writing sessions at conventions has been whittled down from five pages to a much more manageable three pages; and he lamented a lost short story that never saw completion because he was trying to write it in a journal a fan hand-made for him, only to discover that fountain pens and paper containing rose petals are incompatible.

    He also did a reading from the novel, which was one of the most wonderful things I have ever experienced. Not wanting to only read the same first chapter during this entire tour, he instead read from the fourth chapter, which no one else had gotten to hear him do yet. Although, “read” is maybe not the correct word, since it was more akin to being told a story by someone who had been telling it for a long time, and yet never gotten bored with the telling. I can say that the experience left me even more convinced that he is just some aspect of Dream of the Endless; I mean, just look at the resemblance!

    GaimanDream

     

     

    For those who are interested, the audiobook is actually read by Gaiman himself; after last night, I am certain I will find the time to experience it this way at some point. I gave the novel my full attention this afternoon, and am both pleased and saddened to say I have already finished it. A full review will be forthcoming this week, but I urge you to pick up a copy at the first opportunity. As for myself, I’m going to gets tarted on my favorite piece of advice from last night: When asked if he had anything useful to tell up-and-coming authors who wanted to make a living from it, his response was simply “Write things, and then sell them to people.”